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Commander
130
Shrapnel Headhunter
Legendary | Hero
Hero Abilities
Shell Shock +Increases Shotgun damage by 50%
Team Perk
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All Heroes
Absolutely Stunning
Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds.
Requires commander with Lefty and Righty ability
Actuated Attacks
Increases hardware damage by 17%
Hardware
Ain't Done Yet
Increases Goin' Commando duration by 5 seconds
Requires commander with Goin' Commando!!! ability
Ain't Done Yet
Increases Goin' Commando duration by 5 seconds
Requires commander with Goin' Commando!!! ability
Anatomy Lessons
Increases critical rating of swords, axes and scythes by 15
Edge
Assassination
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 4.5%
Melee
Assassination
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 4.5%
Melee
Assassination
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 4.5%
Melee
Assassination
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 4.5%
Melee
Assassination
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 4.5%
Melee
Assault Ammo Recovery
Dealing damage with assault weapons has a 24% chance to generate 1 ammo for the equipped weapon
Assault
Assault Crit Damage
Increases assault critical damage by 75%
Assault
Assault Damage
Increases Assault Damage by 17%
Assault
Assault Damage
Increases Assault Damage by 17%
Assault
Avast Mateys
Increases Cannonball Damage by 20%
Gameplay
Bang And Pow
Increases Lefty and Righty damage by 25%
Requires commander with Lefty and Righty ability
Base M.D.
Allies standing on structures affected by your B.A.S.E. heal for 3.75 base health every 1 second
Requires commander with B.A.S.E.
Bass Solo
Each elimination during Warcry extends its Duration by 0.4 seconds, up to a maximum of 15 eliminations
Requires commander with War Cry ability
Battle Beat
Eliminating 10 enemies within 9 seconds grants Rockin’ Riff.
Gameplay
Bear Stare
T.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 26 base energy damage
Requires commander with T.E.D.D.Y. ability
Bear With Me
Increases T.E.D.D.Y. duration by 4 seconds
Requires commander with T.E.D.D.Y. ability
Bear With Me
Increases T.E.D.D.Y. duration by 4 seconds
Requires commander with T.E.D.D.Y. ability
Bearserker
Increases T.E.D.D.Y. damage by 30%
Requires commander with T.E.D.D.Y. ability
Bearserker
Increases T.E.D.D.Y. damage by 30%
Requires commander with T.E.D.D.Y. ability
Bearserker
Increases T.E.D.D.Y. damage by 30%
Requires commander with T.E.D.D.Y. ability
Bigger Is Better
Increases Frag Grenade radius by 50%
Requires commander with Frag Grenade ability
Blaze Of Glory
Phase Shift increases pistol damage by 35% for 4 seconds
Requires commander with Phase Shift ability
Bomb Squad
Increases Armor by 22
39
Boomstick!
Increases Goin' Commando damage by 25%
Requires commander with Goin' Commando!!! ability
Bouncy Shield
Up to 5 attacks blocked by Goin' Constructor create a sonic wave, dealing 64 base damage to enemies within 0.5 tiles.
54
Bringin’ Down the House
Heavy attack eliminations have a 12.5% chance to grant Rockin’ Riff.
Gameplay
Buckle
Dealing Sword Damage increases Pistol Damage by 22% for 6 seconds
Pistol
Capacitor
Increases Shock Tower duration by 0.5 seconds
Requires commander with Shock Tower ability
Cascade
Adds 1 extra stars to Throwing Stars
Requires commander with Throwing Stars ability
Cluster Bomb
Frag Grenade explodes into 6 small grenades which each deal 16 base energy damage in a 0.5 tile radius
Requires commander with Frag Grenade ability
Cold To The Touch
Increases damage against frozen enemies by 14.%
Gameplay
Combatants Might
Decreases War Cry energy cost by 38%
Requires commander with War Cry ability
Corrosive Stars
Throwing Stars apply energy affliction dealing 3 base energy damage per second for 6 seconds. Stacks to a maximum of 3
Requires commander with Throwing Stars ability
Corrosive Strikes
Melee critical hits apply 30% snare and affliction which deals 37% of damage dealt each second for 3 seconds
Melee
Corrupted Aura
During Shadow Stance, deal 6 base damage per second to nearby enemies
Requires Ninja as commander
Critical Blast
Increases Shotgun Critical Damage by 75%
Shotgun
Crystal Daggers
Kunai Storm unleashes 12 Crystal Daggers, which seek targets and deal 32 base damage.
Requires commander with Kunai Storm ability
Cupid's Arrow
On Bow hit, arrows splinter, dealing 20% damage to 3 nearby targets.
Sniper
Deep Pockets
Decreases Smoke Bomb energy cost by 38%
Requires commander with Smoke Bomb ability
Demo Derby
Bull Rush drops a mine for every 1 tile traveled. Each mine deals 110 base physical damage in a 0.5 tile radius when triggered.
Requires commander with Bull Rush ability
Doppler Effect
Decreases Shockwave energy cost by 24%
Requires commander with Shockwave ability
Dragon Daze
When your shield depletes, knock back and stun nearby enemies for 1 second
Gameplay
Easy Sword
Increases Sword heavy attack efficiency by 0.65%
Edge
Eggs-plosive Entrance
Shockwave drops 3 egg bombs, which each deal 54 base damage to nearby enemies.
Requires commander with Shockwave ability
Eggs-termination
Kunai Storm throws 3 egg bombs, which each deal 37 base damage to nearby enemies.
Requires commander with Kunai Storm ability
Electrified Floors
Enemies standing on structures affected by B.A.S.E take 12.7 base energy damage every 5 seconds
Requires commander with B.A.S.E.
Electroshock
Increases Shock Tower impact by 67%
Requires commander with Shock Tower ability
Emergency Override
When your shield depletes, reset Bull Rush cooldown. Effect can occur once every 12 seconds
Requires commander with Bull Rush ability
Endless Smoke
Increases Smoke Bomb radius by 46%
Requires commander with Smoke Bomb ability
Enduring Machine
After ability cast, weapons lose 40% less durability for the next 2 uses
Gameplay
Energy Siphon
Eliminations with Energy Damage restore 8.5% of missing shields.
Gameplay
Escape Artist
Using Shockwave increases movement speed by 40% for 8 seconds
Requires commander with Shockwave ability
Explosive Optimization
Decreases Shockwave energy cost by 33%
Requires commander with Shockwave ability
Explosive Rounds
Every 6 ranged weapon eliminations, trigger an explosion which deals 37 base damage in a 1 tile radius
Ranged
Eye On The Prize
Every 21 headshot eliminations, gain a charge fragment
Requires Outlander as commander
Fan Of Stars
Throw all Throwing Stars together in an arc. Adds 1 additional star
Requires commander with Throwing Stars ability
Faster Explosions
Increass Launcher Damage by 17%
Gameplay
Fault Line
Decreases Seismic Smash cooldown by 27%
Requires commander with Seismic Smash ability
Feel The Base
Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges, B.A.S.E. emits an explosion which knocks back enemies and deals 39 base energy damage in a 3 tile radius
Requires commander with B.A.S.E.
Fight Or Flight
War Cry grants 8.5% additional weapon damage and 8.5% movement speed.
Requires commander with War Cry ability
Fight Or Flight
War Cry grants 8.5% additional weapon damage and 8.5% movement speed.
Requires commander with War Cry ability
Fight Or Flight
War Cry grants 8.5% additional weapon damage and 8.5% movement speed.
Requires commander with War Cry ability
