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Commander Lvl
310
Collection Book Lvl
311
Last Update
1:17 PM - 7/19/2026
Overview Heroes Schematics Survivors
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Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Wrath
133
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+42% Durability
Ceiling Electric Field
133
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+45% Damage to slowed and snared targets.
Unmapped
133
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+30 Critical Rating
Storm King's Fury
130
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+30% Attack Speed
+120% Heavy Attack Energy Efficiency
Element: Physical and +44% Damage
+120% Heavy Attack Energy Efficiency
+36% Damage to Mist Monsters and Bosses
Storm King's Ravager
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Storm King's Wrath
130
+50% Range
+42% Reload Speed
+50% Range
+42% Reload Speed
+17% Increased Building Health
Heals attached building 4.8% of its Max Health every 10 seconds
Anti-Air Trap
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Argon Assault Rifle
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
130
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
130
+75% Reload Speed
+30% Damage
Element: Energy and +20% Damage
+75% Magazine Size
+45% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bobcat
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Boom Bow
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Broadside
130
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+5.4% Life Leech
+36% Damage to Mist Monsters and Bosses
Brood Slicer
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+42% Durability
Ceiling Electric Field
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
Heals attached building 4.8% of its Max Health every 10 seconds
Ceiling Gas Trap
130
Element: Energy and +20% Damage
+30 Critical Rating
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Zapper
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
130
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+42% Durability
Cozy Campfire
130
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dam Buster
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Heat Capacity
+135% Crit Damage
+30 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+135% Crit Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Dirge Song
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+30 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Double Boiler
130
Element: Fire and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+45% Damage to afflicted targets
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Fury
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+30 Critical Rating
+45% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Might
130
Element: Fire and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+45% Damage to afflicted targets
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Roar
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+75% Magazine Size
+30 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
130
+135% Crit Damage
+30% Attack Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
130
Element: Fire and +20% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Flame Grill Floor Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Floor Freeze Trap
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Gammatron 9000
130
Element: Energy and +20% Damage
+42% Fire Rate
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
130
+75% Reload Speed
+75% Reload Speed
Element: Physical and +44% Damage
+75% Magazine Size
+30 Critical Rating
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
130
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ground Pounder
130
+30% Attack Speed
+14% Movement Speed
Element: Water and +20% Damage
+14% Movement Speed
+120% Heavy Attack Energy Efficiency
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
130
+42% Fire Rate
+75% Magazine Size
Element: Energy and +20% Damage
+75% Reload Speed
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Healing Pad
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Jack-O-Launcher
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+45% Damage to stunned, staggered, and knocked down targets.
+45% Damage to stunned, staggered, and knocked down targets.
Love Song
130
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
130
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Metal Marauder
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
130
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Night Owl
130
Element: Energy and +20% Damage
+30 Critical Rating
+30 Critical Rating
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
130
+42% Fire Rate
+75% Reload Speed
Element: Energy and +20% Damage
+75% Magazine Size
+30% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+75% Magazine Size
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Ratatat
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Retractable Floor Spikes
130
+42% Fire Rate
+75% Magazine Size
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
130
+30% Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shark Attack!
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Siegebreaker
130
+75% Reload Speed
+60% Weapon Stability
Element: Energy and +20% Damage
+75% Magazine Size
+36% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Silenced Specter
130
+120% Heavy Attack Energy Efficiency
+40 Armor
Element: Energy and +20% Damage
+40 Armor
+120% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
130
Element: Water and +20% Damage
+30% Damage
+30% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Sound Wall
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
130
Element: Fire and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Tar Pit
130
+135% Crit Damage
+14% Movement Speed
Element: Water and +20% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Browbeater
130
+40% Headshot Damage
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cleaner
130
Keeping the bow drawn past max charge will fire an arrow that debuffs the target, increasing their damage taken from all sources by 20% for 10 seconds. Does not affect Bosses.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
The Instigator
130
+75% Reload Speed
+42% Durability
Element: Energy and +20% Damage
+75% Reload Speed
+135% Crit Damage
Causes Affliction damage for 6 seconds.
The Paper Shredder
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Pepper Sprayer
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Potshot
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
The Trinity
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Every 8th hit cause a stun around the character.
Tree of Light
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
130
Element: Nature and +20% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
130
Element: Energy and +20% Damage
+42% Fire Rate
+75% Magazine Size
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Burster
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Vindertech Seeker
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wall Darts
130
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Dynamo
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Lights
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Spikes
130
+120% Heavy Attack Energy Efficiency
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+17% Increased Building Health
Wooden Floor Spikes
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
130
+42% Fire Rate
+75% Reload Speed
Element: Energy and +20% Damage
+75% Magazine Size
+30% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
130
Element: Energy and +20% Damage
+75% Reload Speed
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
130
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
Element: Energy and +20% Damage
+36% Damage to Mist Monsters and Bosses
+30% Damage
+30% Damage
+30% Damage
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+35% Durability
+30 Critical Rating
+42% Durability
+14% Durability
Ceiling Zapper
116
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Whisper .45
82
Element: Physical and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
74
+30% Attack Speed
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+14% Movement Speed
Causes Affliction damage for 6 seconds.
