Perk
MUST.PROTECT
Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.

MUST.PROTECT +
Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
Abilities
Goin' Constructor
Equip a hammer which deals **damage** physical damage per hit and a shield that reduces -5% damage from the front.
Plasma Pulse
Deploy a device which spews plasma mines for **time**6 seconds. Each mine deals **amount** energy damage.
R.O.S.I.E.
Deploy a mountable turret which deals **damage** physical damage per shot and fires **shots** 7 shots per second. R.O.S.I.E. has **ammo** 150 ammo.
Class Abilities
B.A.S.E.
Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.
Kinectic Overload
Melee knockbacks and staggers trigger Kinetic Overload, dedaling 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.