Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges, B.A.S.E. emits an explosion which knocks back enemies and deals 89 base energy damage in a 5 tile radius
This load out has 2 goals in mind; A strong base, and a lethal decoy. I'm still adjusting this but this character works for aggressive players used to engaging in combat but capable of building solid bases for the team.