The Baron
69
+10% Impact and Knockback
+28% Durability
+28% Durability
+28% Durability
+28% Durability
+28% Durability
Sound Wall
58
Element: Physical and +26% Damage
+20% Damage
+28% Durability
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Darts
57
+15% Healing Amount
+21% Reload Speed
+28% Durability
+28% Durability
+28% Durability
+11% Increased Building Health
Healing Pad
21
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15% Damage
+15% Damage
Element: Physical and +32% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+68% Crit Damage
Element: Physical and +32% Damage
+15% Damage
+20% Damage
Storm King's Fury
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+25% Cooling Rate
+20% Headshot Damage
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+15 Critical Rating
Element: Physical and +32% Damage
+18% Damage to Mist Monsters and Bosses
+20% Damage
Storm King's Onslaught
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+15% Damage
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+15 Critical Rating
Element: Energy and +5% Damage
+20% Attack Speed
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+25% Cooling Rate
+21% Fire Rate
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+21% Fire Rate
Element: Physical and +26% Damage
+90% Crit Damage
+28% Fire Rate
Storm King's Scourge
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+68% Crit Damage
+14% Fire Rate
Element: Physical and +26% Damage
+68% Crit Damage
+20% Damage
Storm King's Wrath
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+15% Damage
+10% Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Wrath
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+68% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Wrath
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Wrath
20
+10% Damage
+45% Crit Damage
+20% Range
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
20
+14% Durability
+21% Reload Speed
+20% Range
+15% Damage
+28% Durability
+11% Increased Building Health
Anti-Air Trap
20
+14% Durability
+14% Reload Speed
+15% Damage
+21% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
20
+10% Damage
+68% Crit Damage
+21% Durability
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
+28% Durability
Anti-Air Trap
20
+10% Damage
+14% Reload Speed
+15% Damage
+21% Durability
+28% Durability
+28% Durability
Anti-Air Trap
20
Element: Energy
+25% Reload Speed
+38% Reload Speed
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Argon Assault Rifle
20
Element: Energy
+14% Fire Rate
+38% Reload Speed
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
20
Element: Energy
+25% Reload Speed
+20% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Argon Assault Rifle
20
Element: Energy and +5% Damage
+15 Critical Rating
+38% Magazine Size
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
20
Element: Energy and +5% Damage
+10% Damage
+60% Heavy Attack Energy Efficiency
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
20
Element: Energy
+45% Crit Damage
+20 Armor
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Argon Axe
20
Element: Energy
+15% Attack Speed
+20 Armor
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
20
Element: Energy
+1.8% Life Leech
+20 Armor
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
20
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Armaggeddon
20
+10 Critical Rating
+20 Armor
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Armaggeddon
20
Element: Energy
+10% Attack Speed
+7% Movement Speed
+20 Critical Rating
+20% Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Astro Bat 9000
20
Element: Energy
+45% Crit Damage
+7% Movement Speed
+20% Damage
+20% Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
20
+15% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Axle
20
+2.7% Life Leech
+5% Movement Speed
Element: Physical and +26% Damage
+40% Impact
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Axle
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Backbreaker
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Backbreaker
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Backbreaker
20
+25% Reload Speed
+25% Magazine Size
Element: Water and +5% Damage
+27% Headshot Damage
+20% Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Bazooka
20
+15% Damage
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bazooka
20
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bazooka
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +32% Damage
+40% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+10 Critical Rating
+30% Weapon Stability
Element: Energy and +5% Damage
+40% Weapon Stability
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+45% Crit Damage
+30% Weapon Stability
Element: Water and +10% Damage
+20% Damage
+20% Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+40% Impact
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+45% Crit Damage
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+21% Fire Rate
Element: Physical and +26% Damage
+20 Critical Rating
+50% Reload Speed
Blackout
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Impact
Blackout
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
20
Element: Energy and +5% Damage
+45% Crit Damage
+21% Durability
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron 9000
20
Element: Energy
+10% Damage
+50% Reload Speed
+28% Durability
+20% Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron Mini
20
Element: Water
+15% Damage
+40% Impact
+15% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
20
Element: Water
+30% Impact
+20 Critical Rating
+38% Reload Speed
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
20
Element: Water
+68% Crit Damage
+30% Impact
+38% Reload Speed
+30% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bolt Bolt
20
+10 Critical Rating
+15% Damage
Element: Water and +10% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bolt Bolt
20
+38% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bolt Bolt
20
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bolt Bolt
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+28% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
Element: Physical and +20% Damage
+21% Durability
+15% Damage
+20% Damage
+90% Crit Damage
+28% Durability
Broadside
20
Element: Physical and +26% Damage
+15 Critical Rating
+15% Damage
+20 Critical Rating
+20% Damage
+28% Durability
Broadside
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Reload Speed
+15 Critical Rating
+28% Durability
+28% Durability
Broadside
20
Element: Physical and +26% Damage
+14% Durability
+28% Reload Speed
+20 Critical Rating
+90% Crit Damage
+28% Durability
Broadside
20
Element: Physical and +20% Damage
+10 Critical Rating
+90% Crit Damage
+28% Durability
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Element: Physical and +20% Damage
+15% Damage
+20% Damage
+15% Damage
+21% Durability
+28% Durability
Broadside
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20 Critical Rating
+28% Durability
+11% Increased Building Health
Broadside
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+3.6% Life Leech
Adds up to 53% bonus damage based on the percentage of your missing health.
