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allurasc

Commander Lvl
310
Collection Book Lvl
187
Last Update
11:37 AM - 4/16/2026
Overview Heroes Schematics Survivors
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Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+30% Damage
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
Storm King's Wrath
130
Element: Energy and +20% Damage
+75% Reload Speed
+75% Reload Speed
+75% Magazine Size
+30 Critical Rating
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
130
+30% Damage
+135% Crit Damage
Element: Physical and +44% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Boom Bow
130
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
130
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+75% Reload Speed
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Broadside
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+17% Increased Building Health
Broadside
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
130
Element: Nature and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Ceiling Electric Field
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
130
Element: Nature and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Ceiling Zapper
130
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Durability
Cozy Campfire
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+75% Magazine Size
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Heat Capacity
+135% Crit Damage
+30 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
130
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+60% Impact
+135% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Double Boiler
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragoon
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+42% Durability
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
130
Element: Fire and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Flame Grill Floor Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Freeze Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+17% Increased Building Health
Floor Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
130
+75% Reload Speed
+75% Reload Speed
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
130
+75% Reload Speed
+75% Reload Speed
Element: Nature and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
130
+75% Reload Speed
+75% Reload Speed
Element: Water and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
130
+75% Reload Speed
+75% Reload Speed
Element: Fire and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
130
Element: Fire and +10% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+45% Crit Damage
+15% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
+135% Crit Damage
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
130
+30% Attack Speed
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+120% Heavy Attack Energy Efficiency
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
130
+14% Durability
+14% Reload Speed
+21% Reload Speed
+15% Healing Amount
+28% Reload Speed
Healing Pad
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
130
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+40% Headshot Damage
+40% Headshot Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
130
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+75% Reload Speed
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Metal Marauder
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+75% Magazine Size
+30 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
130
+25% Reload Speed
+20% Headshot Damage
Element: Energy
+20% Damage
+45% Crit Damage
Hitting an enemy with this weapon marks them as a target, stacking with each hit. Upon reload each marked target explodes in a 0.5 tile radius dealing 65% of weapon damage dealt per mark applied and removes all marks from the target.
Nocturno
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+30% Damage
+42% Fire Rate
Element: Physical and +44% Damage
+75% Magazine Size
+30% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+40% Headshot Damage
+40% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
130
+75% Reload Speed
+60% Impact
Element: Physical and +44% Damage
+30% Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
130
Element: Energy and +20% Damage
+30% Damage
+75% Reload Speed
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
130
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30% Damage
+135% Crit Damage
+42% Durability
Retractable Floor Spikes
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+30 Critical Rating
+75% Reload Speed
Element: Nature and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
130
+135% Crit Damage
+75% Magazine Size
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Silenced Specter
130
+135% Crit Damage
+75% Reload Speed
Element: Fire and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
130
+120% Heavy Attack Energy Efficiency
+40 Armor
Element: Physical and +44% Damage
+40 Armor
+120% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
130
+14% Movement Speed
+135% Crit Damage
Element: Physical and +44% Damage
+135% Crit Damage
+14% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
130
Element: Water and +20% Damage
+75% Reload Speed
+30% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Attack Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30% Attack Speed
+14% Movement Speed
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+75% Reload Speed
+135% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Stalwart Squire
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Steam Thrasher
130
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
130
Element: Fire and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Tar Pit
130
+135% Crit Damage
+75% Reload Speed
Element: Nature and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tigerjaw
130
+135% Crit Damage
+75% Reload Speed
Element: Fire and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tigerjaw
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tigerjaw
130
+135% Crit Damage
+75% Reload Speed
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tigerjaw
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wall Darts
130
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30% Damage
+135% Crit Damage
+42% Durability
Wall Darts
130
Element: Nature and +20% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Wall Dynamo
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+17% Increased Building Health
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+17% Increased Building Health
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
+30% Damage
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Spikes
130
+135% Crit Damage
+40 Armor
Element: Physical and +44% Damage
+30% Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wicked Wind
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
130
+75% Reload Speed
+30% Damage
Element: Physical and +44% Damage
+60% Impact
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
+10% Damage
+40 Armor
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+40 Armor
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Smasher Basher
114
+30% Attack Speed
+14% Movement Speed
Element: Fire and +20% Damage
+14% Movement Speed
+40 Armor
Causes Affliction damage for 6 seconds.
The Baron
114
+21% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
106
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dam Buster
106
+45% Crit Damage
+21% Crit Chance
+15% Damage
+135% Crit Damage to afflicted targets
+10% Weapon Damage. Causes Affliction damage for 6 seconds.
DragonFire
106
+14% Crit Chance
+14% Crit Chance
+38% Reload Speed
+90% Crit Damage
Element: Energy and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Dragon's Breath
106
+14% Crit Chance
+67.5% Crit Damage
+30% Damage to afflicted targets
+28% Crit Chance
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Roar
106
+14% Crit Chance
+21% Crit Chance
+21% Durability
+28% Crit Chance
+90% Crit Damage
Flame Grill Floor Trap
106
+30 Critical Rating
+75% Magazine Size
Element: Water and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
106
Element: Energy and +20% Damage
+30% Damage
+75% Magazine Size
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
106
+14% Crit Chance
+67.5% Crit Damage
+90% Crit Damage
+20% Damage
+28% Crit Chance
Husk Stomper
106
+14% Crit Chance
+38% Reload Speed
Element: Energy and 10% Weapon Damage
+20% Damage
+45% Crit Damage
Hydra
106
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lynx
106
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Maverick
106
Element: Energy and +20% Damage
+75% Reload Speed
+42% Fire Rate
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
106
+20% Damage
+38% Reload Speed
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Old Smokey
106
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
106
+25% Magazine Size
+67.5% Crit Damage
+21% Crit Chance
+28% Crit Chance
Element: Water and 10% Weapon Damage
Room Sweeper
106
+15% Damage to stunned, staggered, and knocked down targets.
+25% Reload Speed
+21% Crit Chance
+20% Damage
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Room Sweeper
106
+30% Damage
+75% Magazine Size
Element: Nature and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
106
+25% Reload Speed
+25% Magazine Size
+15% Damage
+20% Damage
Element: Water and 10% Weapon Damage
Siegebreaker
106
+13% Headshot Damage
+14% Fire Rate
+20% Headshot Damage
+50% Magazine Size
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Super Shredder
106
+14% Fire Rate
+50% Reload Speed
Element: Nature and +10% Damage
+15 Critical Rating
+15% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Super Shredder
106
+42% Fire Rate
+75% Magazine Size
Element: Physical and +44% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Super Shredder
106
+10% Damage
+50% Reload Speed
Element: Water and +10% Damage
+10 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
The Bear
106
+20% Headshot Damage
+38% Magazine Size
+21% Crit Chance
+20% Damage
+28% Crit Chance
Thrasher
106
+15% Damage
+21% Crit Chance
+28% Crit Chance
+28% Fire Rate
Element: Energy and 10% Weapon Damage
Thunderbolt
106
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+90% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tiger
106
+10% Damage
+38% Reload Speed
Element: Nature and +10% Damage
+10 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tigerjaw
106
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Trash Cannon
106
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Disintegrator
106
+21% Crit Chance
+67.5% Crit Damage
+90% Crit Damage
+20% Damage
+28% Crit Chance
Zapotron
106
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
+45% Crit Damage
+21% Crit Chance
+20% Damage
Founder's Lawbringer
93
Causes Affliction damage for 6 seconds.
