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diezen

Commander Lvl
310
Collection Book Lvl
365
Last Update
8:43 AM - 1/19/2026
Overview Heroes Schematics Survivors
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Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+42% Durability
Ceiling Electric Field
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Ceiling Zapper
145
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Double Boiler
145
+30% Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
145
+30 Critical Rating
+75% Magazine Size
Element: Water and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
145
+30 Critical Rating
+75% Magazine Size
Element: Nature and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
145
+30 Critical Rating
+75% Magazine Size
Element: Fire and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
145
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Wall Darts
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Dynamo
145
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
136
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon marks them as a target, stacking with each hit. Upon reload each marked target explodes in a 0.5 tile radius dealing 65% of weapon damage dealt per mark applied and removes all marks from the target.
Nocturno
133
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
130
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
130
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+135% Crit Damage
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+30 Critical Rating
Storm King's Ravager
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Scourge
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+135% Crit Damage
+30% Damage
Storm King's Wrath
130
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+10 Critical Rating
+45% Crit Damage
Element: Energy and +5% Damage
+68% Crit Damage
+20% Damage
Storm King's Wrath
130
+30% Damage
+30% Damage
+50% Range
+42% Reload Speed
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Anti-Air Trap
130
+50% Range
+42% Reload Speed
+50% Range
+42% Reload Speed
Heals attached building 4.8% of its Max Health every 10 seconds
+17% Increased Building Health
Anti-Air Trap
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
130
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
Black Drum
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
Black Drum
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
Blackout
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
130
Element: Energy and +20% Damage
+135% Crit Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron Mini
130
Element: Water and +20% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+45% Damage to slowed and snared targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Boom Bow
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Broadside
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
Heals attached building 4.8% of its Max Health every 10 seconds
Broadside
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Cannonade
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
130
Element: Physical and +20% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
130
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
+42% Durability
Ceiling Drop Trap
130
Element: Energy and +20% Damage
+30 Critical Rating
+42% Reload Speed
+30% Damage
+30% Damage
+42% Durability
Ceiling Electric Field
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
+42% Reload Speed
Heals attached building 4.8% of its Max Health every 10 seconds
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30% Damage
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Cocoa .45
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Cozy Campfire
130
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Durability
Cozy Campfire
130
+10% Damage
+38% Reload Speed
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crossbow
130
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dam Buster
130
Element: Energy and +20% Damage
+135% Crit Damage
+42% Durability
+135% Crit Damage
+30 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+135% Crit Damage
+75% Reload Speed
Dirge Song
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+30 Critical Rating
+135% Crit Damage
Element: Fire and +20% Damage
+135% Crit Damage
+75% Reload Speed
Dirge Song
130
Element: Fire and +20% Damage
+75% Reload Speed
+75% Magazine Size
+75% Magazine Size
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Might
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragon's Roar
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Roar
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragoon
130
+40% Headshot Damage
+75% Reload Speed
Element: Physical and +44% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Duelist
130
+42% Fire Rate
+135% Crit Damage
Element: Energy and +20% Damage
+75% Magazine Size
+30 Critical Rating
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Duet
130
+120% Heavy Attack Energy Efficiency
+30% Damage
Element: Physical and +44% Damage
+30% Damage
+30% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
130
+120% Heavy Attack Energy Efficiency
+30% Damage
Element: Physical and +44% Damage
+30% Damage
+30% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Fishing Hook
130
Element: Fire and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Flame Grill Floor Trap
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Floor Freeze Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Floor Freeze Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
Element: Fire and +20% Damage
+135% Crit Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
130
+75% Magazine Size
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ghost Pistol
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+120% Heavy Attack Energy Efficiency
Causes Affliction damage for 6 seconds.
Guardian's Will
130
+42% Fire Rate
+75% Magazine Size
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Healing Pad
130
Element: Energy and +20% Damage
+75% Reload Speed
+30% Damage
+30 Critical Rating
+135% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Helium Shotgun
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Husk Stomper
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+30 Critical Rating
+135% Crit Damage
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Husk Warper
130
Element: Energy and +20% Damage
+135% Crit Damage
+40 Armor
+30 Critical Rating
+135% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Husk Warper
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Lightning Pistol
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
130
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+75% Reload Speed
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Love Song
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Maverick
130
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Metal Marauder
130
+135% Crit Damage
+30% Attack Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
Midnight Stalker
130
Element: Energy and +20% Damage
+30% Attack Speed
+40 Armor
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
130
Element: Energy and +20% Damage
+40% Headshot Damage
+30% Damage
+75% Reload Speed
+40% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Neon Sniper Rifle
130
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
+75% Reload Speed
Night Owl
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightclaw
130
+30% Damage
+42% Fire Rate
Element: Physical and +44% Damage
+75% Magazine Size
+30% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Obliterator
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+40% Headshot Damage
+40% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Old Smokey
130
+135% Crit Damage
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Popshot
130
Element: Energy and +20% Damage
+30% Damage
+75% Reload Speed
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
130
Element: Fire and +20% Damage
+42% Durability
+60% Impact
+30 Critical Rating
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Rat King
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Retractable Floor Spikes
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Room Sweeper
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
130
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
130
+120% Heavy Attack Energy Efficiency
+40 Armor
Element: Physical and +44% Damage
+40 Armor
+120% Heavy Attack Energy Efficiency
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Lancelot
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+30% Attack Speed
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30 Critical Rating
+40 Armor
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
130
+30% Attack Speed
+60% Impact
Element: Energy and +20% Damage
+60% Impact
+30% Attack Speed
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Smasher Basher
130
Element: Water and +20% Damage
+60% Impact
+30 Critical Rating
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Sound Wall
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30% Attack Speed
+30% Attack Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
130
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+75% Reload Speed
+135% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Stalwart Squire
130
+135% Crit Damage
+30% Damage
Element: Energy and +20% Damage
+75% Reload Speed
+30 Critical Rating
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steamroller
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Stormblade
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
130
Element: Fire and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Tar Pit
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
130
+30 Critical Rating
+40 Armor
Element: Energy and +20% Damage
+40 Armor
+40 Armor
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
The Baron
130
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+14% Movement Speed
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
The Baron
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Bear
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+42% Fire Rate
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Browbeater
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Standing in place for 1 second regenerates 10% of your max shield value.