Brood Slicer
20
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+24% Damage to Mist Monsters and Bosses
+20 Critical Rating
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+25% Magazine Size
+21% Durability
Element: Energy and +5% Damage
+20% Damage
+20% Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Buzzcut
20
Element: Physical and +20% Damage
+15% Damage
+21% Durability
+28% Durability
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+15% Damage
+90% Crit Damage
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +26% Damage
+21% Durability
+68% Crit Damage
+15 Critical Rating
+15% Damage
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+14% Durability
+68% Crit Damage
+15 Critical Rating
+90% Crit Damage
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+68% Crit Damage
+28% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +26% Damage
+10% Damage
+68% Crit Damage
+28% Durability
+90% Crit Damage
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+21% Reload Speed
+20 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Nature
+10% Damage
+28% Durability
+15 Critical Rating
+28% Durability
+28% Durability
Ceiling Electric Field
20
Element: Energy
+15% Damage
+20% Damage
+15 Critical Rating
+20% Damage
+28% Durability
Ceiling Electric Field
20
Element: Nature
+15% Damage
+15% Damage
+28% Durability
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature
+15% Damage
+21% Durability
+21% Durability
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature
+10 Critical Rating
+21% Reload Speed
+28% Durability
+28% Durability
+11% Increased Building Health
Ceiling Electric Field
20
Element: Energy
+15% Damage
+68% Crit Damage
+28% Durability
+28% Reload Speed
+28% Durability
Ceiling Electric Field
20
Element: Nature
+14% Durability
+90% Crit Damage
+21% Durability
+21% Durability
+28% Durability
Ceiling Electric Field
20
Element: Nature
+14% Durability
+21% Durability
+21% Durability
+15% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy and +5% Damage
+14% Durability
+21% Reload Speed
+20 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy and +5% Damage
+10% Damage
+68% Crit Damage
+28% Durability
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy
+15% Damage
+68% Crit Damage
+15% Damage
+20% Damage
+28% Durability
Ceiling Electric Field
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+15% Damage
+90% Crit Damage
+28% Durability
Ceiling Electric Field
20
Element: Energy
+10 Critical Rating
+28% Durability
+28% Durability
+28% Reload Speed
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+15 Critical Rating
+15% Damage
+20 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy
+14% Durability
+68% Crit Damage
+21% Durability
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Physical and +20% Damage
+15 Critical Rating
+68% Crit Damage
+21% Durability
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +26% Damage
+15% Damage
+21% Durability
+20% Damage
+21% Reload Speed
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +26% Damage
+10 Critical Rating
+21% Reload Speed
+28% Durability
+21% Durability
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15% Damage
+15% Damage
+28% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+14% Durability
+21% Durability
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+28% Durability
+28% Reload Speed
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+15% Damage
+15 Critical Rating
+20% Damage
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+21% Durability
+21% Reload Speed
+20 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+15% Damage
+20 Critical Rating
+90% Crit Damage
+28% Durability
Ceiling Gas Trap
20
Element: Nature
+15% Damage
+21% Reload Speed
+20 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+21% Durability
+28% Durability
+21% Durability
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+14% Durability
+68% Crit Damage
+20 Critical Rating
+28% Durability
+11% Increased Building Health
Ceiling Zapper
20
Element: Energy
+15 Critical Rating
+21% Durability
+21% Durability
+20% Damage
+28% Durability
Ceiling Zapper
20
Element: Nature
+10% Damage
+15% Damage
+21% Durability
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+14% Durability
+68% Crit Damage
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+15% Damage
+21% Reload Speed
+21% Durability
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature
+14% Durability
+21% Reload Speed
+20% Damage
+28% Durability
+28% Durability
Ceiling Zapper
20
Element: Energy and +5% Damage
+10 Critical Rating
+21% Durability
+15% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+10% Damage
+15% Damage
+20 Critical Rating
+28% Reload Speed
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+14% Durability
+21% Reload Speed
+15 Critical Rating
+28% Reload Speed
+28% Durability
Ceiling Zapper
20
Element: Energy
+14% Durability
+68% Crit Damage
+28% Durability
+28% Durability
+28% Durability
Ceiling Zapper
20
Element: Energy
+10% Damage
+28% Durability
+20 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+21% Durability
+28% Durability
+21% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Claxe
20
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Claxe
20
+45% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Claxe
20
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+15% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+20% Impact
+15 Critical Rating
Element: Physical and +26% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +32% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +32% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+14% Durability
+21% Durability
+20% Healing Amount
+15% Healing Amount
+20% Healing Amount
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
20
+14% Durability
+10% Healing Amount
+20% Healing Amount
+21% Reload Speed
+20% Healing Amount
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
20
+21% Durability
+10% Healing Amount
+15% Healing Amount
+21% Durability
+21% Durability
+11% Increased Building Health
Cozy Campfire
20
+10% Healing Amount
+14% Durability
+20% Healing Amount
+20% Healing Amount
+28% Durability
+28% Durability
Cozy Campfire
20
+14% Durability
+21% Reload Speed
+15% Healing Amount
+28% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
20
+20% Impact
+20% Impact
Element: Physical and +26% Damage
+40% Weapon Stability
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Impact
+25% Reload Speed
Element: Nature and +5% Damage
+27% Headshot Damage
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+15% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+27% Headshot Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Crossbow
20
Element: Energy
+25% Reload Speed
+15% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathray
20
Element: Energy
+38% Reload Speed
+38% Magazine Size
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathray
20
Element: Energy
+25% Reload Speed
+30% Weapon Stability
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathray
20
Element: Energy and +5% Damage
+38% Reload Speed
+15% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathray
20
Element: Energy
+38% Reload Speed
+21% Durability
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathray
20
Element: Energy and +5% Damage
+21% Fire Rate
+30% Weapon Stability
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathray
20
Element: Energy
+21% Fire Rate
+30% Weapon Stability
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathray
20
Element: Energy
+10% Damage
+21% Durability
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathray
20
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Deathstalker
20
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathstalker
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathstalker
20
+25% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathstalker
20
+38% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Deathstalker
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathstalker
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Deathstalker
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Deathwing
20
+45% Crit Damage
+10% Damage
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Deathwing
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathwing
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dissector
20
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Dissector
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Dissector
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Dissector
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Nature and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+10% Damage
+5% Movement Speed
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Doomhammer
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
+14% Fire Rate
+21% Durability
Element: Physical and +32% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragonfly
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragonfly
20
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragonfly
20
+25% Reload Speed
+15% Damage
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Breath
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Breath
20
Element: Fire
+10% Damage
+21% Durability
+20% Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Dragon's Claw
20
Element: Fire
+10 Critical Rating
+21% Durability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Claw
20
Element: Fire
+21% Fire Rate
+38% Reload Speed
+38% Magazine Size
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Claw
20
Element: Fire and +5% Damage
+25% Reload Speed
+21% Durability
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Claw
20
Element: Fire
+10 Critical Rating
+38% Magazine Size
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Dragon's Claw
20
Element: Fire
+15% Attack Speed
+7% Movement Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dragon's Fang
20
Element: Fire
+10% Damage
+7% Movement Speed
+15% Damage
+30% Damage to slowed and snared targets.
Dragon's Fang
20
Element: Fire
+68% Crit Damage
+27 Armor
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire and +5% Damage
+25% Reload Speed
+21% Durability
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Fury
20
Element: Fire
+15 Critical Rating
+38% Reload Speed
+20% Damage
+30% Damage to afflicted targets
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Fury
20
Element: Fire and +5% Damage
+10% Damage
+50% Reload Speed
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fury
20
Element: Fire and +5% Damage
+25% Reload Speed
+20% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Fury
20
Element: Fire
+10% Damage
+21% Durability
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fury
20
Element: Fire
+45% Crit Damage
+21% Durability
+20% Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Dragon's Might
20
Element: Fire
+10% Damage
+38% Magazine Size
+38% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Roar
20
Element: Fire and +5% Damage
+15% Damage
+38% Reload Speed
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Roar
20
Element: Fire
+15% Damage
+40% Weapon Stability
+27% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragon's Roar
20
Element: Fire
+45% Crit Damage
+20 Armor
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Tooth
20
Element: Fire
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Tooth
20
Element: Fire
+15 Critical Rating
+3.6% Life Leech
+20% Damage
+30% Damage to afflicted targets
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Tooth
20
Element: Fire and +5% Damage
+1.8% Life Leech
+15% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Tooth
20
Element: Fire and +5% Damage
+45% Crit Damage
+21% Durability
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Tooth
20
Element: Fire
+10% Attack Speed
+20 Armor
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Tooth
20
+25% Reload Speed
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragoon
20
+25% Reload Speed
+15% Damage
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragoon
20
+10% Damage
+38% Reload Speed
Element: Nature and +5% Damage
+50% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragoon
20
+15% Damage
+15% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Duelist
20
+13% Headshot Damage
+15% Damage
Element: Energy and +5% Damage
+30% Weapon Stability
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Duelist
20
+45% Crit Damage
+38% Reload Speed
Element: Energy and +5% Damage
+30% Weapon Stability
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Duelist
20
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
+10% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
+10% Damage
+10 Critical Rating
Element: Physical and +32% Damage
+15% Attack Speed
+90% Crit Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+10% Damage
+13 Armor
Element: Water and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+45% Crit Damage
+7% Movement Speed
Element: Water and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+10% Attack Speed
+21% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Elegant Scythe
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Elegant Scythe
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Falcon
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Falcon
20
+10 Critical Rating
+20% Weapon Stability
Element: Energy and +10% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Falcon
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Falcon
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Farmer's Glory
20
+10 Critical Rating
+13 Armor
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
20
+45% Crit Damage
+15% Damage
Element: Energy and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Farmer's Glory
20
+68% Crit Damage
+20 Armor
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Farmer's Glory
20
+10% Attack Speed
+14% Durability
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Farmer's Glory
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fishing Hook
20
+10% Attack Speed
+20% Impact
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fishing Hook
20
Element: Fire
+10 Critical Rating
+20% Damage
+28% Durability
+90% Crit Damage
+11% Increased Building Health
Flame Grill Floor Trap
20
Element: Fire
+15 Critical Rating
+21% Reload Speed
+15 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Flame Grill Floor Trap
20
Element: Fire and +5% Damage
+10 Critical Rating
+21% Reload Speed
+15% Damage
+20% Damage
+28% Durability
Flame Grill Floor Trap
20
Element: Fire and +5% Damage
+15% Damage
+21% Reload Speed
+20% Damage
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Flame Grill Floor Trap
20
+14% Durability
+14% Durability
+7.5% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
+20% Effect Duration
Floor Freeze Trap
20
+5% Impact and Knockback
+21% Reload Speed
+10% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Floor Freeze Trap
20
+21% Durability
+5% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
+21% Durability
+28% Durability
Floor Freeze Trap
20
+21% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
20
+14% Durability
+14% Reload Speed
+7.5% Impact and Knockback
+28% Durability
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
20
+14% Durability
+14% Durability
+21% Durability
+28% Durability
+28% Durability
+11% Increased Building Health
Floor Launcher
20
+5% Impact and Knockback
+14% Reload Speed
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Floor Launcher
20
+14% Durability
+14% Reload Speed
+21% Durability
+7.5% Impact and Knockback
+28% Durability
+28% Durability
Floor Launcher
20
+15% Attack Speed
+21% Durability
Element: Physical and +32% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Fortsville Slugger 3000
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+15% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Fortsville Slugger 3000
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Attack Speed
+14% Durability
Element: Physical and +32% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+10 Critical Rating
+14% Durability
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+1.8% Life Leech
+14% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+15 Critical Rating
+1.8% Life Leech
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+15% Damage
+21% Durability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+5% Movement Speed
Element: Water and +5% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+45% Crit Damage
+13 Armor
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Fortsville Slugger 3000