+15% Damage
+50% Magazine Size
Element: Water and +10% Damage
+13% Headshot Damage
+30% Damage to afflicted targets
Founder's Raptor
93
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
82
Element: Energy and +5% Damage
+10 Critical Rating
+38% Reload Speed
+15% Damage
+90% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
82
+14% Crit Chance
+38% Reload Speed
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
+15% Damage
+45% Crit Damage
Jack-O-Launcher
82
+10% Damage
+38% Reload Speed
+15% Damage
+50% Reload Speed
Element: Water and 10% Weapon Damage
Siegebreaker
82
+22.5% Damage to stunned, staggered, and knocked down targets.
+22.5% Damage to slowed and snared targets.
+20% Damage
+28% Crit Chance
Element: Water and 10% Weapon Damage
Stormblade
82
+15% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
82
+13% Headshot Damage
+38% Magazine Size
Element: Nature and +10% Damage
+20% Damage
+50% Reload Speed
Bullets chain to one nearby target.
Founder's Revolt
71
+14% Fire Rate
+75% Reload Speed
Element: Fire and +10% Damage
+68% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
58
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Triple Tap
58
+10% Damage
+14% Reload Speed
+21% Reload Speed
+28% Durability
Ceiling Gas Trap
49
+15% Damage
+75% Magazine Size
Element: Water and +10% Damage
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
34
+10% Damage
+30% Impact
Element: Physical and +32% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
34
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Crankshot
25
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
25
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+13% Headshot Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+20% Damage
Storm King's Onslaught
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
Storm King's Ravager
20
+14% Durability
+21% Reload Speed
+21% Durability
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
+11% Increased Building Health
Anti-Air Trap
20
+14% Durability
+21% Durability
+21% Durability
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
20
+21% Durability
+14% Reload Speed
+28% Durability
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
20
+20% Weapon Stability
+38% Reload Speed
+21% Durability
+50% Magazine Size
+28% Fire Rate
Argon Assault Rifle
20
+14% Crit Chance
+14% Fire Rate
+15% Damage
+15% Damage
+50% Magazine Size
Argon Assault Rifle
20
Element: Energy and +5% Damage
+10 Critical Rating
+38% Reload Speed
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
20
Element: Energy and +5% Damage
+38% Reload Speed
+28% Durability
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
20
+14% Durability
+21% Fire Rate
+50% Magazine Size
+20% Damage
+10% Weapon Damage. Causes Affliction damage for 6 seconds.
Argon Assault Rifle
20
Element: Energy and +5% Damage
+14% Fire Rate
+38% Magazine Size
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
20
Element: Energy
+10 Critical Rating
+38% Reload Speed
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
20
+14% Durability
+14% Crit Chance
+21% Crit Chance
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Armaggeddon
20
+10 Critical Rating
+2.7% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Armaggeddon
20
+14% Crit Chance
+21% Crit Chance
+15% Damage
+90% Crit Damage
+20% Damage
Armaggeddon
20
+10 Critical Rating
+20 Armor
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Armaggeddon
20
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Armaggeddon
20
Element: Energy and +5% Damage
+15% Attack Speed
+7% Movement Speed
+20 Critical Rating
+20% Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Astro Bat 9000
20
Element: Energy
+15 Critical Rating
+27 Armor
+20 Critical Rating
+20% Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Axle
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Backbreaker
20
+15% Damage to stunned, staggered, and knocked down targets.
+14% Crit Chance
+21% Fire Rate
+28% Crit Chance
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Backbreaker
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Backbreaker
20
+15% Damage
+38% Reload Speed
+28% Durability
+20% Damage
Element: Water and 10% Weapon Damage
Backbreaker
20
+14% Fire Rate
+30% Weapon Stability
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Backbreaker
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bald Eagle
20
+10 Critical Rating
+21% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bald Eagle
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Bald Eagle
20
+10 Critical Rating
+38% Reload Speed
Element: Fire and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bald Eagle
20
+45% Crit Damage
+22.5% Damage to stunned, staggered, and knocked down targets.
+21% Durability
+27% Headshot Damage
Element: Nature and 10% Weapon Damage
Bald Eagle
20
+14% Fire Rate
+25% Magazine Size
Element: Water and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bald Eagle
20
+14% Fire Rate
+25% Reload Speed
Element: Fire and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bald Eagle
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Basilisk
20
+10% Damage
+21% Durability
Element: Energy and +5% Damage
+50% Magazine Size
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Bazooka
20
+10 Critical Rating
+25% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
20
+45% Crit Damage
+21% Durability
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
20
+10 Critical Rating
+14% Durability
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bazooka
20
+45% Crit Damage
+25% Reload Speed
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bazooka
20
+10% Damage
+10% Damage
+38% Reload Speed
+15% Damage
+20% Damage
Bazooka
20
+13% Headshot Damage
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Damage to dancing enemies
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+13% Headshot Damage
+38% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+15% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Black Drum
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+13% Headshot Damage
+10 Critical Rating
Element: Physical and +26% Damage
+20% Headshot Damage
+50% Reload Speed
Blackout
20
Element: Energy
+38% Magazine Size
+40% Weapon Stability
+28% Durability
+20 Critical Rating
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
20
+15% Damage
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bolt Bolt
20
+21% Fire Rate
+25% Magazine Size
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bolt Bolt
20
+10% Damage
+14% Crit Chance
+30% Weapon Stability
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bolt Bolt
20
+25% Magazine Size
+15% Damage to stunned, staggered, and knocked down targets.
+21% Durability
+21% Crit Chance
+30% Damage to slowed and snared targets.