The Browbeater
130
+30% Attack Speed
+30 Critical Rating
Element: Energy and +20% Damage
+60% Impact
+45% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
The Contender
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+45% Damage to stunned, staggered, and knocked down targets.
+45% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
The Contender
130
+75% Reload Speed
+135% Crit Damage
Element: Physical and +44% Damage
+40% Headshot Damage
+30 Critical Rating
Standing in place for 1 second regenerates 10% of your max shield value.
The Cyclops
130
+25% Magazine Size
+20% Headshot Damage
Element: Water and +5% Damage
+38% Reload Speed
+20 Critical Rating
The Floor Flusher
130
+75% Magazine Size
+135% Crit Damage
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Standing in place for 1 second regenerates 10% of your max shield value.
The Grunt
130
Keeping the bow drawn past max charge will fire an arrow that debuffs the target, increasing their damage taken from all sources by 20% for 10 seconds. Does not affect Bosses.
+75% Reload Speed
+42% Fire Rate
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
The Instigator
130
+30% Attack Speed
+30% Attack Speed
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
The Killjoy
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Standing in place for 1 second regenerates 10% of your max shield value.
The Pepper Sprayer
130
+45% Crit Damage
+38% Magazine Size
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
Causes Affliction damage for 6 seconds.
The Potshot
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Trinity
130
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
Standing in place for 1 second regenerates 10% of your max shield value.
The Turncoat
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thumper
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Thumper
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tigerjaw
130
+30 Critical Rating
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Two Step
130
Element: Nature and +20% Damage
+75% Reload Speed
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
130
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Vacuum Tube Launcher
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Vacuum Tube Revolver
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Vacuum Tube Shotgun
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vindertech Disintegrator
130
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30% Damage
+42% Durability
+42% Durability
Wall Darts
130
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Dynamo
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Wall Lights
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Spikes
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Walloper
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Walloper
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Whisper .45
130
+30 Critical Rating
+40 Armor
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Wicked Wind
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
130
+30 Critical Rating
+75% Magazine Size
Element: Water and +20% Damage
+135% Crit Damage
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
130
Element: Energy and +20% Damage
+75% Reload Speed
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
130
+63% Reload Speed
+30% Damage
Element: Physical and +38% Damage
+60% Impact
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
Element: Energy and +20% Damage
+36% Damage to Mist Monsters and Bosses
+30 Critical Rating
+30% Damage
+135% Crit Damage
Unmapped
130
Element: Energy and +20% Damage
+30% Damage
+40% Headshot Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Physical and +44% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Unmapped
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Unmapped
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to slowed and snared targets.
Unmapped
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Bullets chain to one nearby target.
Founder's Revolt
128
+135% Crit Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+135% Crit Damage
+30% Damage to afflicted targets
Founder's Bearcat
114
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage to afflicted targets
Founder's Bearcat
114
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage to afflicted targets
Founder's Bearcat
114
+75% Reload Speed
+42% Fire Rate
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage to slowed and snared targets.
Founder's Bearcat
114
+30 Critical Rating
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30% Damage to slowed and snared targets.
Founder's Exterminator
114
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+24% Damage to Mist Monsters and Bosses
Founder's Exterminator
114
+30 Critical Rating
+42% Fire Rate
Element: Energy and +20% Damage
+135% Crit Damage
+75% Magazine Size
+30% Damage to stunned, staggered, and knocked down targets.
Founder's Lawbringer
114
+30 Critical Rating
+42% Fire Rate
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+24% Damage to Mist Monsters and Bosses
Founder's Raptor
114
+30% Attack Speed
+30% Attack Speed
Element: Energy and +20% Damage
+30% Attack Speed
+30% Damage
+30% Damage to slowed and snared targets.
Founder's Skullcleave
114
+30% Attack Speed
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+30 Critical Rating
Founder's Warhammer
114
+30 Critical Rating
+42% Fire Rate
Element: Energy and +20% Damage
+40% Headshot Damage
+40% Headshot Damage
+30% Damage to slowed and snared targets.
Founder's Wasp
114
+30 Critical Rating
+40 Armor
Element: Energy and +20% Damage
+40 Armor
+40 Armor
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
The Baron
114
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+14% Movement Speed
Causes Affliction damage for 6 seconds.
