Cyber T.E.D.D.Y.

By Disturbedpsycho

Commander
Cyberclops
Plasma Arc +

Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.

Team Perk
Preemptive Strike
0x
FOR EACH: Hero of Epic or higher rarity with at least 4 stars Increases damage by 6.5% against full health enemies.
Unlocked by: Raven (Blockbuster Event Store)
Support Team
Bear With Me
Increases T.E.D.D.Y. duration by 4 seconds
Requires commander with T.E.D.D.Y. ability
Bearserker
Increases T.E.D.D.Y. damage by 30%
Requires commander with T.E.D.D.Y. ability
Overbearing
Increases T.E.D.D.Y. range by 2 tiles. Enemies take more damage from T.E.D.D.Y. based on distance, up to 40% at max range
Requires commander with T.E.D.D.Y. ability
Fragment Generation
Every 39 eliminations, gain 1 charge fragment(s)
Requires Outlander as commander
Space Technology
Increases Ability Energy Damage by 15%.
Gameplay

Focus

T.E.D.D.Y.

Description

A strong build for 4 mans with lots of enemies vs elemental enemies. Not as effective on 1 mans or low density such as 4 man repair shelter. TEDDY shots also benefit from Plasma Arc+ and can zap nearby enemies. Becomes especially effective if you can funnel down enemies to one point so TEDDY shots can arc easier.

Votes

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