Bolt Bolt
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bolt Bolt
20
+10 Critical Rating
+30% Weapon Stability
Element: Fire and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bolt Bolt
20
+38% Reload Speed
+21% Durability
+20% Damage
+50% Reload Speed
+27% Headshot Damage
Bolt Bolt
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bolt Bolt
20
+25% Reload Speed
+21% Fire Rate
+28% Durability
+50% Reload Speed
+28% Crit Chance
Bolt Bolt
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bolt Bolt
20
+45% Crit Damage
+38% Reload Speed
Element: Fire and +10% Damage
+28% Durability
+27% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bon Voyage
20
+38% Reload Speed
+20% Weapon Stability
Element: Fire and +5% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bon Voyage
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+28% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
Element: Physical and +20% Damage
+21% Durability
+68% Crit Damage
+15 Critical Rating
+21% Durability
+28% Durability
Broadside
20
Element: Physical and +20% Damage
+15% Damage
+21% Durability
+28% Durability
+28% Reload Speed
+11% Increased Building Health
Broadside
20
Element: Physical and +20% Damage
+14% Durability
+15% Damage
+15 Critical Rating
+21% Durability
+11% Increased Building Health
Broadside
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+1.8% Life Leech
+10% Damage
Element: Fire and +5% Damage
+15% Damage
+40% Impact
Brood Slicer
20
+14% Fire Rate
+20% Weapon Stability
Element: Nature and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Buzzcut
20
+68% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
20
+10 Critical Rating
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Buzzcut
20
+21% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
20
+15% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+40% Weapon Stability
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Cannonade
20
+45% Crit Damage
+10% Damage
+21% Reload Speed
+21% Durability
+28% Reload Speed
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+14% Durability
+15% Damage
+20% Damage
+90% Crit Damage
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+28% Durability
+20% Damage
+11% Increased Building Health
Ceiling Drop Trap
20
+14% Reload Speed
+10% Damage
+21% Durability
+15% Damage
+20% Damage
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15% Damage
+21% Durability
+15 Critical Rating
+21% Durability
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Physical and +26% Damage
+10% Damage
+21% Reload Speed
+20 Critical Rating
+28% Durability
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+28% Durability
+20% Damage
+28% Durability
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+21% Durability
+20 Critical Rating
+28% Durability
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+21% Durability
+28% Reload Speed
+28% Durability
Ceiling Electric Field
20
Element: Nature
+15% Damage
+21% Durability
+15% Damage
+28% Durability
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+10% Damage
+21% Reload Speed
+21% Durability
+28% Durability
+28% Durability
Ceiling Electric Field
20
+14% Reload Speed
+10% Damage
+21% Crit Chance
+28% Durability
+90% Crit Damage
Ceiling Electric Field
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+21% Durability
+28% Durability
+11% Increased Building Health
Ceiling Electric Field
20
+10% Damage
+14% Durability
+67.5% Crit Damage
+21% Crit Chance
+28% Reload Speed
Ceiling Electric Field
20
+14% Durability
+14% Crit Chance
+67.5% Crit Damage
+21% Durability
+28% Crit Chance
Ceiling Electric Field
20
Element: Nature
+10% Damage
+68% Crit Damage
+20 Critical Rating
+28% Reload Speed
+28% Durability
Ceiling Electric Field
20
Element: Nature
+14% Durability
+21% Reload Speed
+20 Critical Rating
+28% Durability
+28% Durability
Ceiling Electric Field
20
Element: Nature
+10% Damage
+68% Crit Damage
+20 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Ceiling Electric Field
20
+45% Crit Damage
+14% Crit Chance
+21% Durability
+90% Crit Damage
+15% Damage
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+21% Durability
+15% Damage
+20 Critical Rating
+15% Damage
+20% Effect Duration
Ceiling Gas Trap
20
+45% Crit Damage
+10% Damage
+67.5% Crit Damage
+21% Durability
+20% Damage
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+21% Durability
+68% Crit Damage
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +26% Damage
+15 Critical Rating
+68% Crit Damage
+15% Damage
+15% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+20% Damage
+28% Reload Speed
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20 Critical Rating
+28% Durability
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15% Damage
+15% Damage
+20% Damage
+28% Durability
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15% Damage
+28% Reload Speed
+20 Critical Rating
+90% Crit Damage
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+15 Critical Rating
+21% Reload Speed
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+15% Damage
+28% Durability
+20% Damage
+28% Durability
Ceiling Gas Trap
20
Element: Nature
+15% Damage
+15% Damage
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
+14% Reload Speed
+14% Crit Chance
+67.5% Crit Damage
+21% Durability
+28% Crit Chance
Ceiling Zapper
20
Element: Nature
+21% Durability
+68% Crit Damage
+21% Durability
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature
+10% Damage
+90% Crit Damage
+20 Critical Rating
+21% Reload Speed
+28% Durability
Ceiling Zapper
20
Element: Nature and +5% Damage
+15% Damage
+68% Crit Damage
+15% Damage
+15% Damage
+11% Increased Building Health
Ceiling Zapper
20
+45% Crit Damage
+14% Durability
+67.5% Crit Damage
+21% Reload Speed
+28% Durability
Ceiling Zapper
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+21% Durability
+68% Crit Damage
+28% Durability
Ceiling Zapper
20
+14% Reload Speed
+10% Damage
+67.5% Crit Damage
+90% Crit Damage
+20% Damage
Ceiling Zapper
20
+10% Damage
+14% Durability
+20% Damage
+28% Durability
+15% Damage
Ceiling Zapper
20
+14% Crit Chance
+14% Reload Speed
+67.5% Crit Damage
+28% Durability
+20% Damage
Ceiling Zapper
20
+45% Crit Damage
+67.5% Crit Damage
+21% Crit Chance
+90% Crit Damage
+20% Heavy Attack Stamina Efficiency
Claxe
20
+15 Critical Rating
+1.8% Life Leech
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+10% Damage
+1.8% Life Leech
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+15 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+45% Crit Damage
+1.8% Life Leech
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+10% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+30% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+15 Critical Rating
+7% Movement Speed
Element: Physical and +32% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+14% Durability
+14% Reload Speed
+21% Durability
+21% Reload Speed
+21% Durability
+28% Durability
Cozy Campfire
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+50% Magazine Size
+90% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+90% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+25% Reload Speed
+21% Durability
Element: Nature and +5% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+14% Fire Rate
+30% Weapon Stability
Element: Nature and +5% Damage
+15% Damage
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crankshot
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+14% Durability
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+40% Weapon Stability
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+14% Durability
+22.5% Damage to afflicted targets
+30% Weapon Stability
+20% Damage
+28% Durability
Crossbow
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crossbow
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crossbow
20
+10% Damage
+38% Magazine Size
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Crossbow
20
+14% Fire Rate
+14% Durability
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crossbow
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crossbow
20
+14% Crit Chance
+45% Crit Damage
+67.5% Crit Damage
+21% Crit Chance
+28% Crit Chance
Dam Buster
20
+45% Crit Damage
+14% Crit Chance
+15% Damage
+21% Crit Chance
+50% Reload Speed
Dam Buster
20
+10% Damage
+25% Magazine Size
+38% Magazine Size
+30% Damage to afflicted targets
+20% Damage
Deathray
20
+21% Fire Rate
+30% Weapon Stability
+90% Crit Damage
+28% Durability
+20% Damage
Deathray
20
Element: Energy
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathray
20
+13% Headshot Damage
+21% Fire Rate
+67.5% Crit Damage
+30% Damage to slowed and snared targets.