The Baron
114
+25 Critical Rating
+33 Armor
Element: Physical and +38% Damage
+113% Crit Damage
+30% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Axle
106
+25 Critical Rating
+63% Magazine Size
Element: Energy and +15% Damage
+113% Crit Damage
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Backbreaker
106
+90% Crit Damage
+28% Durability
Element: Energy and +10% Damage
+20 Critical Rating
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
106
+90% Crit Damage
+50% Magazine Size
Element: Physical and +32% Damage
+20 Critical Rating
+90% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
106
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20 Critical Rating
+20% Damage
Element: Physical and +38% Damage
+20% Damage
+50% Reload Speed
Black Drum
106
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+40% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Crankshot
106
+10 Critical Rating
+14% Durability
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crossbow
106
+25 Critical Rating
+63% Reload Speed
Element: Energy and +15% Damage
+113% Crit Damage
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
106
+63% Reload Speed
+63% Reload Speed
Element: Physical and +32% Damage
+60% Impact
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragoon
106
+25% Attack Speed
+14% Durability
Element: Physical and +26% Damage
+25% Attack Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
106
Element: Fire and +10% Damage
+20 Critical Rating
+30% Damage to afflicted targets
+90% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
106
+20 Critical Rating
+50% Reload Speed
Element: Fire and +10% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
106
+90% Crit Damage
+50% Reload Speed
Element: Nature and +10% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
106
+20% Attack Speed
+27 Armor
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
106
+90% Crit Damage
+20% Damage
Element: Nature and +10% Damage
+20 Critical Rating
+27 Armor
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
106
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Steam Thrasher
106
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Thrasher
106
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
106
+113% Crit Damage
+63% Reload Speed
Element: Physical and +38% Damage
+25 Critical Rating
+37.5% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Trash Cannon
106
+35% Fire Rate
+63% Magazine Size
Element: Energy and +15% Damage
+33% Headshot Damage
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tsunami
106
+25 Critical Rating
+63% Reload Speed
Element: Energy and +15% Damage
+113% Crit Damage
+37.5% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
106
Element: Nature and +15% Damage
+113% Crit Damage
+63% Reload Speed
+30 Critical Rating
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sniper Rifle
106
+25 Critical Rating
+63% Reload Speed
Element: Energy and +15% Damage
+113% Crit Damage
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Whisper .45
106
+60% Heavy Attack Energy Efficiency
+14% Durability
Element: Fire and +5% Damage
+40% Impact
+80% Heavy Attack Energy Efficiency
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Wicked Wind
106
+10% Damage
+14% Durability
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
93
+27% Headshot Damage
+50% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+20% Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
82
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
82
+90% Crit Damage
+25 Critical Rating
Element: Energy and +10% Damage
+25% Damage
+90% Crit Damage
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
82
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+27% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Jack's Revenge
82
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Papa Bear
82
+25% Reload Speed
+10 Critical Rating
Element: Physical and +26% Damage
+38% Reload Speed
+28% Fire Rate
Causes Affliction damage for 6 seconds.
The Browbeater
82
+15 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
The Contender
82
Element: Nature and +15% Damage
+25 Critical Rating
+63% Reload Speed
+25 Critical Rating
+30% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Sniper Rifle
82
Element: Nature and +20% Damage
+30% Attack Speed
+40 Armor
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Vacuum Tube Sword
82
Element: Nature
+15 Critical Rating
+38% Reload Speed
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Unmapped
82
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Unmapped
82
Element: Water
+7% Movement Speed
+20% Attack Speed
+20% Damage
+40% Impact
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Unmapped
82
Element: Nature
+25% Reload Speed
+28% Durability
+15% Damage
+30% Damage to afflicted targets
Unmapped
82
Element: Nature
+45% Crit Damage
+22.5% Damage to stunned, staggered, and knocked down targets.
+30% Impact
+20 Critical Rating
Unmapped
82
Element: Fire and +20% Damage
+30% Attack Speed
+30% Attack Speed
+30% Attack Speed
+14% Durability
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
80
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Unmapped
80
Element: Physical and +20% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
74
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
74
+42% Durability
+21% Reload Speed
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Sound Wall
74
Element: Physical and +20% Damage
+28% Durability
+28% Durability
+28% Durability
+28% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Spikes
74
Element: Physical and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
74
Element: Energy
+10% Damage
+2.7% Life Leech
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
71
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scavenger Semi-Auto Shotgun
71
+20% Impact
+10% Damage
Element: Fire and +10% Damage
+50% Reload Speed
+24% Damage to Mist Monsters and Bosses
The Big Shot
71
+20 Critical Rating
+90% Crit Damage
Element: Nature and +10% Damage
+90% Crit Damage
+20 Critical Rating
The Brush Off
71
+20% Weapon Stability
+10% Damage
Element: Physical and +32% Damage
+15 Critical Rating
+20 Critical Rating
Causes Affliction damage for 6 seconds.
The Pepper Sprayer
71
Element: Energy and +5% Damage
+68% Crit Damage
+38% Magazine Size
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Unmapped
27
+25% Reload Speed
+25% Magazine Size
Element: Water and +5% Damage
+15 Critical Rating
+27% Headshot Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
23
+20% Weapon Stability
+15% Damage
Element: Nature and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
23
+68% Crit Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
23
+10% Damage
+14% Durability
Element: Nature and +10% Damage
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Judge
23
+2.7% Life Leech
+10% Damage
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Fishing Hook
22
+15% Damage to stunned, staggered, and knocked down targets.
