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Valduś

Commander Lvl
310
Collection Book Lvl
513
Last Update
12:07 PM - 7/19/2026
Overview Heroes Schematics Survivors
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Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
145
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+42% Fire Rate
Storm King's Wrath
145
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+75% Reload Speed
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
Black Drum
145
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Broadside
145
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Drop Trap
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Ceiling Electric Field
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Ceiling Gas Trap
145
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
145
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ground Pounder
145
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon marks them as a target, stacking with each hit. Upon reload each marked target explodes in a 0.5 tile radius dealing 65% of weapon damage dealt per mark applied and removes all marks from the target.
Nocturno
145
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
The Potshot
145
Element: Nature and +20% Damage
+75% Reload Speed
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Wall Darts
145
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wooden Floor Spikes
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Unmapped
145
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+30 Critical Rating
Storm King's Fury
130
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+30 Critical Rating
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+42% Fire Rate
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+42% Fire Rate
Storm King's Wrath
130
+30% Damage
+30% Damage
+50% Range
+42% Reload Speed
+42% Durability
+42% Durability
Anti-Air Trap
130
+50% Range
+42% Reload Speed
+50% Range
+42% Reload Speed
+42% Durability
+42% Durability
Anti-Air Trap
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Argon Axe
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Armaggeddon
130
Element: Energy and +20% Damage
+135% Crit Damage
+120% Heavy Attack Energy Efficiency
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Astro Bat 9000
130
Element: Energy and +20% Damage
+135% Crit Damage
+120% Heavy Attack Energy Efficiency
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Axle
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bald Eagle
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
130
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+135% Crit Damage
+135% Crit Damage
Element: Fire and +20% Damage
+30 Critical Rating
Adds up to 80% bonus damage based on the percentage of your missing health.
Black Blade
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Fire and +20% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Blackout
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron 9000
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
130
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
+42% Fire Rate
+45% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bon Voyage
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Boom Bow
130
+30% Damage
+30% Damage
Element: Energy and +20% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
130
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+30% Attack Speed
+30 Critical Rating
Element: Fire and +20% Damage
+135% Crit Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Brood Slicer
130
+30 Critical Rating
+75% Reload Speed
Element: Fire and +20% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+135% Crit Damage
+75% Reload Speed
Element: Water and +20% Damage
+30 Critical Rating
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+30 Critical Rating
+75% Reload Speed
Element: Nature and +20% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
130
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Cannonade
130
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
130
Element: Energy and +20% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+30% Damage
+42% Durability
Ceiling Electric Field
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
130
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Ceiling Zapper
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Ceiling Zapper
130
+135% Crit Damage
+42% Fire Rate
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Cloudburst
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+42% Fire Rate
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Corsair
130
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Durability
Cozy Campfire
130
+30 Critical Rating
+60% Impact
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
130
+30 Critical Rating
+60% Impact
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
130
+42% Fire Rate
+30% Damage
Element: Energy and +20% Damage
+75% Magazine Size
+30% Damage
Causes Affliction damage for 6 seconds.
Crankshot
130
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dam Buster
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Deathwing
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30 Critical Rating
+135% Crit Damage
Element: Fire and +20% Damage
+135% Crit Damage
+75% Reload Speed
Dirge Song
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+30 Critical Rating
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Double Boiler
130
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Reload Speed
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
130
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Dragon's Fist
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Fury
130
Element: Fire and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Might
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Roar
130
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+60% Impact
+45% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Dragoon
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Drifter
130
+42% Fire Rate
+135% Crit Damage
Element: Energy and +20% Damage
+75% Magazine Size
+30 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
130
+135% Crit Damage
+30% Attack Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+75% Reload Speed
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
130
Element: Fire and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+30% Effect Duration
Flame Grill Floor Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Floor Freeze Trap
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+42% Durability
Floor Launcher
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
130
Element: Fire and +20% Damage
+30% Attack Speed
+30% Attack Speed
+30% Attack Speed
+30% Damage
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
130
+75% Reload Speed
+135% Crit Damage
Element: Energy and +20% Damage
+30% Damage
+30 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
130
+75% Magazine Size
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
130
Element: Water and +20% Damage
+135% Crit Damage
+30% Damage
+30 Critical Rating
+30% Damage
Frostbite
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Gammatron 9000
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
130
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
+30 Critical Rating
+75% Magazine Size
Element: Water and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
130
+30 Critical Rating
+75% Magazine Size
Element: Nature and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
130
+30 Critical Rating
+75% Magazine Size
Element: Fire and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
130
+135% Crit Damage
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ground Pounder
130
+30% Attack Speed
+30% Damage
Element: Energy and +20% Damage
+40 Armor
+30% Attack Speed
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Guardian's Will
130
+42% Fire Rate
+75% Magazine Size
Element: Energy and +20% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
130
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+17% Increased Building Health
Healing Pad
130
Element: Energy and +20% Damage
+30% Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Husk Buster
130
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+135% Crit Damage
+135% Crit Damage
Element: Fire and +20% Damage
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Husk Grinder
130
Element: Energy and +20% Damage
+135% Crit Damage
+120% Heavy Attack Energy Efficiency
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Husk Warper
130
Element: Energy and +20% Damage
+5.4% Life Leech
+5.4% Life Leech
+120% Heavy Attack Energy Efficiency
+40 Armor
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Husk Warper
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Huskcleaver
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+30% Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Jack-O-Launcher
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Jack's Revenge
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
130
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+75% Reload Speed
+30% Damage
Element: Energy and +20% Damage
+42% Fire Rate
+36% Damage to Mist Monsters and Bosses
Love Song
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lynx
130
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
130
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+75% Reload Speed
Metal Marauder
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+60% Impact
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
Adds up to 80% bonus damage based on the percentage of your missing health.