20
+10% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+45% Crit Damage
+13 Armor
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+45% Crit Damage
+5% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Freedom's Herald
20
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
20
+38% Reload Speed
+10% Damage
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Freedom's Herald
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
+15 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+20% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hack Axe
20
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
HackSAW
20
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hammercrush
20
+14% Fire Rate
+30% Weapon Stability
Element: Water and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammercrush
20
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hammercrush
20
+10% Damage
+25% Reload Speed
Element: Water and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Haywire Storm
20
+25% Reload Speed
+25% Reload Speed
Element: Energy and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Haywire Storm
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Haywire Storm
20
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Haywire Storm
20
+25% Reload Speed
+25% Magazine Size
Element: Water and +5% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Haywire Storm
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Head Clipper
20
+1.8% Life Leech
+1.8% Life Leech
Element: Nature and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Head Clipper
20
+45% Crit Damage
+7% Movement Speed
Element: Nature and +10% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
20
+10% Damage
+10% Damage
Element: Nature and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Head Clipper
20
+21% Durability
+14% Reload Speed
+15% Healing Amount
+21% Reload Speed
+20% Healing Amount
+11% Increased Building Health
Healing Pad
20
+21% Durability
+10% Healing Amount
+20% Healing Amount
+21% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Healing Pad
20
Element: Physical and +26% Damage
+10% Damage
+38% Magazine Size
+15 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
Element: Energy
+15% Damage
+15% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
20
Element: Energy
+21% Fire Rate
+38% Reload Speed
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Helium Shotgun
20
Element: Energy
+10 Critical Rating
+38% Reload Speed
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Helium Shotgun
20
Element: Energy
+14% Fire Rate
+38% Reload Speed
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Helium Shotgun
20
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Hemlock
20
+21% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+45% Crit Damage
+15 Critical Rating
Element: Physical and +32% Damage
+50% Reload Speed
+40% Damage to dancing enemies
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
20
+25% Reload Speed
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hunter-killer
20
+14% Fire Rate
+14% Durability
Element: Physical and +32% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hunter-killer
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Hunter-killer
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hunter-killer
20
+45% Crit Damage
+38% Magazine Size
Element: Energy and +10% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hunter-killer
20
+68% Crit Damage
+21% Durability
Element: Water and +10% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Husk Buster
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Husk Buster
20
+21% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Husk Buster
20
+45% Crit Damage
+38% Magazine Size
Element: Fire and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Husk Buster
20
+10% Damage
+25% Reload Speed
Element: Water and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Husk Buster
20
+10% Damage
+25% Reload Speed
Element: Water and +5% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Husk Buster
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Husk Buster
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+30% Impact
+2.7% Life Leech
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
+10% Damage
+14% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Husk Stomper
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Stomper
20
+1.8% Life Leech
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Husk Stomper
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Husk Stomper
20
+15 Critical Rating
+1.8% Life Leech
Element: Water and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Husk Stomper
20
Element: Energy
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
+60% Heavy Attack Energy Efficiency
+27 Armor
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Husk Warper
20
+1.8% Life Leech
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+10% Attack Speed
+7% Movement Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Huskcleaver
20
+15% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Huskcleaver
20
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Jackal
20
+25% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Jackal
20
+45% Crit Damage
+25% Reload Speed
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Jackal
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+21% Fire Rate
+15% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Judge
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Judge
20
+14% Fire Rate
+10% Damage
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Judge
20
Element: Energy and +5% Damage
+68% Crit Damage
+30% Weapon Stability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Pistol
20
Element: Energy
+15% Damage
+38% Reload Speed
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Krypton Pistol
20
Element: Energy
+10% Damage
+38% Reload Speed
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Krypton Pistol
20
Element: Energy
+15 Critical Rating
+38% Reload Speed
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Pistol
20
Element: Energy
+14% Fire Rate
+38% Reload Speed
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Krypton Pistol
20
Element: Energy
+15 Critical Rating
+2.7% Life Leech
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Krypton Sword
20
Element: Energy and +5% Damage
+10% Attack Speed
+7% Movement Speed
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Sword
20
Element: Energy
+15% Damage
+21% Durability
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Sword
20
Element: Energy
+10% Damage
+7% Movement Speed
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Sword
20
Element: Energy
+68% Crit Damage
+20% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Sword
20
Element: Energy
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Krypton Sword
20
Element: Energy
+10% Damage
+20 Armor
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Krypton Sword
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+38% Magazine Size
+90% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
Element: Nature
+10 Critical Rating
+38% Reload Speed
+15 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Lightning Pistol
20
Element: Nature and +5% Damage
+10% Damage
+15% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Lightning Pistol
20
Element: Nature
+68% Crit Damage
+38% Magazine Size
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Lightning Pistol
20
Element: Nature and +5% Damage
+25% Reload Speed
+38% Reload Speed
+90% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lightning Pistol
20
Element: Nature
+15% Damage
+21% Durability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lightning Pistol
20
Element: Nature
+15% Damage
+30% Weapon Stability
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Lightning Pistol
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Longarm Enforcer
20
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Longarm Enforcer
20
+45% Crit Damage
+25% Magazine Size
Element: Nature and +10% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Longarm Enforcer
20
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+25% Reload Speed
+45% Crit Damage
Element: Energy and +5% Damage
+30% Damage to stunned, staggered, and knocked down targets.
