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Goin' Commando fires a snowball grenade every 20 shots, dealing 19 base water damage in a radius of 0.5 tile(s).
Snowin Commando +
Goin' Commando fires a snowball grenade every 20 shots, dealing 57 base water damage in a radius of 0.5 tile(s).
Equip a minigun which deals **damage** physical damage per shot and fires **shots** 18 shots per second.
Lefty and Righty
Equip two pistols which deal **damage** physical damage per shot and fire **shots** 6 shots per second.
Throw a grenage which deals **damage** energy damage in a **distance** 0.5 tile radius.
Consecutive shots against the same target deal an additional 3% Damage, up to 5 stacks. Bonus lost on target switch.
After 3 eliminations, increases Ranged Weapon Damage by 10% and Weapon Stability by 35% for 7 seconds. Additional eliminations refresh duration.
Used In Loadouts
Goin' Commando!!! Loadout