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Rnr_n

Commander Lvl
310
Collection Book Lvl
381
Last Update
1:31 PM - 2/7/2026
Overview Heroes Schematics Survivors
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+42% Durability
+42% Reload Speed
+30% Damage
+42% Reload Speed
+42% Durability
+17% Increased Building Health
Anti-Air Trap
145
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Broadside
145
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Drop Trap
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Ceiling Electric Field
145
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
145
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
145
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Durability
Floor Freeze Trap
145
Element: Fire and +20% Damage
+30% Attack Speed
+30% Attack Speed
+30% Attack Speed
+14% Movement Speed
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
145
+75% Magazine Size
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon marks them as a target, stacking with each hit. Upon reload each marked target explodes in a 0.5 tile radius dealing 65% of weapon damage dealt per mark applied and removes all marks from the target.
Nocturno
145
+75% Reload Speed
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Papa Bear
145
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
145
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+30% Attack Speed
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Spectral Blade
145
+30% Attack Speed
+30% Damage
Element: Energy and +20% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Stormblade
145
Element: Fire and +20% Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
+42% Reload Speed
+42% Durability
Tar Pit
145
+135% Crit Damage
+30% Damage
Element: Physical and +44% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Potshot
145
Element: Nature and +20% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Wall Darts
145
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Wooden Floor Spikes
145
Element: Energy and +20% Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
145
Element: Energy and +20% Damage
+30 Critical Rating
+42% Reload Speed
+30% Damage
+135% Crit Damage
+17% Increased Building Health
Unmapped
145
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Unmapped
145
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+30 Critical Rating
Storm King's Fury
130
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
Storm King's Wrath
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
Storm King's Wrath
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Argon Axe
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Astro Bat 9000
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Axle
130
+30 Critical Rating
+75% Magazine Size
Element: Nature and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bald Eagle
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
130
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+30% Attack Speed
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
Black Blade
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
Adds up to 80% bonus damage based on the percentage of your missing health.
Blackout
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
130
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bobcat
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Boom Bow
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+30% Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Cannonade
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Cloudburst
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
130
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+42% Durability
Cozy Campfire
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dam Buster
130
+30 Critical Rating
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
130
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to afflicted targets
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Claw
130
+45% Crit Damage
+21% Crit Chance
+21% Crit Chance
+21% Crit Chance
+28% Durability
Dragon's Fang
130
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
130
+25% Reload Speed
+45% Crit Damage
+38% Reload Speed
+28% Fire Rate
+28% Fire Rate
Dragon's Fury
130
+45% Crit Damage
+25% Reload Speed
+22.5% Damage to stunned, staggered, and knocked down targets.
+30% Damage to stunned, staggered, and knocked down targets.
+30% Damage to afflicted targets
Dragon's Might
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Roar
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
130
+135% Crit Damage
+135% Crit Damage
Element: Nature and +20% Damage
+75% Magazine Size
+30 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
130
Element: Fire and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Flame Grill Floor Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+75% Magazine Size
+135% Crit Damage
Element: Energy and +20% Damage
+30% Damage
+30 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
130
+75% Magazine Size
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Gammatron 9000
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
130
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
130
Element: Fire and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
130
+42% Fire Rate
+75% Magazine Size
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
130
+42% Durability
+30% Healing Amount
+30% Healing Amount
+42% Durability
+42% Durability
+42% Durability
Healing Pad
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
130
+30 Critical Rating
+75% Magazine Size
Element: Water and +20% Damage
+30 Critical Rating
+135% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Hemlock
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+30% Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Jack-O-Launcher
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
130
Element: Energy and +20% Damage
+30 Critical Rating
+14% Movement Speed
+135% Crit Damage
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Sword
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
130
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+30% Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Love Song
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lynx
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+75% Magazine Size
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
130
Element: Energy and +20% Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Noble Launcher
130
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
130
+30 Critical Rating
+30 Critical Rating
Element: Nature and +20% Damage
+75% Magazine Size
+135% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
130
Element: Energy and +20% Damage
+42% Fire Rate
+75% Cooling Rate
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
130
Element: Fire and +20% Damage
+75% Reload Speed
+30% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Ratatat
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+42% Durability
Retractable Floor Spikes
130
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
130
+135% Crit Damage
+75% Magazine Size
Element: Nature and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Silenced Specter
130
+120% Heavy Attack Energy Efficiency
+40 Armor
Element: Physical and +44% Damage
+60% Impact
+120% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
130
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
130
+135% Crit Damage
+75% Magazine Size
Element: Nature and +20% Damage
+30 Critical Rating
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Steam Piston
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
130
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
130
+135% Crit Damage
+75% Magazine Size
Element: Nature and +20% Damage
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
130
+30% Attack Speed
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Standing in place for 1 second regenerates 10% of your max shield value.
The Browbeater
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
The Contender
130
+135% Crit Damage
+135% Crit Damage
Element: Fire and +20% Damage
+30 Critical Rating
+30 Critical Rating
The Floor Flusher
130
+30% Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Grunt
130
+30% Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Jabberwocky
130
+135% Crit Damage
+30% Attack Speed
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
The Killjoy
130
+135% Crit Damage
+30 Critical Rating
Element: Nature and +20% Damage
+135% Crit Damage
+30 Critical Rating
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
The Mouth Piece
130
+30% Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
The Paper Shredder
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Pepper Sprayer
130
+135% Crit Damage
+135% Crit Damage
Element: Fire and +20% Damage
+30 Critical Rating
+30% Damage
+25% Impact and +400 Knockback Magnitude
The Sod Buster
130
+135% Crit Damage
+30 Critical Rating
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
The Take Down
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Trinity
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tiger
130
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Tiny Instrument of Death
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Trash Cannon
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Every 8th hit cause a stun around the character.