Midnight Stalker
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+75% Reload Speed
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
130
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+30 Critical Rating
Element: Fire and +20% Damage
+135% Crit Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Night Owl
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+75% Magazine Size
+135% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+75% Magazine Size
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Pain Train
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Papa Bear
130
Element: Energy and +20% Damage
+30% Damage
+75% Heat Capacity
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+30 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
130
Element: Energy and +20% Damage
+30% Damage
+75% Reload Speed
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
130
+30 Critical Rating
+30% Damage
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
130
Element: Fire and +20% Damage
+30% Damage
+75% Reload Speed
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ranger
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Rat King
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Ratatat
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Razorblade
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Retractable Floor Spikes
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Room Sweeper
130
+75% Reload Speed
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+75% Reload Speed
+60% Impact
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
130
+30% Damage
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shark Attack!
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Silenced Specter
130
+30% Attack Speed
+30% Attack Speed
Element: Energy and +20% Damage
+40 Armor
+135% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
130
+30% Attack Speed
+30% Attack Speed
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Sir Lancelot
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Sir Lancelot
130
+14% Movement Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+14% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
130
+30 Critical Rating
+60% Impact
Element: Energy and +20% Damage
+135% Crit Damage
+30% Attack Speed
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
130
Element: Water and +20% Damage
+30% Damage
+30 Critical Rating
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Sound Wall
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Sound Wall
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Attack Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30% Attack Speed
+30% Damage
Element: Water and +20% Damage
+30% Attack Speed
+30% Attack Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Stabsworth the III
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Stalwart Squire
130
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+40% Headshot Damage
+40% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steam Piston
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Attack Speed
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Skewer
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Steam Thrasher
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+30 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steamroller
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Stormblade
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Super Shredder
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Supersonic Slasher
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
130
Element: Fire and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Tar Pit
130
Element: Fire and +20% Damage
+42% Durability
+42% Reload Speed
+30% Damage
+30% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Tar Pit
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+40 Armor
+40 Armor
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
The Baron
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
The Browbeater
130
+40% Headshot Damage
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cleaner
130
+30% Attack Speed
+60% Impact
Element: Energy and +20% Damage
+45% Damage to stunned, staggered, and knocked down targets.
+45% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
The Contender
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Cyclops
130
+135% Crit Damage
+135% Crit Damage
Element: Water and +20% Damage
+42% Fire Rate
+30 Critical Rating
The Floor Flusher
130
+75% Magazine Size
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Grunt
130
+135% Crit Damage
+30% Damage
Element: Nature and +20% Damage
+30% Attack Speed
+30 Critical Rating
The Heavyweight
130
Keeping the bow drawn past max charge will fire an arrow that debuffs the target, increasing their damage taken from all sources by 20% for 10 seconds. Does not affect Bosses.
+75% Reload Speed
+42% Fire Rate
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
The Instigator
130
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Stunning or Knocking back an enemy deals them 12 base damage.
The Jabberwocky
130
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
The Paper Shredder
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Pepper Sprayer
130
+135% Crit Damage
+75% Reload Speed
Element: Nature and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
The Potshot
130
+42% Fire Rate
+75% Reload Speed
Element: Water and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
The Potshot
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
The Potshot
130
+135% Crit Damage
+75% Reload Speed
Element: Fire and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
The Potshot
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
130
+75% Reload Speed
+135% Crit Damage
Element: Fire and +20% Damage
+30 Critical Rating
+30% Damage
The Sod Buster
130
+135% Crit Damage
+75% Reload Speed
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
The Take Down
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Trinity
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Turncoat
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Thrasher
130
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+40% Headshot Damage
+40% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tiger
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tiny Instrument of Death
130
+30% Attack Speed
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Every 8th hit cause a stun around the character.
Tree of Light
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Two Step
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
V6 Launcher
130
Element: Nature and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Vacuum Tube Launcher
130
Element: Nature and +20% Damage
+30% Attack Speed
+30% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Vacuum Tube Sword
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blaster
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Disintegrator
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Pulsar
130
Element: Energy and +20% Damage
+42% Fire Rate
