B.A.S.E. generates resources based on affected structures. Higher tier
structures generate more resources. Interact with B.A.S.E. to collect.
REQUIRES: 2 Constructors
Support Team
Base M.D.
Allies standing on structures affected by your B.A.S.E. heal for 3.75 base health every 1 second
Requires commander with B.A.S.E.
Electrified Floors
Enemies standing on structures affected by B.A.S.E take 12.7 base energy damage every 5 seconds
Requires commander with B.A.S.E.
Feel The Base
Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges, B.A.S.E. emits an explosion which knocks back enemies and deals 39 base energy damage in a 3 tile radius
Requires commander with B.A.S.E.
Lofty Architecture
B.A.S.E. increases building health by 28.%
Requires commander with B.A.S.E.
Power Modulation
Structures affected by BASE are healed for 4% of max health every 10 seconds
Requires commander with B.A.S.E.
Focus
B.A.S.E.
Description
Large, strong, aggressive B.A.S.E. which occasionally attacks on your behalf.