+15% Damage
+28% Crit Chance
+90% Crit Damage
+27% Headshot Damage
Silenced Specter
22
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+40% Impact
Storm King's Onslaught
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+38% Cooling Rate
+13% Headshot Damage
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Storm King's Scourge
20
+20% Range
+15% Damage
+21% Durability
+15% Damage
+11% Increased Building Health
+28% Durability
Anti-Air Trap
20
Element: Energy
+45% Crit Damage
+30% Weapon Stability
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Argon Assault Rifle
20
Element: Energy
+10% Damage
+21% Durability
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Argon Axe
20
Element: Energy
+10% Damage
+7% Movement Speed
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
20
Element: Energy
+68% Crit Damage
+20 Armor
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
20
Element: Energy
+2.7% Life Leech
+7% Movement Speed
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Argon Axe
20
+10% Attack Speed
+14% Durability
Element: Energy and +10% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Armaggeddon
20
Element: Energy
+15% Attack Speed
+7% Movement Speed
+15% Damage
+80% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
20
Element: Energy and +5% Damage
+10% Attack Speed
+27 Armor
+60% Heavy Attack Energy Efficiency
+10% Movement Speed
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Atomic Light Expander
20
Element: Energy
+15 Critical Rating
+21% Durability
+80% Heavy Attack Energy Efficiency
+27 Armor
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
20
+1.8% Life Leech
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Axle
20
+1.8% Life Leech
+14% Durability
Element: Water and +5% Damage
+30% Impact
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Axle
20
+10% Attack Speed
+1.8% Life Leech
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Axle
20
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bald Eagle
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
20
+25% Reload Speed
+10% Damage
Element: Physical and +32% Damage
+27% Headshot Damage
+27% Headshot Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Basilisk
20
+10% Damage
+38% Reload Speed
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
20
+45% Crit Damage
+30% Weapon Stability
Element: Water and +5% Damage
+27% Headshot Damage
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Blade
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Black Drum
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+45% Crit Damage
Element: Fire and +5% Damage
+20% Damage
+40% Impact
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+38% Reload Speed
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+15 Critical Rating
+50% Reload Speed
Black Drum
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+68% Crit Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Impact
Black Drum
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+40% Impact
+50% Reload Speed
Blackout
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10 Critical Rating
+68% Crit Damage
Element: Physical and +32% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
20
+20% Headshot Damage
+45% Crit Damage
Element: Physical and +32% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Blackout
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+50% Reload Speed
Blackout
20
Element: Energy
+21% Fire Rate
+28% Durability
+20% Headshot Damage
+20% Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
20
Element: Energy
+45% Crit Damage
+50% Magazine Size
+15 Critical Rating
+90% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
20
Element: Water and +5% Damage
+15% Damage
+15 Critical Rating
+28% Fire Rate
+30% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
Element: Water and +5% Damage
+30% Impact
+30% Weapon Stability
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
20
Element: Water
+15% Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
Element: Water and +5% Damage
+10% Damage
+30% Impact
+20% Damage
+24% Damage to Mist Monsters and Bosses
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
Element: Water
+25% Reload Speed
+40% Impact
+28% Fire Rate
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
20
Element: Water
+68% Crit Damage
+30% Weapon Stability
+15 Critical Rating
+30% Damage to afflicted targets
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
20
+68% Crit Damage
+10 Critical Rating
Element: Nature and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
20
+21% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
20
+68% Crit Damage
+10 Critical Rating
Element: Fire and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
20
+68% Crit Damage
+10 Critical Rating
Element: Water and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
20
+25% Reload Speed
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+27% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bon Voyage
20
+25% Reload Speed
+38% Magazine Size
Element: Physical and +26% Damage
+40% Impact
+27% Headshot Damage
Causes Affliction damage for 6 seconds.
Bon Voyage
20
+10% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Boom Bow
20
+15% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Boom Bow
20
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
20
Element: Physical and +20% Damage
+21% Durability
+15% Damage
+21% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Element: Physical and +26% Damage
+21% Durability
+21% Reload Speed
+20% Damage
+20% Damage
+28% Durability
Broadside
20
Element: Physical and +26% Damage
+10 Critical Rating
+21% Reload Speed
+28% Durability
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
20
Element: Physical and +20% Damage
+21% Durability
+15% Damage
+21% Durability
+28% Durability
+11% Increased Building Health
Broadside
20
+25% Magazine Size
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Damage
+40% Weapon Stability
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+13% Headshot Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+20% Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
20
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+10% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
20
Element: Physical and +20% Damage
+15 Critical Rating
+15% Damage
+20 Critical Rating
+28% Durability
+28% Durability
Ceiling Drop Trap
20
Element: Physical and +20% Damage
+10% Damage
+20% Damage
+20 Critical Rating
+20% Damage
+11% Increased Building Health
Ceiling Drop Trap
20
Element: Energy
+10 Critical Rating
+21% Reload Speed
+21% Durability
+21% Durability
+11% Increased Building Health
Ceiling Electric Field
20
Element: Nature
+10% Damage
+90% Crit Damage
+20% Damage
+28% Reload Speed
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Nature
+21% Durability
+21% Reload Speed
+20% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Electric Field
20
Element: Energy
+14% Durability
+90% Crit Damage
+21% Durability
+90% Crit Damage
+11% Increased Building Health
Ceiling Electric Field
20
Element: Physical and +26% Damage
+10 Critical Rating
+21% Durability
+20% Damage
+28% Durability
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20 Critical Rating
+20% Damage
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+21% Durability
+21% Durability
+15% Damage
+90% Crit Damage
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10 Critical Rating
+21% Reload Speed
+15 Critical Rating
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Gas Trap
20
Element: Physical and +26% Damage
+14% Durability
+28% Durability
+20% Damage
+15% Damage
+28% Durability
Ceiling Gas Trap
20
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+20 Critical Rating
+68% Crit Damage
+28% Durability
Ceiling Gas Trap
20
Element: Nature
+15 Critical Rating
+21% Durability
+21% Durability
+20% Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Nature
+10 Critical Rating
+68% Crit Damage
+15 Critical Rating
+28% Reload Speed
+28% Durability
Ceiling Zapper
20
Element: Nature
+10% Damage
+68% Crit Damage
+15% Damage
+68% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Ceiling Zapper
20
Element: Energy and +5% Damage
+15% Damage
+68% Crit Damage
+21% Durability
+20% Damage
+28% Durability
Ceiling Zapper
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Claxe
20
+10% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10% Damage
+38% Reload Speed
Element: Fire and +10% Damage
+68% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+15% Damage
+25% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+15% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+90% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10% Damage
+38% Reload Speed
Element: Fire and +5% Damage
+68% Crit Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+15 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+10 Critical Rating
+5% Movement Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+27% Headshot Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
20
+15 Critical Rating
+20% Weapon Stability
Element: Water and +5% Damage
+20 Critical Rating
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+14% Fire Rate
+20% Impact
Element: Fire and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+68% Crit Damage
+25% Reload Speed
Element: Energy and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Crankshot
20
+25% Reload Speed
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+27% Headshot Damage
Causes Affliction damage for 6 seconds.