+135% Crit Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Vindertech Seeker
130
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+30% Damage
+30% Damage
+42% Durability
Wall Darts
130
Element: Energy and +20% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Wall Dynamo
130
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+42% Durability
+135% Crit Damage
+14% Durability
Wall Spikes
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wall Spikes
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Spikes
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Walloper
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Whisper .45
130
Element: Physical and +44% Damage
+30% Damage
+30% Damage
+30% Damage
+30% Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
130
Element: Energy and +20% Damage
+75% Reload Speed
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
130
Element: Energy and +20% Damage
+75% Reload Speed
+42% Fire Rate
+30 Critical Rating
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
130
Element: Energy and +20% Damage
+75% Reload Speed
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Unmapped
130
Element: Nature and +20% Damage
+135% Crit Damage
+30% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Fire and +20% Damage
+75% Reload Speed
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+135% Crit Damage
Unmapped
130
Element: Energy and +20% Damage
+36% Damage to Mist Monsters and Bosses
+135% Crit Damage
+30% Damage
+135% Crit Damage
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Water and +20% Damage
+30% Damage
+30% Attack Speed
+135% Crit Damage
+30% Damage
Unmapped
130
Element: Water and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+135% Crit Damage
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
+50% Range
+42% Reload Speed
+42% Durability
+135% Crit Damage
+35% Durability
+14% Durability
Anti-Air Trap
128
Element: Physical and +44% Damage
+30 Critical Rating
+25% Damage
+42% Durability
+42% Reload Speed
+6% Increased Building Health
Broadside
128
Element: Physical and +44% Damage
+30% Damage
+113% Crit Damage
+30% Damage
+25% Damage
+14% Durability
Ceiling Gas Trap
128
+15% Impact and Knockback
+42% Durability
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+6% Increased Building Health
Floor Freeze Trap
127
Element: Energy and +15% Damage
+30 Critical Rating
+113% Crit Damage
+35% Durability
+25% Damage
+14% Durability
Ceiling Electric Field
125
Element: Energy and +20% Damage
+25% Damage
+35% Durability
+25 Critical Rating
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Electric Field
125
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30 Critical Rating
+42% Reload Speed
+14% Durability
Ceiling Gas Trap
125
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+25% Healing Amount
Heals attached building 1.6% of its Max Health every 10 seconds
Cozy Campfire
125
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+12.5% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
125
Element: Physical and +44% Damage
+30 Critical Rating
+42% Durability
+30 Critical Rating
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wooden Floor Spikes
125
+42% Durability
+42% Reload Speed
+35% Durability
+15% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
124
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
124
Element: Physical and +38% Damage
+30% Damage
+30% Damage
+30 Critical Rating
+42% Durability
+6% Increased Building Health
Wall Spikes
124
Element: Physical and +38% Damage
+25% Damage
+35% Reload Speed
+35% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Broadside
122
Element: Physical and +44% Damage
+25 Critical Rating
+30% Damage
+30 Critical Rating
+42% Reload Speed
+10% Effect Duration
Ceiling Gas Trap
122
Element: Physical and +38% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+6% Increased Building Health
Wall Darts
122
+12.5% Impact and Knockback
+35% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+14% Durability
Wall Launcher
122
+42% Durability
+15% Impact and Knockback
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Sound Wall
121
Element: Fire and +15% Damage
+30 Critical Rating
+42% Durability
+30% Damage
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Tar Pit
121
Element: Physical and +44% Damage
+42% Durability
+35% Durability
+30% Damage
+135% Crit Damage
+14% Durability
Wooden Floor Spikes
121
+50% Range
+42% Reload Speed
+30% Damage
+30% Damage
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Anti-Air Trap
119
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+35% Durability
+30% Damage
+10% Effect Duration
Ceiling Gas Trap
119
+42% Durability
+35% Reload Speed
+30% Healing Amount
+30% Healing Amount
+42% Durability
+6% Increased Building Health
Cozy Campfire
119
Element: Fire and +20% Damage
+30 Critical Rating
+113% Crit Damage
+25% Damage
+35% Durability
+6% Increased Building Health
Flame Grill Floor Trap
119
Element: Physical and +44% Damage
+25% Damage
+135% Crit Damage
+30% Damage
+42% Durability
+6% Increased Building Health
Wall Spikes
119
Element: Fire and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Flame Grill Floor Trap
118
Element: Physical and +38% Damage
+30% Damage
+35% Reload Speed
+30 Critical Rating
+30% Damage
+6% Increased Building Health
Ceiling Drop Trap
116
+15% Impact and Knockback
+42% Reload Speed
+35% Durability
+35% Durability
+42% Durability
+14% Durability
Floor Freeze Trap
116
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Launcher
116
+25 Critical Rating
+100% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Hack Axe
116
Element: Fire and +20% Damage
+42% Durability
+42% Durability
+30 Critical Rating
+42% Reload Speed
+6% Increased Building Health
Tar Pit
116
+12.5% Impact and Knockback
+35% Reload Speed
+35% Durability
+42% Durability
+12.5% Impact and Knockback
+10% Effect Duration
Wall Lights
116
Element: Physical and +20% Damage
+10 Critical Rating
+14% Durability
+10 Critical Rating
+10% Damage
+14% Durability
Wall Spikes
116
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+42% Fire Rate
+42% Fire Rate
Element: Energy and +20% Damage
+36% Damage to Mist Monsters and Bosses
+42% Fire Rate
Storm King's Wrath
115
+42% Durability
+42% Durability
+25% Healing Amount
+30% Healing Amount
+42% Durability
+6% Increased Building Health
Healing Pad
115
+35% Durability
+12.5% Impact and Knockback
+12.5% Impact and Knockback
+35% Reload Speed
+42% Durability
+6% Increased Building Health
Sound Wall
115
Element: Fire and +15% Damage
+25% Damage
+42% Reload Speed
+35% Durability
+42% Reload Speed
+14% Durability
Tar Pit
115
+14% Crit Chance
+67.5% Crit Damage
Element: Fire and 10% Weapon Damage
+20% Damage
Founder's Blazing Masamune
114
+25% Reload Speed
+67.5% Crit Damage
Element: Energy and 10% Weapon Damage
+20% Damage
Founder's Deconstructor
114
+20% Weapon Stability
+38% Reload Speed
Element: Water and 10% Weapon Damage
+20% Damage
Founder's Drumroll
114
+14% Fire Rate
+30% Weapon Stability
Element: Nature and 10% Weapon Damage
+20% Damage
Founder's QuickShot
114
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Bullets chain to one nearby target.