+30% Damage to stunned, staggered, and knocked down targets.
Love Song
20
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+27% Headshot Damage
Causes Affliction damage for 6 seconds.
Lynx
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Masters Driver
20
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10 Critical Rating
+5% Movement Speed
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+2.7% Life Leech
+5% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+15% Damage
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+45% Crit Damage
+10% Damage
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10% Damage
+21% Durability
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Attack Speed
+13 Armor
Element: Water and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10 Critical Rating
+5% Movement Speed
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+45% Crit Damage
+15% Damage
Element: Water and +5% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+68% Crit Damage
+14% Durability
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+14% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+68% Crit Damage
+5% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Damage
+14% Durability
Element: Energy and +10% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Damage
+5% Movement Speed
Element: Water and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+15 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Attack Speed
+15% Damage
Element: Energy and +10% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+45% Crit Damage
+10% Damage
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+68% Crit Damage
+14% Durability
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+45% Crit Damage
+13 Armor
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Damage
+2.7% Life Leech
Element: Nature and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+45% Crit Damage
+38% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Maverick
20
+10 Critical Rating
+21% Durability
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Maverick
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10 Critical Rating
+15% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+40% Damage to dancing enemies
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+15 Critical Rating
+21% Fire Rate
Element: Physical and +26% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Midnight Stalker
20
+14% Fire Rate
+30% Weapon Stability
Element: Nature and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Monsoon
20
+38% Reload Speed
+20% Weapon Stability
Element: Nature and +10% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Monsoon
20
+21% Fire Rate
+38% Magazine Size
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Monsoon
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +32% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+68% Crit Damage
+20% Weapon Stability
Element: Water and +10% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Monsoon
20
+10% Damage
+38% Magazine Size
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Monsoon
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Monsoon
20
+45% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Mr. Red
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mr. Red
20
+10% Damage
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mr. Red
20
+45% Crit Damage
+20 Armor
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Mr. Red
20
+45% Crit Damage
+25% Reload Speed
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nailer
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Nailer
20
+10% Damage
+14% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Nailer
20
+38% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nailer
20
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nailer
20
+10 Critical Rating
+10% Damage
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nailer
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nailer
20
Element: Energy
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy
+10 Critical Rating
+15% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy
+1.8% Life Leech
+7% Movement Speed
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy
+10% Attack Speed
+20 Armor
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy
+15% Attack Speed
+60% Heavy Attack Energy Efficiency
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy and +5% Damage
+15% Attack Speed
+7% Movement Speed
+15% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Neon Scythe
20
Element: Energy
+1.8% Life Leech
+7% Movement Speed
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightclaw
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
20
+45% Crit Damage
+10% Damage
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightclaw
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
20
+14% Fire Rate
+15% Damage
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Nightfall
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+21% Durability
+21% Durability
Element: Energy and +5% Damage
+27% Headshot Damage
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
20
+10 Critical Rating
+30% Weapon Stability
Element: Fire and +5% Damage
+15% Damage
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
20
+10 Critical Rating
+30% Impact
Element: Energy and +10% Damage
+24% Damage to Mist Monsters and Bosses
+40% Weapon Stability
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ol' Betsy
20
+10 Critical Rating
+25% Reload Speed
Element: Fire and +10% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Old Smokey
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
One Shot
20
+14% Fire Rate
+20% Weapon Stability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
One Shot
20
+14% Fire Rate
+38% Magazine Size
Element: Nature and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
One Shot
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
One Shot
20
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Pipe Down!
20
+2.7% Life Leech
+2.7% Life Leech
Element: Physical and +32% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+10% Attack Speed
+15% Damage
Element: Fire and +10% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+1.8% Life Leech
+13 Armor
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pipe Down!
20
Element: Energy
+10% Damage
+38% Cooling Rate
+68% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
20
+10 Critical Rating
+10% Damage
Element: Physical and +32% Damage
+38% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+15 Critical Rating
+2.7% Life Leech
Element: Nature and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+10 Critical Rating
+7% Movement Speed
Element: Fire and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Increases impact by 40%. Stun duration increased by 1s.