+28% Fire Rate
Deathray
20
Element: Energy
+10 Critical Rating
+40% Weapon Stability
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Deathray
20
Element: Energy
+38% Reload Speed
+21% Durability
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathray
20
Element: Energy
+25% Reload Speed
+21% Durability
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Deathray
20
Element: Energy
+15 Critical Rating
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathray
20
+10 Critical Rating
+25% Magazine Size
Element: Nature and +10% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Deathstalker
20
+10% Damage
+20% Weapon Stability
+30% Weapon Stability
+50% Reload Speed
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Deathstalker
20
+10 Critical Rating
+38% Magazine Size
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathstalker
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathstalker
20
+14% Fire Rate
+10% Damage
+15% Damage
+20% Damage
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Deathstalker
20
+14% Fire Rate
+15% Damage
+50% Reload Speed
+20% Damage
Element: Nature and 10% Weapon Damage
Deathstalker
20
+14% Fire Rate
+14% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathstalker
20
+25% Reload Speed
+15% Damage
+20% Damage
+27% Headshot Damage
+50% Reload Speed
Deathstalker
20
+15% Damage to slowed and snared targets.
+21% Fire Rate
+20% Damage
+50% Magazine Size
+50% Reload Speed
Deathwing
20
+45% Crit Damage
+30% Weapon Stability
Element: Fire and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathwing
20
+10 Critical Rating
+38% Magazine Size
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Deathwing
20
+15 Critical Rating
+25% Reload Speed
Element: Water and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathwing
20
+38% Reload Speed
+38% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathwing
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
20
+68% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Deathwing
20
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
20
+10 Critical Rating
+21% Durability
Element: Energy and +10% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Deathwing
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Impact
+15 Critical Rating
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Dirge Song
20
+15% Attack Speed
+21% Durability
Element: Energy and +10% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dissector
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dissector
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dissector
20
+10% Damage
+22.5% Damage to afflicted targets
+21% Crit Chance
+90% Crit Damage
+25% Impact and +400 Knockback Magnitude
Dissector
20
+10% Damage
+15% Heavy Attack Stamina Efficiency
+28% Durability
+28% Crit Chance
+20% Damage
Dissector
20
+45% Crit Damage
+5% Movement Speed
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dissector
20
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Doomhammer
20
+15% Damage
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Doomhammer
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Double Boiler
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
+45% Crit Damage
+21% Durability
+67.5% Crit Damage
+20% Damage
+30% Damage to afflicted targets
Dragonfly
20
+25% Reload Speed
+15% Damage
+38% Reload Speed
+21% Crit Chance
+50% Magazine Size
Dragonfly
20
+15% Damage to stunned, staggered, and knocked down targets.
+45% Crit Damage
+21% Fire Rate
+27% Headshot Damage
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Dragonfly
20
+10% Damage
+30% Weapon Stability
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragonfly
20
+15% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragonfly
20
+15 Critical Rating
+38% Reload Speed
Element: Water and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragonfly
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragonfly
20
+10% Damage
+38% Reload Speed
+21% Crit Chance
+28% Durability
+50% Reload Speed
Dragon's Breath
20
+14% Crit Chance
+10% Damage
+21% Crit Chance
+50% Reload Speed
+28% Crit Chance
Dragon's Breath
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragon's Breath
20
+10% Damage
+15% Damage
+21% Crit Chance
+20% Damage
+20% Damage
Dragon's Breath
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Breath
20
+14% Durability
+21% Fire Rate
+20% Damage
+50% Reload Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Claw
20
+10% Damage
+20% Weapon Stability
+15% Damage
+38% Reload Speed
+20% Damage
Dragon's Claw
20
Element: Fire
+10% Damage
+38% Magazine Size
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Claw
20
+14% Fire Rate
+45% Crit Damage
+38% Magazine Size
+20% Damage
+28% Crit Chance
Dragon's Claw
20
+21% Fire Rate
+30% Weapon Stability
+21% Fire Rate
+28% Crit Chance
+30% Weapon Damage when aiming down sights
Dragon's Claw
20
+15% Damage to stunned, staggered, and knocked down targets.
+45% Crit Damage
+67.5% Crit Damage
+28% Crit Chance
+30% Damage to stunned, staggered, and knocked down targets.
Dragon's Fang
20
+45% Crit Damage
+21% Crit Chance
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 30% damage.
Dragon's Fist
20
+10% Damage
+14% Durability
+67.5% Crit Damage
+28% Crit Chance
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fury
20
+45% Crit Damage
+14% Crit Chance
+15% Damage
+20% Damage
+30% Weapon Damage when aiming down sights
Dragon's Fury
20
+20% Weapon Stability
+21% Crit Chance
+67.5% Crit Damage
+20% Damage
+135% Crit Damage to afflicted targets
Dragon's Fury
20
+14% Fire Rate
+14% Durability
+101% Crit Damage to afflicted targets
+50% Reload Speed
+28% Crit Chance
Dragon's Might
20
+14% Crit Chance
+21% Fire Rate
+30% Damage to stunned, staggered, and knocked down targets.
+28% Crit Chance
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Might
20
+25% Reload Speed
+14% Durability
+15% Damage to stunned, staggered, and knocked down targets.
+135% Crit Damage to afflicted targets
Hitting an afflicted target causes a small Knockback AOE around them (5s cooldown).
Dragon's Might
20
+13% Headshot Damage
+38% Magazine Size
+67.5% Crit Damage
+90% Crit Damage
+30% Damage to afflicted targets
Dragon's Roar
20
+67.5% Crit Damage to afflicted targets
+21% Crit Chance
+38% Reload Speed
+50% Magazine Size
+30% Weapon Damage when aiming down sights
Dragon's Roar
20
+38% Reload Speed
+21% Fire Rate
+38% Reload Speed
+50% Reload Speed
+28% Crit Chance
Dragon's Roar
20
+14% Crit Chance
+15% Damage
+21% Crit Chance
+38% Reload Speed
+50% Magazine Size
Dragon's Roar
20
Element: Fire
+68% Crit Damage
+3.6% Life Leech
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Tooth
20
+14% Durability
+10% Damage
+21% Crit Chance
+28% Crit Chance
+20% Damage
Dragon's Tooth
20
+38% Reload Speed
+15% Damage
Element: Physical and +26% Damage
+30% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragoon
20
+10 Critical Rating
+10 Critical Rating
Element: Physical and +32% Damage
+30% Impact
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dragoon
20
+38% Reload Speed
+10 Critical Rating
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragoon
20
+25% Reload Speed
+14% Durability
Element: Nature and +5% Damage
+50% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragoon
20
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragoon
20
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+40% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragoon
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+40% Impact
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Drifter
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Drifter
20
+20% Weapon Stability
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Duelist
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Duelist
20
+10 Critical Rating
+38% Reload Speed
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Duelist
20
+13% Headshot Damage
+25% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
20
+20% Headshot Damage
+25% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Duelist
20
+15% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+38% Magazine Size
+20 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
20
+15% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+50% Magazine Size
+20 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
20
+10 Critical Rating
+7% Movement Speed
Element: Water and +5% Damage
+20% Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
+40% Heavy Attack Energy Efficiency
+10% Attack Speed
Element: Energy and +5% Damage
+15% Attack Speed
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
+2.7% Life Leech
+13 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+10% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+14% Crit Chance
+21% Durability
+30% Damage to afflicted targets
+20% Damage
Element: Fire and 10% Weapon Damage
Elegant Scythe
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+1.8% Life Leech
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+10 Critical Rating
+5% Movement Speed
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
20
+15% Damage to afflicted targets
+25% Magazine Size
+15% Damage
+21% Fire Rate
+90% Crit Damage
Falcon
20
+22.5% Damage to stunned, staggered, and knocked down targets.