Founder's Revolt
114
Element: Physical and +44% Damage
+42% Durability
+30% Damage
+30% Damage
+135% Crit Damage
+11% Increased Building Health
Broadside
113
+35% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Launcher
110
+30% Healing Amount
+30% Healing Amount
+42% Durability
+42% Durability
+42% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
102
Element: Physical and +32% Damage
+35% Durability
+30% Damage
+25 Critical Rating
+42% Durability
+6% Increased Building Health
Broadside
101
Element: Physical and +38% Damage
+25 Critical Rating
+90% Crit Damage
+35% Durability
+135% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
101
Element: Physical and +38% Damage
+25% Damage
+25% Damage
+35% Durability
+42% Reload Speed
+28% Durability
Broadside
101
Element: Fire and +10% Damage
+35% Durability
+90% Crit Damage
+25 Critical Rating
+135% Crit Damage
+11% Increased Building Health
Flame Grill Floor Trap
101
Element: Energy and +20% Damage
+35% Durability
+42% Durability
+42% Durability
+30% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Dynamo
101
+12.5% Impact and Knockback
+42% Reload Speed
+12.5% Impact and Knockback
+35% Reload Speed
+35% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Sound Wall
98
Element: Physical and +38% Damage
+20 Critical Rating
+25% Damage
+20% Damage
+35% Durability
+14% Durability
Wall Darts
98
+35% Durability
+35% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+28% Durability
Floor Freeze Trap
88
Element: Energy and +15% Damage
+25 Critical Rating
+113% Crit Damage
+35% Durability
+42% Durability
+28% Durability
Ceiling Zapper
87
Element: Physical and +32% Damage
+35% Durability
+113% Crit Damage
+20% Damage
+25% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Darts
83
Element: Fire and +20% Damage
+35% Durability
+113% Crit Damage
+30% Damage
+42% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Tar Pit
80
+14% Crit Chance
+67.5% Crit Damage
Element: Fire and 10% Weapon Damage
Founder's Blazing Masamune
80
+25% Reload Speed
+67.5% Crit Damage
Element: Energy and 10% Weapon Damage
Founder's Deconstructor
80
+20% Weapon Stability
+38% Reload Speed
Element: Water and 10% Weapon Damage
Founder's Drumroll
80
+14% Fire Rate
+30% Weapon Stability
Element: Nature and 10% Weapon Damage
Founder's QuickShot
80
+42% Durability
+21% Reload Speed
+42% Durability
+42% Durability
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
80
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+42% Durability
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wooden Floor Spikes
80
Element: Physical and +44% Damage
+30% Damage
+30% Damage
+30% Damage
+21% Durability
+28% Durability
Wooden Floor Spikes
80
Element: Fire and +10% Damage
+20% Damage
+35% Reload Speed
+25 Critical Rating
+35% Reload Speed
+11% Increased Building Health
Tar Pit
79
Element: Energy and +15% Damage
+25 Critical Rating
+30% Damage
+25 Critical Rating
+30% Damage
+14% Durability
Ceiling Electric Field
76
+10% Healing Amount
+10% Healing Amount
+14% Durability
+14% Reload Speed
+14% Durability
+11% Increased Building Health
Cozy Campfire
73
Element: Physical and +38% Damage
+28% Durability
+113% Crit Damage
+20 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
70
+30 Critical Rating
+14% Movement Speed
Element: Fire and +20% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
69
+28% Durability
+10% Impact and Knockback
+28% Durability
+12.5% Impact and Knockback
+12.5% Impact and Knockback
+11% Increased Building Health
Floor Freeze Trap
67
Element: Physical and +38% Damage
+20 Critical Rating
+20% Damage
+20% Damage
+25% Damage
+28% Durability
Wall Spikes
67
Element: Physical and +32% Damage
+20% Damage
+90% Crit Damage
+28% Durability
+25% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
67
+21% Durability
+28% Reload Speed
+28% Durability
+28% Reload Speed
+10% Impact and Knockback
+28% Durability
Floor Freeze Trap
65
+28% Durability
+28% Reload Speed
+10% Impact and Knockback
+28% Reload Speed
+28% Durability
+20% Effect Duration
Floor Freeze Trap
64
+10% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
+28% Durability
+10% Impact and Knockback
+28% Durability
Sound Wall
64
Element: Physical and +32% Damage
+28% Durability
+28% Durability
+20 Critical Rating
+20% Damage
+28% Durability
Wall Spikes
64
Element: Physical and +32% Damage
+20 Critical Rating
+90% Crit Damage
+28% Durability
+20% Damage
+28% Durability
Ceiling Gas Trap
63
Element: Physical and +26% Damage
+20% Damage
+28% Reload Speed
+20% Damage
+90% Crit Damage
+20% Effect Duration
Ceiling Gas Trap
63
Element: Physical and +32% Damage
+20% Damage
+28% Durability
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
61
+10% Impact and Knockback
+28% Durability
+28% Durability
+28% Reload Speed
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
61
Element: Physical and +26% Damage
+28% Durability
+28% Reload Speed
+20% Damage
+35% Reload Speed
+11% Increased Building Health
Retractable Floor Spikes
61
Element: Physical and +32% Damage
+28% Durability
+28% Durability
+28% Durability
+35% Durability
+11% Increased Building Health
Wooden Floor Spikes
61
Element: Physical and +32% Damage
+20 Critical Rating
+90% Crit Damage
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
60
+28% Durability
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Launcher
60
Element: Physical and +32% Damage
+20 Critical Rating
+25% Damage
+28% Durability
+90% Crit Damage
+11% Increased Building Health
Broadside
58
+10% Impact and Knockback
+28% Reload Speed
+28% Durability
+10% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
58
+20% Healing Amount
+28% Reload Speed
+15% Healing Amount
+21% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Healing Pad
58
Element: Physical and +32% Damage
+28% Durability
+20% Damage
+25 Critical Rating
+20% Damage
+11% Increased Building Health
Retractable Floor Spikes
58
+25% Attack Speed
+10% Movement Speed
Element: Energy and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Scavenger Pipe
58
Element: Fire and +10% Damage
+21% Durability
+20% Damage
+28% Durability
+35% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Tar Pit
58
Element: Energy and +10% Damage
+28% Durability
+90% Crit Damage
+20 Critical Rating
+28% Durability
+28% Durability
Wall Dynamo
58
+21% Durability
+15% Damage
+20% Damage
+28% Reload Speed
+11% Increased Building Health
+11% Increased Building Health
Anti-Air Trap
57
Element: Nature and +5% Damage
+20% Damage
+21% Durability
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
57
Element: Energy and +10% Damage
+20 Critical Rating
+20% Damage
+20% Damage
+20% Damage
+28% Durability
Ceiling Zapper
57
+5% Impact and Knockback
+14% Durability
+14% Durability
+14% Durability
+5% Impact and Knockback
+28% Durability
Floor Launcher
57
Element: Physical and +32% Damage
+15% Damage
+20% Damage
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
54
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
+28% Reload Speed
+21% Durability
+28% Durability
Wall Lights
54
Element: Physical and +32% Damage
+20% Damage
+35% Durability
+25 Critical Rating
+90% Crit Damage
+28% Durability
Wooden Floor Spikes
54
+28% Durability
+21% Reload Speed
+28% Durability
+35% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
51
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Wall Launcher
49
Element: Physical and +32% Damage
+28% Durability
+90% Crit Damage
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
48
Element: Nature and +5% Damage
+20 Critical Rating
+28% Reload Speed
+20 Critical Rating
+28% Reload Speed
+28% Durability
Ceiling Electric Field
48
Element: Fire and +10% Damage
+28% Durability
+68% Crit Damage
+28% Durability
+28% Reload Speed
+20% Effect Duration
Flame Grill Floor Trap
48
+10% Impact and Knockback
+28% Durability
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
45
Element: Energy and +5% Damage
+15% Damage
+28% Durability
+20% Damage
+20% Damage
+11% Increased Building Health
Ceiling Electric Field
44
Element: Fire and +5% Damage
+20 Critical Rating
+20% Damage
+20 Critical Rating
+28% Durability
+20% Effect Duration
Flame Grill Floor Trap
44
Element: Physical and +26% Damage
+15% Damage
+20% Damage
+15 Critical Rating
+20% Damage
+11% Increased Building Health
Wall Spikes
41
Element: Nature and +5% Damage
+21% Durability
+21% Reload Speed
+15% Damage
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
38
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+21% Durability
+28% Durability
+11% Increased Building Health
Sound Wall
38
Element: Physical and +26% Damage
+10% Damage
+21% Durability
+28% Durability
+28% Reload Speed
+11% Increased Building Health