Crankshot
20
+20% Impact
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+27% Headshot Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+30% Weapon Stability
+30% Impact
Element: Fire and +10% Damage
+15 Critical Rating
+40% Weapon Stability
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Impact
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+40% Weapon Stability
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Impact
+38% Reload Speed
Element: Water and +5% Damage
+27% Headshot Damage
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+20% Impact
+30% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
20
+10 Critical Rating
+20% Weapon Stability
Element: Fire and +10% Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Crossbow
20
+45% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dam Buster
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Dam Buster
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
20
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Dirge Song
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dissector
20
+68% Crit Damage
+20 Armor
Element: Water and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Doomhammer
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Double Boiler
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Reload Speed
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
20
+45% Crit Damage
+14% Durability
Element: Energy and +5% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Breath
20
Element: Fire
+15% Damage
+40% Weapon Stability
+38% Magazine Size
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Claw
20
Element: Fire
+10% Damage
+20 Armor
+15% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire and +5% Damage
+45% Crit Damage
+15 Critical Rating
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
20
Element: Fire
+45% Crit Damage
+38% Reload Speed
+15 Critical Rating
+30% Damage to slowed and snared targets.
On kill: Spawn Roman Candle at enemy location (8s cooldown).
Dragon's Fury
20
Element: Fire
+38% Reload Speed
+21% Durability
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Might
20
Element: Fire and +5% Damage
+68% Crit Damage
+30% Weapon Stability
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Dragon's Roar
20
Element: Fire
+68% Crit Damage
+38% Reload Speed
+15% Damage
+24% Damage to Mist Monsters and Bosses
Increases impact by 40%. Stun duration increased by 1s.
Dragon's Roar
20
Element: Fire
+15% Damage
+2.7% Life Leech
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Tooth
20
+45% Crit Damage
+38% Reload Speed
Element: Physical and +32% Damage
+40% Impact
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Dragoon
20
+45% Crit Damage
+15% Damage
Element: Physical and +32% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragoon
20
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +32% Damage
+15% Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Drifter
20
+2.7% Life Leech
+21% Durability
Element: Physical and +32% Damage
+40% Impact
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Drifter
20
+10% Damage
+1.8% Life Leech
Element: Water and +5% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Drifter
20
+45% Crit Damage
+1.8% Life Leech
Element: Energy and +5% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Drifter
20
+10% Attack Speed
+13 Armor
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Drifter
20
+20% Weapon Stability
+10% Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Duelist
20
+15% Damage
+25% Magazine Size
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Duelist
20
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+50% Magazine Size
+20 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
20
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+38% Magazine Size
+20 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
Element: Energy and +5% Damage
+20 Critical Rating
+20% Damage
+14% Durability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
20
+1.8% Life Leech
+10% Damage
Element: Nature and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
20
+10 Critical Rating
+5% Movement Speed
Element: Energy and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fishing Hook
20
+10% Damage
+20 Armor
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Fishing Hook
20
Element: Fire
+10% Damage
+15% Damage
+15% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Flame Grill Floor Trap
20
Element: Fire
+21% Durability
+15% Damage
+20% Damage
+20% Damage
+28% Durability
Flame Grill Floor Trap
20
+5% Impact and Knockback
+21% Durability
+10% Impact and Knockback
+28% Reload Speed
+7.5% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Freeze Trap
20
+14% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
+11% Increased Building Health
Floor Freeze Trap
20
+21% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+21% Reload Speed
+28% Durability
+20% Effect Duration
Floor Freeze Trap
20
+14% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+28% Reload Speed
+28% Durability
+28% Durability
Floor Freeze Trap
20
+14% Durability
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+28% Durability
+28% Durability
Floor Launcher
20
+1.8% Life Leech
+1.8% Life Leech
Element: Nature and +5% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Fortsville Slugger 3000
20
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
Element: Water and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Water and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
20
Element: Energy
+10% Damage
+38% Reload Speed
+30% Weapon Stability
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Gammatron 9000
20
Element: Energy
+15 Critical Rating
+30% Weapon Stability
+40% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Gammatron 9000
20
Element: Energy
+45% Crit Damage
+50% Reload Speed
+40% Weapon Stability
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Gammatron 9000
20
Element: Energy
+15% Damage
+50% Reload Speed
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+15% Damage
+38% Reload Speed
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
Element: Energy
+10% Damage
+38% Reload Speed
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
20
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+27% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
Element: Fire and +5% Damage
+10 Critical Rating
+22.5% Damage to afflicted targets
+68% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
20
+15 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+10 Critical Rating
+20 Armor
Element: Physical and +32% Damage
+15% Damage
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
20
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
20
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
HackSAW
20
+21% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
HackSAW
20
Element: Physical and +26% Damage
+10% Damage
+38% Magazine Size
+15 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
Element: Physical and +26% Damage
+10% Damage
+38% Magazine Size
+15 Critical Rating
+90% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
20
Element: Energy
+25% Reload Speed
+21% Durability
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
20
+25% Reload Speed
+20% Weapon Stability
Element: Energy and +5% Damage
+20% Headshot Damage
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+50% Magazine Size
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+10% Damage
+14% Durability
Element: Nature and +5% Damage
+15 Critical Rating
+27% Headshot Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+15% Damage
+38% Reload Speed
Element: Nature and +10% Damage
+30% Weapon Stability
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+38% Magazine Size
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+14% Fire Rate
+30% Weapon Stability
