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Create AccountIncrease Life Leech with Melee attacks and Goin' Constructor based on the percentage of your missing Health. Additionally, Melee and Goin' Constructor eliminations have a chance to conjure a Phantasm (targets a nearby enemy, dealing damage in a 0.5 tile radius).
After ability cast, weapons lose 40% less durability for the next 6 uses
Smoke Bomb heals allies for 31 base health per second
Eliminating 6 enemies within 10 seconds of using Phase Shift grants 2 charge(s)
Melee weapon elminations grant 22.5 energy
Increases Anti-Material Charge heavy attack efficiency by 128%
Using Shockwave increases movement speed by 40% and armor by 145 for 9 seconds
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%
Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
B.A.S.E. increases building health by 84%
Increases Frag Grenade maximum charges by 4
Increases pistol critical damage by 225%
When your shields depletes, reset Shockwave cooldown. Next use of Shockwave costs 0 energy. Effect can occur once every 12 seconds
Eliminations heal you for 117 base health for over 3 seconds. Duration refreshes with additional eliminations
Increases Goin' Commando duration by 20 seconds
Increases Hardware Impact by 75%. Additionally, Goin' Constructor can trigger Kinetic Overload
Daggers from Kunai storm explode shortly after impact, dealing 8 base energy damage in 0.5 tile radius
Increases Cannonball Damage by 40%. Converts R.O.S.I.E to fire 25 cannonballs
Increases Anti-Material Charge damage to enemies by 225%
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%
Increases Armor by 66
Increases War Cry duration by 9 seconds
Decreases Crescent Kick cooldown by 60%
Eliminating 4 enemies within 9 seconds grants Rockin’ Riff.
Dealing Sword Damage increases Pistol Damage by 65% for 6 seconds
Every 5 Lefty and Righty shots spawn a Cannon Ball, dealing 51 base Physical damage.
Increases Shotgun Critical Damage by 225%
Every shot increases ranged weapon damage by 2% and fire rate by 1.2%, up to a maxmimum of 25 stacks. Switching weapons or reloading removes buff.
Shockwave drops 3 egg bombs, which each deal 162 base damage to nearby enemies.
Lefty and Right applies affliction which deals 26 base energy damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers
Decreases Bull Rush cooldown by 67%
Increases War Cry radius by 75%
Reloads with an empty magazine are 50% faster and regenerate 13.5% of your shield over 3 seconds
During Shadow Stance, deal 20 base damage per second to nearby enemies
Decreases War Cry cooldown by 38%
Decreases Goin' Commando cooldown by 66%
Decreases Goin' Commando cooldown by 66%
Decreases Goin' Commando cooldown by 66%
D.E.C.O.Y. deals 13 base damage every 1 second to nearby enemies
Decreases DECOY cooldown by 43%
Phase Shift leaves 3 egg bombs, which deal 45 base damage to nearby enemies.
Firing a ranged weapon grants 1 stack of Holiday Spirit, up to 50 stacks. Each stack of Holiday Spirit increases ranged weapon damage by 2.9% but decreases weapon stability by 0.7%. Buff removed on weapon swap or reload
30% chance to find Coconuts in containers. Coconuts restore health instantly and restore additional health over time. Increases damage by 36% while under the effects of a Coconut
Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.
Increases hardware heavy attack efficiency by 200%
Kunai Storm throws 3 egg bombs, which each deal 111 base damage to nearby enemies.
Lefty and Righty shots have a 37.5% chance to Stun the target for 2 seconds. Additionally, Lefty and Righty damage is increased by 100% against Stunned targets.
Melee critical hits apply 30% snare and affliction which deals 87% of damage dealt each second for 3 seconds
Increases Spear damage by 50% against afflicted enemies
Throwing Stars apply energy affliction dealing 9 base energy damage per second for 6 seconds. Stacks to a maximum of 3
Frag Grenade explodes into 6 small grenades which each deal 49 base energy damage in a 0.5 tile radius
Increass Launcher Damage by 50%
Axe eliminations have an 37% chance to grant Rockin’ Riff
Increases Goin' Commando damage by 50% and changes damage type to energy
Decreases Smoke Bomb cooldown by 42%
During evening and night, increases movement speed by 50% and decreases energy cost for abilities by 50%
Goin’ Constructor eliminations extend its duration by 2 seconds, up to a maximum of 10 eliminations.