Fire of the Dragon
Increases Affliction Duration by 34%
Gameplay
First Assault
After reloading assault weapons, the next 6 shots have 100% critical chance
Assault
First Cup of the Day
While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%.
Requires commander with Goin' Commando!!! ability
Fleet
Increases movement speed by 12.5%
Gameplay
Footloose
Increases Crescent Kick impact by 85%
Requires commander with Crescent Kick ability
Four On The Floor
Seismic Smash leaves a pusling zone with a 0.5 tile radius at the end of its range which deals 56 base Energy Damage over 4 seconds and bounces husks inside
Requires commander with Seismic Smash ability
Fragment Generation
Every 39 eliminations, gain 1 charge fragment(s)
Requires Outlander as commander
From the Depths
Increases Melee Damage by 44% based on the percentage of your missing health.
Melee
Frozen Castle
Enemies standing on structures affected by B.A.S.E. are snared by 15%
Requires commander with B.A.S.E.
Fuel For The Fallen
Eliminations restore 6 energy over 3 seconds. Duration refreshes with additional eliminations
Gameplay
Fully Contained
Enemies that melee attack structures affected by BASE take 15 base damage
Requires commander with B.A.S.E.
Fumble
Eliminated enemies have a 7% chance to fumble a Football. Footballs grant Rockin' Riff when picked up.
Gameplay
Gadgeteer
Decreases Gadget Cooldowns by 20%
Gameplay
Get Ready For A Surprise!
When D.E.C.O.Y. is desteroyed, it explodes, dealing 51 base damage
Requires commander with D.E.C.O.Y. ability
Ghoulish Cackle
Ability damage is increased proportionate to player Health missing.
Gameplay
Goin' Again
Decreases Goin' Commando cooldown by 30%
Requires commander with Goin' Commando!!! ability
Goin' Again
Decreases Goin' Commando cooldown by 30%
Requires commander with Goin' Commando!!! ability
Goin' Again
Decreases Goin' Commando cooldown by 30%
Requires commander with Goin' Commando!!! ability
Goin' Again
Decreases Goin' Commando cooldown by 30%
Requires commander with Goin' Commando!!! ability
Goin' Coconuts
20% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 16% while under the effects of a Coconut
Gameplay
Going And Going
Increases DECOY duration by 1.5 seconds
Requires commander with D.E.C.O.Y. ability
Grease The Wheels
Decreases DECOY cooldown by 17%
Requires commander with D.E.C.O.Y. ability
Grenade Damage
Increases Frag Grenade damage by 36%
Requires commander with Frag Grenade ability
Grenade Generation
Every 45 eliminations, gain 1 Frag Grenade charge(s).
Requires commander with Frag Grenade ability
Hang Time
Using Kunai Storm grants hover for 4 seconds. Increases damage by 40% during hover
Requires commander with Kunai Storm ability
Hardware Crit Rating
Increases hardware critical rating by 17
Hardware
Hardware Crit Rating
Increases hardware critical rating by 17
Hardware
Hardware Crit Rating
Increases hardware critical rating by 17
Hardware
Hipshot
Increases pistol damage by 17%
Pistol
Hot Foot
Increases Crescent Kick damage by 36%
Requires commander with Crescent Kick ability
Hotfix
Increases building repair speed by 10%
Gameplay
Icy Shot
Sniper critical hits apply water affliction, dealing 21 base water damage per second for 3 seconds
Sniper
Im Just Not User-Friendly
D.E.C.O.Y. reflects 15 base damage back at enemies that melee attack it
Requires commander with D.E.C.O.Y. ability
Impossibility Matrix
Spending a charge fragment reduces T.E.D.D.Y. and Shock Tower cooldowns by an additional 10%
Requires Outlander as commander
In A Pinch
Reloads with an empty magazine regenerate 13.5% of your shield over 3 seconds
Ranged
In And Outlander
Eliminating 6 enemies within 10 seconds of using Phase Shift grants 1 charge(s)
Requires commander with Phase Shift ability
Iron Knuckles
Increases Anti-Material Charge damage to enemies by 75%
Requires commander with Anti-Material Charge
Kinetic Punch
Increases Anti-Material Charge impact by 245.% and adds knocks back
Requires commander with Anti-Material Charge
Knight’s Impact
Increases Hardware Impact by 33%
Hardware
Kunai Collection
Kunai Storm eliminations decrease Kunai Storm cooldown by 2 second(s)
Requires commander with Kunai Storm ability
Kunaihilation
Daggers from Kunai storm explode shortly after impact, dealing 4 base energy damage in 0.25 tile radius
Requires commander with Kunai Storm ability
Leadership
Decreases War Cry cooldown by 17%
Requires commander with War Cry ability
Legendary Blade
During Shadow Stance, increases sword damage by 25%
Requires Ninja as commander
Locked And Reloaded
After reloading, increases weapon damage by 15% for 5 seconds. Switching weapons removes buff
Ranged
Locked And Reloaded
After reloading, increases weapon damage by 15% for 5 seconds. Switching weapons removes buff
Ranged
Lofty Architecture
B.A.S.E. increases building health by 28.%
Requires commander with B.A.S.E.
Long Rush
Increases Bull Rush distance by 2 tiles
Requires commander with Bull Rush ability
Mad Tidings
Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases ranged weapon damage by 1% but decreases weapon stability by 0.2%. Buff removed on weapon swap or reload
Ranged
Make It Count
Increases pistol critical damage by 75%
Pistol
Make It Rain
Each headshot increases headshot damage by 4% and fire rate by 0% for 2 seconds, up to a maximum of 5 stacks
Ranged
Malfunction
Increases radius of Plasma Pulse mines 40%
Requires commander with Plasma Pulse ability
Maximum Overload
Increases Kinetic Overload Damage by 50%
Requires Constructor as commander
Medicinal Fumes
Smoke Bomb heals allies for 10 base health per second
Requires commander with Smoke Bomb ability
Mega Base
Increases B.A.S.E. connectivity range by 1
Requires commander with B.A.S.E.
Mighty Roar
Increases War Cry radius by 25%
Requires commander with War Cry ability
Monkeying Around
Kunai Storm throws 6 Banana Peels that last for 8 seconds and knock down and stun enemies for 2.3 seconds.
Requires commander with Kunai Storm ability
Monster Smash
Increase Life Leech with Melee attacks and Goin' Constructor based on the percentage of your missing Health.
Melee
MUST.PROTECT
Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.
Gameplay
Night Stalker
During evening and night, increases movement speed by 25%
Gameplay
One Hot Minute
Decreases Plasma Pulse cooldown by 18%
Requires commander with Plasma Pulse ability
Overbearing
Increases T.E.D.D.Y. range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 40% at max range
Requires commander with T.E.D.D.Y. ability
Ow, My Eye!
Increase Headshot damage up to 50% based on the percentage of your missing Health.
Gameplay
Parting Gift
Phase Shift leaves behind fireworks which deal 3 base damage per second
Requires commander with Phase Shift ability
Phase Cannon
Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 31 base energy damage and piercing enemies. Switching or holstering weapon removes effect
Requires commander with Phase Shift ability
Phase Forward
Phase Shift grants an additional 30% movement speed for 3 seconds.
Requires commander with Phase Shift ability
Phase Forward
Phase Shift grants an additional 30% movement speed for 3 seconds.
Requires commander with Phase Shift ability
Phase Forward
Phase Shift grants an additional 30% movement speed for 3 seconds.