+28% Fire Rate
+28% Durability
+30% Damage to stunned, staggered, and knocked down targets.
+28% Crit Chance
Falcon
20
+15% Damage to stunned, staggered, and knocked down targets.
+25% Magazine Size
+67.5% Crit Damage
+38% Reload Speed
+27% Headshot Damage
Falcon
20
+20% Weapon Stability
+25% Reload Speed
+21% Fire Rate
+15% Damage
+30% Damage to slowed and snared targets.
Falcon
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +32% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Falcon
20
+68% Crit Damage
+21% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
20
+1.8% Life Leech
+2.7% Life Leech
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Farmer's Glory
20
+10 Critical Rating
+2.7% Life Leech
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Farmer's Glory
20
+15% Damage
+2.7% Life Leech
Element: Energy and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
20
+10% Attack Speed
+21% Durability
Element: Energy and +10% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Farmer's Glory
20
+45% Crit Damage
+7% Movement Speed
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Farmer's Glory
20
+10% Damage
+7% Movement Speed
Element: Nature and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
20
+15% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fishing Hook
20
+10 Critical Rating
+7% Movement Speed
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
20
+10% Attack Speed
+20% Impact
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
20
Element: Fire
+10% Damage
+68% Crit Damage
+20% Damage
+15% Damage
+20% Effect Duration
Flame Grill Floor Trap
20
Element: Fire
+15 Critical Rating
+15% Damage
+20 Critical Rating
+20% Damage
+28% Durability
Flame Grill Floor Trap
20
+14% Crit Chance
+45% Crit Damage
+21% Durability
+21% Crit Chance
+28% Crit Chance
Flame Grill Floor Trap
20
Element: Fire and +5% Damage
+21% Durability
+20% Damage
+15 Critical Rating
+68% Crit Damage
+28% Durability
Flame Grill Floor Trap
20
Element: Fire and +5% Damage
+21% Durability
+68% Crit Damage
+20% Damage
+28% Durability
+11% Increased Building Health
Flame Grill Floor Trap
20
Element: Fire
+10% Damage
+15% Damage
+21% Durability
+21% Durability
+11% Increased Building Health
Flame Grill Floor Trap
20
+14% Durability
+14% Durability
+10% Impact and Knockback
+21% Durability
+7.5% Impact and Knockback
+11% Increased Building Health
Floor Freeze Trap
20
+14% Durability
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+20% Effect Duration
Floor Freeze Trap
20
+14% Durability
+21% Reload Speed
+7.5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+28% Durability
Floor Freeze Trap
20
+5% Impact and Knockback
+5% Impact and Knockback
+21% Durability
+28% Durability
+21% Durability
+11% Increased Building Health
Floor Freeze Trap
20
+14% Durability
+21% Reload Speed
+21% Durability
+28% Reload Speed
+28% Durability
Floor Freeze Trap
20
+14% Durability
+14% Reload Speed
+21% Durability
+28% Reload Speed
+28% Durability
Floor Launcher
20
+14% Durability
+5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+10% Impact and Knockback
+11% Increased Building Health
Floor Launcher
20
+21% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+1.8% Life Leech
+13 Armor
Element: Energy and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+15% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+5% Movement Speed
Element: Nature and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+10% Heavy Attack Stamina Efficiency
+21% Durability
+20% Damage
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+15% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Nature and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Attack Speed
+21% Durability
Element: Nature and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+13 Armor
Element: Fire and +10% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
Element: Fire and +5% Damage
+10 Critical Rating
+68% Crit Damage
+20% Damage
+14% Durability
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
20
+25% Reload Speed
+68% Crit Damage
Element: Energy and +5% Damage
+20% Damage
+10 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
20
+20% Weapon Stability
+38% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+25% Magazine Size
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
20
+14% Fire Rate
+30% Weapon Stability
Element: Nature and +5% Damage
+20% Damage
+25% Magazine Size
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
20
+38% Reload Speed
+15% Damage
Element: Energy and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Freedom's Herald
20
+68% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
+10% Damage
+30% Weapon Stability
+21% Crit Chance
+20% Damage
Water Headshot Streak: +10% Weapon Damage. Changes damage type to Water. Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Energy and +5% Damage
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+15% Damage
+38% Reload Speed
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+27% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+27% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ground Pounder
20
+15 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Ground Pounder
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ground Pounder
20
+15% Damage
+30% Weapon Stability
Element: Fire and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ground Pounder
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ground Pounder
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
20
+10 Critical Rating
+30% Weapon Stability
Element: Nature and +10% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ground Pounder
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ground Pounder
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ground Pounder
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
20
+10% Damage
+21% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Ground Pounder
20
+15% Damage
+20% Weapon Stability
Element: Water and +10% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ground Pounder
20
+1.8% Life Leech
+2.7% Life Leech
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Hack Axe
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hack Axe
20
+45% Crit Damage
+5% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Hack Axe
20
+15 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+1.8% Life Leech
+20 Armor
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+10% Damage
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
20
+14% Fire Rate
+38% Magazine Size
+50% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
20
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
20
+21% Crit Chance
+67.5% Crit Damage
+38% Reload Speed
+30% Damage to afflicted targets
+50% Reload Speed
Hammercrush
20
+25% Reload Speed
+21% Fire Rate
+22.5% Damage to stunned, staggered, and knocked down targets.
+38% Magazine Size
+20% Damage
Hammercrush
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +32% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammercrush
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +32% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
20
+14% Fire Rate
+10% Damage
+67.5% Crit Damage
+28% Fire Rate
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Hammercrush
20
+10 Critical Rating
+30% Weapon Stability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammercrush
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Haywire Storm
20
+10% Damage
+13% Headshot Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
+27% Headshot Damage
Haywire Storm
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Haywire Storm
20
+13% Headshot Damage
+25% Magazine Size
+67.5% Crit Damage
+38% Magazine Size
+20% Damage
Haywire Storm
20
+14% Fire Rate
+21% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Haywire Storm
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Haywire Storm
20
+1.8% Life Leech
+14% Durability
Element: Water and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
20
+15% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
20
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Head Clipper
20
+10% Healing Amount
+14% Durability
+15% Healing Amount
+21% Durability
+20% Healing Amount
Healing Pad
20
+14% Durability
+14% Reload Speed
+21% Durability
+21% Reload Speed
+20% Healing Amount
Healing Pad
20
+15% Damage
+38% Magazine Size
+21% Crit Chance
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
Element: Physical and +26% Damage
+10% Damage
+38% Magazine Size
+15 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
Element: Energy
+25% Reload Speed
+50% Reload Speed
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
20
Element: Energy
+15 Critical Rating
+30% Weapon Stability
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Helium Shotgun
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+30% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+27% Headshot Damage
On crit regain 2.64% of damage dealt as shields.