Every pistol elimination decreases cooldown of Lefty and Righty by 5 second(s)
Increases Dragon Slash range to 3 tiles, width to 2 tiles and damage by 25%
Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
Enemies that melee attack structures affected by BASE take 44 base damage
Crescent Kick returns 15 energy for each enemy hit
Increases T.E.D.D.Y duration by 12 seconds
Increases Energy Damage by 78% against shields.
Eliminations restore 18 energy over 3 seconds. Duration refreshes with additional eliminations
Using Phase Shift causes your next ranged weapon shot to fire a Phase Pulse, dealing 93 base energy damage and piercing enemies. Switching or holstering weapon removes effect
Phase Shift leaves behind fireworks which deal 9 base damage per second
After reloading assault weapons, the next 6 shots have 100% critical chance
Decreases Phase Shift cooldown by 62.5%
Increases movement speed by 37.5%
Increases Sword heavy attack efficiency by 2%
While shield is depleted, regenerates 12 Energy per second.
Every 20 eliminations, gain 1 Frag Grenade charge(s).
Every 13 eliminations, gain 1 charge fragment(s)
Smoke Bomb restores your Shields to full and freezes your enemies for 5.5 seconds on activation.
Increases War Cry duration by 9 seconds
Bull Rush drops a mine for every .5 tile traveled. Each mine deals 275 base physical damage in a 0.5 tile radius when triggered.
Increases hardware critical rating by 50
Increases hardware critical rating by 50
Increases hardware critical rating by 50
Increases damage of your Fragment Abilities by 1.3%. Additionally, grants 0.33% chance to not consume Charge Fragment.
Phase Shift increases pistol damage by 105% for 4 seconds
Increases scythe damage by 62% against slowed or snared enemies. Scythes apply 30% snare for 2 seconds
Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges, B.A.S.E. emits an explosion which knocks back enemies and deals 89 base energy damage in a 5 tile radius
Decreases Frag Grenade energy cost by 83%
Increases building repair speed by 30%
Increases Affliction Duration by 67%. Dragon Slash applies Affliction, which deals 15 base Fire Damage per second for 3 seconds
Increases Smoke Bomb radius by 186%
Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%
T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to Malfunction. During Malfunction T.E.D.D.Y. finds a new target after every shot and Zaps a nearby enemy for 51 base energy damage. Zapped targets deal 51 base energy damage to surrounding enemies.
Increases T.E.D.D.Y duration by 12 seconds
Eliminated enemies have a 15% chance to drop a present. Presents grant a buff lasting 8 seconds which can be 8.5% movement speed, 19.5% damage or energy over time
Increase Headshot damage up to 50% based on the percentage of your missing Health. In addition, Headshot eliminations have a 50% chance to conjure a Phantasm (targets nearby enemy, dealing 63 base Energy damage in a 0.5 tile radius).
While Shield is depleted, increase Ability damage by 1.6%.
Seismic Smash applies a 3.3 second stun and 1,500 impact. Additionally, Seismic Smash deals 35 base Fire damage every second for 3 seconds.
D.E.C.O.Y. reflects 45 base damage back at enemies that melee attack it
Increases magazine size by 90%
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%
Dealing melee weapon damage grants 1 stack of Assassination (up to 5 stacks). Assassination lasts 5 seconds and increases melee weapon damage by 18%
Increases Shockwave radius by 112.5%
Using Kunai Storm grants hover for 4 seconds. Increases damage by 140% during hover
Increases Trap durability by 52.5%
Harvesting Metal objects has a 100% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.
Increases Bull Rush distance by 6 tiles
Increases Frag Grenade radius by 50%
Increases B.A.S.E. connectivity range by 3
Increases Melee Damage by 44% based on the percentage of your missing health. Additionally, melee heavy attack eliminations have a 60% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown)
Increases T.E.D.D.Y duration by 12 seconds
Decreases Plasma Pulse energy cost by 75%
Kunai Storm throws 9 Banana Peels that last for 6 seconds and knock down and stun enemies for 2.3 seconds, dealing 12 base damage.