Requires commander with Phase Shift ability
Phase Siphon
Dashing through enemies with Phase Shift heals 12 base health per enemy passed through
Requires commander with Phase Shift ability
Phased And Confused
Increases Phase Shift maximum charges by 1
Requires commander with Phase Shift ability
Phased Out
Decreases Phase Shift cooldown by 25%
Requires commander with Phase Shift ability
Plasma Arc
Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
Gameplay
Plasma Overdrive
Decreases Plasma Pulse energy cost by 38%
Requires commander with Plasma Pulse ability
Plasma Pulse Blast
When Plasma Pulse is placed, it deals 43 base energy damage to enemies in a 1 tile radius
Requires commander with Plasma Pulse ability
Pointy Fury
Increases Spear heavy attack efficiency by 65%
Spear
Poking Holes
Increases Spear damage by 25% against afflicted enemies. Spears apply affliction which deals 18.5% weapon damage per second for 3 seconds
Spear
Power Impact
Increases Shockwave radius by 37.5%
Requires commander with Shockwave ability
Power Modulation
Structures affected by BASE are healed for 4% of max health every 10 seconds
Requires commander with B.A.S.E.
Power Modulation
Structures affected by BASE are healed for 4% of max health every 10 seconds
Requires commander with B.A.S.E.
Power Modulation
Structures affected by BASE are healed for 4% of max health every 10 seconds
Requires commander with B.A.S.E.
Power Pulse
Increases Plasma Pulse damage by 30%
Requires commander with Plasma Pulse ability
Practiced In Combat
Increases War Cry duration by 3 seconds
Requires commander with War Cry ability
Practiced In Combat
Increases War Cry duration by 3 seconds
Requires commander with War Cry ability
Present... Arms!
Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% movement speed, 6.5% damage or energy over time
Gameplay
Pull The Pin
Decreases Frag Grenade energy cost by 33%
Requires commander with Frag Grenade ability
Quick Kick
Decreases Crescent Kick cooldown by 20%
Requires commander with Crescent Kick ability
Quick Scope
Increases Sniper damage by 17%
Sniper
Racking Up The Coal
Each R.O.S.I.E. elimination increases R.O.S.I.E. damage by 4%, up to a maximum of 30 stacks
Requires commander with R.O.S.I.E ability
Rapid Charge
Melee weapon elminations grant 7.5 energy
Melee
Rapid Fire
Decreases Throwing Stars cooldown by 30%
Requires commander with Throwing Stars ability
Rebound
Crescent Kick returns 5 energy for each enemy hit
Requires commander with Crescent Kick ability
Resonant Frequency
Increases Energy Damage by 26% against shields.
Gameplay
Return Of The Dragon
Decreases Dragon Slash energy cost by 30%
Requires commander with Dragon Slash ability
Return To Sender
Seismic Smash returns to its origin point. Decreases Seismic Smash damage and impact by 25%
Requires commander with Seismic Smash ability
Rucksack
Increases Frag Grenade maximum charges by 1
Requires commander with Frag Grenade ability
Run And Stun
Dashing through enemies with Phase Shift stuns them for 0.5 seconds
Requires commander with Phase Shift ability
Rushed Rush
Decreases Bull Rush cooldown by 27%
Requires commander with Bull Rush ability
Saurian Claws
Adds 5.5% of Current Health to Melee Weapon Damage
Gameplay
Saurian Focus
While shield is depleted, regenerates 4 Energy per second.
Gameplay
Saurian Hide
When Shield is depleted, increases Armor by 33
Gameplay
Saurian Might
Every 1 second, adds 3% of Current Health to Damage of next Ranged Weapon hit.
Gameplay
Scythe To Meet You
Increases scythe damage by 25% against slowed or snared enemies
Scythe
Seismic Smash
Seismic Smash applies a 3.3 second stun and 1,500 impact.
Requires commander with Seismic Smash ability
Shell Shock
Increases Shotgun damage by 17%
Shotgun
Short Fuse
When your shields depletes, reset Shockwave cooldown. Effect can occur once every 20 seconds
Requires commander with Shockwave ability
Shredder
Axe eliminations have an 11% chance to grant Rockin’ Riff.
Gameplay
Six Shooter
Increases pistol damage by 20% and impact by 25% for the first 6 shots in magazine
Pistol
Snowin Commando
Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base water damage in a radius of 0.5 tile(s).
Requires commander with Goin' Commando!!! ability
Software
Increases hardware heavy attack efficiency by 65%
Hardware
Space Technology
Increases Ability Energy Damage by 15%.
Gameplay
Spoils Of War
War Cry grants 25% chance for each shot to cost no ammo
Requires commander with War Cry ability
Start Up
Every shot increases ranged weapon damage by 1%, up to a maxmimum of 25 stacks. Switching weapons or reloading removes buff.
Ranged
Static Cling
Shock Tower applies affliction which deals 50% damage per second for 3 seconds
Requires commander with Shock Tower ability
Strike Cost
Increases Anti-Material Charge heavy attack efficiency by 28.%
Requires commander with Anti-Material Charge
Sub Wafers
Harvesting Metal objects has a 32% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.
Gameplay
Sure Shot
Increases sniper critical damage by 75%
Sniper
Survivalist
Eliminations heal you for 39 base health for over 3 seconds. Duration refreshes with additional eliminations
Gameplay
Survivalist
Eliminations heal you for 39 base health for over 3 seconds. Duration refreshes with additional eliminations
Gameplay
Sustained Smash
Decreases Seismic Smash energy cost by 38%
Requires commander with Seismic Smash ability
Swab the Deck
Increases Club Damage by 17%
Melee
Swash
Dealing Pistol Damage Increases Sword Damage by 22% for 6 seconds
Melee
Tail Of The Dragon
Dragon Slash leaves behind an energized trail, which deals 18 base energy damage per second
Requires commander with Dragon Slash ability
Tough Traps
Increases Trap durability by 17.5%
Gameplay
Trained Throw
Decreases Throwing Stars energy cost by 33%
Requires commander with Throwing Stars ability
Under Warranty
T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to Malfunction. During Malfunction T.E.D.D.Y. finds a new target after every shot.
Requires commander with T.E.D.D.Y. ability
Unearthly Treat
Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health.
Gameplay
Un-eggs-pected Departure
Phase Shift leaves 3 egg bombs, which deal 18 base damage to nearby enemies.
Requires commander with Phase Shift ability
Up The Voltage
Increases Shock Tower damage by 33%
Requires commander with Shock Tower ability
Utility Belt
Decreases Smoke Bomb cooldown by 18%
Requires commander with Smoke Bomb ability
War Of The R.O.S.I.E.
Increases R.O.S.I.E. damage by 25%
Requires commander with R.O.S.I.E ability
Waste Not Want Not
Increases magazine size by 30%
Ranged
Where's Lefty
Every pistol elimination decreases cooldown of Lefty and Righty by 1 second(s)
Requires commander with Lefty and Righty ability
Wings Of The Dragon
Increases Dragon Slash range to 3 tiles
Requires commander with Dragon Slash ability
Work, Work
Increases pickaxe damage by 17%
Gameplay
Your Move Creep
D.E.C.O.Y. deals 6 base damage every 1 second to nearby enemies
Requires commander with D.E.C.O.Y. ability
Zip And Zap
Lefty and Right applies affliction which deals 13 base energy damage per second for 3 seconds
Requires commander with Lefty and Righty ability
Reset Filter
Cancel
SelectingCommander
All Heroes
"Arleen" Izza
Monster Smash +