Hemlock
20
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+38% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+27% Headshot Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+68% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+38% Reload Speed
+20 Critical Rating
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
20
+10% Damage
+25% Reload Speed
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Hunter-killer
20
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hunter-killer
20
+25% Reload Speed
+25% Reload Speed
Element: Physical and +32% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hunter-killer
20
+20% Weapon Stability
+45% Crit Damage
+38% Magazine Size
+20% Damage
Element: Water and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Hunter-killer
20
+25% Reload Speed
+15% Damage
+20% Headshot Damage
+50% Magazine Size
+28% Durability
Hunter-killer
20
+10 Critical Rating
+25% Magazine Size
Element: Energy and +5% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hunter-killer
20
+21% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hunter-killer
20
+25% Reload Speed
+20% Weapon Stability
+15% Damage
+30% Damage to slowed and snared targets.
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Hunter-killer
20
+25% Reload Speed
+15% Damage to afflicted targets
+67.5% Crit Damage
+21% Crit Chance
+20% Damage
Hunter-killer
20
+20% Weapon Stability
+10% Damage
+21% Fire Rate
+20% Headshot Damage
+50% Magazine Size
Hunter-killer
20
+68% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
20
+10 Critical Rating
+20% Weapon Stability
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Husk Buster
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Husk Buster
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+30% Impact
+2.7% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+10 Critical Rating
+5% Movement Speed
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Husk Stomper
20
+1.8% Life Leech
+2.7% Life Leech
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Stomper
20
+10% Attack Speed
+1.8% Life Leech
Element: Nature and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+15 Critical Rating
+5% Movement Speed
Element: Water and +10% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+21% Durability
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+10 Critical Rating
+7% Movement Speed
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+15% Attack Speed
+5% Movement Speed
Element: Nature and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+13 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+10% Damage
+15% Damage to slowed and snared targets.
+21% Crit Chance
+90% Crit Damage
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Huskcleaver
20
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+21% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+15% Damage
+21% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+1.8% Life Leech
+1.8% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Huskcleaver
20
Element: Energy and +5% Damage
+10 Critical Rating
+38% Reload Speed
+15% Damage
+90% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Jackal
20
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Jackal
20
+68% Crit Damage
+25% Magazine Size
Element: Water and +10% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Jackal
20
+15 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Jackal
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Jackal
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Jackal
20
+15% Damage to slowed and snared targets.
+15% Damage to afflicted targets
+15% Damage
+28% Fire Rate
Element: Energy and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Jackal
20
+15 Critical Rating
+21% Durability
Element: Fire and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Jackal
20
+15% Damage to slowed and snared targets.
+38% Magazine Size
+30% Damage to afflicted targets
+28% Fire Rate
+20% Damage
Judge
20
+20% Weapon Stability
+10% Damage
+22.5% Damage to slowed and snared targets.
+50% Reload Speed
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Judge
20
+25% Reload Speed
+25% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Judge
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Judge
20
+25% Magazine Size
+15% Damage to slowed and snared targets.
+20% Headshot Damage
+22.5% Damage to slowed and snared targets.
+30% Damage to afflicted targets
Judge
20
+45% Crit Damage
+10 Critical Rating
Element: Energy and +5% Damage
+68% Crit Damage
+20 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
20
+25% Reload Speed
+13% Headshot Damage
+20% Headshot Damage
+20% Damage
+10% Weapon Damage. Causes Affliction damage for 6 seconds.
Krypton Pistol
20
+25% Reload Speed
+38% Reload Speed
+50% Reload Speed
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Pistol
20
Element: Energy
+14% Fire Rate
+21% Durability
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Krypton Pistol
20
+10% Damage
+15% Damage
+15% Damage
+28% Crit Chance
+20% Damage
Krypton Sword
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
+15% Damage to afflicted targets
+21% Crit Chance
+20% Damage
+28% Fire Rate
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lightning Pistol
20
+21% Crit Chance
+22.5% Damage to slowed and snared targets.
+15% Damage
+22.5% Damage to afflicted targets
+20% Damage
Lightning Pistol
20
+13% Headshot Damage
+25% Reload Speed
+15% Damage
+27% Headshot Damage
Element: Water and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Longarm Enforcer
20
+10% Damage
+21% Durability
Element: Nature and +10% Damage
+15% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Longarm Enforcer
20
+25% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Longarm Enforcer
20
+21% Fire Rate
+21% Crit Chance
+90% Crit Damage
+50% Magazine Size
+20% Damage
Longarm Enforcer
20
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+25% Reload Speed
+45% Crit Damage
Element: Energy and +5% Damage
+30% Damage to stunned, staggered, and knocked down targets.
+30% Damage to stunned, staggered, and knocked down targets.
Love Song
20
+45% Crit Damage
+21% Durability
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+45% Crit Damage
+5% Movement Speed
Element: Nature and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+15% Attack Speed
+21% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+14% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+20 Armor
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+15 Critical Rating
+1.8% Life Leech
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+1.8% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+68% Crit Damage
+21% Durability
Element: Nature and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+2.7% Life Leech
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10 Critical Rating
+1.8% Life Leech
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Attack Speed
+2.7% Life Leech
Element: Nature and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Damage
+14% Durability
+15% Damage
+20% Damage
Element: Energy and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Maverick
20
+10 Critical Rating
+21% Durability
Element: Fire and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Maverick
20
+15% Damage to stunned, staggered, and knocked down targets.
+10% Damage
+38% Reload Speed
+90% Crit Damage
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Maverick
20
+15% Damage to afflicted targets
+10% Damage
+21% Durability
+20% Damage
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Maverick
20
+45% Crit Damage
+38% Reload Speed
Element: Fire and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Maverick
20
+10% Damage
+21% Crit Chance
+40% Weapon Stability
+14% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 30% damage.
Mercury LMG
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+30% Impact
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+25% Reload Speed
+15% Damage
+20% Damage
+27% Headshot Damage
+28% Durability
Monsoon
20
+25% Reload Speed
+25% Magazine Size
+38% Magazine Size
+50% Magazine Size
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Monsoon
20
+15% Damage
+21% Fire Rate
+50% Reload Speed
+20% Damage
Element: Energy and 10% Weapon Damage
Monsoon
20
+45% Crit Damage
+14% Fire Rate
+21% Crit Chance
+28% Fire Rate
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Monsoon
20
+45% Crit Damage
+38% Reload Speed
Element: Nature and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Mr. Red
20
+15 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+10% Attack Speed
+13 Armor
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Mr. Red
20
+10% Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Mr. Red
20
+68% Crit Damage
+2.7% Life Leech
Element: Water and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Mr. Red
20
+14% Durability
+15% Damage
+20% Damage
+20% Heavy Attack Stamina Efficiency
+28% Durability
Mr. Red
20
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nailer
20
+21% Crit Chance
+90% Crit Damage
+20% Damage
+30% Damage to afflicted targets
Element: Nature and 10% Weapon Damage
Nailer
20
+25% Reload Speed
+25% Reload Speed
Element: Fire and +10% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nailer
20
Element: Energy
+10% Damage
+7% Movement Speed
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
+15% Damage to slowed and snared targets.