Wall Darts
38
Element: Physical and +26% Damage
+15% Damage
+68% Crit Damage
+21% Durability
+21% Reload Speed
+11% Increased Building Health
Broadside
36
Element: Fire and +10% Damage
+35% Durability
+20% Damage
+21% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Flame Grill Floor Trap
34
+21% Durability
+15% Healing Amount
+15% Healing Amount
+28% Reload Speed
+20% Healing Amount
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
32
+21% Durability
+21% Durability
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+20% Effect Duration
Floor Freeze Trap
32
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Lights
28
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
23
Boost Pad (Straight)
21
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
21
Element: Physical and +20% Damage
+10% Damage
+28% Durability
+21% Durability
+28% Durability
+11% Increased Building Health
Retractable Floor Spikes
21
Element: Physical and +20% Damage
+21% Durability
+68% Crit Damage
+20 Critical Rating
+28% Durability
+11% Increased Building Health
Wall Spikes
21
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+20% Damage
Storm King's Fury
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+38% Cooling Rate
+14% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+14% Fire Rate
Element: Physical and +32% Damage
+18% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+68% Crit Damage
+21% Fire Rate
Element: Physical and +26% Damage
+15% Damage
+28% Fire Rate
Storm King's Onslaught
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+15 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+25% Heat Capacity
Element: Physical and +32% Damage
+68% Crit Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+15 Critical Rating
+14% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+28% Fire Rate
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+10 Critical Rating
Element: Physical and +32% Damage
+15% Damage
+28% Fire Rate
Storm King's Scourge
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+14% Fire Rate
+10% Damage
Element: Physical and +32% Damage
+90% Crit Damage
+40% Impact
Storm King's Wrath
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+38% Cooling Rate
+21% Fire Rate
Element: Energy and +10% Damage
+90% Crit Damage
+40% Impact
Storm King's Wrath
20
+10% Range
+21% Reload Speed
+30% Range
+20% Damage
+11% Increased Building Health
+28% Durability
Anti-Air Trap
20
+10% Damage
+21% Reload Speed
+20% Range
+20% Damage
+8% Increased Building Health
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
20
+15% Damage
+10% Damage
+20% Damage
+28% Reload Speed
Heals attached building 2.4% of its Max Health every 10 seconds
+28% Durability
Anti-Air Trap
20
Element: Energy
+15% Damage
+38% Reload Speed
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Argon Assault Rifle
20
Element: Energy
+68% Crit Damage
+20% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
20
Element: Energy
+45% Crit Damage
+38% Magazine Size
+20% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Argon Assault Rifle
20
Element: Energy
+15 Critical Rating
+2.7% Life Leech
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Argon Axe
20
Element: Energy and +5% Damage
+15 Critical Rating
+7% Movement Speed
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Argon Axe
20
Element: Energy
+45% Crit Damage
+15% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
20
+10% Attack Speed
+5% Movement Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Armaggeddon
20
Element: Energy
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
+30% Impact
+27 Armor
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Atomic Light Expander
20
+15% Damage
+15% Damage
Element: Energy and +5% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Axle
20
+10% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Backbreaker
20
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Backbreaker
20
+68% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
20
+21% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
20
+25% Reload Speed
+25% Reload Speed
Element: Water and +10% Damage
+38% Magazine Size
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
20
+10 Critical Rating
+30% Weapon Stability
Element: Nature and +10% Damage
+30% Weapon Stability
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+45% Crit Damage
+21% Durability
Element: Fire and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+13% Headshot Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+40% Damage to dancing enemies
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+68% Crit Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+13% Headshot Damage
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+13% Headshot Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+2.7% Life Leech
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+40% Impact
Black Drum
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+50% Reload Speed
Blackout
20
Element: Water
+68% Crit Damage
+30% Weapon Stability
+21% Fire Rate
+30% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
Element: Water and +5% Damage
+45% Crit Damage
+30% Weapon Stability
+15% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
20
Element: Water and +5% Damage
+68% Crit Damage
+15 Critical Rating
+50% Reload Speed
+24% Damage to Mist Monsters and Bosses
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
+25% Reload Speed
+15% Damage
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bolt Bolt
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bolt Bolt
20
+10 Critical Rating
+25% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bolt Bolt
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +32% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bon Voyage
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+28% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+28% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Element: Physical and +20% Damage
+14% Durability
+28% Reload Speed
+28% Durability
+20% Damage
+11% Increased Building Health
Broadside
20
Element: Physical and +26% Damage
+14% Durability
+20% Damage
+21% Durability
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Element: Physical and +20% Damage
+10 Critical Rating
+28% Reload Speed
+20 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Broadside
20
+25% Magazine Size
+21% Durability
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+40% Weapon Stability
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+13% Headshot Damage
+15% Damage
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+20 Critical Rating
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+25% Magazine Size
+38% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+20% Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+10% Damage
+25% Reload Speed
Element: Water and +5% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Buzzcut
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Buzzcut
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+15% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
Element: Physical and +20% Damage
+15 Critical Rating
+90% Crit Damage
+15 Critical Rating
+21% Reload Speed
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10% Damage
+28% Durability
+15% Damage
+21% Reload Speed
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15% Damage
+15% Damage
+21% Durability
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +26% Damage
+14% Durability
+21% Reload Speed
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+20 Critical Rating
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+21% Reload Speed
+15% Damage
+28% Durability
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+15% Damage
+15% Damage
+28% Durability
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+15% Damage
+20% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Durability
+15% Damage
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Energy and +5% Damage
+10% Damage
+28% Reload Speed
+21% Durability
+20% Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Energy
+15% Damage
+21% Reload Speed
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy
+21% Durability
+21% Reload Speed
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Energy
+10% Damage
+21% Durability
+15% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature
+15% Damage
+21% Durability
+15% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature and +5% Damage
+15% Damage
+21% Reload Speed
+21% Durability
+28% Reload Speed
+11% Increased Building Health
Ceiling Electric Field
20
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+14% Durability
+21% Reload Speed