Element: Fire and +10% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Hemlock
20
+14% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+27% Headshot Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+10 Critical Rating
+14% Durability
Element: Physical and +26% Damage
+30% Weapon Stability
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+15 Critical Rating
+14% Durability
Element: Water and +10% Damage
+30% Weapon Stability
+20% Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+10 Critical Rating
+38% Magazine Size
Element: Fire and +5% Damage
+30% Weapon Stability
+20% Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+45% Crit Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+15 Critical Rating
+27% Headshot Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hemlock
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+30% Weapon Stability
+90% Crit Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Hemlock
20
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+50% Reload Speed
+40% Damage to dancing enemies
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
20
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+50% Reload Speed
+40% Damage to dancing enemies
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+2.7% Life Leech
Element: Physical and +32% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+20% Impact
+1.8% Life Leech
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+30% Impact
+1.8% Life Leech
Element: Physical and +32% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Husk Grinder
20
Element: Energy and +5% Damage
+1.8% Life Leech
+2.7% Life Leech
+30% Impact
+10% Movement Speed
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Husk Warper
20
Element: Energy
+2.7% Life Leech
+21% Durability
+20% Damage
+27 Armor
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Husk Warper
20
Element: Energy
+68% Crit Damage
+2.7% Life Leech
+80% Heavy Attack Energy Efficiency
+27 Armor
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Husk Warper
20
+10 Critical Rating
+15% Damage
Element: Energy and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Huskcleaver
20
+45% Crit Damage
+21% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
20
Element: Energy and +5% Damage
+10 Critical Rating
+38% Reload Speed
+15% Damage
+90% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
20
Element: Energy and +5% Damage
+10 Critical Rating
+38% Reload Speed
+15% Damage
+90% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+38% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+90% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
20
+45% Crit Damage
+15 Critical Rating
Element: Energy and +10% Damage
+90% Crit Damage
+20 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
20
+68% Crit Damage
+10 Critical Rating
Element: Energy and +5% Damage
+68% Crit Damage
+20 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
20
Element: Energy
+15% Damage
+28% Durability
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Krypton Pistol
20
Element: Energy
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Krypton Sword
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
+10% Attack Speed
+7% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
+10% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
+15% Attack Speed
+5% Movement Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
20
+10% Damage
+1.8% Life Leech
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
20
Element: Energy and +5% Damage
+45% Crit Damage
+15 Critical Rating
+38% Magazine Size
+90% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+30% Impact
Element: Physical and +26% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Metal Marauder
20
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+20% Impact
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Metal Marauder
20
+10% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+40% Heavy Attack Energy Efficiency
+10 Critical Rating
Element: Physical and +32% Damage
+15% Damage
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+40% Heavy Attack Energy Efficiency
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+45% Crit Damage
+5% Movement Speed
Element: Energy and +10% Damage
+27 Armor
+40% Damage to dancing enemies
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
+10 Critical Rating
+10% Attack Speed
Element: Nature and +10% Damage
+30% Impact
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10% Damage
+45% Crit Damage
Element: Physical and +32% Damage
+20% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+45% Crit Damage
+45% Crit Damage
Element: Physical and +32% Damage
+40% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Midnight Stalker
20
+30% Weapon Stability
+14% Fire Rate
Element: Physical and +26% Damage
+20% Headshot Damage
+40% Impact
Midnight Stalker
20
After 5 Headshots with this weapon, reduce your current health by 12.5% and deal 30-133 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+10 Critical Rating
+14% Fire Rate
Element: Fire and +5% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+20 Critical Rating
+40% Impact
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+40% Impact
Midnight Stalker
20
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+50% Reload Speed
Midnight Stalker
20
Element: Energy and +5% Damage
+45% Crit Damage
+15% Damage
+38% Magazine Size
+27% Headshot Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+68% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+68% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+68% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+68% Crit Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Night Owl
20
+68% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightclaw
20
Hitting an enemy 4 times with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 4 seconds.
+40% Heavy Attack Energy Efficiency
+68% Crit Damage
Element: Physical and +26% Damage
+15% Damage
+40% Impact
Nightfall
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+10 Critical Rating
+20% Impact
Element: Physical and +32% Damage
+2.7% Life Leech
+40% Impact
Nightfall
20
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+40% Heavy Attack Energy Efficiency
+10% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Nightfall
20
Element: Energy and +5% Damage
+25% Reload Speed
+21% Fire Rate
+15% Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
20
+21% Fire Rate
+20% Impact
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
20
+10% Damage
+21% Durability
Element: Fire and +5% Damage
+20% Damage
+20% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ol' Betsy
20
+14% Durability
+14% Durability
Element: Nature and +5% Damage
+90% Crit Damage
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ol' Betsy
20
+38% Reload Speed
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+14% Durability
+25% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+20 Critical Rating
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Ol' Betsy
20
+14% Durability
+38% Reload Speed
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+25% Reload Speed
+30% Weapon Stability
Element: Fire and +10% Damage
+20% Headshot Damage
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ol' Betsy
20
+10 Critical Rating
+21% Durability
Element: Water and +5% Damage
+20% Headshot Damage
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Ol' Betsy
20
+15 Critical Rating
+20% Weapon Stability
Element: Energy and +10% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+15 Critical Rating
+68% Crit Damage
Element: Physical and +32% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+10 Critical Rating
+45% Crit Damage
Element: Physical and +26% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
20
+1.8% Life Leech
+13 Armor
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pipe Down!