+67.5% Crit Damage
+20% Damage
+20% Damage
+10% Weapon Damage. Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
+15% Damage to afflicted targets
+14% Durability
+15% Damage
+22.5% Damage to slowed and snared targets.
+90% Crit Damage
Nightclaw
20
+67.5% Crit Damage
+22.5% Damage to stunned, staggered, and knocked down targets.
+15% Damage
+30% Damage to slowed and snared targets.
Element: Nature and 10% Weapon Damage
Nightclaw
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Nightclaw
20
Element: Energy and +5% Damage
+25% Reload Speed
+21% Fire Rate
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
20
Element: Energy and +5% Damage
+25% Reload Speed
+21% Fire Rate
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
20
Element: Energy and +5% Damage
+25% Reload Speed
+21% Fire Rate
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+15% Damage
+21% Durability
Element: Energy and +5% Damage
+20% Headshot Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Ol' Betsy
20
+25% Reload Speed
+15% Damage
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+10 Critical Rating
+20% Weapon Stability
Element: Nature and +5% Damage
+68% Crit Damage
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Ol' Betsy
20
+14% Durability
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+25% Reload Speed
+38% Reload Speed
Element: Fire and +5% Damage
+18% Damage to Mist Monsters and Bosses
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
20
+10% Damage
+21% Crit Chance
+20% Damage
+27% Headshot Damage
Element: Nature and 10% Weapon Damage
One Shot
20
+45% Crit Damage
+10% Damage
+15% Damage
+30% Weapon Stability
+28% Crit Chance
One Shot
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
One Shot
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
One Shot
20
+10% Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
One Shot
20
+14% Durability
+21% Crit Chance
+22.5% Damage to afflicted targets
+27% Headshot Damage
Element: Water and 10% Weapon Damage
One Shot
20
+10% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
One Shot
20
+38% Reload Speed
+21% Crit Chance
+90% Crit Damage
+20% Damage
+28% Durability
One Shot
20
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+2.7% Life Leech
+13 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+45% Crit Damage
+2.7% Life Leech
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pipe Down!
20
+15 Critical Rating
+5% Movement Speed
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pipe Down!
20
+45% Crit Damage
+14% Crit Chance
+20% Headshot Damage
+28% Crit Chance
+28% Fire Rate
Piston Spitter
20
+13% Headshot Damage
+25% Magazine Size
+15% Damage
+50% Magazine Size
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Piston Spitter
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Piston Spitter
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Piston Spitter
20
Element: Energy and +5% Damage
+15% Damage
+50% Cooling Rate
+90% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+50% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+2.7% Life Leech
+13 Armor
Element: Physical and +32% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pressure Cutter
20
+10 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pressure Cutter
20
+10 Critical Rating
+1.8% Life Leech
Element: Water and +10% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+10% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+14% Crit Chance
+21% Durability
+67.5% Crit Damage
+28% Crit Chance
+10% Weapon Damage. Causes Affliction damage for 6 seconds.
Pulverizer
20
+10% Damage
+13 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
20
+10% Damage
+5% Movement Speed
Element: Fire and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
20
+15% Damage
+67.5% Crit Damage
+30% Damage to afflicted targets
+20% Damage
+30% Damage to slowed and snared targets.
Pulverizer
20
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pulverizer
20
+15% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pulverizer
20
+1.8% Life Leech
+14% Durability
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pulverizer
20
+45% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Pummeller
20
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pummeller
20
+25% Reload Speed
+15% Damage to afflicted targets
+22.5% Damage to slowed and snared targets.
+30% Damage to stunned, staggered, and knocked down targets.
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Pummeller
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pummeller
20
+38% Reload Speed
+14% Durability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pummeller
20
+10 Critical Rating
+14% Durability
Element: Nature and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Pummeller
20
Element: Fire and +5% Damage
+14% Durability
+38% Reload Speed
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
+15% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+25% Magazine Size
+14% Fire Rate
+30% Weapon Stability
+20% Damage
Element: Water and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Ranger
20
+15% Damage
+38% Reload Speed
+30% Damage to stunned, staggered, and knocked down targets.
+28% Crit Chance
+50% Magazine Size
Ranger
20
+21% Fire Rate
+14% Durability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ranger
20
+15 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+25% Reload Speed
+38% Magazine Size
Element: Fire and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ranger
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+45% Crit Damage
+21% Durability
Element: Fire and +5% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ranger
20
+45% Crit Damage
+15% Damage
Element: Energy and +10% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
20
+25% Magazine Size
+20% Weapon Stability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ratatat
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Razorblade
20
+25% Reload Speed
+38% Reload Speed
Element: Nature and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Razorblade
20
+14% Durability
+13% Headshot Damage
+15% Damage
+30% Damage to afflicted targets
+28% Crit Chance
Razorblade
20
+13% Headshot Damage
+25% Reload Speed
+22.5% Damage to stunned, staggered, and knocked down targets.
+90% Crit Damage
Element: Energy and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Razorblade
20
+14% Crit Chance
+38% Magazine Size
+50% Reload Speed
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Razorblade
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Razorblade
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Razorblade
20
+15% Damage to afflicted targets
+25% Magazine Size
+38% Magazine Size
+50% Reload Speed
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Razorblade
20
+68% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Razorblade
20
+21% Durability
+30% Weapon Stability
+22.5% Damage to slowed and snared targets.
+30% Damage to afflicted targets
+90% Crit Damage
Razorblade
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Razorblade
20
+10% Damage
+38% Magazine Size
Element: Physical and +32% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Razorblade
20
+25% Magazine Size
+14% Crit Chance
+38% Magazine Size
+22.5% Damage to stunned, staggered, and knocked down targets.
+27% Headshot Damage
Razorblade
20
+25% Magazine Size
+15% Damage to slowed and snared targets.
