Perk
Ain't Done Yet
Increases Goin' Commando duration by 5 seconds

Ain't Done Yet +
Increases Goin' Commando duration by 20 seconds
Abilities
Goin' Commando!!!
Equip a minigun which deals **damage** physical damage per shot and fires **shots** 18 shots per second.
War Cry
Shout an inspiring War Cry, granting nearby allies +45% weapon damage, +30% fire rate, and +20% melee attack speed for 12 seconds.
Shockwave
Slam a grenade into the ground, knocking back and dealing **damage** energy damage to nearby enemies.
Class Abilities
Supressive Fire
Consecutive shots against the same target deal an additional 3% Damage, up to 5 stacks. Bonus lost on target switch.
Stay Frosty
After 3 eliminations, increases Ranged Weapon Damage by 10% and Weapon Stability by 35% for 7 seconds. Additional eliminations refresh duration.