20
+10 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+40% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
20
+10 Critical Rating
+30% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pummeller
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
Element: Physical and +26% Damage
+10% Damage
+30% Weapon Stability
+20% Headshot Damage
+20 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
20
+25% Reload Speed
+21% Durability
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
20
+15% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
20
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Ratatat
20
+45% Crit Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Headshot Damage
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Ratatat
20
+45% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Ratatat
20
Element: Physical and +20% Damage
+10 Critical Rating
+21% Durability
+28% Durability
+28% Durability
+11% Increased Building Health
Retractable Floor Spikes
20
Element: Physical and +20% Damage
+10% Damage
+68% Crit Damage
+15 Critical Rating
+28% Reload Speed
+28% Durability
Retractable Floor Spikes
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Riptide
20
+15% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+25% Reload Speed
+20% Impact
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Damage
+25% Reload Speed
Element: Physical and +32% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Santa's Little Helper
20
+10% Damage
+25% Magazine Size
Element: Fire and +5% Damage
+13% Headshot Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Silenced Specter
20
+14% Fire Rate
+30% Weapon Stability
Element: Water and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
20
+45% Crit Damage
+20% Weapon Stability
Element: Nature and +5% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
20
+10 Critical Rating
+13 Armor
Element: Energy and +5% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Sir Hootie
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+10 Critical Rating
+13 Armor
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+15 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+15 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+15 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
20
+5% Movement Speed
+15% Attack Speed
Element: Physical and +32% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+13 Armor
+10% Attack Speed
Element: Energy and +5% Damage
+15 Critical Rating
+27 Armor
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+7% Movement Speed
+15% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+5% Movement Speed
+15% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+5% Movement Speed
+10% Attack Speed
Element: Physical and +26% Damage
+20% Damage
+10% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
20
+10% Attack Speed
+30% Impact
Element: Water and +5% Damage
+20 Critical Rating
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
20
+15 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
20
+40% Heavy Attack Energy Efficiency
+7% Movement Speed
Element: Fire and +5% Damage
+68% Crit Damage
+20% Attack Speed
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Smasher Basher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
Element: Water and +5% Damage
+25% Reload Speed
+15% Damage
+38% Reload Speed
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
20
+10 Critical Rating
+20 Armor
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Socket Slugger
20
+5% Impact and Knockback
+14% Reload Speed
+7.5% Impact and Knockback
+10% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Sound Wall
20
+14% Durability
+5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+28% Durability
+11% Increased Building Health
Sound Wall
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
20
+10 Critical Rating
+30% Impact
Element: Physical and +26% Damage
+68% Crit Damage
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
20
+25% Reload Speed
+14% Durability
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+20% Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
20
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Fire and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Stabsworth the III
20
+10% Attack Speed
+13 Armor
Element: Nature and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
20
+14% Durability
+38% Reload Speed
Element: Physical and +32% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Stalwart Squire
20
+25% Reload Speed
+30% Impact
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Stalwart Squire
20
+10% Damage
+30% Impact
Element: Physical and +26% Damage
+38% Reload Speed
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Stalwart Squire
20
+25% Reload Speed
+20% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steam Piston
20
+25% Reload Speed
+38% Reload Speed
Element: Energy and +5% Damage
+30% Weapon Stability
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Steam Piston
20
+14% Fire Rate
+38% Reload Speed
Element: Nature and +5% Damage
+15 Critical Rating
+90% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Steam Piston
20
+10 Critical Rating
+14% Durability
Element: Nature and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Steam Piston
20
+45% Crit Damage
+30% Impact
Element: Physical and +26% Damage
+15 Critical Rating
+80% Heavy Attack Energy Efficiency
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Skewer
20
+10% Damage
+1.8% Life Leech
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+30% Damage to slowed and snared targets.
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Thrasher
20
+68% Crit Damage
+5% Movement Speed
Element: Physical and +32% Damage
+20% Attack Speed
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Steam Thrasher
20
+10 Critical Rating
+7% Movement Speed
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Steam Thrasher
20
+25% Magazine Size
+21% Durability
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Causes Affliction damage for 6 seconds.
Steamroller
20
+21% Fire Rate
+20% Weapon Stability
Element: Fire and +5% Damage
+38% Magazine Size
+20 Critical Rating
Causes Affliction damage for 6 seconds.
Steamroller
20
+14% Fire Rate
+38% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+27% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steamroller
20
+10 Critical Rating
+10% Damage
Element: Energy and +10% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Stormblade
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Sunsetter
20
+10% Damage
+38% Magazine Size
Element: Nature and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sunsetter
20
+10 Critical Rating
+21% Durability
Element: Fire and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Sunsetter
20
+14% Fire Rate
+14% Durability
Element: Water and +5% Damage
+38% Magazine Size
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Super Shredder
20
+10 Critical Rating
+38% Magazine Size
Element: Fire and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+14% Fire Rate
+25% Reload Speed
Element: Water and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+10% Damage
+20% Weapon Stability
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+50% Magazine Size
+30% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Super Shredder
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Super Shredder
20
+68% Crit Damage
+25% Magazine Size
Element: Physical and +26% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Super Shredder
20
+45% Crit Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+90% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Super Shredder
20
+68% Crit Damage
+14% Durability
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Super Shredder
20
+60% Heavy Attack Energy Efficiency
+20% Impact
Element: Physical and +26% Damage
+40% Impact
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Supersonic Slasher
20
+68% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Supersonic Slasher
20
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
20
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+30% Impact
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
20
+10% Damage
+30% Weapon Stability
Element: Nature and +5% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Swan
20
+45% Crit Damage
+38% Magazine Size
Element: Physical and +26% Damage
+40% Weapon Stability
+90% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Swan
20
+14% Fire Rate
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
20
+38% Reload Speed
+30% Weapon Stability
Element: Fire and +5% Damage
+38% Magazine Size
+27% Headshot Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
20
+25% Reload Speed
+25% Magazine Size
Element: Nature and +5% Damage
+30% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Swan
20
+10 Critical Rating
+38% Reload Speed
Element: Energy and +5% Damage
+27% Headshot Damage
+27% Headshot Damage
Each shot fired grants +2.6% Fire Rate for 1 second. Stacks up to 15 times.