+21% Fire Rate
+28% Crit Chance
Element: Water and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Razorblade
20
+45% Crit Damage
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+10% Damage
+1.8% Life Leech
Element: Energy and +10% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+45% Crit Damage
+15% Damage to afflicted targets
+67.5% Crit Damage
+28% Crit Chance
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+45% Crit Damage
+2.7% Life Leech
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+45% Crit Damage
+21% Crit Chance
+90% Crit Damage
+28% Crit Chance
+20% Heavy Attack Stamina Efficiency
Reaper Scythe
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+2.7% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+68% Crit Damage
+21% Durability
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+10% Attack Speed
+7% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Reaper Scythe
20
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
Element: Physical and +20% Damage
+10 Critical Rating
+68% Crit Damage
+20 Critical Rating
+21% Reload Speed
+28% Durability
Retractable Floor Spikes
20
Element: Physical and +26% Damage
+21% Durability
+68% Crit Damage
+28% Durability
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+10 Critical Rating
+21% Durability
+21% Durability
+20% Damage
+28% Durability
Retractable Floor Spikes
20
Element: Physical and +26% Damage
+15% Damage
+15% Damage
+15 Critical Rating
+20% Damage
+28% Durability
Retractable Floor Spikes
20
+10% Damage
+14% Reload Speed
+21% Crit Chance
+21% Reload Speed
+90% Crit Damage
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+21% Durability
+21% Durability
+15% Damage
+21% Reload Speed
+28% Durability
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+21% Durability
+68% Crit Damage
+28% Durability
+28% Durability
+11% Increased Building Health
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+15 Critical Rating
+15% Damage
+15% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
Element: Physical and +26% Damage
+14% Durability
+21% Durability
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+1.8% Life Leech
+1.8% Life Leech
Element: Nature and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+10% Damage
+21% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+10% Damage
+67.5% Crit Damage
+15% Heavy Attack Stamina Efficiency
+15% Damage
+20% Damage
Revenant's Wrath
20
+15% Damage
+21% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Riptide
20
+25% Reload Speed
+21% Durability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Riptide
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Riptide
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+10% Damage
+50% Magazine Size
Element: Nature and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
20
+10% Damage
+38% Reload Speed
Element: Energy and +10% Damage
+45% Crit Damage
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+15% Damage
+30% Weapon Stability
+13% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+15% Damage
+50% Reload Speed
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+25% Reload Speed
+38% Reload Speed
Element: Energy and +10% Damage
+20% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+10% Damage
+38% Magazine Size
+15% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+10% Damage
+45% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+10% Damage
+21% Durability
Element: Nature and +10% Damage
+13% Headshot Damage
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+10 Critical Rating
+14% Durability
Element: Water and +10% Damage
+15% Damage
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+45% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+15% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Sawtooth
20
+10% Damage
+1.8% Life Leech
Element: Fire and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Sawtooth
20
+20% Weapon Stability
+15% Damage to stunned, staggered, and knocked down targets.
+38% Reload Speed
+50% Reload Speed
+27% Headshot Damage
Scoped Dragonfly
20
+14% Fire Rate
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Dragonfly
20
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scoped Dragonfly
20
+25% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Scoped Dragonfly
20
+10% Damage
+45% Crit Damage
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shark Attack!
20
+15% Damage to stunned, staggered, and knocked down targets.
+20% Headshot Damage
+21% Crit Chance
+28% Crit Chance
+50% Reload Speed
Siegebreaker
20
+25% Reload Speed
+38% Magazine Size
Element: Energy and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Siegebreaker
20
+38% Magazine Size
+21% Crit Chance
+27% Headshot Damage
+30% Damage to slowed and snared targets.
+30% Damage to afflicted targets
Siegebreaker
20
+10% Damage
+25% Reload Speed
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Siegebreaker
20
+45% Crit Damage
+25% Magazine Size
Element: Nature and +5% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+25% Reload Speed
+20% Weapon Stability
Element: Nature and +5% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Siegebreaker
20
+25% Reload Speed
+30% Weapon Stability
Element: Water and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Siegebreaker
20
+30% Weapon Stability
+50% Magazine Size
+28% Crit Chance
+27% Headshot Damage
+25% Impact and +400 Knockback Magnitude
Siegebreaker
20
+14% Crit Chance
+30% Weapon Stability
+38% Reload Speed
+22.5% Damage to afflicted targets
+30% Damage to stunned, staggered, and knocked down targets.
Siegebreaker
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+45% Crit Damage
+14% Fire Rate
+15% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Siegebreaker
20
+10 Critical Rating
+14% Durability
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+10% Damage
+38% Magazine Size
+20% Headshot Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Siegebreaker
20
+25% Reload Speed
+38% Magazine Size
Element: Energy and +10% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+45% Crit Damage
+10% Damage
+15% Damage
+38% Magazine Size
+20% Damage
Silenced Specter
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
20
+10% Damage
+45% Crit Damage
+67.5% Crit Damage
+20% Headshot Damage
+28% Durability
Silenced Specter
20
+68% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Silenced Specter
20
+45% Crit Damage
+10% Damage
+20% Headshot Damage
+21% Fire Rate
+20% Damage
Silenced Specter
20
+10% Damage
+7% Movement Speed
Element: Nature and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+1.8% Life Leech
+20% Impact
Element: Fire and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+10% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+10% Damage
+13 Armor
Element: Physical and +32% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+7% Movement Speed
+15% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+10% Attack Speed
+13 Armor
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+14% Durability
+10% Heavy Attack Stamina Efficiency
+67.5% Crit Damage
+20% Damage
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+14% Durability
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+15% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10% Damage
+15% Damage
Element: Fire and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
20
+15 Critical Rating
+10% Damage
Element: Nature and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
20
+10% Damage
+13 Armor
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+15 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+15% Damage
+21% Durability
+90% Crit Damage
+20% Damage
Element: Water and 10% Weapon Damage
Socket Slugger
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Water and +10% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+25% Reload Speed
+38% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Space Invader
20
+20% Weapon Stability
+25% Reload Speed
+15% Damage
+28% Fire Rate
Element: Fire and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Space Invader
20
+14% Durability
+38% Magazine Size
+38% Reload Speed
+21% Crit Chance
+27% Headshot Damage
Space Invader
20
+14% Fire Rate
+25% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Space Invader
20
+45% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Space Invader
20
+10% Damage
+38% Magazine Size
+38% Reload Speed
+21% Durability
+50% Reload Speed
Space Invader
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10% Attack Speed
+20 Armor
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Stabsworth the III
20
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Stabsworth the III
20
+68% Crit Damage
+1.8% Life Leech
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+45% Crit Damage
+1.8% Life Leech
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stabsworth the III
20
+2.7% Life Leech
+7% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Stabsworth the III
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+10% Damage
+1.8% Life Leech
Element: Energy and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stabsworth the III
20
+15 Critical Rating
+20 Armor
Element: Physical and +32% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+10% Heavy Attack Stamina Efficiency
+22.5% Damage to afflicted targets
+67.5% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
+28% Crit Chance
Stabsworth the III
20
+10 Critical Rating
+20 Armor
Element: Nature and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+30% Impact
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
20
+25% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+10% Damage
+30% Impact
Element: Physical and +26% Damage
+50% Reload Speed
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+50% Reload Speed
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+14% Durability
+20% Impact
Element: Physical and +32% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stampede
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Stampede
20
+10% Damage
+14% Durability
Element: Energy and +10% Damage
+15 Critical Rating