Increase Life Leech with Melee attacks and Goin' Constructor based on the percentage of your missing Health. Additionally, Melee and Goin' Constructor eliminations have a chance to conjure a Phantasm (targets a nearby enemy, dealing damage in a 0.5 tile radius).

8 Bit Demo
Enduring Machine +

After ability cast, weapons lose 40% less durability for the next 6 uses

Alchemist Sarah
Medicinal Fumes +

Smoke Bomb heals allies for 31 base health per second

Ambush Buzz
In And Outlander +

Eliminating 6 enemies within 10 seconds of using Phase Shift grants 2 charge(s)

Anti Cuddle Sarah
Rapid Charge +

Melee weapon elminations grant 22.5 energy

Archaeolo Jess
Strike Cost +

Increases Anti-Material Charge heavy attack efficiency by 128%

Archetype Havoc
Escape Artist +

Using Shockwave increases movement speed by 40% and armor by 145 for 9 seconds

Assassin Sarah
Assassination +

Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%

Azalea Clark
Space Technology +

Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.

B.A.S.E Kyle
Lofty Architecture +

B.A.S.E. increases building health by 84%

Battlehound Jonesy
Rucksack +

Increases Frag Grenade maximum charges by 4

Beetlejess
Make It Count +

Increases pistol critical damage by 225%

Berserker Renegade
Short Fuse +

When your shields depletes, reset Shockwave cooldown. Next use of Shockwave costs 0 energy. Effect can occur once every 12 seconds

Birthday Brigade Jonesy
Survivalist +

Eliminations heal you for 117 base health for over 3 seconds. Duration refreshes with additional eliminations

Birthday Brigade Ramirez
Ain't Done Yet +

Increases Goin' Commando duration by 20 seconds

Black Knight Garridan
Knight’s Impact +

Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload

Bladestorm Enforcer
Kunaihilation +

Daggers from Kunai storm explode shortly after impact, dealing 8 base energy damage in 0.5 tile radius

Blakebeard the Blackhearted
Avast Mateys +

Increases Cannonball Damage by 40%. Converts R.O.S.I.E to fire 25 cannonballs

Bloodfinder A.C.
Iron Knuckles +

Increases Anti-Material Charge damage to enemies by 225%

Bluestreak Ken
Assassination +

Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%

Bombsquad Kyle
Bomb Squad +

Increases Armor by 66

Brainiac Jonesy
Practiced In Combat +

Increases War Cry duration by 9 seconds

Brawler Luna
Quick Kick +

Decreases Crescent Kick cooldown by 60%

Breakbeat Wildcat
Battle Beat +

Eliminating 4 enemies within 9 seconds grants Rockin’ Riff.

Buccaneer Jonesy
Buckle +

Dealing Sword Damage increases Pistol Damage by 65% for 6 seconds

Buckshot Raptor
Critical Blast +

Increases Shotgun Critical Damage by 225%

Bullet Storm Jonesy
Start Up +

Every shot increases ranged weapon damage by 2% and fire rate by 1.2%, up to a maxmimum of 25 stacks. Switching weapons or reloading removes buff.

Bunny Brawler Luna
Eggs-plosive Entrance +

Shockwave drops 3 egg bombs, which each deal 162 base damage to nearby enemies.