Lefty and Righty eliminations extend its Duration by 2 second, up to a maximum of 10 eliminations.
Spending a charge fragment reduces T.E.D.D.Y. and Shock Tower cooldowns by an additional 30%
Decreases Shockwave energy cost by 83%
Kunai Storm eliminations decrease Kunai Storm cooldown by 4.5 second(s)
Adds 16.5% of Current Health to Melee Weapon Damage
Increases pickaxe damage by 50%
When your shield depletes, reset Bull Rush cooldown. Next use of Bull rush costs 0 energy. Effect can occur once every 5 seconds
Increases Phase Shift maximum charges by 3
Increases Spear heavy attack efficiency by 200%
Decreases Smoke Bomb energy cost by 75%
Increases Plasma Pulse damage by 80%
Structures affected by BASE are healed for 11% of max health every 10 seconds
Structures affected by BASE are healed for 11% of max health every 10 seconds
Structures affected by BASE are healed for 11% of max health every 10 seconds
Heavy attack eliminations have a 40% chance to grant Rockin’ Riff.
When Shield is depleted, increases Armor by 100
Increases Club Damage by 50%
Increases pistol damage by 40% and impact by 50% for the first 6 shots in magazine
Increases sniper critical damage by 225%
Seismic Smash returns to its origin point. Increases Seismic Smash damage and impact by 125%
Increases pistol damage by 50%
Increases Lefty and Righty damage by 25%. Lefty and Righty causes explosions which deal 20 base energy damage in a .5 tile radius
Kunai Storm unleashes 12 Crystal Daggers, which seek targets and deal 96 base damage.
Increases Phase Shift distance by 1. Phase Shift grants an additional 140% movement speed for 3 seconds.
Increases Phase Shift distance by 1. Phase Shift grants an additional 140% movement speed for 3 seconds.
Increases Phase Shift distance by 1. Phase Shift grants an additional 140% movement speed for 3 seconds.
Increases Sniper damage by 17% and fire rate by 45%
Increases Assault Damage by 50%
Increases Assault Damage by 50%
Every 1 second, adds 9% of Current Health to Damage of next Ranged Weapon hit.
When Plasma Pulse is placed, it deals 94 base energy damage to enemies in a 2 tile radius
Decreases Plasma Pulse cooldown by 42%
When D.E.C.O.Y. is desteroyed, it explodes, dealing 153 base damage
Dashing through enemies with Phase Shift heals 24 base health per enemy passed through
Decreases Dragon Slash energy cost by 75%
Increases your Shockwave damage by 55%. Additionally, Shockwave activates a second time immediately after use.
Increases DECOY duration by 4.5 seconds
Increases R.O.S.I.E. damage by 50% and changes its damage type to energy
Each R.O.S.I.E. elimination increases R.O.S.I.E. damage by 12%, up to a maximum of 30 stacks
Increases Goin' Commando duration by 20 seconds
Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base water damage in a radius of 0.5 tile(s).
Increases Shock Tower damage by 108%
Decreases Shockwave energy cost by 56.%
Increases Shock Tower impact by 200%
Dashing through enemies with Phase Shift stuns them for 1.5 seconds
Increases Shotgun damage by 50%
Adds 3 extra stars to Throwing Stars
Decreases Throwing Stars energy cost by 83%
After reloading, increases weapon damage by 15% and fire rate by 35% for 5 seconds. Switching weapons removes buff
After reloading, increases weapon damage by 15% and fire rate by 35% for 5 seconds. Switching weapons removes buff
R.O.S.I.E.'s Fire Rate is increased by 1.15% and Heat Generation is reduced by 0.65%. Every 12 damaging shots freezes all enemies within 256 tiles of the target for 3 seconds.
Dragon Slash leaves behind an energized trail, which deals 45 base energy damage per second and slows enemies by 30% for 3 seconds.
War Cry grants 25.5% additional weapon damage and 25.5% movement speed.
War Cry grants 25.5% additional weapon damage and 25.5% movement speed.
War Cry grants 25.5% additional weapon damage and 25.5% movement speed.