+20 Critical Rating
+28% Reload Speed
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+90% Crit Damage
+20 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+28% Durability
+20% Damage
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Energy
+14% Durability
+21% Durability
+15 Critical Rating
+28% Reload Speed
+28% Durability
Ceiling Zapper
20
Element: Energy
+10% Damage
+21% Durability
+15 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+15% Damage
+21% Durability
+15% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature
+10% Damage
+21% Durability
+28% Durability
+20% Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Energy
+10% Damage
+21% Reload Speed
+28% Durability
+28% Durability
+11% Increased Building Health
Ceiling Zapper
20
Element: Energy
+10 Critical Rating
+21% Durability
+20% Damage
+20% Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Energy
+21% Durability
+21% Reload Speed
+21% Durability
+90% Crit Damage
+28% Durability
Ceiling Zapper
20
Element: Energy and +5% Damage
+21% Durability
+68% Crit Damage
+15% Damage
+28% Durability
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+15 Critical Rating
+21% Durability
+20 Critical Rating
+15% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature
+10 Critical Rating
+21% Durability
+28% Durability
+28% Durability
+28% Durability
Ceiling Zapper
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Claxe
20
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+68% Crit Damage
+20 Armor
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Claxe
20
+1.8% Life Leech
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Claxe
20
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+15% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+30% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +32% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10% Healing Amount
+14% Durability
+21% Durability
+28% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
20
+14% Durability
+15% Healing Amount
+20% Healing Amount
+21% Durability
+20% Healing Amount
+11% Increased Building Health
Cozy Campfire
20
+10% Healing Amount
+15% Healing Amount
+15% Healing Amount
+28% Reload Speed
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
20
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crankshot
20
+20% Weapon Stability
+25% Magazine Size
Element: Physical and +26% Damage
+40% Weapon Stability
+40% Weapon Stability
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Weapon Stability
+21% Fire Rate
Element: Physical and +26% Damage
+30% Weapon Stability
+27% Headshot Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+10% Damage
+15% Damage
Element: Nature and +5% Damage
+15% Damage
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Weapon Stability
+21% Fire Rate
Element: Physical and +32% Damage
+30% Weapon Stability
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Crossbow
20
+45% Crit Damage
+21% Durability
Element: Nature and +10% Damage
+20% Damage
+30% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Dam Buster
20
+45% Crit Damage
+21% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dam Buster
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dam Buster
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Dam Buster
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathstalker
20
+25% Reload Speed
+30% Weapon Stability
Element: Fire and +10% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathwing
20
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathwing
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
20
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathwing
20
+68% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Deathwing
20
Element: Energy
+10% Damage
+38% Heat Capacity
+68% Crit Damage
+20 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Dirge Song
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Impact
+10 Critical Rating
Element: Physical and +32% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Dirge Song
20
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Dissector
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dissector
20
+10% Attack Speed
+21% Durability
Element: Nature and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+10 Critical Rating
+5% Movement Speed
Element: Nature and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Doomhammer
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Doomhammer
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Dragonfly
20
+10 Critical Rating
+10% Damage
Element: Energy and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragonfly
20
+45% Crit Damage
+14% Durability
Element: Nature and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragon's Breath
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragon's Breath
20
+25% Reload Speed
+15% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Breath
20
+10 Critical Rating
+10% Damage
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Breath
20
Element: Fire
+15% Damage
+21% Durability
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Claw
20
Element: Fire
+21% Fire Rate
+15% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Claw
20
Element: Fire
+25% Reload Speed
+38% Magazine Size
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Claw
20
Element: Fire
+15 Critical Rating
+21% Durability
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Claw
20
Element: Fire
+10% Attack Speed
+15% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Dragon's Fang
20
Element: Fire
+45% Crit Damage
+28% Durability
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
20
Element: Fire
+10% Attack Speed
+21% Durability
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire
+25% Reload Speed
+15% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragon's Fury
20
Element: Fire
+10 Critical Rating
+15% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragon's Fury
20
Element: Fire
+68% Crit Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Fury
20
Element: Fire and +5% Damage
+10 Critical Rating
+30% Weapon Stability
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Might
20
Element: Fire and +5% Damage
+45% Crit Damage
+21% Durability
+15% Damage
+24% Damage to Mist Monsters and Bosses
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Might
20
Element: Fire
+25% Reload Speed
+38% Magazine Size
+68% Crit Damage
+30% Damage to afflicted targets
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Might
20
Element: Fire
+10 Critical Rating
+21% Durability
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Roar
20
Element: Fire
+25% Reload Speed
+15% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Roar
20
Element: Fire
+10% Damage
+15% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Roar
20
Element: Fire
+10% Damage
+30% Weapon Stability
+50% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Roar
20
Element: Fire
+68% Crit Damage
+21% Durability
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dragon's Roar
20
Element: Fire
+15% Damage
+30% Weapon Stability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragon's Roar
20
Element: Fire and +5% Damage
+68% Crit Damage
+21% Durability
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Tooth
20
Element: Fire
+2.7% Life Leech
+28% Durability
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragon's Tooth
20
Element: Fire
+1.8% Life Leech
+15% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Dragon's Tooth
20
Element: Fire
+68% Crit Damage
+28% Durability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Tooth
20
Element: Fire
+15 Critical Rating
+27 Armor
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragon's Tooth
20
+68% Crit Damage
+14% Durability
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Dragoon
20
+10% Damage
+15% Damage
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragoon
20
+38% Reload Speed
+15% Damage
Element: Physical and +32% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragoon
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Duelist
20
+20% Weapon Stability
+38% Magazine Size
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Duelist
20
+13% Headshot Damage
+10% Damage
Element: Water and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
+10 Critical Rating
+10% Damage
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+10% Attack Speed
+15% Damage
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Elegant Scythe
20
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Elegant Scythe
20
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+1.8% Life Leech
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Elegant Scythe