Pulverizer
20
+10% Damage
+10% Damage
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Pulverizer
20
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
20
+10% Damage
+10% Damage
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pulverizer
20
+10 Critical Rating
+30% Weapon Stability
Element: Nature and +10% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Pummeller
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Pummeller
20
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pummeller
20
Element: Fire and +5% Damage
+14% Durability
+38% Reload Speed
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ranger
20
+10% Damage
+20% Weapon Stability
Element: Nature and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ranger
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Ranger
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ranger
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ranger
20
+45% Crit Damage
+25% Magazine Size
Element: Fire and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
20
+45% Crit Damage
+15% Damage
Element: Fire and +5% Damage
+38% Magazine Size
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Ratatat
20
+10% Damage
+25% Reload Speed
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ratatat
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Razorblade
20
+25% Reload Speed
+10% Damage
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Razorblade
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Razorblade
20
+10% Damage
+20 Armor
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Reaper Scythe
20
+10% Attack Speed
+20 Armor
Element: Energy and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+10% Attack Speed
+1.8% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+10 Critical Rating
+13 Armor
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+20% Damage
+15% Damage
+11% Increased Building Health
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+15% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+20 Critical Rating
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+10 Critical Rating
+15% Damage
+15 Critical Rating
+28% Reload Speed
+28% Durability
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+21% Durability
+28% Durability
+11% Increased Building Health
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+21% Durability
+21% Durability
+15% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
+45% Crit Damage
+15% Damage
Element: Physical and +32% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Revenant's Wrath
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+10% Attack Speed
+13 Armor
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Water and +10% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+45% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+15 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+10 Critical Rating
+5% Movement Speed
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+14% Fire Rate
+15% Damage
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
20
+25% Reload Speed
+10% Damage
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Riptide
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Riptide
20
+10 Critical Rating
+38% Reload Speed
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Riptide
20
+14% Fire Rate
+38% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Riptide
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Riptide
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Room Sweeper
20
+15 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
20
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Room Sweeper
20
+21% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Room Sweeper
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+2.7% Life Leech
+20 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Sawtooth
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Sawtooth
20
+10% Attack Speed
+13 Armor
Element: Water and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+10% Damage
+2.7% Life Leech
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Sawtooth
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Scoped Dragonfly
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scoped Dragonfly
20
+10% Damage
+25% Magazine Size
Element: Nature and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Dragonfly
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +32% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Siegebreaker
20
+10% Damage
+21% Durability
Element: Water and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Siegebreaker
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Sir Hootie
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+5% Movement Speed
+10% Attack Speed
Element: Physical and +32% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Water and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Slice n' Dice
20
+10% Damage
+30% Impact
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+27 Armor
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Smasher Basher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+15% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+5% Impact and Knockback
+21% Reload Speed
+7.5% Impact and Knockback
+28% Reload Speed
+7.5% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
20
+21% Durability
+14% Reload Speed
+7.5% Impact and Knockback
+28% Durability
+28% Durability
+20% Effect Duration
Sound Wall
20
+14% Durability
+21% Reload Speed
+21% Durability
+28% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
20
+5% Impact and Knockback
+21% Durability
+21% Durability
+28% Reload Speed
+10% Impact and Knockback
+20% Effect Duration
Sound Wall
20
+14% Durability
+5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
20
+14% Durability
+14% Reload Speed
+7.5% Impact and Knockback
+10% Impact and Knockback
+7.5% Impact and Knockback
+20% Effect Duration
Sound Wall
20
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+21% Reload Speed
+21% Durability
+11% Increased Building Health
Sound Wall
20
+5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+20% Effect Duration
Sound Wall
20
+10 Critical Rating
+10% Damage
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Space Invader
20
+14% Fire Rate
+20% Weapon Stability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
On crit regain 2.64% of damage dealt as shields.