Tree of Light
130
+135% Crit Damage
+75% Magazine Size
Element: Water and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Launcher
130
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Vacuum Tube Sword
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vindertech Disintegrator
130
Element: Energy and +20% Damage
+30% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Vindertech Seeker
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Wall Dynamo
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Durability
Wall Lights
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wall Spikes
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Whisper .45
130
+30 Critical Rating
+14% Movement Speed
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Wicked Wind
130
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Nature and +20% Damage
+75% Reload Speed
+75% Reload Speed
+75% Magazine Size
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Water and +20% Damage
+30% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
Unmapped
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+45% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Unmapped
130
Element: Nature and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Energy and +20% Damage
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+30% Damage
+135% Crit Damage
Unmapped
130
Element: Physical and +44% Damage
+75% Reload Speed
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+135% Crit Damage
Unmapped
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
Unmapped
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
Bullets chain to one nearby target.
Founder's Revolt
128
Element: Fire
+21% Fire Rate
+38% Magazine Size
+20% Damage
+30% Damage to afflicted targets
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Claw
52
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10 Critical Rating
+15 Critical Rating
Element: Physical and +26% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+13% Headshot Damage
Element: Physical and +32% Damage
+68% Crit Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+25% Cooling Rate
+13% Headshot Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+20% Damage
Storm King's Onslaught
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+15% Attack Speed
+15% Damage
Element: Energy and +5% Damage
+27 Armor
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+20 Critical Rating
Storm King's Ravager
20
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+10% Damage
+15% Damage
Element: Energy and +5% Damage
+90% Crit Damage
+40% Impact
Storm King's Wrath
20
+14% Durability
+45% Crit Damage
+21% Durability
+15% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
+28% Durability
Anti-Air Trap
20
+14% Durability
+21% Durability
+21% Durability
+28% Reload Speed
Heals attached building 2.4% of its Max Health every 10 seconds
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
20
+21% Durability
+14% Durability
+21% Durability
+28% Reload Speed
+8% Increased Building Health
+11% Increased Building Health
Anti-Air Trap
20
Element: Energy
+68% Crit Damage
+38% Magazine Size
+68% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
20
Element: Energy
+10 Critical Rating
+50% Magazine Size
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
20
Element: Energy
+45% Crit Damage
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Argon Axe
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Armaggeddon
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Armaggeddon
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Armaggeddon
20
Element: Energy
+15% Damage
+21% Durability
+80% Heavy Attack Energy Efficiency
+10% Movement Speed
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
20
+10% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Backbreaker
20
+14% Fire Rate
+10% Damage
Element: Fire and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bald Eagle
20
+25% Reload Speed
+25% Reload Speed
Element: Fire and +5% Damage
+20% Headshot Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+27% Headshot Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
20
+15% Damage
+38% Magazine Size
Element: Nature and +10% Damage
+27% Headshot Damage
+27% Headshot Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
20
+14% Fire Rate
+25% Reload Speed
Element: Fire and +5% Damage
+38% Magazine Size
+20% Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +32% Damage
+40% Weapon Stability
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+27% Headshot Damage
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
20
+13% Headshot Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+20% Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+68% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+15 Critical Rating
+90% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+68% Crit Damage
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+15% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+20% Headshot Damage
+40% Impact
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+10 Critical Rating
Element: Physical and +26% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+25% Reload Speed
Element: Fire and +10% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+15% Damage
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Black Drum
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+13% Headshot Damage
+15 Critical Rating
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Impact
Blackout
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+15 Critical Rating
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Blackout
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Blackout
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+40% Impact
Blackout
20
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+20 Critical Rating
+40% Impact
Blackout
20
Element: Water
+10% Damage
+40% Weapon Stability
+15% Damage
+30% Damage to slowed and snared targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
Element: Water
+10% Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bolt Bolt
20
+10 Critical Rating
+21% Durability
Element: Nature and +5% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Bolt Bolt
20
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Bolt Bolt
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bolt Bolt
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bolt Bolt
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+15% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+40% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Brood Slicer
20
+10% Attack Speed
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+40% Impact
Brood Slicer
20
+45% Crit Damage
+21% Durability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Buzzcut
20
+45% Crit Damage
+38% Reload Speed
Element: Water and +10% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Buzzcut
20
+68% Crit Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Buzzcut
20
+14% Fire Rate
+38% Reload Speed
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
Element: Physical and +20% Damage
+21% Durability
+90% Crit Damage
+21% Durability
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+15% Damage
+20% Damage
+28% Reload Speed
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+14% Durability
+15% Damage
+20% Damage
+68% Crit Damage
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+15% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
20
Element: Energy
+15% Damage
+28% Reload Speed
+28% Durability
+15% Damage
+28% Durability
Ceiling Electric Field
20
Element: Nature
+10 Critical Rating
+28% Durability
+21% Durability
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy and +5% Damage
+10% Damage
+68% Crit Damage
+20% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature
+15 Critical Rating
+15% Damage
+15 Critical Rating
+28% Reload Speed
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+10 Critical Rating
+21% Durability
+15% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature and +5% Damage
+10% Damage
+68% Crit Damage
+15% Damage
+28% Reload Speed
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+10% Damage
+90% Crit Damage
+21% Durability
+28% Durability
+11% Increased Building Health
Ceiling Electric Field
20
Element: Energy
+21% Durability
+21% Reload Speed
+21% Durability
+90% Crit Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+15% Damage
+68% Crit Damage
+15 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Physical and +20% Damage
+15% Damage
+68% Crit Damage
+20% Damage
+20% Damage
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+20% Damage
+15% Damage
+68% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Reload Speed
+21% Durability
+28% Durability
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+28% Reload Speed
+28% Durability
+20% Damage
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+15 Critical Rating
+28% Durability
+11% Increased Building Health
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+15 Critical Rating
+21% Reload Speed
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Energy
+15 Critical Rating
+20% Damage
+20% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature and +5% Damage
+10 Critical Rating
+28% Reload Speed
+15% Damage
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature
+15% Damage
+15% Damage
+28% Durability
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
20
Element: Nature
+21% Durability
+15% Damage
+28% Durability
+28% Reload Speed
+11% Increased Building Health
Ceiling Zapper
20
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+15% Damage
+14% Durability
Element: Energy and +10% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Claxe
20
+10% Damage
+5% Movement Speed
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Claxe
20
+10% Damage
+25% Reload Speed
Element: Fire and +10% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +32% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +32% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+15 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+45% Crit Damage
+25% Reload Speed
Element: Nature and +5% Damage
+15% Damage
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+10% Damage
+25% Magazine Size
Element: Fire and +10% Damage
+27% Headshot Damage
+40% Weapon Stability
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+15% Damage
+20% Impact
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Impact
+15% Damage
Element: Physical and +32% Damage
+20% Damage
+40% Weapon Stability
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+45% Crit Damage
+21% Durability
Element: Water and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Crossbow
20
+25% Reload Speed
+25% Reload Speed
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dam Buster
20
+10 Critical Rating
+25% Reload Speed
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dam Buster
20
Element: Energy
+25% Reload Speed
+38% Reload Speed
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Deathray
20
Element: Energy
+68% Crit Damage
+38% Magazine Size
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Deathray
20
+15% Damage
+20% Weapon Stability
Element: Energy and +10% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathstalker
20
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathstalker
20
+15% Damage
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathstalker
20
+45% Crit Damage
+25% Reload Speed
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathwing
20
+15 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Impact
+15 Critical Rating
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Dirge Song
20
+45% Crit Damage
+5% Movement Speed
Element: Physical and +32% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dissector
20
+10% Damage
+13 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dissector
20
+1.8% Life Leech
+13 Armor
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dissector
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Doomhammer
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Doomhammer
20
+10% Attack Speed
+13 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Doomhammer
20
+1.8% Life Leech
+5% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+10 Critical Rating
+13 Armor
Element: Fire and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragonfly
20
+45% Crit Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dragon's Breath
20
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
20
+68% Crit Damage
+10% Damage
Element: Nature and +10% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Breath
20
Element: Fire
+10% Damage
+30% Weapon Stability
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Claw
20
Element: Fire
+15 Critical Rating
+38% Magazine Size
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Dragon's Claw
20
Element: Fire
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
20
Element: Fire
+15% Attack Speed
+27 Armor
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragon's Fang
20
Element: Fire
+15 Critical Rating
+15% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fury
20
Element: Fire
+15% Damage
+21% Durability
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragon's Fury
20
Element: Fire
+10% Damage
+28% Durability
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dragon's Might
20
Element: Fire
+15 Critical Rating
+50% Reload Speed
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Might
20
Element: Fire and +5% Damage
+68% Crit Damage
+30% Weapon Stability
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Dragon's Might
20
Element: Fire
+15 Critical Rating
+30% Weapon Stability
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Roar
20
Element: Fire
+38% Reload Speed
+28% Durability
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Roar
20
Element: Fire
+25% Reload Speed
+50% Reload Speed
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Roar
20
Element: Fire and +5% Damage
+68% Crit Damage
+2.7% Life Leech
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Tooth
20
Element: Fire
+10 Critical Rating
+20 Armor
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Dragon's Tooth
20
Element: Fire
+10 Critical Rating
+28% Durability
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Tooth
20
+25% Reload Speed
+15 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragoon
20
+10% Damage
+10 Critical Rating
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragoon
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Dragoon
20
+10% Attack Speed
+21% Durability
Element: Water and +5% Damage
+30% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Drifter
20
+45% Crit Damage
+5% Movement Speed
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Drifter
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Drifter
20
+10 Critical Rating
+38% Magazine Size
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Duelist
20
+10% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+30% Weapon Stability
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Duelist
20
+40% Heavy Attack Energy Efficiency
+20 Armor
Element: Physical and +32% Damage
+20% Attack Speed
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
+40% Heavy Attack Energy Efficiency
+10% Attack Speed
Element: Nature and +5% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
+68% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+27 Armor
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Elegant Scythe
20
+10 Critical Rating
+7% Movement Speed
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Elegant Scythe
20
+10% Damage
+21% Durability
Element: Fire and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Falcon
20
+15 Critical Rating
+30% Weapon Stability
Element: Fire and +10% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Falcon
20
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
20
+10 Critical Rating
+13 Armor
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
20
+14% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+28% Durability
+28% Durability
Floor Freeze Trap
20
+14% Durability
+5% Impact and Knockback
+7.5% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
+11% Increased Building Health
Floor Freeze Trap
20
+7.5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+28% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Freeze Trap
20
+14% Durability
+14% Durability
+7.5% Impact and Knockback
+21% Durability
+7.5% Impact and Knockback
+20% Effect Duration
Floor Freeze Trap
20
+14% Durability
+21% Durability
+21% Durability
+21% Reload Speed
+28% Durability
+11% Increased Building Health
Floor Launcher
20
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Fortsville Slugger 3000
20
+1.8% Life Leech
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Fortsville Slugger 3000
20
+10% Attack Speed
+20 Armor
Element: Water and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+68% Crit Damage
+20 Armor
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Damage
+20 Armor
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10 Critical Rating
+21% Durability
Element: Fire and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+20% Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 3000
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Fortsville Slugger 3000
20
+1.8% Life Leech
+14% Durability
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+2.7% Life Leech
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+1.8% Life Leech
+7% Movement Speed
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Freedom's Herald
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Energy
+15% Damage
+38% Reload Speed
+15 Critical Rating
+20 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Gammatron 9000
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
+2.7% Life Leech
+15% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+10 Critical Rating
+10% Damage
Element: Water and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Hack Axe
20
+1.8% Life Leech
+5% Movement Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+15 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Hack Axe
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+10 Critical Rating
+38% Magazine Size
Element: Nature and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Hammercrush
20
+10 Critical Rating
+21% Durability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
20
+68% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Haywire Storm
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
20
+10% Healing Amount
+21% Reload Speed
+21% Durability
+28% Durability
+20% Healing Amount
+11% Increased Building Health
Healing Pad
20
Element: Physical and +26% Damage
+10% Damage
+38% Magazine Size
+15 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
Element: Energy
+45% Crit Damage
+38% Magazine Size
+68% Crit Damage
+30% Damage to slowed and snared targets.
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Helium Shotgun
20
Element: Energy
+14% Fire Rate
+30% Weapon Stability
+15 Critical Rating
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Helium Shotgun
20
Element: Energy
+14% Fire Rate
+30% Weapon Stability
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Helium Shotgun
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+10 Critical Rating
+25% Magazine Size
Element: Energy and +5% Damage
+15 Critical Rating
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+25% Reload Speed
+21% Durability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hunter-killer
20
+25% Reload Speed
+25% Reload Speed
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Husk Buster
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Husk Buster
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+30% Impact
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Nature and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Stomper
20
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Nature and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+15% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
+10% Damage
+14% Durability
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Jackal
20
+45% Crit Damage
+15% Damage
Element: Fire and +10% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Jackal
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+15% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+25% Magazine Size
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Judge
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Judge
20
+45% Crit Damage
+15 Critical Rating
Element: Energy and +5% Damage
+90% Crit Damage
+20 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
20
Element: Energy
+38% Reload Speed
+30% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Krypton Pistol
20
Element: Energy
+10 Critical Rating
+21% Durability
+20% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Krypton Pistol
20
Element: Energy
+68% Crit Damage
+20% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Krypton Pistol
20
Element: Energy
+10 Critical Rating
+38% Reload Speed
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Pistol
20
Element: Energy
+68% Crit Damage
+80% Heavy Attack Energy Efficiency
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Krypton Sword
20
Element: Energy
+15 Critical Rating
+21% Durability
+15% Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Krypton Sword
20
Element: Nature
+45% Crit Damage
+20% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Lightning Pistol
20
Element: Nature
+14% Fire Rate
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Lightning Pistol
20
+25% Reload Speed
+38% Reload Speed
Element: Fire and +5% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
20
+14% Fire Rate
+25% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Longarm Enforcer
20
+15% Damage
+5% Movement Speed
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10 Critical Rating
+5% Movement Speed
Element: Nature and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Masters Driver
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Attack Speed
+2.7% Life Leech
Element: Fire and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+10% Damage
+5% Movement Speed
Element: Nature and +10% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Masters Driver
20
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+1.8% Life Leech
+1.8% Life Leech
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
20
+1.8% Life Leech
+2.7% Life Leech
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Damage
+21% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+38% Magazine Size
+90% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Metal Marauder
20
+10 Critical Rating
+15% Damage
Element: Physical and +32% Damage
+15% Attack Speed
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+20% Impact
+15% Attack Speed
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10 Critical Rating
+13 Armor
Element: Nature and +5% Damage
+30% Impact
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10% Damage
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+40% Damage to dancing enemies
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10% Damage
+13 Armor
Element: Water and +10% Damage
+15 Critical Rating
+90% Crit Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+20% Impact
+10% Attack Speed
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+45% Crit Damage
+15 Critical Rating
Element: Fire and +5% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Headshot Damage
+15 Critical Rating
Element: Fire and +5% Damage
+15 Critical Rating
+40% Impact
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+30% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+20% Headshot Damage
+50% Reload Speed
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+40% Impact
Midnight Stalker
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+21% Fire Rate
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+68% Crit Damage
+21% Fire Rate
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Impact
Midnight Stalker
20
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Monsoon
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Monsoon
20
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+45% Crit Damage
+30% Weapon Stability
Element: Fire and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Monsoon
20
+1.8% Life Leech
+15% Damage
Element: Nature and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+68% Crit Damage
+7% Movement Speed
Element: Fire and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Mr. Red
20
+15 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mr. Red
20
+10% Damage
+10% Damage
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mr. Red
20
+10% Damage
+38% Reload Speed
Element: Energy and +10% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Nailer
20
+68% Crit Damage
+38% Magazine Size
Element: Nature and +10% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nailer
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Nailer
20
Element: Energy and +5% Damage
+15 Critical Rating
+28% Durability
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy
+45% Crit Damage
+2.7% Life Leech
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Neon Scythe
20
Element: Energy
+15 Critical Rating
+10% Movement Speed
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy
+45% Crit Damage
+15% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy
+15% Damage
+10% Movement Speed
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy
+15% Attack Speed
+3.6% Life Leech
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Nightclaw
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightclaw
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+30% Impact
Element: Physical and +26% Damage
+90% Crit Damage
+20% Damage
Nightfall
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+20% Impact
+30% Impact
Element: Physical and +32% Damage
+15% Attack Speed
+40% Impact
Nightfall
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+2.7% Life Leech
+40% Impact
Nightfall
20
+15% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
20
+10 Critical Rating
+25% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
One Shot
20
+68% Crit Damage
+38% Magazine Size
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
One Shot
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pipe Down!
20
+38% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Piston Spitter
20
+15 Critical Rating
+20% Weapon Stability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Piston Spitter
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Piston Spitter
20
+10% Damage
+14% Durability
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Piston Spitter
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+50% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+45% Crit Damage
+20 Armor
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Pressure Cutter
20
+10 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pressure Cutter
20
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Pressure Cutter
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Pummeller
20
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pummeller
20
+10 Critical Rating
+20% Weapon Stability
Element: Fire and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pummeller
20
+25% Reload Speed
+38% Reload Speed
Element: Water and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Pummeller
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Ranger
20
+21% Fire Rate
+20% Weapon Stability
Element: Nature and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Ranger
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Ranger
20
+10% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Razorblade
20
+10 Critical Rating
+20 Armor
Element: Energy and +10% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+1.8% Life Leech
+13 Armor
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+1.8% Life Leech
+13 Armor
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Reaper Scythe
20
+10% Attack Speed
+5% Movement Speed
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+15% Attack Speed
+13 Armor
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
Element: Physical and +20% Damage
+14% Durability
+21% Durability
+20 Critical Rating
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Retractable Floor Spikes
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Revenant's Wrath
20
+10% Attack Speed
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+45% Crit Damage
+14% Durability
Element: Fire and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Riptide
20
+38% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Riptide
20
+21% Fire Rate
+15% Damage
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Riptide
20
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
20
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+2.7% Life Leech
+20 Armor
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+21% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Dragonfly
20
+14% Fire Rate
+10% Damage
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Siegebreaker
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Siegebreaker
20
+25% Reload Speed
+21% Durability
Element: Water and +10% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Silenced Specter
20
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Silenced Specter
20
+1.8% Life Leech
+30% Impact
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+1.8% Life Leech
+15% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
20
+7% Movement Speed
+10% Attack Speed
Element: Physical and +26% Damage
+15% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Slice n' Dice
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+15% Damage
+7% Movement Speed
Element: Fire and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Slice n' Dice
20
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+27 Armor
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
20
+40% Heavy Attack Energy Efficiency
+20 Armor
Element: Physical and +32% Damage
+68% Crit Damage
+27 Armor
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+10% Movement Speed
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +32% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Socket Slugger
20
+15% Attack Speed
+10% Damage
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+10% Attack Speed
+14% Durability
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Socket Slugger
20
+5% Impact and Knockback
+14% Reload Speed
+7.5% Impact and Knockback
+28% Durability
+28% Durability
+20% Effect Duration
Sound Wall
20
+14% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Sound Wall
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Space Invader
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+20% Impact
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+10% Damage
+30% Impact
Element: Nature and +5% Damage
+90% Crit Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+38% Reload Speed
+45% Crit Damage
Element: Physical and +32% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+45% Crit Damage
+14% Durability
Element: Water and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Stampede
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Stampede
20
+45% Crit Damage
+30% Impact
Element: Physical and +26% Damage
+15 Critical Rating
+80% Heavy Attack Energy Efficiency
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Skewer
20
+45% Crit Damage
+30% Impact
Element: Physical and +26% Damage
+20 Critical Rating
+80% Heavy Attack Energy Efficiency
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Skewer
20
+45% Crit Damage
+10% Damage
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Stormblade
20
+45% Crit Damage
+13 Armor
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Stormblade
20
+1.8% Life Leech
+15% Damage
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stormblade
20
+15% Damage
+14% Durability
Element: Energy and +10% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Stormblade
20
+1.8% Life Leech
+13 Armor
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormchaser's Revenge
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormchaser's Revenge
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sunsetter
20
+45% Crit Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Sunsetter
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Sunsetter
20
+68% Crit Damage
+25% Magazine Size
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Super Shredder
20
+15 Critical Rating
+25% Reload Speed
Element: Energy and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Super Shredder
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+30% Impact
+20% Impact
Element: Nature and +5% Damage
+15% Damage
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Supersonic Slasher
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+90% Crit Damage
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Swan
20
Element: Fire and +5% Damage
+14% Durability
+28% Durability
+15 Critical Rating
+15% Damage
+28% Durability
Tar Pit
20
Element: Fire and +5% Damage
+21% Durability
+21% Durability
+15% Damage
+28% Durability
+11% Increased Building Health
Tar Pit
20
Element: Fire
+14% Durability
+21% Reload Speed
+15% Damage
+20% Damage
+28% Durability
Tar Pit
20
Element: Fire
+15% Damage
+21% Reload Speed
+15% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Tar Pit
20
+21% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Terminator
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Bear
20
+15% Damage
+15% Damage
Element: Water and +5% Damage
+20% Headshot Damage
+20% Damage
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cyclops
20
+25% Reload Speed
+10% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
The Paper Shredder
20
+10% Damage
+30% Impact
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+15% Damage
+14% Durability
Element: Water and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Thrasher
20
+21% Fire Rate
+21% Durability
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thrasher
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Thrasher
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Thrasher
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Thumper
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Thumper
20
+45% Crit Damage
+20% Weapon Stability
Element: Nature and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thunderbolt
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Thunderbolt
20
+68% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Tigerjaw
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Triple Tap
20
+10% Damage
+30% Weapon Stability
Element: Fire and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tsunami
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tsunami
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tsunami
20
+25% Reload Speed
+25% Reload Speed
Element: Water and +5% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tsunami
20
+15% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Two Step
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
Element: Nature
+10 Critical Rating
+2.7% Life Leech
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Axe
20
Element: Nature
+2.7% Life Leech
+21% Durability
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Axe
20
Element: Nature
+10% Damage
+50% Magazine Size
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Rifle
20
Element: Nature
+68% Crit Damage
+30% Weapon Stability
+90% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Rifle
20
Element: Nature
+25% Reload Speed
+38% Reload Speed
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Rifle
20
Element: Nature
+15 Critical Rating
+15% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Rifle
20
Element: Nature
+10% Damage
+38% Reload Speed
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Shotgun
20
Element: Nature
+38% Reload Speed
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
20
Element: Nature and +5% Damage
+21% Fire Rate
+21% Durability
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
20
Element: Nature
+68% Crit Damage
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sniper Rifle
20
Element: Nature and +5% Damage
+10 Critical Rating
+21% Durability
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Sniper Rifle
20
Element: Nature and +5% Damage
+10 Critical Rating
+21% Durability
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Sniper Rifle
20
Element: Nature
+45% Crit Damage
+20% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Vacuum Tube Spear
20
Element: Nature
+15% Damage
+15% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Spear
20
Element: Nature and +5% Damage
+45% Crit Damage
+20 Armor
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vacuum Tube Sword
20
Element: Nature
+10% Damage
+2.7% Life Leech
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
20
Element: Energy and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+27% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blaster
20
Element: Energy
+45% Crit Damage
+38% Magazine Size
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Blazer
20
Element: Energy
+25% Reload Speed
+21% Durability
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blazer
20
Element: Energy
+10% Damage
+21% Durability
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vindertech Blazer
20
Element: Energy and +5% Damage
+38% Reload Speed
+28% Durability
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Blazer
20
Element: Energy
+14% Fire Rate
+30% Weapon Stability
+15 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blazer
20
Element: Energy
+14% Fire Rate
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Blazer
20
Element: Energy
+10 Critical Rating
+15% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
On crit regain 2.64% of damage dealt as shields.
Vindertech Blazer
20
Element: Energy
+21% Fire Rate
+40% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Blazer
20
Element: Energy
+21% Fire Rate
+30% Weapon Stability
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Blazer
20
Element: Energy and +5% Damage
+14% Fire Rate
+15% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
On crit regain 2.64% of damage dealt as shields.
Vindertech Blazer
20
Element: Energy
+10% Damage
+38% Reload Speed
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vindertech Disintegrator
20
Element: Energy and +5% Damage
+15% Damage
+38% Magazine Size
+90% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Jolter
20
Element: Energy
+21% Fire Rate
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Jolter
20
Element: Energy
+21% Fire Rate
+30% Weapon Stability
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Jolter
20
Element: Energy
+25% Reload Speed
+38% Reload Speed
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Pulsar
20
Element: Energy and +5% Damage
+10% Damage
+15% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vindertech Pulsar
20
Element: Energy
+21% Fire Rate
+38% Reload Speed
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Pulsar
20
Element: Energy
+1.8% Life Leech
+2.7% Life Leech
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Sever
20
Element: Energy
+10% Damage
+60% Heavy Attack Energy Efficiency
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Sever
20
Element: Energy
+10 Critical Rating
+10% Movement Speed
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Sever
20
Element: Energy and +5% Damage
+15 Critical Rating
+20 Armor
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Sever
20
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Slammer
20
+1.8% Life Leech
+13 Armor
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Vindertech Slammer
20
+15% Attack Speed
+20 Armor
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Vindertech Slammer
20
Element: Energy
+45% Crit Damage
+2.7% Life Leech
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slicer
20
Element: Energy
+2.7% Life Leech
+7% Movement Speed
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slicer
20
Element: Energy
+68% Crit Damage
+15% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vindertech Slicer
20
+10 Critical Rating
+20% Weapon Stability
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Viper
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Viper
20
Element: Physical and +26% Damage
+15 Critical Rating
+28% Durability
+20 Critical Rating
+90% Crit Damage
+28% Durability
Wall Darts
20
Element: Physical and +20% Damage
+14% Durability
+20% Damage
+28% Durability
+68% Crit Damage
+11% Increased Building Health
Wall Darts
20
Element: Physical and +26% Damage
+10 Critical Rating
+15% Damage
+20% Damage
+28% Durability
+11% Increased Building Health
Wall Darts
20
Element: Physical and +20% Damage
+10% Damage
+90% Crit Damage
+20 Critical Rating
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Darts
20
Element: Nature
+15% Damage
+21% Durability
+15 Critical Rating
+28% Durability
+11% Increased Building Health
Wall Dynamo
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+20% Damage
+15% Damage
+11% Increased Building Health
Wall Dynamo
20
Element: Nature
+10 Critical Rating
+21% Durability
+20% Damage
+68% Crit Damage
+11% Increased Building Health
Wall Dynamo
20
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+21% Reload Speed
+21% Durability
+11% Increased Building Health
Wall Launcher
20
+14% Durability
+21% Durability
+10% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Wall Launcher
20
+14% Durability
+14% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Wall Launcher
20
+5% Impact and Knockback
+21% Reload Speed
+7.5% Impact and Knockback
+28% Durability
+10% Impact and Knockback
+20% Effect Duration
Wall Lights
20
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
+20% Effect Duration
Wall Lights
20
+14% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+20% Effect Duration
Wall Lights
20
+5% Impact and Knockback
+14% Durability
+21% Durability
+21% Durability
+10% Impact and Knockback
+28% Durability
Wall Lights
20
Element: Physical and +20% Damage
+21% Durability
+90% Crit Damage
+15% Damage
+90% Crit Damage
+28% Durability
Wall Spikes
20
Element: Physical and +20% Damage
+21% Durability
+21% Durability
+20 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
20
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
20
+1.8% Life Leech
+15% Damage
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Whirling Doom
20
+2.7% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Whirling Doom
20
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Whirling Doom
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+7% Movement Speed
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wicked Wind
20
Element: Physical and +26% Damage
+14% Durability
+20% Damage
+20 Critical Rating
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wooden Floor Spikes
20
Element: Physical and +20% Damage
+15% Damage
+15% Damage
+20% Damage
+20% Damage
+11% Increased Building Health
Wooden Floor Spikes
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+40% Weapon Stability
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+10 Critical Rating
+30% Impact
Element: Physical and +26% Damage
+30% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+10% Damage
+30% Impact
Element: Physical and +26% Damage
+15% Damage
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+68% Crit Damage
+38% Reload Speed
Element: Fire and +5% Damage
+20 Critical Rating
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+10% Damage
+30% Impact
Element: Water and +5% Damage
+20 Critical Rating
+90% Crit Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+45% Crit Damage
+20% Impact
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
Element: Energy
+68% Crit Damage
+15% Damage
+20 Critical Rating
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Xenon Bow
20
Element: Energy
+38% Reload Speed
+38% Magazine Size
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Zap Zapp
20
Element: Energy
+38% Reload Speed
+15% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Zap Zapp
20
Element: Energy
+10% Damage
+38% Magazine Size
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Zap Zapp
20
Element: Water
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
+15% Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Unmapped
20
Element: Fire
+25% Reload Speed
+22.5% Damage to stunned, staggered, and knocked down targets.
+20% Damage
+20% Damage
Unmapped
20
Element: Energy
+68% Crit Damage
+18% Damage to Mist Monsters and Bosses
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Unmapped
20
Element: Energy
+68% Crit Damage
+30% Damage to slowed and snared targets.
+90% Crit Damage
+30% Damage to afflicted targets
Unmapped
20
+2.7% Life Leech
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+45% Crit Damage
+5% Movement Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+15% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+10% Attack Speed
+7% Movement Speed
Element: Water and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +32% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Antler Axe
15
+2.7% Life Leech
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+1.8% Life Leech
+20 Armor
Element: Fire and +5% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Antler Axe
15
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Antler Axe
15
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+1.8% Life Leech
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10% Attack Speed
+13 Armor
Element: Water and +10% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Antler Axe
15
+10 Critical Rating
+1.8% Life Leech
Element: Nature and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Antler Axe
15
+1.8% Life Leech
+10% Damage
Element: Nature and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Antler Axe
15
+10 Critical Rating
+1.8% Life Leech
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Antler Axe
15
Element: Energy
+68% Crit Damage
+21% Durability
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+38% Reload Speed
+38% Reload Speed
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+68% Crit Damage
+30% Weapon Stability
+68% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
15
Element: Energy
+68% Crit Damage
+38% Magazine Size
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+10 Critical Rating
+21% Durability
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Argon Assault Rifle
15
Element: Energy
+21% Fire Rate
+21% Durability
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
15
Element: Energy and +5% Damage
+45% Crit Damage
+38% Magazine Size
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+45% Crit Damage
+38% Reload Speed
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+15% Damage
+21% Durability
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+1.8% Life Leech
+3.6% Life Leech
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
15
Element: Energy
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
15
Element: Energy and +5% Damage
+10% Damage
+20 Armor
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
15
Element: Energy and +5% Damage
+10% Damage
+20 Armor
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
15
Element: Energy and +5% Damage
+45% Crit Damage
+80% Heavy Attack Energy Efficiency
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Argon Axe
15
Element: Energy
+2.7% Life Leech
+20 Armor
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
15
Element: Energy
+10 Critical Rating
+21% Durability
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
15
Element: Energy and +5% Damage
+10 Critical Rating
+27 Armor
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
15
Element: Energy
+10% Damage
+27 Armor
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Argon Axe
15
Element: Energy
+15% Attack Speed
+3.6% Life Leech
+20 Critical Rating
+27 Armor
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
15
Element: Energy
+2.7% Life Leech
+7% Movement Speed
+20 Critical Rating
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Atomic Light Expander
15
Element: Energy
+45% Crit Damage
+3.6% Life Leech
+15% Damage
+20% Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
15
+10 Critical Rating
+7% Movement Speed
Element: Nature and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Axle
15
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Axle
15
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bandit
15
+38% Reload Speed
+10% Damage
Element: Energy and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Increases impact by 40%. Stun duration increased by 1s.
Bandit
15
+10% Damage
+21% Durability
Element: Water and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Bandit
15
+10 Critical Rating
+10% Damage
Element: Fire and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bandit
15
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bandit
15
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Bandit
15
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Bandit
15
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
15
+10% Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+38% Magazine Size
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
15
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
15
+38% Reload Speed
+25% Reload Speed
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Bearcat
15
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bearcat
15
+10% Damage
+38% Reload Speed
Element: Energy and +5% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Bearcat
15
+13% Headshot Damage
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+25% Magazine Size
+10% Damage
Element: Energy and +5% Damage
+30% Weapon Stability
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+10% Damage
+15% Damage
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+40% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+20% Headshot Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+13% Headshot Damage
+14% Durability
Element: Physical and +26% Damage
+40% Weapon Stability
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+10 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+27% Headshot Damage
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+45% Crit Damage
+45% Crit Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+40% Impact
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+14% Fire Rate
Element: Physical and +32% Damage
+15% Damage
+50% Reload Speed
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+38% Reload Speed
Element: Physical and +32% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+68% Crit Damage
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+68% Crit Damage
Element: Physical and +26% Damage
+20 Critical Rating
+40% Impact
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Headshot Damage
+21% Fire Rate
Element: Physical and +32% Damage
+20% Headshot Damage
+50% Reload Speed
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+45% Crit Damage
Element: Physical and +26% Damage
+20% Headshot Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+40% Impact
Black Drum
15
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+40% Impact
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+15% Damage
+21% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+40% Impact
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+14% Fire Rate
Element: Physical and +26% Damage
+15% Damage
+40% Impact
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+21% Fire Rate
Element: Physical and +26% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+10 Critical Rating
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Blackout
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+14% Fire Rate
Element: Physical and +26% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Headshot Damage
+68% Crit Damage
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+25% Reload Speed
Element: Physical and +32% Damage
+40% Impact
+40% Impact
Blackout
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+68% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+40% Impact
Blackout
15
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+40% Impact
Blackout
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+50% Reload Speed
Blackout
15
+13% Headshot Damage
+15 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+50% Reload Speed
Blackout
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+50% Reload Speed
Blackout
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+15 Critical Rating
+10 Critical Rating
Element: Fire and +5% Damage
+15% Damage
+40% Impact
Blackout
15
Element: Energy
+21% Fire Rate
+38% Magazine Size
+27% Headshot Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron 9000
15
Element: Energy and +5% Damage
+25% Reload Speed
+50% Magazine Size
+27% Headshot Damage
+20% Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
15
Element: Energy
+13% Headshot Damage
+38% Magazine Size
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron Mini
15
Element: Water
+38% Reload Speed
+20 Critical Rating
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
15
Element: Water
+15% Damage
+30% Impact
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
15
Element: Water
+15% Damage
+20 Critical Rating
+68% Crit Damage
+30% Damage to afflicted targets
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
15
Element: Water
+45% Crit Damage
+15% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
15
Element: Water
+15% Damage
+15 Critical Rating
+15% Damage
+30% Damage to slowed and snared targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
15
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bloodletter
15
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bloodletter
15
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bloodletter
15
+45% Crit Damage
+5% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bloodletter
15
+10% Attack Speed
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Bloodletter
15
+2.7% Life Leech
+2.7% Life Leech
Element: Water and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bloodletter
15
+15% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Bloodletter
15
+45% Crit Damage
+15% Damage
Element: Energy and +10% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Bloodletter
15
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bloodletter
15
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Blooper
15
+45% Crit Damage
+25% Reload Speed
Element: Nature and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Blooper
15
+10% Damage
+10% Damage
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Blooper
15
+10 Critical Rating
+25% Reload Speed
Element: Nature and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Blooper
15
+21% Fire Rate
+30% Weapon Stability
Element: Nature and +10% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Boltstorm
15
+68% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Boltstorm
15
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Boltstorm
15
+14% Fire Rate
+38% Magazine Size
Element: Physical and +32% Damage
+38% Magazine Size
+30% Damage to afflicted targets
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Boltstorm
15
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Boltstorm
15
+25% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bon Voyage
15
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Boneshatter
15
+2.7% Life Leech
+20 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Boneshatter
15
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Boneshatter
15
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Boneshatter
15
+45% Crit Damage
+15% Damage
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Boneshatter
15
+45% Crit Damage
+20 Armor
Element: Water and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Boneshatter
15
+1.8% Life Leech
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Boneshatter
15
+1.8% Life Leech
+5% Movement Speed
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Boneshatter
15
+10 Critical Rating
+13 Armor
Element: Water and +5% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Boneshatter
15
+15 Critical Rating
+21% Durability
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Boneshatter
15
Element: Physical and +26% Damage
+15% Damage
+20% Damage
+15 Critical Rating
+21% Durability
+28% Durability
Broadside
15
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Brood Slicer
15
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+40% Impact
Brood Slicer
15
+2.7% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+2.7% Life Leech
+40% Impact
Brood Slicer
15
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+40% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Brood Slicer
15
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+40% Impact
+40% Impact
Brood Slicer
15
+10% Attack Speed
+15 Critical Rating
Element: Physical and +26% Damage
+3.6% Life Leech
+20% Damage
Brood Slicer
15
+45% Crit Damage
+20% Impact
Element: Physical and +26% Damage
+15% Damage
+80% Heavy Attack Energy Efficiency
Brood Slicer
15
+25% Reload Speed
+10% Damage
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bullet Swarm
15
+68% Crit Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bullet Swarm
15
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bullet Swarm
15
+14% Fire Rate
+14% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Burst Sniper
15
+45% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Burst Sniper
15
+10 Critical Rating
+38% Magazine Size
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Burst Sniper
15
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
Burst Sniper
15
+25% Reload Speed
+10% Damage
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Burst Sniper
15