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Elegant Scythe
20
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Elegant Scythe
20
+25% Reload Speed
+15% Damage
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Falcon
20
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Farmer's Glory
20
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Farmer's Glory
20
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Farmer's Glory
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fishing Hook
20
+10 Critical Rating
+20 Armor
Element: Physical and +32% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fishing Hook
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fishing Hook
20
+10% Damage
+15% Damage
Element: Water and +10% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fishing Hook
20
Element: Fire
+15 Critical Rating
+15% Damage
+15 Critical Rating
+90% Crit Damage
+28% Durability
Flame Grill Floor Trap
20
Element: Fire
+21% Durability
+68% Crit Damage
+21% Durability
+90% Crit Damage
+28% Durability
Flame Grill Floor Trap
20
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
+11% Increased Building Health
Floor Freeze Trap
20
+5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+28% Reload Speed
+28% Durability
+28% Durability
Floor Freeze Trap
20
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Nature and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+45% Crit Damage
+13 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+13 Armor
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10% Attack Speed
+20 Armor
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+15% Damage
+21% Durability
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Nature and +10% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+10% Damage
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+15 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Freedom's Herald
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Energy
+10% Damage
+38% Reload Speed
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+10% Damage
+38% Reload Speed
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+15% Damage
+38% Reload Speed
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+27% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+27% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+45% Crit Damage
+14% Durability
Element: Nature and +10% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+15 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Hack Axe
20
+45% Crit Damage
+13 Armor
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Hack Axe
20
+10 Critical Rating
+30% Weapon Stability
Element: Water and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hammercrush
20
+10 Critical Rating
+38% Reload Speed
Element: Energy and +10% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Haywire Storm
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Haywire Storm
20
+68% Crit Damage
+38% Reload Speed
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Haywire Storm
20
+1.8% Life Leech
+14% Durability
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Head Clipper
20
+14% Durability
+14% Reload Speed
+21% Durability
+20% Healing Amount
+20% Healing Amount
+11% Increased Building Health
Healing Pad
20
Element: Energy and +10% Damage
+25% Reload Speed
+20% Weapon Stability
+38% Magazine Size
+22.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
20
Element: Energy
+45% Crit Damage
+40% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Helium Shotgun
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+40% Weapon Stability
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Hunter-killer
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Hunter-killer
20
+68% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hunter-killer
20
+10% Damage
+15% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hunter-killer
20
+14% Fire Rate
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hunter-killer
20
+14% Fire Rate
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Husk Buster
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Husk Buster
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+2.7% Life Leech
Element: Physical and +32% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Fire and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Husk Stomper
20
+10% Attack Speed
+10% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Husk Stomper
20
Element: Energy
+15 Critical Rating
+15% Damage
+40% Impact
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Husk Warper
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Huskcleaver
20
+10 Critical Rating
+20 Armor
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Huskcleaver
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+25% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Jackal
20
+15% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Jackal
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Judge
20
Element: Energy
+25% Reload Speed
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Krypton Pistol
20
Element: Energy
+68% Crit Damage
+2.7% Life Leech
+15 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Krypton Sword
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
+15% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
Element: Nature
+68% Crit Damage
+15% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Lightning Pistol
20
Element: Nature
+15% Damage
+20% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Lightning Pistol
20
Element: Nature
+68% Crit Damage
+38% Reload Speed
+20% Headshot Damage
+30% Damage to afflicted targets
Lightning Pistol
20
Element: Nature
+21% Fire Rate
+38% Magazine Size
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Lightning Pistol
20
Element: Nature and +5% Damage
+68% Crit Damage
+38% Reload Speed
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lightning Pistol
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Longarm Enforcer
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
Maverick
20
+15% Damage
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Maverick
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+15% Damage
+20% Impact
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Metal Marauder
20
+40% Heavy Attack Energy Efficiency
+10% Attack Speed
Element: Physical and +32% Damage
+40% Impact
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+45% Crit Damage
+10% Damage
Element: Nature and +10% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+40% Heavy Attack Energy Efficiency
+7% Movement Speed
Element: Energy and +5% Damage
+20 Armor
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10% Damage
+15% Attack Speed
Element: Physical and +26% Damage
+27 Armor
+20 Critical Rating
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+68% Crit Damage
+21% Fire Rate
Element: Physical and +26% Damage
+15% Damage
+50% Reload Speed
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+13% Headshot Damage
+10 Critical Rating
Element: Physical and +26% Damage
+30% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10 Critical Rating
+21% Fire Rate
Element: Physical and +26% Damage
+30% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+14% Fire Rate
Element: Physical and +32% Damage
+20% Damage
+40% Impact
Midnight Stalker
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Monsoon
20
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Monsoon
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Monsoon
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Monsoon
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Monsoon
20
+15% Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Monsoon
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mr. Red
20
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Nailer
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nailer
20
Element: Energy and +5% Damage
+68% Crit Damage
+3.6% Life Leech
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Neon Scythe
20
Element: Energy and +5% Damage
+15 Critical Rating
+20 Armor
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Neon Scythe
20
Element: Energy
+10% Damage
+20 Armor
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Neon Scythe
20
Element: Energy
+10% Attack Speed
+7% Movement Speed
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
+15 Critical Rating
+15% Damage
Element: Fire and +5% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Nightclaw
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nightclaw
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Nightclaw
20
Hitting an enemy 4 times with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 4 seconds.