Carbide
Zip And Zap +

Lefty and Right applies affliction which deals 26 base energy damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers

Catstructor Penny
Rushed Rush +

Decreases Bull Rush cooldown by 67%

Centurion Hawk
Mighty Roar +

Increases War Cry radius by 75%

Chromium Ramirez
In A Pinch +

Reloads with an empty magazine are 50% faster and regenerate 13.5% of your shield over 3 seconds

Cloaked Shadow
Corrupted Aura +

During Shadow Stance, deal 20 base damage per second to nearby enemies

Colonel Wildcat
Leadership +

Decreases War Cry cooldown by 38%

Commando Ramirez
Goin' Again +

Decreases Goin' Commando cooldown by 66%

Commando Renegade
Goin' Again +

Decreases Goin' Commando cooldown by 66%

Commando Spitfire
Goin' Again +

Decreases Goin' Commando cooldown by 66%

Conqueror Magnus
Your Move Creep +

D.E.C.O.Y. deals 13 base damage every 1 second to nearby enemies

Controller Harper
Grease The Wheels +

Decreases DECOY cooldown by 43%

Cottontail Eagle Eye
Un-eggs-pected Departure +

Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies.

Crackshot
Mad Tidings +

Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases ranged weapon damage by 2.9% but decreases weapon stability by 0.7%. Buff removed on weapon swap or reload

Crossbones Barret
Goin' Coconuts +

30% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 36% while under the effects of a Coconut

Cyberclops
Plasma Arc +

Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.

Dark Vanguard Airheart
Software +

Increases hardware heavy attack efficiency by 200%

Dashing Hare Ken
Eggs-termination +

Kunai Storm throws 3 egg bombs, which each deal 111 base damage to nearby enemies.

Dashing Hawk
Absolutely Stunning +

Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds. Additionally, Lefty and Righty damage is increased by 100% against Stunned targets.

Deadly Blade Crash
Corrosive Strikes +

Melee critical hits apply 30% snare and affliction which deals 87% of damage dealt each second for 3 seconds

Deadly Lotus Luna
Poking Holes +

Increases Spear damage by 50% against afflicted enemies

Deadly Star Scorpion
Corrosive Stars +

Throwing Stars apply energy affliction dealing 9 base energy damage per second for 6 seconds. Stacks to a maximum of 3

Demolisher Jonesy
Cluster Bomb +

Frag Grenade explodes into 6 small grenades which each deal 49 base energy damage in a 0.5 tile radius

Demolitionist Penny
Faster Explosions +

Increass Launcher Damage by 50%

Dennis Jr.
Shredder +

Axe eliminations have an 37% chance to grant Rockin’ Riff

Diecast Jonesy
Boomstick! +

Increases Goin' Commando damage by 50% and changes damage type to energy

Dim Mak Mari
Utility Belt +

Decreases Smoke Bomb cooldown by 42%

Dire
Night Stalker +

During evening and night, increases movement speed by 50% and decreases energy cost for abilities by 50%

Double Agent Evelynn
Where's Lefty +

Every pistol elimination decreases cooldown of Lefty and Righty by 5 second(s)

Dragon Scorch
Wings Of The Dragon +

Increases Dragon Slash range to 3 tiles, width to 2 tiles and damage by 25%

ED EE
MUST.PROTECT +

Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.

Electro Pulse Penny
Fully Contained +

Enemies that melee attack structures affected by BASE take 44 base damage

Energy Thief Mari
Rebound +

Crescent Kick returns 15 energy for each enemy hit

Enforcer Grizzly
Bear With Me +

Increases T.E.D.D.Y duration by 12 seconds

Extraterrestrial Rio
Resonant Frequency +

Increases Energy Damage by 78% against shields.

Fallen Love Ranger Jonesy
Fuel For The Fallen +

Eliminations restore 18 energy over 3 seconds. Duration refreshes with additional eliminations

Field Agent Rio
Phase Cannon +

Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base energy damage and piercing enemies. Switching or holstering weapon removes effect

Fireflower Eagle Eye
Parting Gift +

Phase Shift leaves behind fireworks which deal 9 base damage per second

First Shot Rio
First Assault +

After reloading assault weapons, the next 6 shots have 100% critical chance

Flash A.C.
Phased Out +

Decreases Phase Shift cooldown by 62.5%

Fleetfoot Ken
Fleet +

Increases movement speed by 37.5%

Forged Fate
Easy Sword +

Increases Sword heavy attack efficiency by 2%

Fossil Southie
Saurian Focus +

While shield is depleted, regenerates 12 Energy per second.

Four Leaf Wildcat
Grenade Generation +

Every 20 eliminations, gain 1 Frag Grenade charge(s).

Fragment Flurry Jess
Fragment Generation +

Every 13 eliminations, gain 1 charge fragment(s)

Ghoul Trooper Ramirez
Practiced In Combat +

Increases War Cry duration by 9 seconds

Gold Knox
Demo Derby +

Bull Rush drops a mine for every .5 tile traveled. Each mine deals 275 base physical damage in a 0.5 tile radius when triggered.

Guardian Bull
Hardware Crit Rating +

Increases hardware critical rating by 50

Guardian Knox
Hardware Crit Rating +

Increases hardware critical rating by 50

Guardian Penny
Hardware Crit Rating +

Increases hardware critical rating by 50

Gunblazer Southie
Blaze Of Glory +

Phase Shift increases pistol damage by 105% for 4 seconds

Harvester Sarah
Scythe To Meet You +

Increases scythe damage by 62% against slowed or snared enemies. Scythes apply 30% snare for 2 seconds

Heavy B.A.S.E. Kyle
Feel The Base +

Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges, B.A.S.E. emits an explosion which knocks back enemies and deals 89 base energy damage in a 5 tile radius

Highland Warrior Wildcat
Pull The Pin +

Decreases Frag Grenade energy cost by 83%

Hotfixer Hazard
Hotfix +

Increases building repair speed by 30%

Hybrid
Fire of the Dragon +

Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds

Infiltrator Ken
Endless Smoke +

Increases Smoke Bomb radius by 186%

Intergalactic Ken
Energy Siphon +

Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.

Jade Assassin Sarah
Assassination +

Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%

Jilly Teacup
Under Warranty +

T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to Malfunction. During Malfunction T.E.D.D.Y. finds a new target after every shot and Zaps a nearby enemy for 51 base energy damage. Zapped targets deal 51 base energy damage to surrounding enemies.