Space Invader
20
+25% Reload Speed
+10% Damage
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Space Invader
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
20
+25% Reload Speed
+10% Damage
Element: Fire and +5% Damage
+18% Damage to Mist Monsters and Bosses
+40% Weapon Stability
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+15% Damage
+20 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Stabsworth the III
20
+15 Critical Rating
+68% Crit Damage
Element: Water and +5% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+45% Crit Damage
+38% Magazine Size
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Stampede
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stampede
20
+10% Damage
+21% Durability
Element: Water and +10% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Stampede
20
+14% Fire Rate
+15% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steam Piston
20
+10% Damage
+13 Armor
Element: Energy and +10% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Steam Thrasher
20
+10% Attack Speed
+1.8% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormblade
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormblade
20
+1.8% Life Leech
+20 Armor
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stormblade
20
+68% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Stormblade
20
+10% Damage
+7% Movement Speed
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stormchaser's Revenge
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Stormchaser's Revenge
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Sunsetter
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+21% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+45% Crit Damage
+38% Magazine Size
Element: Water and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Super Shredder
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Super Shredder
20
+60% Heavy Attack Energy Efficiency
+15 Critical Rating
Element: Energy and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Supersonic Slasher
20
+40% Heavy Attack Energy Efficiency
+10 Critical Rating
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Supersonic Slasher
20
+68% Crit Damage
+15 Critical Rating
Element: Nature and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Supersonic Slasher
20
+40% Heavy Attack Energy Efficiency
+60% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Supersonic Slasher
20
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+30% Impact
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
20
Element: Fire and +5% Damage
+10 Critical Rating
+21% Reload Speed
+21% Durability
+68% Crit Damage
+11% Increased Building Health
Tar Pit
20
Element: Fire and +5% Damage
+15 Critical Rating
+21% Durability
+15 Critical Rating
+21% Durability
+11% Increased Building Health
Tar Pit
20
+10% Damage
+30% Weapon Stability
Element: Energy and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+45% Crit Damage
+21% Durability
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Terminator
20
+15% Damage
+38% Magazine Size
Element: Fire and +5% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Terminator
20
+15 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+38% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Terminator
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Terminator
20
+25% Reload Speed
+25% Reload Speed
Element: Nature and +10% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
The Bear
20
+14% Fire Rate
+38% Magazine Size
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
The Bear
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
The Bear
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
The Bear
20
+25% Reload Speed
+25% Magazine Size
Element: Nature and +10% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Bear
20
+10% Damage
+20% Weapon Stability
Element: Water and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
The Bear
20
+30% Impact
+30% Impact
Element: Fire and +5% Damage
+15% Damage
+20 Critical Rating
The Big Shot
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+50% Reload Speed
+28% Fire Rate
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Browbeater
20
+15 Critical Rating
+25% Reload Speed
Element: Water and +5% Damage
+30% Impact
+20 Critical Rating
The Brush Off
20
+10 Critical Rating
+30% Impact
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
The Contender
20
+68% Crit Damage
+10 Critical Rating
Element: Physical and +32% Damage
+30% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
The Contender
20
+10% Attack Speed
+15% Damage
Element: Physical and +26% Damage
+20 Armor
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
The Contender
20
+10% Attack Speed
+20% Impact
Element: Fire and +5% Damage
+20% Damage
+20% Damage
The Great Axeby
20
+20% Impact
+13 Armor
Element: Nature and +5% Damage
+20 Critical Rating
+3.6% Life Leech
The Heavyweight
20
+30% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Jabberwocky
20
+20% Impact
+15 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Jabberwocky
20
+68% Crit Damage
+15% Damage
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+3.6% Life Leech
The Killjoy
20
+10% Damage
+15 Critical Rating
Element: Nature and +5% Damage
+50% Reload Speed
+20 Critical Rating
The Mouth Piece
20
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+20% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+45% Crit Damage
+15 Critical Rating
Element: Fire and +5% Damage
+21% Durability
+20% Damage
The Sod Buster
20
+68% Crit Damage
+25% Reload Speed
Element: Water and +5% Damage
+20 Critical Rating
+20 Critical Rating
The Take Down
20
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Thrasher
20
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Thrasher
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Thrasher
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Thrasher
20
+10 Critical Rating
+21% Durability
Element: Energy and +10% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Thrasher
20
+15% Damage
+10% Damage
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Thrasher
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Thrasher
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Thrasher
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thumper
20
+15 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Thumper
20
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thunderbolt
20
+25% Reload Speed
+14% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thunderbolt
20
+45% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thunderbolt
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Tiger
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Tigerjaw
20
+25% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tigerjaw
20
+38% Reload Speed
+15% Damage
Element: Water and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Tigerjaw
20
+25% Reload Speed
+25% Magazine Size
Element: Fire and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tigerjaw
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Tiny Instrument of Death
20
+10% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tiny Instrument of Death
20
+45% Crit Damage
+38% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+68% Crit Damage
+15% Damage
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Tiny Instrument of Death
20
+25% Reload Speed
+14% Durability
Element: Fire and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Triple Tap
20
+45% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Triple Tap
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Triple Tap
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Tsunami
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
20
Element: Nature
+45% Crit Damage
+21% Durability
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Axe
20
Element: Nature
+1.8% Life Leech
+21% Durability
+15 Critical Rating
+30% Damage to slowed and snared targets.
Vacuum Tube Axe
20
Element: Nature
+2.7% Life Leech
+20 Armor
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Axe
20
Element: Nature
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Axe
20
Element: Nature
+45% Crit Damage
+15% Damage
+27% Headshot Damage
+20 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
20
Element: Nature
+68% Crit Damage
+15% Damage
+20% Headshot Damage
+20 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
20
Element: Nature and +5% Damage
+45% Crit Damage
+15% Damage
+20% Headshot Damage
+20 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
20
Element: Nature
+45% Crit Damage
+20% Damage
+27% Headshot Damage
+20 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
20
Element: Nature
+10% Damage
+38% Reload Speed
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Vacuum Tube Launcher
20
Element: Nature
+25% Reload Speed
+15% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Launcher
20
Element: Nature
+25% Reload Speed
+28% Durability
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Launcher
20
Element: Nature
+10% Damage
+38% Magazine Size
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Revolver
20
Element: Nature
+10 Critical Rating
+30% Weapon Stability
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Revolver
20
Element: Nature and +5% Damage
+10 Critical Rating
+20% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Revolver
20
Element: Nature and +5% Damage
+68% Crit Damage
+28% Durability
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vacuum Tube Rifle
20
Element: Nature
+10% Damage
+38% Magazine Size
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Rifle
20
Element: Nature and +5% Damage
+15% Damage
+30% Weapon Stability
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Rifle
20
Element: Nature and +5% Damage
+10% Damage
+20% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Rifle
20
Element: Nature
+14% Fire Rate
+15% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
20
Element: Nature and +5% Damage