Dealing damage with assault weapons has a 48% chance to generate 1 ammo for the equipped weapon
War Cry grants 50% chance for each shot to cost no ammo
T.E.D.D.Y. fires lasers (from his eyes!) every 2 second(s), dealing 51 base energy damage
Seismic Smash leaves a pusling zone with a 0.75 tile radius at the end of its range which deals 248 base Energy Damage over 4 seconds and bounces husks inside
Each elimination during Warcry extends its Duration by 0.9 seconds, up to a maximum of 15 eliminations. Additionally, enjoy a rockin' Bass solo
Increases Kinetic Overload Damage by 150%
Increases Crescent Kick damage by 72%
On Bow hit, arrows splinter, dealing 60% damage to 5 nearby targets.
Decreases Seismic Smash energy cost by 75%
Decreases Goin' Commando cooldown by 66%
Sniper critical hits freeze enemies for 1.6 second(s) and apply water affliction, dealing 21 base water damage per second for 3 seconds
Decreases War Cry energy cost by 75%
Eliminations heal you for 117 base health for over 3 seconds. Duration refreshes with additional eliminations
Increases Damage vs. Mist Monsters by up to 42% based on the percentage of your missing health. In addition, taking damage has a 45% chance to conjure a Phantasm (targets a nearby enemy, dealing 62 base Energy damage in a 0.5 tile radius, 1.5 second cooldown)
Dealing Pistol Damage Increases Sword Damage by 65% for 6 seconds
Decreases Throwing Stars cooldown by 65%
During Shadow Stance, increases sword damage by 75%
Every 7 headshot eliminations, gain a charge fragment
Increases assault critical damage by 225%
Up to 8 attacks blocked by Goin' Constructor create a sonic wave, dealing 64 base damage to enemies within 0.5 tiles.
Increases hardware damage by 50%
While Goin' Commando is active, increase Crit Rating by 10 and Crit Damage by 100%. In addition, eliminating 5 enemies heals you and nearby allies for 97 base health.
Throw all Throwing Stars together in an arc. Adds 3 additional star
Enemies standing on structures affected by B.A.S.E. are snared by 15%. Enemies that damage a structure affected by B.A.S.E. are frozen for 4 seconds. Each enemy can be frozen once every 15 seconds
Increases damage against frozen enemies by 14.%. Seismic Smash freezes enemies for 2.75 seconds
Enemies standing on structures affected by B.A.S.E take 38.1 base energy damage every 5 seconds
When your shield depletes, knock back and stun nearby enemies for 1 second. Also deal 47 base damage.
Increases Shock Tower duration by 1.5 seconds
Increases T.E.D.D.Y. damage by 46% and fire rate by 25%
Increases T.E.D.D.Y. damage by 46% and fire rate by 25%
Increases T.E.D.D.Y. damage by 46% and fire rate by 25%
Heal 6.375% of your max Health every 5 seconds
Decreases Gadget Cooldowns by 50%
Increases Frag Grenade damage by 106%
Each headshot increases headshot damage by 4% and fire rate by 9% for 2 seconds, up to a maximum of 5 stacks
Increases Anti-Material Charge impact by 600% and adds knocks back
Decreases Seismic Smash cooldown by 67%
Eliminated enemies have a 23% chance to fumble a Football. Footballs grant Rockin' Riff when picked up.
Increases T.E.D.D.Y. range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 110.% at max range
Crescent Kick Spawns 5 projectile that pierces through targets dealing 37 damage.
Increases radius of Plasma Pulse mines 40%. Furthermore, causes Plasma Pulse to malfunction, dropping only 8 mines. These deal 730% more damage and self-destruct after 10 seconds
Allies standing on structures affected by your B.A.S.E. heal for 11..25 base health every 1 second
Increases Crescent Kick impact by 85% and stun duration by 2.25 seconds
Increases critical rating of swords, axes and scythes by 45
Shock Tower applies affliction which deals 149% damage per second for 3 seconds
Ability damage is increased proportionate to player Health missing. Ability eliminations have a chance to summon a Phantasm which seeks out nearby foes and explodes, dealing damage in a small radius.
Every 6 ranged weapon eliminations, trigger an explosion which deals 111 base damage in a 1 tile radius