Jingle Jess
Bear With Me +

Increases T.E.D.D.Y duration by 12 seconds

Jolly Headhunter
Present... Arms! +

Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% movement speed, 19.5% damage or energy over time

JoneSee Bot
Ow, My Eye! +

Increase Headshot damage up to 50% based on the percentage of your missing Health. In addition, Headshot eliminations have a 50% chance to conjure a Phantasm (targets nearby enemy, dealing 63 base Energy damage in a 0.5 tile radius).

Kurohomura
Seismic Smash +

Seismic Smash applies a 3.3 second stun and 1,500 impact. Additionally, Seismic Smash deals 35 base Fire damage every second for 3 seconds.

Kyle The 13th
Im Just Not User-Friendly +

D.E.C.O.Y. reflects 45 base damage back at enemies that melee attack it

Liteshow Spitfire
Waste Not Want Not +

Increases magazine size by 90%

Lotus Assassin Ken
Assassination +

Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%

Lotus Assassin Sarah
Assassination +

Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%

Love Ranger Jonesy
Power Impact +

Increases Shockwave radius by 112.5%

Lynx Kassandra
Hang Time +

Using Kunai Storm grants hover for 4 seconds. Increases damage by 140% during hover

Machinist Harper
Tough Traps +

Increases Trap durability by 52.5%

Main Stage Quinn
Sub Wafers +

Harvesting Metal objects has a 100% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.

Marathon Hype
Long Rush +

Increases Bull Rush distance by 6 tiles

Master Grenadier Ramirez
Bigger Is Better +

Increases Frag Grenade radius by 50%

MEGA B.A.S.E. Kyle
Mega Base +

Increases B.A.S.E. connectivity range by 3

Mermonster Ken
From the Depths +

Increases Melee Damage by 44% based on the percentage of your missing health. Additionally, melee heavy attack eliminations have a 60% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown)

Miss Bunny Penny
Plasma Overdrive +

Decreases Plasma Pulse energy cost by 75%

Monks
Monkeying Around +

Kunai Storm throws 9 Banana Peels that last for 6 seconds and knock down and stun enemies for 2.3 seconds, dealing 12 base damage.

Old Glory A.C.
Impossibility Matrix +

Spending a charge fragment reduces T.E.D.D.Y. and Shock Tower cooldowns by an additional 30%

Onslaught Headhunter
Explosive Optimization +

Decreases Shockwave energy cost by 83%

Overtaker Hiro
Kunai Collection +

Kunai Storm eliminations decrease Kunai Storm cooldown by 4.5 second(s)

Paleo Luna
Saurian Claws +

Adds 16.5% of Current Health to Melee Weapon Damage

Pathfinder Jess
Work, Work +

Increases pickaxe damage by 50%

Patriot Penny
Emergency Override +

When your shield depletes, reset Bull Rush cooldown. Next use of Bull rush costs 0 energy. Effect can occur once every 5 seconds

Phase Scout Jess
Phased And Confused +

Increases Phase Shift maximum charges by 3

Piercing Lotus Edge
Pointy Fury +

Increases Spear heavy attack efficiency by 200%

Plague Doctor Igor
Deep Pockets +

Decreases Smoke Bomb energy cost by 75%

Plasma Specialist Izza
Power Pulse +

Increases Plasma Pulse damage by 80%

Power B.A.S.E Knox
Power Modulation +

Structures affected by BASE are healed for 11% of max health every 10 seconds

Power B.A.S.E. Kyle
Power Modulation +

Structures affected by BASE are healed for 11% of max health every 10 seconds

Power B.A.S.E. Penny
Power Modulation +

Structures affected by BASE are healed for 11% of max health every 10 seconds

Power Pop Penny
Bringin’ Down the House +

Heavy attack eliminations have a 40% chance to grant Rockin’ Riff.

Prehistoric Izza
Saurian Hide +

When Shield is depleted, increases Armor by 100

Privateer Hype
Swab the Deck +

Increases Club Damage by 50%

Quickdraw Calamity
Six Shooter +

Increases pistol damage by 40% and impact by 50% for the first 6 shots in magazine

Rabbit Raider Jonesy
Sure Shot +

Increases sniper critical damage by 225%

Ragnarok
Return To Sender +

Seismic Smash returns to its origin point. Increases Seismic Smash damage and impact by 125%

Ranger Deadeye
Hipshot +

Increases pistol damage by 50%

Raven
Bang And Pow +

Increases Lefty and Righty damage by 25%. Lefty and Righty causes explosions which deal 20 base energy damage in a .5 tile radius

Razor
Crystal Daggers +

Kunai Storm unleashes 12 Crystal Daggers, which seek targets and deal 96 base damage.

Recon Scout A.C.
Phase Forward +

Increases Phase Shift distance by 1. Phase Shift grants an additional 140% movement speed for 3 seconds.

Recon Scout Eagle Eye
Phase Forward +

Increases Phase Shift distance by 1. Phase Shift grants an additional 140% movement speed for 3 seconds.

Recon Scout Jess
Phase Forward +

Increases Phase Shift distance by 1. Phase Shift grants an additional 140% movement speed for 3 seconds.

Redline Ramirez
Quick Scope +

Increases Sniper damage by 17% and fire rate by 45%

Rescue Trooper Havoc
Assault Damage +

Increases Assault Damage by 50%

Rescue Trooper Ramirez
Assault Damage +

Increases Assault Damage by 50%

Rex Jonesy
Saurian Might +

Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.

Riot Control Izza
Plasma Pulse Blast +

When Plasma Pulse is placed, it deals 94 base energy damage to enemies in a 2 tile radius

Riot Response Hazard
One Hot Minute +

Decreases Plasma Pulse cooldown by 42%

Saboteur Bull
Get Ready For A Surprise! +

When D.E.C.O.Y. is desteroyed, it explodes, dealing 153 base damage

Sanguine Dusk
Phase Siphon +

Dashing through enemies with Phase Shift heals 24 base health per enemy passed through

Sarah Hotep
Return Of The Dragon +

Decreases Dragon Slash energy cost by 75%

Sentinel Hype
Going And Going +

Increases DECOY duration by 4.5 seconds

Sentry Gunner Airheart
War Of The R.O.S.I.E. +

Increases R.O.S.I.E. damage by 50% and changes its damage type to energy

Sentry Gunner Krampus
Racking Up The Coal +

Each R.O.S.I.E. elimination increases R.O.S.I.E. damage by 12%, up to a maximum of 30 stacks

Sergeant Jonesy
Ain't Done Yet +

Increases Goin' Commando duration by 20 seconds

Sgt. Winter
Snowin Commando +

Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base water damage in a radius of 0.5 tile(s).

Shock Specialist A.C.
Up The Voltage +

Increases Shock Tower damage by 108%

Shock Trooper Renegade
Doppler Effect +

Decreases Shockwave energy cost by 56.%

Shockblaster Buzz
Electroshock +

Increases Shock Tower impact by 200%

Shockgunner Grizzly
Run And Stun +

Dashing through enemies with Phase Shift stuns them for 1.5 seconds

Shrapnel Headhunter
Shell Shock +

Increases Shotgun damage by 50%

Shuriken Master Sarah
Cascade +

Adds 3 extra stars to Throwing Stars

Skirmisher Edge
Trained Throw +

Decreases Throwing Stars energy cost by 83%

Skull Ranger Ramirez
Locked And Reloaded +

After reloading, increases weapon damage by 15% and fire rate by 35% for 5 seconds. Switching weapons removes buff

Skull Trooper Jonesy
Locked And Reloaded +

After reloading, increases weapon damage by 15% and fire rate by 35% for 5 seconds. Switching weapons removes buff

Snuggle Specialist Sarah
Tail Of The Dragon +

Dragon Slash leaves behind an energized trail, which deals 45 base energy damage per second and slows enemies by 30% for 3 seconds.

Special Forces Banshee
Fight Or Flight +

War Cry grants 25.5% additional weapon damage and 25.5% movement speed.

Special Forces Jonesy
Fight Or Flight +

War Cry grants 25.5% additional weapon damage and 25.5% movement speed.

Special Forces Ramirez
Fight Or Flight +

War Cry grants 25.5% additional weapon damage and 25.5% movement speed.

Star And Stripes Jonesy
Assault Ammo Recovery +

Dealing damage with assault weapons has a 48% chance to generate 1 ammo for the equipped weapon

Star Spangled Headhunter
Spoils Of War +

War Cry grants 50% chance for each shot to cost no ammo

Staredown Southie
Bear Stare +

T.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 51 base energy damage

Steel Wool Anthony
Four On The Floor +

Seismic Smash leaves a pusling zone with a 0.75 tile radius at the end of its range which deals 248 base Energy Damage over 4 seconds and bounces husks inside

Steel Wool Carlos
Bass Solo +

Each elimination during Warcry extends its Duration by 0.9 seconds, up to a maximum of 15 eliminations. Additionally, enjoy a rockin' Bass solo

Steel Wool Syd
Maximum Overload +

Increases Kinetic Overload Damage by 150%

Stonefoot Crash
Hot Foot +

Increases Crescent Kick damage by 72%

Stoneheart Farrah
Cupid's Arrow +

On Bow hit, arrows splinter, dealing 60% damage to 5 nearby targets.

Striker A.C.
Sustained Smash +

Decreases Seismic Smash energy cost by 75%

Sub Commando Jonesy
Goin' Again +

Decreases Goin' Commando cooldown by 66%

Subzero Zenith
Icy Shot +

Sniper critical hits freeze enemies for 1.6 second(s) and apply water affliction, dealing 21 base water damage per second for 3 seconds

Support Specialist Hawk
Combatants Might +

Decreases War Cry energy cost by 75%

Survivalist Jonesy
Survivalist +

Eliminations heal you for 117 base health for over 3 seconds. Duration refreshes with additional eliminations

Swamp Knight
Unearthly Treat +

Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health. In addition, taking damage has a 45% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown)

Swashbuckler Keelhaul
Swash +

Dealing Pistol Damage Increases Sword Damage by 65% for 6 seconds

Swift Shuriken Llamurai
Rapid Fire +

Decreases Throwing Stars cooldown by 65%

Swordmaster Ken
Legendary Blade +

During Shadow Stance, increases sword damage by 75%

T.E.D.D. Shot Jess
Eye On The Prize +

Every 7 headshot eliminations, gain a charge fragment

Tactical Assault Sledgehammer
Assault Crit Damage +

Increases assault critical damage by 225%

Tank
Bouncy Shield +

Up to 8 attacks blocked by Goin' Constructor create a sonic wave, dealing 64 base damage to enemies within 0.5 tiles.

Tank Penny
Actuated Attacks +

Increases hardware damage by 50%

Ted
First Cup of the Day +

While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health.

The Cloaked Star
Fan Of Stars +

Throw all Throwing Stars together in an arc. Adds 3 additional star

The Ice King
Frozen Castle +

Enemies standing on structures affected by B.A.S.E. are snared by 15%. Enemies that damage a structure affected by B.A.S.E. are frozen for 4 seconds. Each enemy can be frozen once every 15 seconds

The Ice Queen
Cold To The Touch +

Increases damage against frozen enemies by 14.%. Seismic Smash freezes enemies for 2.75 seconds

Thunder Thora
Electrified Floors +

Enemies standing on structures affected by B.A.S.E take 38.1 base energy damage every 5 seconds

Thunderstrike Mari
Dragon Daze +

When your shield depletes, knock back and stun nearby enemies for 1 second. Also deal 47 base damage.

Trailblaster A.C.
Capacitor +

Increases Shock Tower duration by 1.5 seconds

Trailblazer A.C.
Bearserker +

Increases T.E.D.D.Y. damage by 46% and fire rate by 25%

Trailblazer Jess
Bearserker +

Increases T.E.D.D.Y. damage by 46% and fire rate by 25%

Trailblazer Quinn
Bearserker +

Increases T.E.D.D.Y. damage by 46% and fire rate by 25%

Undercover Buzz
Gadgeteer +

Decreases Gadget Cooldowns by 50%

Undercover Vaughn
Grenade Damage +

Increases Frag Grenade damage by 106%

Urban Assault Headhunter
Make It Rain +

Each headshot increases headshot damage by 4% and fire rate by 9% for 2 seconds, up to a maximum of 5 stacks

Valkyrie Rio
Kinetic Punch +

Increases Anti-Material Charge impact by 600% and adds knocks back

Vanguard Southie
Fault Line +

Decreases Seismic Smash cooldown by 67%

Varsity Hiro
Fumble +

Eliminated enemies have a 23% chance to fumble a Football. Footballs grant Rockin' Riff when picked up.

Ventura Ramirez
Overbearing +

Increases T.E.D.D.Y. range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 110.% at max range

Vintage Tech Penny
Malfunction +

Increases radius of Plasma Pulse mines 40%. Furthermore, causes Plasma Pulse to malfunction, dropping only 8 mines. These deal 730% more damage and self-destruct after 10 seconds

Warden Kyle
Base M.D. +

Allies standing on structures affected by your B.A.S.E. heal for 11..25 base health every 1 second

Whirlwind Scorch
Footloose +

Increases Crescent Kick impact by 85% and stun duration by 2.25 seconds

Whiteout Fiona
Anatomy Lessons +

Increases critical rating of swords, axes and scythes by 45

Wild Fragment Deadeye
Static Cling +

Shock Tower applies affliction which deals 149% damage per second for 3 seconds

Willow
Ghoulish Cackle +

Ability damage is increased proportionate to player Health missing. Ability eliminations have a chance to summon a Phantasm which seeks out nearby foes and explodes, dealing damage in a small radius.

Wukong
Explosive Rounds +

Every 6 ranged weapon eliminations, trigger an explosion which deals 111 base damage in a 1 tile radius

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SelectingTeam Perk
Bio-Energy Source
FOR EACH: Hero with 3 or more stars Recover Shield equal to 0.25% of Energy lost.
Unlocked by: Lynx Kassandra (Frostnite Event Store)
Blakebeard’s Stash
Eliminating enemies has a 5% chance of uncovering one of Blakebeard’s stashes which contains the following items: Peg Leg Club, Coconuts, or Cannonballs
Unlocked by: Blakebeard the Blackhearted (Yarrr! Event Quest)
Blast From The Past
Removes all shield and increases Max Health by 200%
Unlocked by: Paleo Luna (Tales of Beyond Quest)
Boom B.A.S.E.
B.A.S.E. blasts Steel Wool music, increasing damage by 12% and Critical Rating by 15 for allies within 5 tiles. REQUIRES: 2 Steel Wool heroes
Unlocked by: Steel Wool Syd (Canny Valley Quest)
Cool Customer
With Stay Frosty active, using an ability reduces cooldown of all abilities by 3 seconds and ends Stay Frosty. REQUIRES: 5 heroes of Rare or higher rarity
Unlocked by: Master Grenadier Ramirez (Base Game)
Dim Mak
FOR EACH: Ninja Shadow Stance regenerates 2.7% Shield per second.
Endless Shadow
FOR EACH: Ninja with 3 or more stars Increases Shadow Stance Duration by 4 seconds.
Unlocked by: Bladestorm Enforcer (Road Trip Event Store)
Happy Holidays
Reduces your Ability cooldowns by 40%. Stacks independently from other cooldown reduction perks.
Unlocked by: Jilly Teacup (Misfit Toys Questline)
Hot Swap
Weapon eliminations increase Weapon damage by 13% for 15 seconds. Each weapon type can only apply one stack of this effect REQUIRES: One hero of each class
Unlocked by: Quickdraw Calamity (Road Trip Event Store)
Hunter's Instinct
FOR EACH: Hero of Epic or higher rarity with at least 4 stars Eliminations during evening or night grant 0.24% damage and 0.08% Melee Life Leech, up to 40 Stacks. These bonuses last until night ends.
Unlocked by: Dire (Fortnitemares Event Store)
Keep Out
FOR EACH: Soldier Frag Grenade leaves an energized area dealing 12 base Energy damage per second for 6 Seconds. Base Radius is 0.375 tiles and increases by 40% with each match.
Kinetic Overdrive
Kinetic Overload occurs an additional time
Unlocked by: Black Knight Garridan (Tales of Beyond Event Store)
Long Arm of the Law
Increases Anti-Material Charge Range by 1 tile(s). REQUIRES: 2 Outlanders
One-Two Punch
FOR EACH: Hero with 2 or more stars Your next Heavy Attack after using an ability costs 20% less Energy.
Unlocked by: Swordmaster Ken (Base Game)
Phase Blaster
Every 5 seconds, your next shot will fire a Phase Pulse which deals 47 base Energy damage. REQUIRES: 2 Outlanders of Epic or higher rarity
Unlocked by: Field Agent Rio (Road Trip Event Quest)
Preemptive Strike
FOR EACH: Hero of Epic or higher rarity with at least 4 stars Increases damage by 6.5% against full health enemies.
Unlocked by: Raven (Blockbuster Event Store)
Recycling
B.A.S.E. generates resources based on affected structures. Higher tier structures generate more resources. Interact with B.A.S.E. to collect. REQUIRES: 2 Constructors
Round Trip
Throwing Stars return to you, dealing their damage again on the way back. REQUIRES: 2 Ninjas of Legendary or higher rarity
Unlocked by: The Cloaked Star (Blockbuster Event Quest)
Shake It Off
Decreases Duration of elemental status effects by 50%. REQUIRES: 2 heroes with 4 or more stars
Unlocked by: Subzero Zenith (Frostnite Event Store)
Shifting Gears
FOR EACH: Outlander of Epic or higher rarity Phase Shift has 1 additional charge(s) and Range is decreased by 0.2 tiles. (It seems the decreased range is additive, so beware a very short Phase Shift with too many Outlanders in the squad.)
Unlocked by: Phase Scout Jess (Base Game)
Slow Your Roll
Freeze melee attackers for 2 second(s). Mist Monsters are slowed by 43%. REQUIRES: 3 heroes with 3 or more stars.
Unlocked by: Ragnarok (Road Trip Event Store)
Soaring Mantis
Mantis Leap allows 2 additional jump(s). REQUIRES: 3 Ninjas
Unlocked by: Wukong (Spring It On! Event Store)
Supercharged Traps
FOR EACH: Constructor Increases damage of traps affected by B.A.S.E. by 8.5%.
Unlocked by: MEGA B.A.S.E. Kyle (Base Game)
Totally Rockin’ Out
Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds. Rockin’ Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73 base health.
Unlocked by: Dennis Jr. (The Long Road Home Questline)
Trick and Treat
?% chance to conjure an extra Phantasms every time you conjure one. In addition, Phantasms have ?% Life Leech.
Underdog
FOR EACH: Hero of Epic or higher rarity Increases Healing Received by 2.5% for each nearby enemy.
Unlocked by: Carbide (Blockbuster Event Quest)
Z.A.P.
Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
Unlocked by: Azalea Clark (Beyond the Stellar Horizon Quest)
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