+10 Critical Rating
+10% Damage
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Nightfall
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+15% Damage
Element: Physical and +32% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Nightfall
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+10% Damage
+45% Crit Damage
Element: Physical and +32% Damage
+15% Damage
+80% Heavy Attack Energy Efficiency
Nightfall
20
Element: Energy and +5% Damage
+25% Reload Speed
+21% Fire Rate
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+10% Damage
+38% Reload Speed
Element: Energy and +5% Damage
+24% Damage to Mist Monsters and Bosses
+40% Weapon Stability
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+10% Damage
+38% Reload Speed
Element: Water and +5% Damage
+24% Damage to Mist Monsters and Bosses
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Ol' Betsy
20
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Ol' Betsy
20
+21% Durability
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ol' Betsy
20
+10 Critical Rating
+15% Damage
Element: Physical and +32% Damage
+68% Crit Damage
+27% Headshot Damage
Causes Affliction damage for 6 seconds.
Ol' Betsy
20
+15 Critical Rating
+15% Damage
Element: Energy and +10% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
20
+10% Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
20
+38% Reload Speed
+15% Damage
Element: Nature and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
One Shot
20
+10 Critical Rating
+14% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
One Shot
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+15% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Piston Spitter
20
+10 Critical Rating
+14% Durability
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Piston Spitter
20
+25% Reload Speed
+25% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Piston Spitter
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Piston Spitter
20
Element: Energy
+10% Damage
+38% Cooling Rate
+90% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+15 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+50% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
20
Element: Energy
+10% Damage
+38% Reload Speed
+68% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
20
+10% Damage
+2.7% Life Leech
Element: Nature and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
20
+15% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Pulverizer
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Pummeller
20
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pummeller
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Pummeller
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pummeller
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Razorblade
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Razorblade
20
+10 Critical Rating
+14% Durability
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Razorblade
20
+25% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Razorblade
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Razorblade
20
+45% Crit Damage
+5% Movement Speed
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+1.8% Life Leech
+14% Durability
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Reaper Scythe
20
+10% Attack Speed
+13 Armor
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+10% Attack Speed
+13 Armor
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+10 Critical Rating
+10% Damage
Element: Energy and +10% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Reaper Scythe
20
Element: Physical and +20% Damage
+10 Critical Rating
+28% Reload Speed
+15 Critical Rating
+28% Durability
+28% Durability
Retractable Floor Spikes
20
+45% Crit Damage
+15% Damage
Element: Physical and +32% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Revenant's Wrath
20
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Revenant's Wrath
20
+10% Damage
+25% Magazine Size
Element: Nature and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Riptide
20
+45% Crit Damage
+25% Reload Speed
Element: Energy and +10% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Riptide
20
+21% Fire Rate
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Riptide
20
+25% Reload Speed
+30% Weapon Stability
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Riptide
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Riptide
20
+25% Reload Speed
+15% Damage
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Riptide
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Riptide
20
+45% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
20
+45% Crit Damage
+14% Durability
Element: Nature and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Room Sweeper
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Attack Speed
+20 Armor
Element: Water and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Sawtooth
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Scoped Dragonfly
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Dragonfly
20
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scoped Dragonfly
20
+25% Reload Speed
+21% Fire Rate
Element: Energy and +5% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
20
+15% Damage
+20% Impact
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
20
+45% Crit Damage
+15% Damage
Element: Physical and +32% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
20
+45% Crit Damage
+38% Magazine Size
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Siegebreaker
20
+45% Crit Damage
+38% Magazine Size
Element: Energy and +10% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Siegebreaker
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+45% Crit Damage
+38% Magazine Size
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Silenced Specter
20
+1.8% Life Leech
+7% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+10 Critical Rating
+20 Armor
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+45% Crit Damage
+10% Damage
Element: Energy and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+15 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+10 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+5% Movement Speed
+10% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+7% Movement Speed
+10% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+10 Critical Rating
+13 Armor
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Slice n' Dice
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Slice n' Dice
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
+10% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+10 Critical Rating
+14% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Socket Slugger
20
+10% Damage
+25% Magazine Size
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Space Invader
20
+45% Crit Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Space Invader
20
+25% Reload Speed
+25% Magazine Size
Element: Energy and +10% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Space Invader
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Weapon Stability
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
20
+10% Damage
+2.7% Life Leech
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Stabsworth the III
20
+21% Durability
+10% Damage
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+38% Reload Speed
+10% Damage
Element: Energy and +5% Damage
+15% Damage
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+10 Critical Rating
+38% Reload Speed
Element: Fire and +5% Damage
+50% Reload Speed
+20% Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+68% Crit Damage
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Stampede
20
+10 Critical Rating
+38% Magazine Size
Element: Water and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Stampede
20
+25% Reload Speed
+38% Reload Speed
Element: Energy and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Stampede
20
+38% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Stampede
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses