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A1pha Beastyted

Commander Lvl
310
Collection Book Lvl
282
Last Update
3:53 AM - 12/12/2025
Overview Heroes Schematics Survivors
Filter Schematics
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
130
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+30% Damage
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+30% Damage
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
Storm King's Wrath
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
Adds up to 80% bonus damage based on the percentage of your missing health.
Blackout
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+30 Critical Rating
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
130
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+45% Damage to afflicted targets
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
130
+135% Crit Damage
+30% Damage
Element: Nature and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
130
+30% Damage
+30 Critical Rating
Element: Water and +20% Damage
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Boom Bow
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Broadside
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+30 Critical Rating
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+135% Crit Damage
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+30% Damage
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Gas Trap
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Heat Capacity
+135% Crit Damage
+30 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Dirge Song
130
Element: Fire and +20% Damage
+30% Damage
+42% Durability
+135% Crit Damage
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragon's Roar
130
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
Element: Fire and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+5.4% Life Leech
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
130
+60% Weapon Stability
+75% Reload Speed
Element: Water and +20% Damage
+30% Damage
+30% Damage
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
130
Element: Energy and +20% Damage
+30% Damage
+60% Weapon Stability
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Gammatron 9000
130
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to afflicted targets
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
130
+30% Damage
+75% Reload Speed
Element: Nature and +20% Damage
+30 Critical Rating
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Lynx
130
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
130
+135% Crit Damage
+30 Critical Rating
Element: Fire and +20% Damage
+30% Damage
+30% Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
130
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon marks them as a target, stacking with each hit. Upon reload each marked target explodes in a 0.5 tile radius dealing 65% of weapon damage dealt per mark applied and removes all marks from the target.
Nocturno
130
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+30 Critical Rating
+135% Crit Damage
Element: Water and +20% Damage
+30% Damage
+30% Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
130
+135% Crit Damage
+5.4% Life Leech
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
130
+135% Crit Damage
+60% Weapon Stability
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ratatat
130
+30 Critical Rating
+75% Reload Speed
Element: Water and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Razorblade
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+42% Durability
Retractable Floor Spikes
130
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+30% Damage
+42% Durability
Element: Nature and +20% Damage
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Siegebreaker
130
+135% Crit Damage
+60% Weapon Stability
Element: Fire and +20% Damage
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Silenced Specter
130
+30 Critical Rating
+30% Damage
Element: Water and +20% Damage
+135% Crit Damage
+30% Attack Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Nature and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Steam Thrasher
130
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+60% Impact
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
130
+30 Critical Rating
+60% Weapon Stability
Element: Water and +20% Damage
+135% Crit Damage
+40% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tiger
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
130
+135% Crit Damage
+75% Magazine Size
Element: Fire and +20% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Burster
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Pulsar
130
Element: Nature and +20% Damage
+30 Critical Rating
+42% Reload Speed
+30% Damage
+135% Crit Damage
+42% Durability
Wall Dynamo
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
Wall Lights
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Whisper .45
130
Element: Physical and +44% Damage
+30% Damage
+30% Damage
+42% Durability
+30% Damage
+17% Increased Building Health
Wooden Floor Spikes
130
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
130
+30% Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
Damage dealt with this weapon snares the target by 30% for 6 seconds.
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Founder's Lawbringer
114
+135% Crit Damage
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
Bullets chain to one nearby target.
Founder's Revolt
114
Element: Energy and +10% Damage
+20% Damage
+40% Weapon Stability
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Argon Assault Rifle
106
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Armaggeddon
106
Element: Energy
+10% Attack Speed
+10% Movement Speed
+20 Critical Rating
+20% Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Astro Bat 9000
106
Element: Energy and +5% Damage
+10 Critical Rating
+80% Heavy Attack Energy Efficiency
+20 Critical Rating
+90% Crit Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
106
+90% Crit Damage
+50% Reload Speed
Element: Fire and +10% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Bald Eagle
106
+20 Critical Rating
+50% Reload Speed
Element: Water and +10% Damage
+27% Headshot Damage
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
106
+20% Damage
+50% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
106
Element: Energy and +10% Damage
+20 Critical Rating
+38% Reload Speed
+15% Damage
+90% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
106
+90% Crit Damage
+40% Weapon Stability
Element: Energy and +10% Damage
+25% Damage
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bon Voyage
106
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
106
Element: Physical and +32% Damage
+20% Damage
+28% Reload Speed
+20 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
106
Element: Nature and +10% Damage
+20% Damage
+28% Reload Speed
+20% Damage
+20% Damage
+28% Durability
Ceiling Zapper
106
+15% Damage
+38% Reload Speed
Element: Water and +5% Damage
+68% Crit Damage
+25 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
106
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
106
+20% Healing Amount
+20% Healing Amount
+20% Healing Amount
+20% Healing Amount
+28% Durability
+11% Increased Building Health
Cozy Campfire
106
+15 Critical Rating
+21% Durability
Element: Fire and +10% Damage
+68% Crit Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
106
+20% Damage
+20% Damage
Element: Physical and +32% Damage
+20% Damage
+27% Headshot Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
106
+20% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dam Buster
106
+14% Durability
+38% Reload Speed
+50% Reload Speed
+90% Crit Damage
+10% Weapon Damage. Causes Affliction damage for 6 seconds.
Deathray
106
+10% Damage
+15% Damage to afflicted targets
+15% Damage
+20% Damage
Element: Nature and 10% Weapon Damage. Causes Affliction damage for 6 seconds.
Deathstalker
106
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathstalker
106
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dissector
106
Element: Fire and +10% Damage
+90% Crit Damage
+20 Critical Rating
+50% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
106
+25 Critical Rating
+38% Magazine Size
Element: Energy and +5% Damage
+33% Headshot Damage
+37.5% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragonfly
106
+25% Reload Speed
+21% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
106
Element: Fire and +10% Damage
+10% Damage
+38% Reload Speed
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Claw
106
+10% Damage
+14% Durability
+67.5% Crit Damage
+21% Durability
+90% Crit Damage
Dragon's Fang
106
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
106
Element: Fire and +10% Damage
+20% Damage
+28% Durability
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fury
106
Element: Fire and +10% Damage
+90% Crit Damage
+10% Movement Speed
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Tooth
106
+20% Damage
+3.6% Life Leech
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Drifter
106
+20% Damage
+20 Critical Rating
Element: Physical and +32% Damage
+40% Weapon Stability
+27% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
106
Element: Fire and +10% Damage
+20% Damage
+28% Reload Speed
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Flame Grill Floor Trap
106
+28% Durability
+28% Reload Speed
+28% Durability
+28% Reload Speed
+10% Impact and Knockback
+20% Effect Duration
Floor Freeze Trap
106
+10% Damage
+21% Durability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
106
+50% Reload Speed
+68% Crit Damage
Element: Energy and +5% Damage
+20% Damage
+15 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
106
+20 Critical Rating
+40% Weapon Stability
Element: Nature and +10% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
106
Element: Water and +10% Damage
+20% Damage
+40% Weapon Stability
+20 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
106
Element: Energy and +10% Damage
+20% Damage
+50% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
106
+20% Damage
+50% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+27% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
106
+10 Critical Rating
+30% Weapon Stability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
106
+68% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
106
+15% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammercrush
106
Element: Physical and +32% Damage
+20% Damage
+50% Magazine Size
+20 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
106
Element: Energy and +10% Damage
+20% Damage
+28% Durability
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
106
+15 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Hemlock
106
+90% Crit Damage
+50% Magazine Size
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Hunter-killer
106
+20% Damage
+50% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Husk Buster
106
Element: Energy
+68% Crit Damage
+2.7% Life Leech
+15 Critical Rating
+20% Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Husk Warper
106
Element: Energy and +5% Damage
+15 Critical Rating
+50% Reload Speed
+20% Damage
+90% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
106
Element: Fire and +10% Damage
+20% Damage
+50% Reload Speed
+20% Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Jack-O-Launcher
106
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
106
+15 Critical Rating
+20% Weapon Stability
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Judge
106
Element: Energy and +10% Damage
+20% Damage
+28% Durability
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Krypton Pistol
106
+113% Crit Damage
+50% Reload Speed
Element: Energy and +10% Damage
+20 Critical Rating
+27% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
106
+25% Attack Speed
+3.6% Life Leech
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
106
+15 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Monsoon
106
Element: Energy and +10% Damage
+90% Crit Damage
+20% Damage
+50% Magazine Size
+20 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
106
Element: Energy and +20% Damage
+25% Damage
+35% Fire Rate
+25% Damage
+25% Damage
Causes Affliction damage for 6 seconds.
Noble Launcher
106
+20% Damage
+40% Impact
Element: Physical and +32% Damage
+27% Headshot Damage
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ol' Betsy
106
+38% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
106
+20 Critical Rating
+90% Crit Damage
Element: Fire and +10% Damage
+20% Damage
+20 Critical Rating
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
106
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Piston Spitter
106
Element: Energy and +5% Damage
+15% Damage
+38% Cooling Rate
+68% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
106
+20 Critical Rating
+20% Damage
Element: Physical and +32% Damage
+27% Headshot Damage
+20 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
106
+15% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pressure Cutter
106
Element: Energy and +10% Damage
+20% Damage
+50% Reload Speed
+90% Crit Damage
+20 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
106
+20% Damage
+28% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Pummeller
106
Element: Fire and +10% Damage
+28% Durability
+50% Reload Speed
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
106
Element: Physical and +32% Damage
+15% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
106
+68% Crit Damage
+38% Magazine Size
Element: Nature and +10% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
106
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
106
+20% Damage
+4.5% Life Leech
Element: Energy and +15% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Reaper Scythe
106
+90% Crit Damage
+50% Reload Speed
Element: Fire and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
106
+28% Fire Rate
+50% Reload Speed
Element: Nature and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Room Sweeper
106
+7% Movement Speed
+15% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
106
+10% Impact and Knockback
+28% Durability
+28% Durability
+10% Impact and Knockback
+10% Impact and Knockback
+11% Increased Building Health
Sound Wall
106
+90% Crit Damage
+40% Weapon Stability
Element: Nature and +10% Damage
+20 Critical Rating
+27% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steam Piston
106
+90% Crit Damage
+40% Impact
Element: Energy and +10% Damage
+20 Critical Rating
+20% Attack Speed
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Skewer
106
+90% Crit Damage
+50% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+20 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Steamroller
106
+20 Critical Rating
+40% Weapon Stability
Element: Energy and +10% Damage
+27% Headshot Damage
+90% Crit Damage
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Swan
106
Element: Fire and +10% Damage
+28% Durability
+28% Durability
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Tar Pit
106
+25% Magazine Size
+10% Damage
+30% Weapon Stability
+20% Damage
+25% Impact and +400 Knockback Magnitude
Terminator
106
+45% Crit Damage
+38% Reload Speed
Element: Fire and +5% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Thrasher
106
+15 Critical Rating
+30% Weapon Stability
Element: Fire and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Thrasher
106
+20% Damage
+90% Crit Damage
Element: Water and +10% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Every 8th hit cause a stun around the character.
Tree of Light
106
+20 Critical Rating
+50% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Triple Tap
106
+20 Critical Rating
+50% Reload Speed
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Triple Tap
106
+21% Fire Rate
+38% Reload Speed
Element: Nature and +10% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tsunami
106
+20 Critical Rating
+20% Damage
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
106
Element: Nature
+2.7% Life Leech
+20 Armor
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Axe
106
Element: Nature and +10% Damage
+90% Crit Damage
+50% Reload Speed
+27% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Rifle
106
Element: Nature and +10% Damage
+15 Critical Rating
+28% Durability
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
106
Element: Nature and +10% Damage
+20 Critical Rating
+40% Weapon Stability
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Sniper Rifle
106
Element: Energy and +10% Damage
+90% Crit Damage
+50% Reload Speed
+20 Critical Rating
+27% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blaster
106
Element: Energy
+10 Critical Rating
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blazer
106
Element: Energy and +10% Damage
+20% Damage
+50% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Disintegrator
106
Element: Energy and +10% Damage
+20% Damage
+50% Reload Speed
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Jolter
106
+20 Critical Rating
+3.6% Life Leech
Element: Energy and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Slammer
106
Element: Energy
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Slicer
106
Element: Physical and +32% Damage
+20 Critical Rating
+90% Crit Damage
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Darts
106
+90% Crit Damage
+50% Magazine Size
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Whisper .45
106
+20 Critical Rating
+27 Armor
Element: Energy and +10% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Wicked Wind
106
+20 Critical Rating
+50% Reload Speed
Element: Physical and +32% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
106
+21% Fire Rate
+38% Reload Speed
Element: Energy and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crossbow
93
+20% Damage
+3.6% Life Leech
Element: Nature and +10% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Thrasher
93
Element: Fire
+15% Attack Speed
+60% Heavy Attack Energy Efficiency
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
82
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+21% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
82
+15% Damage
+20 Armor
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Elegant Scythe
82
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
82
+30% Damage
+42% Durability
Element: Fire and +20% Damage
+30 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Rocket Launcher
80
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
58
+20% Weapon Stability
+38% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+25% Magazine Size
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
49
Element: Energy
+10% Damage
+20 Armor
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
20
Element: Energy
+68% Crit Damage
+60% Heavy Attack Energy Efficiency
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Argon Axe
20
+2.7% Life Leech
+2.7% Life Leech
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Armaggeddon
20
+10 Critical Rating
+7% Movement Speed
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Armaggeddon
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Axle
20
+45% Crit Damage
+2.7% Life Leech
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Axle
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Axle
20
+15 Critical Rating
+25% Reload Speed
Element: Water and +10% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Backbreaker
20
+38% Reload Speed
+25% Magazine Size
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Backbreaker
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Backbreaker
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+21% Fire Rate
Element: Physical and +26% Damage
+27% Headshot Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+14% Fire Rate
Element: Physical and +32% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+10% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+40% Impact
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+10% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+45% Crit Damage
Element: Physical and +32% Damage
+20% Headshot Damage
+40% Impact
Blackout
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+25% Reload Speed
Element: Physical and +26% Damage
+40% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+45% Crit Damage
Element: Physical and +32% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Blackout
20
Element: Energy
+21% Fire Rate
+30% Weapon Stability
+40% Weapon Stability
+90% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
20
+45% Crit Damage
+21% Durability
Element: Energy and +5% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bolt Bolt
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+30% Impact
+27% Headshot Damage
Causes Affliction damage for 6 seconds.
Bon Voyage
20
+15% Damage
+38% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bon Voyage
20
+68% Crit Damage
+20% Weapon Stability
Element: Water and +5% Damage
+40% Impact
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Bon Voyage
20
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
+20% Damage
+90% Crit Damage
+11% Increased Building Health
Broadside
20
Element: Physical and +20% Damage
+21% Durability
+68% Crit Damage
+21% Durability
+28% Reload Speed
+28% Durability
Broadside
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+45% Crit Damage
+30% Impact
Element: Fire and +5% Damage
+40% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Brood Slicer
20
+14% Fire Rate
+38% Reload Speed
Element: Nature and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Buzzcut
20
+15% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
Element: Nature and +5% Damage
+14% Durability
+68% Crit Damage
+15% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature
+21% Durability
+21% Reload Speed
+21% Durability
+90% Crit Damage
+28% Durability
Ceiling Electric Field
20
Element: Physical and +26% Damage
+14% Durability
+90% Crit Damage
+21% Durability
+20% Damage
+20% Effect Duration
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+14% Durability
+28% Reload Speed
+15 Critical Rating
+90% Crit Damage
+28% Durability
Ceiling Gas Trap
20
Element: Nature
+10 Critical Rating
+21% Durability
+15 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Zapper
20
+45% Crit Damage
+2.7% Life Leech
Element: Water and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
20
+20% Impact
+15 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
20
+10% Healing Amount
+14% Reload Speed
+21% Durability
+28% Reload Speed
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
20
Element: Energy
+10 Critical Rating
+21% Durability
+20% Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathray
20
Element: Energy
+14% Fire Rate
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathray
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathstalker
20
+15% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Deathstalker
20
+10% Damage
+14% Durability
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Deathwing
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deathwing
20
+15 Critical Rating
+38% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
20
+10 Critical Rating
+13 Armor
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Dissector
20
+10% Damage
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dissector
20
+10 Critical Rating
+21% Durability
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Doomhammer
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Double Boiler
20
+10% Damage
+25% Magazine Size
Element: Nature and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragonfly
20
+10% Damage
+30% Weapon Stability
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
20
Element: Fire
+38% Reload Speed
+15% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragon's Claw
20
Element: Fire
+10 Critical Rating
+15% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Fury
20
Element: Fire
+15% Damage
+38% Reload Speed
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Dragon's Might
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +32% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragoon
20
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+10 Critical Rating
+14% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Elegant Scythe
20
+10 Critical Rating
+38% Reload Speed
Element: Water and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Falcon
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Falcon
20
+10 Critical Rating
+2.7% Life Leech
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Farmer's Glory
20
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+21% Durability
+28% Durability
+20% Effect Duration
Floor Freeze Trap
20
+10% Attack Speed
+2.7% Life Leech
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Fortsville Slugger 3000
20
+1.8% Life Leech
+1.8% Life Leech
Element: Fire and +5% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+15% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+15 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+68% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+15% Damage
+1.8% Life Leech
Element: Nature and +10% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+10% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
20
+45% Crit Damage
+13 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
+15% Damage
+25% Reload Speed
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Freedom's Herald
20
Element: Energy
+15% Damage
+21% Durability
+38% Magazine Size
+20 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Gammatron 9000
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
+15 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+2.7% Life Leech
+2.7% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hammercrush
20
+68% Crit Damage
+38% Magazine Size
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Haywire Storm
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Head Clipper
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+40% Weapon Stability
+20% Damage
On crit regain 2.64% of damage dealt as shields.
Hemlock
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+30% Weapon Stability
+90% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Hemlock
20
+10% Damage
+14% Durability
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
+1.8% Life Leech
+5% Movement Speed
Element: Physical and +32% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+68% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Husk Stomper
20
+10% Attack Speed
+21% Durability
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Husk Stomper
20
Element: Energy and +5% Damage
+15% Damage
+7% Movement Speed
+20% Damage
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Husk Warper
20
Element: Energy and +5% Damage
+10 Critical Rating
+3.6% Life Leech
+15% Damage
+27 Armor
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Husk Warper
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Huskcleaver
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Judge
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Longarm Enforcer
20
+25% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Longarm Enforcer
20
+38% Reload Speed
+30% Weapon Stability
Element: Fire and +10% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Attack Speed
+21% Durability
Element: Nature and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+68% Crit Damage
+2.7% Life Leech
Element: Nature and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+10% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Masters Driver
20
+68% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Masters Driver
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Maverick
20
+15 Critical Rating
+21% Durability
Element: Water and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Maverick
20
Element: Energy and +5% Damage
+10% Damage
+15 Critical Rating
+30% Weapon Stability
+28% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Metal Marauder
20
+45% Crit Damage
+10% Attack Speed
Element: Nature and +5% Damage
+40% Impact
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30% Weapon Stability
+14% Fire Rate
Element: Physical and +26% Damage
+20% Headshot Damage
+50% Reload Speed
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+30% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+50% Reload Speed
Midnight Stalker
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Monsoon
20
+15% Attack Speed
+7% Movement Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+15% Damage
+7% Movement Speed
Element: Fire and +10% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+45% Crit Damage
+14% Durability
Element: Nature and +10% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
20
+15 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nailer
20
+25% Reload Speed
+25% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nailer
20
Element: Energy
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy
+15% Damage
+60% Heavy Attack Energy Efficiency
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Element: Energy and +5% Damage
+15% Damage
+21% Durability
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Neon Scythe
20
Hitting an enemy 4 times with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 4 seconds.
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+2.7% Life Leech
+40% Impact
Nightfall
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+68% Crit Damage
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Nightfall
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10 Critical Rating
+30% Impact
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Nightfall
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+68% Crit Damage
+20 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ol' Betsy
20
+15 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+2.7% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Pipe Down!
20
+2.7% Life Leech
+13 Armor
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pressure Cutter
20
+15% Damage
+14% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pressure Cutter
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pulverizer
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Nature and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pulverizer
20
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +32% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Pummeller
20
Element: Fire and +5% Damage
+14% Durability
+38% Reload Speed
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
20
+15% Damage
+14% Durability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ranger
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Razorblade
20
+10% Damage
+13 Armor
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Reaper Scythe
20
+2.7% Life Leech
+21% Durability
Element: Fire and +5% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+10 Critical Rating
+13 Armor
Element: Nature and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
20
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Revenant's Wrath
20
+14% Fire Rate
+38% Magazine Size
Element: Fire and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
20
+38% Reload Speed
+38% Reload Speed
Element: Fire and +10% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Room Sweeper
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Attack Speed
+13 Armor
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Dragonfly
20
+68% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scoped Dragonfly
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Scoped Dragonfly
20
+68% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
20
+10 Critical Rating
+7% Movement Speed
Element: Nature and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+2.7% Life Leech
+20 Armor
Element: Nature and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
20
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+10% Movement Speed
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
+15% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Socket Slugger
20
+25% Reload Speed
+25% Reload Speed
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
On crit regain 2.64% of damage dealt as shields.
Space Invader
20
+21% Fire Rate
+38% Magazine Size
Element: Energy and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Space Invader
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Stabsworth the III
20
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+20% Impact
+25% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+14% Durability
+15% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stalwart Squire
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+40% Weapon Stability
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steam Piston
20
+45% Crit Damage
+7% Movement Speed
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Stormblade
20
+10% Damage
+10% Damage
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Stormblade
20
+10 Critical Rating
+20 Armor
Element: Fire and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormchaser's Revenge
20
+10 Critical Rating
+14% Durability
Element: Water and +10% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormchaser's Revenge
20
+10% Damage
+21% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Sunsetter
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sunsetter
20
+10 Critical Rating
+25% Magazine Size
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Sunsetter
20
+45% Crit Damage
+21% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Super Shredder
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Super Shredder
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Terminator
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+38% Reload Speed
+25% Magazine Size
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+25% Reload Speed
+30% Weapon Stability
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
20
+14% Fire Rate
+21% Durability
Element: Fire and +5% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
The Bear
20
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+30% Impact
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
The Contender
20
+45% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Thrasher
20
+10 Critical Rating
+25% Reload Speed
Element: Water and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Tigerjaw
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Tigerjaw
20
+15 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tigerjaw
20
+10% Damage
+21% Durability
Element: Energy and +10% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+45% Crit Damage
+38% Reload Speed
Element: Water and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Trash Cannon
20
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Trash Cannon
20
+10% Damage
+45% Crit Damage
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Every 8th hit cause a stun around the character.
Tree of Light
20
+45% Crit Damage
+38% Magazine Size
Element: Nature and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Tsunami
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Tsunami
20
+14% Fire Rate
+25% Magazine Size
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tsunami
20
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Tsunami
20
Element: Nature
+68% Crit Damage
+20% Damage
+20% Headshot Damage
+20 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
20
Element: Nature
+45% Crit Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Launcher
20
Element: Nature
+10% Damage
+30% Weapon Stability
+27% Headshot Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Revolver
20
Element: Nature
+15% Attack Speed
+20 Armor
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
20
Element: Energy and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+27% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blaster
20
Element: Energy and +5% Damage
+10% Damage
+68% Crit Damage
+50% Reload Speed
+20% Damage
Causes Affliction damage for 6 seconds.
Vindertech Seeker
20
Element: Nature
+15% Damage
+68% Crit Damage
+15% Damage
+90% Crit Damage
+11% Increased Building Health
Wall Dynamo
20
+5% Impact and Knockback
+14% Reload Speed
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Launcher
20
Element: Physical and +20% Damage
+21% Durability
+21% Durability
+20 Critical Rating
+15% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
20
Element: Physical and +20% Damage
+15% Damage
+90% Crit Damage
+21% Durability
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
20
+1.8% Life Leech
+20 Armor
Element: Fire and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Whirling Doom
20
+38% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Whisper .45
20
+10 Critical Rating
+21% Durability
Element: Energy and +5% Damage
+15% Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wicked Wind
20
+25% Reload Speed
+12% Damage to Mist Monsters and Bosses
Element: Physical and +26% Damage
+40% Impact
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
20
Element: Energy
+15% Damage
+30% Weapon Stability
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Zapotron
20
Element: Energy
+45% Crit Damage
+30% Weapon Stability
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Zapotron
20
Element: Water and +5% Damage
+15% Damage
+68% Crit Damage
+20% Damage
+27 Armor
Unmapped
20
+14% Durability
+21% Durability
+21% Durability
+21% Reload Speed
+21% Durability
+11% Increased Building Health
Anti-Air Trap
15
+21% Durability
+21% Durability
+21% Durability
+28% Reload Speed
+28% Durability
+11% Increased Building Health
Anti-Air Trap
15
+14% Durability
+21% Durability
+21% Durability
+21% Durability
+11% Increased Building Health
+28% Durability
Anti-Air Trap
15
+68% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+2.7% Life Leech
+21% Durability
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Antler Axe
15
+2.7% Life Leech
+20 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Antler Axe
15
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Antler Axe
15
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Antler Axe
15
Element: Energy and +5% Damage
+38% Reload Speed
+38% Magazine Size
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
15
Element: Energy
+10% Damage
+21% Durability
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Argon Axe
15
Element: Energy
+15 Critical Rating
+20 Armor
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Argon Axe
15
Element: Energy and +5% Damage
+10 Critical Rating
+2.7% Life Leech
+15% Damage
+80% Heavy Attack Energy Efficiency
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
Element: Energy
+15% Attack Speed
+60% Heavy Attack Energy Efficiency
+80% Heavy Attack Energy Efficiency
+10% Movement Speed
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
Element: Energy
+45% Crit Damage
+10% Movement Speed
+15% Damage
+10% Movement Speed
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
Element: Energy and +5% Damage
+15% Damage
+7% Movement Speed
+40% Impact
+10% Movement Speed
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
15
Element: Energy
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
+20 Critical Rating
+80% Heavy Attack Energy Efficiency
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
Element: Energy
+15% Damage
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bald Eagle
15
+45% Crit Damage
+38% Reload Speed
Element: Fire and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bandit
15
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bandit
15
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bearcat
15
+68% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bearcat
15
+68% Crit Damage
+38% Reload Speed
Element: Fire and +10% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Bearcat
15
+10% Damage
+38% Reload Speed
Element: Energy and +10% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30% Weapon Stability
+14% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Black Drum
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+13% Headshot Damage
+10% Damage
Element: Fire and +5% Damage
+15 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+40% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+10 Critical Rating
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Blackout
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+14% Fire Rate
Element: Physical and +26% Damage
+15 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+38% Reload Speed
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Blackout
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+15 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Blackout
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+40% Impact
Blackout
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+15 Critical Rating
+14% Fire Rate
Element: Physical and +26% Damage
+40% Impact
+40% Impact
Blackout
15
Element: Energy
+68% Crit Damage
+38% Magazine Size
+50% Magazine Size
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
15
Element: Energy
+21% Fire Rate
+38% Magazine Size
+30% Weapon Stability
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
15
Element: Energy
+14% Fire Rate
+38% Magazine Size
+30% Weapon Stability
+20 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
15
Element: Energy
+20% Headshot Damage
+50% Magazine Size
+38% Reload Speed
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron Mini
15
Element: Energy
+13% Headshot Damage
+30% Weapon Stability
+38% Reload Speed
+90% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
15
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bloodletter
15
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bloodletter
15
+25% Reload Speed
+25% Magazine Size
Element: Nature and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Blooper
15
+21% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
15
+10% Damage
+38% Magazine Size
Element: Water and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Boltstorm
15
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+30% Impact
+27% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bon Voyage
15
+10 Critical Rating
+7% Movement Speed
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Boneshatter
15
Element: Physical and +20% Damage
+10 Critical Rating
+21% Reload Speed
+28% Durability
+90% Crit Damage
+28% Durability
Broadside
15
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bullet Swarm
15
+14% Fire Rate
+25% Magazine Size
Element: Energy and +10% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bullet Swarm
15
+14% Fire Rate
+20% Weapon Stability
Element: Fire and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Bullet Swarm
15
Element: Physical and +26% Damage
+15 Critical Rating
+68% Crit Damage
+15 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Drop Trap
15
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+15% Damage
+90% Crit Damage
+11% Increased Building Health
Ceiling Gas Trap
15
Element: Nature
+10% Damage
+28% Durability
+28% Durability
+68% Crit Damage
+28% Durability
Ceiling Zapper
15
Element: Nature
+15 Critical Rating
+21% Reload Speed
+20% Damage
+21% Durability
+28% Durability
Ceiling Zapper
15
Element: Nature and +5% Damage
+15% Damage
+21% Durability
+20% Damage
+28% Durability
+11% Increased Building Health
Ceiling Zapper
15
+15% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Cobra
15
+25% Reload Speed
+25% Reload Speed
Element: Physical and +32% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Cobra
15
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Cobra
15
+10% Healing Amount
+15% Healing Amount
+21% Durability
+15% Healing Amount
+15% Healing Amount
+28% Durability
Cozy Campfire
15
+20% Weapon Stability
+20% Impact
Element: Nature and +5% Damage
+20% Headshot Damage
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
15
+20% Impact
+38% Magazine Size
Element: Physical and +26% Damage
+40% Weapon Stability
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
15
+10% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+40% Weapon Stability
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
15
+10% Damage
+25% Reload Speed
Element: Energy and +5% Damage
+15% Damage
+40% Weapon Stability
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
15
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Cyclone
15
+68% Crit Damage
+25% Magazine Size
Element: Water and +5% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Cyclone
15
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Cyclone
15
+45% Crit Damage
+25% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Cyclone
15
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon
15
Element: Fire
+25% Reload Speed
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
Dragon Rocket Launcher
15
Element: Fire
+10% Damage
+15% Damage
+15% Damage
+30% Damage to afflicted targets
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon Sniper Rifle
15
Element: Fire and +5% Damage
+2.7% Life Leech
+20 Armor
+15 Critical Rating
+30% Damage to afflicted targets
Dragon Spear
15
Element: Fire
+10% Attack Speed
+2.7% Life Leech
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon Sword
15
Element: Fire
+10% Damage
+7% Movement Speed
+20 Critical Rating
+30% Damage to slowed and snared targets.
Dragon Sword
15
+45% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
15
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+40% Damage to dancing enemies
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
15
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Enforcer
15
+14% Fire Rate
+21% Durability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Equalizer
15
+68% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Equalizer
15
+10 Critical Rating
+30% Weapon Stability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Exterminator
15
+68% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Exterminator
15
+25% Reload Speed
+30% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Exterminator
15
+10% Damage
+5% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
Fortsville Slugger 2000
15
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+2.7% Life Leech
+21% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
+10% Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
+10% Attack Speed
+2.7% Life Leech
Element: Nature and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+15% Damage
+14% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+1.8% Life Leech
+14% Durability
Element: Nature and +10% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+1.8% Life Leech
+21% Durability
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+45% Crit Damage
+5% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+1.8% Life Leech
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+10% Damage
+13 Armor
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+15 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fortsville Slugger 2000
15
+10% Damage
+20 Armor
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 2000
15
Element: Fire and +5% Damage
+10 Critical Rating
+68% Crit Damage
+20% Damage
+14% Durability
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
15
+25% Reload Speed
+68% Crit Damage
Element: Energy and +5% Damage
+20% Damage
+10 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
15
+14% Fire Rate
+30% Weapon Stability
Element: Nature and +5% Damage
+20% Damage
+25% Magazine Size
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
15
Element: Energy
+10% Damage
+30% Weapon Stability
+40% Weapon Stability
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Gammatron 9000
15
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Greatsword
15
+15 Critical Rating
+1.8% Life Leech
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Greatsword
15
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Greatsword
15
+1.8% Life Leech
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Greatsword
15
+10% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ground Pounder
15
+15 Critical Rating
+21% Durability
Element: Fire and +10% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
15
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Haywire
15
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Haywire
15
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Haywire
15
+45% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Haywire
15
Element: Energy
+45% Crit Damage
+30% Weapon Stability
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Helium Shotgun
15
Element: Energy
+15 Critical Rating
+30% Weapon Stability
+20% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
15
Element: Energy
+15% Damage
+50% Reload Speed
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Helium Shotgun
15
Element: Energy
+15 Critical Rating
+20 Armor
+15% Damage
+20% Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Husk Warper
15
Element: Energy
+1.8% Life Leech
+80% Heavy Attack Energy Efficiency
+40% Impact
+10% Movement Speed
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Husk Warper
15
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Hydraulic Assault Rifle
15
+21% Fire Rate
+21% Durability
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydraulic Pistol
15
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Hydraulic Shotgun
15
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Hydraulic Shotgun
15
+15 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hydraulic Shotgun
15
+45% Crit Damage
+14% Durability
Element: Water and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hydraulic Shotgun
15
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hydraulic Sledge
15
+68% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Hydraulic Sniper Rifle
15
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Hydraulic Sword
15
+45% Crit Damage
+21% Durability
Element: Water and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hydraulic Sword
15
+10% Attack Speed
+5% Movement Speed
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hydraulic Sword
15
+10% Attack Speed
+21% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Hydraulic Sword
15
+10% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Kestrel
15
Element: Energy
+15% Damage
+21% Durability
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Krypton Pistol
15
+68% Crit Damage
+21% Durability
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laser Axe
15
+10% Attack Speed
+2.7% Life Leech
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Laser Axe
15
+1.8% Life Leech
+5% Movement Speed
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laser Axe
15
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Laser Axe
15
+10% Damage
+5% Movement Speed
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laser Scythe
15
+10% Attack Speed
+21% Durability
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laser Trident
15
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +10% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Laser Trident
15
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laserblade
15
+68% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Laserblade
15
+10% Damage
+20 Armor
Element: Energy and +10% Damage
+15% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laserblade
15
+10% Damage
+21% Durability
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Laserblade
15
+10% Damage
+38% Reload Speed
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Liberator
15
+25% Reload Speed
+38% Reload Speed
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Liberator
15
+10 Critical Rating
+15% Attack Speed
Element: Physical and +26% Damage
+20% Attack Speed
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
15
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+20 Critical Rating
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
15
+10 Critical Rating
+10 Critical Rating
Element: Energy and +5% Damage
+20 Armor
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+21% Fire Rate
Element: Physical and +26% Damage
+20% Headshot Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+15% Damage
Element: Physical and +32% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+20 Critical Rating
+40% Impact
Midnight Stalker
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+10% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+40% Impact
Midnight Stalker
15
Element: Energy and +5% Damage
+1.8% Life Leech
+21% Durability
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
15
Element: Energy
+1.8% Life Leech
+20 Armor
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
15
Element: Energy and +5% Damage
+1.8% Life Leech
+7% Movement Speed
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Neon Scythe
15
Element: Energy and +5% Damage
+10% Damage
+10% Movement Speed
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
15
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Nightcleave
15
+1.8% Life Leech
+20 Armor
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightcleave
15
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Nightcleave
15
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+40% Heavy Attack Energy Efficiency
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Nightfall
15
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+20% Attack Speed
+40% Impact
Nightfall
15
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+15% Damage
+20% Impact
Element: Physical and +26% Damage
+68% Crit Damage
+80% Heavy Attack Energy Efficiency
Nightfall
15
+15% Damage
+38% Reload Speed
Element: Water and +5% Damage
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nightlance
15
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Papa Bear
15
+1.8% Life Leech
+2.7% Life Leech
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rageblade
15
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Rageblade
15
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
15
Element: Energy
+10% Damage
+30% Weapon Stability
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Raygun
15
+10 Critical Rating
+14% Durability
Element: Water and +5% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Razorwire
15
+15% Attack Speed
+13 Armor
Element: Physical and +26% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Rocket Sledge
15
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rocket Sledge
15
+1.8% Life Leech
+13 Armor
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Rocket Sledge
15
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Rocket Sledge
15
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rocket Sledge
15
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Scavenger Double-Barrel Shotgun
15
+45% Crit Damage
+25% Reload Speed
Element: Nature and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Double-Barrel Shotgun
15
+38% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scavenger Double-Barrel Shotgun
15
+38% Reload Speed
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Double-Barrel Shotgun
15
+10 Critical Rating
+7% Movement Speed
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Scavenger Heavy Axe
15
+1.8% Life Leech
+20 Armor
Element: Fire and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Scavenger Heavy Axe
15
+15% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scavenger Heavy Axe
15
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scavenger Heavy Axe
15
+10 Critical Rating
+38% Reload Speed
Element: Nature and +10% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scavenger Machine Pistol
15
+10% Damage
+21% Durability
Element: Fire and +10% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Scavenger Machine Pistol
15
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Pipe
15
+10% Damage
+2.7% Life Leech
Element: Nature and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Pipe
15
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scavenger Rifle
15
+10% Damage
+25% Magazine Size
Element: Energy and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Scavenger Rifle
15
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Rifle
15
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Scavenger Semi-Auto Shotgun
15
+45% Crit Damage
+38% Reload Speed
Element: Nature and +10% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scavenger Semi-Auto Shotgun
15
+15% Damage
+30% Weapon Stability
Element: Fire and +5% Damage
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scavenger Sniper Rifle
15
+38% Reload Speed
+38% Magazine Size
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Scavenger Sniper Rifle
15
+10% Damage
+21% Durability
Element: Fire and +5% Damage
+20% Attack Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Scavenger Spear
15
+1.8% Life Leech
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Spear
15
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Scoped Deadeye
15
+14% Fire Rate
+38% Magazine Size
Element: Water and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Scoped Deadeye
15
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Scoped Deadeye
15
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Scoped Wasp
15
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Wasp
15
+10 Critical Rating
+21% Durability
Element: Energy and +10% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scythe
15
+10 Critical Rating
+21% Durability
Element: Nature and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Scythe
15
+45% Crit Damage
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Scythe
15
+45% Crit Damage
+14% Durability
Element: Fire and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scythe
15
+10 Critical Rating
+2.7% Life Leech
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scythe
15
+38% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Shredder
15
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Silenced Specter
15
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skewer
15
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skewer
15
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skewer
15
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skewer
15
+10% Damage
+21% Durability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skullcleave
15
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skullcleave
15
+10% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Skullcleave
15
+10% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slasher
15
+15 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Socket Wrench
15
+15% Damage
+14% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Space Pistol
15
+14% Fire Rate
+21% Durability
Element: Energy and +10% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Space Pistol
15
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+50% Reload Speed
+20% Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
15
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Causes Affliction damage for 6 seconds.
Steam Piston
15
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Templar
15
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+30% Damage to slowed and snared targets.
+80% Heavy Attack Energy Efficiency
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
The Baron
15
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tiger
15
+15% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+10 Critical Rating
+13 Armor
Element: Nature and +10% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Tremendous Driver
15
+45% Crit Damage
+14% Durability
Element: Fire and +10% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Tremendous Driver
15
+10 Critical Rating
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+15% Damage
+1.8% Life Leech
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Tremendous Driver
15
+2.7% Life Leech
+13 Armor
Element: Fire and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Tremendous Driver
15
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tremendous Driver
15
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Trooper
15
+45% Crit Damage
+38% Magazine Size
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Trooper
15
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Trooper
15
Element: Nature
+15% Damage
+27 Armor
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Axe
15
Element: Nature
+10% Attack Speed
+28% Durability
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Axe
15
Element: Nature
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Axe
15
Element: Nature
+10% Damage
+38% Reload Speed
+20% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Revolver
15
Element: Nature
+25% Reload Speed
+21% Durability
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Rifle
15
Element: Nature
+45% Crit Damage
+50% Magazine Size
+38% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Rifle
15
Element: Nature
+68% Crit Damage
+30% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Shotgun
15
Element: Nature
+38% Reload Speed
+50% Magazine Size
+68% Crit Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Shotgun
15
Element: Nature
+10 Critical Rating
+38% Reload Speed
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Sniper Rifle
15
Element: Nature and +5% Damage
+15% Damage
+2.7% Life Leech
+20% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
15
Element: Nature
+10% Damage
+20 Armor
+20% Attack Speed
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
15
Element: Nature
+10% Attack Speed
+2.7% Life Leech
+80% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Sword
15
+10 Critical Rating
+21% Durability
Element: Energy and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vendetta
15
+10% Damage
+38% Magazine Size
Element: Fire and +10% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vendetta
15
Element: Energy
+25% Reload Speed
+38% Magazine Size
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vindertech Burst Pistol
15
Element: Energy and +5% Damage
+68% Crit Damage
+50% Magazine Size
+38% Magazine Size
+30% Damage to slowed and snared targets.
+25% Impact and +400 Knockback Magnitude
Vindertech Plasma Gun
15
Element: Energy
+10 Critical Rating
+30% Weapon Stability
+20% Headshot Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Pulse Rifle
15
Element: Energy
+45% Crit Damage
+38% Magazine Size
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Pulse Rifle
15
Element: Energy
+10% Damage
+21% Durability
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Pulse Rifle
15
Element: Energy
+10 Critical Rating
+21% Durability
+50% Magazine Size
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Repeater
15
Element: Energy
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Repeater
15
+10% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Rocket Hammer
15
+15% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Rocket Hammer
15
Element: Energy
+14% Fire Rate
+40% Weapon Stability
+68% Crit Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Sniper Rifle
15
Element: Energy
+45% Crit Damage
+2.7% Life Leech
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vindertech Sword
15
Element: Nature
+10% Damage
+15% Damage
+15 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Dynamo
15
+14% Durability
+21% Durability
+21% Durability
+10% Impact and Knockback
+28% Durability
+11% Increased Building Health
Wall Launcher
15
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Launcher
15
+5% Impact and Knockback
+14% Reload Speed
+21% Durability
+28% Durability
+10% Impact and Knockback
+28% Durability
Wall Launcher
15
+5% Impact and Knockback
+14% Durability
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+20% Effect Duration
Wall Lights
15
+5% Impact and Knockback
+14% Durability
+28% Durability
+28% Reload Speed
+10% Impact and Knockback
+11% Increased Building Health
Wall Lights
15
Element: Physical and +20% Damage
+15 Critical Rating
+68% Crit Damage
+15 Critical Rating
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
15
Element: Physical and +20% Damage
+10 Critical Rating
+21% Durability
+15% Damage
+28% Durability
+11% Increased Building Health
Wall Spikes
15
+45% Crit Damage
+20 Armor
Element: Fire and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Warhammer
15
+15% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Warhammer
15
+45% Crit Damage
+25% Reload Speed
Element: Energy and +10% Damage
+50% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Wasp
15
+14% Fire Rate
+21% Durability
Element: Fire and +5% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Wasp
15
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Wasp
15
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Whisper .45
15
+45% Crit Damage
+20% Impact
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
15
+10% Damage
+30% Impact
Element: Physical and +26% Damage
+30% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
15
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
15
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Wraith
15
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wrecking Bar
15
+10% Damage
+14% Reload Speed
+20% Range
+28% Durability
+11% Increased Building Health
Heals attached building 3.2% of its Max Health every 10 seconds
Anti-Air Trap
10
Boost Pad (Straight)
10
+10% Damage
+21% Durability
Element: Water and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Breacher
10
+10 Critical Rating
+15% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Breaching Bar
10
+1.8% Life Leech
+14% Durability
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Breaching Bar
10
+1.8% Life Leech
+21% Durability
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Breaching Bar
10
Element: Physical and +26% Damage
+14% Durability
+28% Durability
+20 Critical Rating
+28% Durability
+11% Increased Building Health
Broadside
10
Element: Physical and +20% Damage
+15 Critical Rating
+90% Crit Damage
+20 Critical Rating
+20% Damage
+28% Durability
Broadside
10
Element: Physical and +20% Damage
+14% Durability
+21% Reload Speed
+20% Damage
+28% Durability
+11% Increased Building Health
Broadside
10
Element: Physical and +20% Damage
+15 Critical Rating
+28% Reload Speed
+21% Durability
+20% Damage
+11% Increased Building Health
Ceiling Drop Trap
10
Element: Physical and +20% Damage
+14% Durability
+21% Durability
+15% Damage
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Drop Trap
10
Element: Nature and +5% Damage
+10% Damage
+21% Durability
+21% Durability
+15% Damage
+11% Increased Building Health
Ceiling Electric Field
10
Element: Nature and +5% Damage
+10 Critical Rating
+15% Damage
+15 Critical Rating
+15% Damage
+28% Durability
Ceiling Electric Field
10
Element: Nature
+14% Durability
+15% Damage
+28% Durability
+28% Reload Speed
+11% Increased Building Health
Ceiling Electric Field
10
Element: Physical and +20% Damage
+21% Durability
+68% Crit Damage
+20% Damage
+15% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
10
Element: Physical and +20% Damage
+21% Durability
+21% Reload Speed
+20% Damage
+28% Durability
+11% Increased Building Health
Ceiling Gas Trap
10
Element: Nature
+14% Durability
+21% Reload Speed
+28% Durability
+28% Durability
+28% Durability
Ceiling Zapper
10
Element: Nature
+10% Damage
+21% Durability
+15% Damage
+21% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
10
Element: Energy
+10% Damage
+28% Reload Speed
+15% Damage
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
10
Element: Nature and +5% Damage
+10 Critical Rating
+15% Damage
+15% Damage
+28% Reload Speed
+11% Increased Building Health
Ceiling Zapper
10
Element: Energy
+10% Damage
+15% Damage
+21% Durability
+68% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
10
Element: Nature
+10% Damage
+15% Damage
+15 Critical Rating
+90% Crit Damage
+11% Increased Building Health
Ceiling Zapper
10
Element: Nature
+10 Critical Rating
+28% Durability
+20 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
10
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Charger
10
+45% Crit Damage
+14% Durability
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Charger
10
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Charger
10
+10% Healing Amount
+10% Healing Amount
+21% Durability
+21% Durability
+21% Durability
+28% Durability
Cozy Campfire
10
+15% Healing Amount
+21% Reload Speed
+21% Durability
+20% Healing Amount
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Cozy Campfire
10
+15% Damage
+21% Durability
Element: Water and +5% Damage
+20% Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crusader
10
+25% Reload Speed
+25% Magazine Size
Element: Fire and +10% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Crusader
10
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Deadeye
10
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +32% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Deadeye
10
Defender Post
10
+38% Reload Speed
+38% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Double-punch
10
+15% Damage
+38% Reload Speed
Element: Water and +5% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Extinguisher
10
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Extinguisher
10
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Extinguisher
10
+14% Fire Rate
+25% Reload Speed
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Extinguisher
10
+25% Reload Speed
+20% Weapon Stability
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Extinguisher
10
+10% Damage
+21% Durability
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Firecracker
10
+45% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Firecracker
10
+10 Critical Rating
+25% Reload Speed
Element: Fire and +5% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Firecracker
10
Element: Fire and +5% Damage
+15 Critical Rating
+21% Durability
+28% Durability
+90% Crit Damage
+11% Increased Building Health
Flame Grill Floor Trap
10
Element: Fire
+21% Durability
+28% Reload Speed
+28% Durability
+68% Crit Damage
+28% Durability
Flame Grill Floor Trap
10
Element: Fire
+21% Durability
+21% Durability
+20% Damage
+28% Reload Speed
+11% Increased Building Health
Flame Grill Floor Trap
10
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+21% Reload Speed
+10% Impact and Knockback
+28% Durability
Floor Freeze Trap
10
+14% Durability
+14% Reload Speed
+10% Impact and Knockback
+7.5% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Freeze Trap
10
+5% Impact and Knockback
+21% Durability
+21% Durability
+21% Reload Speed
+28% Durability
+11% Increased Building Health
Floor Freeze Trap
10
+5% Impact and Knockback
+5% Impact and Knockback
+21% Durability
+7.5% Impact and Knockback
+28% Durability
+11% Increased Building Health
Floor Freeze Trap
10
+14% Durability
+5% Impact and Knockback
+7.5% Impact and Knockback
+21% Reload Speed
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Freeze Trap
10
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Floor Launcher
10
+14% Durability
+21% Durability
+21% Durability
+28% Durability
+10% Impact and Knockback
+11% Increased Building Health
Floor Launcher
10
+21% Durability
+5% Impact and Knockback
+28% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
10
+14% Durability
+21% Reload Speed
+10% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Floor Launcher
10
+14% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Launcher
10
Element: Fire and +5% Damage
+10 Critical Rating
+68% Crit Damage
+20% Damage
+14% Durability
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
10
+25% Reload Speed
+68% Crit Damage
Element: Energy and +5% Damage
+20% Damage
+10 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
10
+20% Weapon Stability
+38% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+25% Magazine Size
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
10
+20% Weapon Stability
+38% Reload Speed
Element: Energy and +5% Damage
+20% Damage
+25% Magazine Size
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
10
+14% Fire Rate
+30% Weapon Stability
Element: Nature and +5% Damage
+20% Damage
+25% Magazine Size
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
10
+45% Crit Damage
+2.7% Life Leech
Element: Energy and +5% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Greataxe
10
+10 Critical Rating
+1.8% Life Leech
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Greataxe
10
+10% Damage
+38% Reload Speed
Element: Water and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Grenade Launcher
10
+10 Critical Rating
+38% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Grenade Launcher
10
+10% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Grenade Launcher
10
+25% Reload Speed
+25% Magazine Size
Element: Physical and +32% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Handcannon
10
+15 Critical Rating
+38% Reload Speed
Element: Energy and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Handcannon
10
+10% Healing Amount
+14% Reload Speed
+15% Healing Amount
+28% Reload Speed
+20% Healing Amount
+28% Durability
Healing Pad
10
+14% Durability
+10% Healing Amount
+15% Healing Amount
+28% Reload Speed
+20% Healing Amount
+11% Increased Building Health
Healing Pad
10
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Fire and +10% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Heavy Sledge
10
+68% Crit Damage
+10% Damage
Element: Energy and +5% Damage
+15% Attack Speed
+30% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Heavy Sledge
10
+45% Crit Damage
+20 Armor
Element: Fire and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Sledge
10
+15 Critical Rating
+7% Movement Speed
Element: Physical and +32% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Sledge
10
+10% Attack Speed
+13 Armor
Element: Fire and +5% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Heavy Sledge
10
+45% Crit Damage
+21% Durability
Element: Energy and +10% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Sledge
10
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Heavy Sledge
10
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Heavy Sledge
10
+45% Crit Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Heavy Wrench
10
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Heavy Wrench
10
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Heavy Wrench
10
+15% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Highlander
10
+1.8% Life Leech
+21% Durability
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Highlander
10
+15% Damage
+20 Armor
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Highlander
10
+2.7% Life Leech
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Highlander
10
+1.8% Life Leech
+7% Movement Speed
Element: Energy and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Highlander
10
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Junkyard Pal
10
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lacerator
10
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Lacerator
10
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Lacerator
10
+15% Damage
+5% Movement Speed
Element: Water and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lacerator
10
+15% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Lacerator
10
+2.7% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+20% Attack Speed
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Lacerator
10
+15 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Lacerator
10
+45% Crit Damage
+7% Movement Speed
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Lacerator
10
Element: Energy
+15% Damage
+40% Weapon Stability
+38% Magazine Size
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Laser Rifle
10
+45% Crit Damage
+21% Durability
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Light Machine Gun
10
+21% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Light Machine Gun
10
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Driver
10
+1.8% Life Leech
+1.8% Life Leech
Element: Physical and +32% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mighty Driver
10
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Driver
10
+15 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Mighty Driver
10
+45% Crit Damage
+14% Durability
Element: Physical and +32% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Mighty Driver
10
+45% Crit Damage
+7% Movement Speed
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Pitchfork
10
+15% Attack Speed
+13 Armor
Element: Fire and +10% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mighty Pitchfork
10
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Damage
+30% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Mighty Pitchfork
10
+1.8% Life Leech