Swan
20
+10% Damage
+14% Durability
Element: Physical and +26% Damage
+30% Weapon Stability
+90% Crit Damage
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Swan
20
Element: Fire
+10% Damage
+21% Durability
+20% Damage
+28% Reload Speed
+11% Increased Building Health
Tar Pit
20
Element: Fire and +5% Damage
+10% Damage
+21% Reload Speed
+15 Critical Rating
+15% Damage
+28% Durability
Tar Pit
20
+15 Critical Rating
+21% Durability
Element: Physical and +32% Damage
+2.7% Life Leech
+90% Crit Damage
Causes Affliction damage for 6 seconds.
The Baron
20
+10% Attack Speed
+20 Armor
Element: Physical and +26% Damage
+3.6% Life Leech
+27 Armor
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
20
+10% Damage
+13 Armor
Element: Physical and +32% Damage
+2.7% Life Leech
+80% Heavy Attack Energy Efficiency
Causes Affliction damage for 6 seconds.
The Baron
20
+10% Damage
+14% Durability
Element: Nature and +5% Damage
+3.6% Life Leech
+90% Crit Damage
Causes Affliction damage for 6 seconds.
The Baron
20
+45% Crit Damage
+25% Magazine Size
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
The Bear
20
+25% Reload Speed
+15 Critical Rating
Element: Physical and +32% Damage
+40% Impact
+28% Fire Rate
Causes Affliction damage for 6 seconds.
The Browbeater
20
+25% Reload Speed
+30% Weapon Stability
Element: Energy and +5% Damage
+38% Reload Speed
+20% Damage
Standing in place for 2 seconds grants +17% Damage vs Mist Monsters. Stacks up to 5 times. Moving from that position removes the effect completely.
The Browbeater
20
+20% Impact
+10 Critical Rating
Element: Fire and +5% Damage
+50% Reload Speed
+20% Damage
The Brush Off
20
+20% Headshot Damage
+20% Headshot Damage
Element: Energy and +5% Damage
+15% Damage
+20% Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cleaner
20
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+30% Impact
+30% Damage to stunned, staggered, and knocked down targets.
+25% Impact and +400 Knockback Magnitude
The Contender
20
+15 Critical Rating
+30% Impact
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Increases impact by 40%. Stun duration increased by 1s.
The Contender
20
+45% Crit Damage
+68% Crit Damage
Element: Physical and +32% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
The Contender
20
+10 Critical Rating
+20 Armor
Element: Water and +10% Damage
+80% Heavy Attack Energy Efficiency
+3.6% Life Leech
The Great Axeby
20
+10 Critical Rating
+15% Damage
Element: Nature and +10% Damage
+40% Impact
+20% Damage
The Heavyweight
20
+30% Impact
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Jabberwocky
20
+20% Impact
+10 Critical Rating
Element: Physical and +32% Damage
+20% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Jabberwocky
20
+45% Crit Damage
+15 Critical Rating
Element: Water and +5% Damage
+38% Reload Speed
+20 Critical Rating
The Mouth Piece
20
+25% Reload Speed
+15% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
The Paper Shredder
20
+13% Headshot Damage
+21% Fire Rate
Element: Fire and +5% Damage
+20% Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Pepper Sprayer
20
+30% Weapon Stability
+25% Magazine Size
Element: Physical and +32% Damage
+50% Magazine Size
+24% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Pepper Sprayer
20
+25% Reload Speed
+15% Damage
Element: Fire and +10% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+45% Crit Damage
+20% Impact
Element: Physical and +26% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+10% Damage
+14% Fire Rate
Element: Physical and +26% Damage
+15% Damage
+20 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
20
+68% Crit Damage
+45% Crit Damage
Element: Water and +5% Damage
+21% Durability
+20 Critical Rating
The Sod Buster
20
+25% Magazine Size
+13% Headshot Damage
Element: Energy and +5% Damage
+90% Crit Damage
+20% Damage
Standing in place for 1 second regenerates 10% of your max shield value.
The Trinity
20
+10 Critical Rating
+68% Crit Damage
Element: Energy and +10% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
The Turncoat
20
+10 Critical Rating
+10% Damage
Element: Physical and +32% Damage
+90% Crit Damage
+20% Damage
Causes Affliction damage for 6 seconds.
The Turncoat
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Tiger
20
+10 Critical Rating
+25% Reload Speed
Element: Fire and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
20
+10 Critical Rating
+25% Reload Speed
Element: Energy and +5% Damage
+68% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Trash Cannon
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Triple Tap
20
+10% Damage
+30% Weapon Stability
Element: Water and +5% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Tsunami
20
+10% Damage
+38% Reload Speed
Element: Energy and +5% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Two Step
20
+25% Reload Speed
+38% Magazine Size
Element: Nature and +5% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Two Step
20
+45% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Two Step
20
+10% Damage
+30% Weapon Stability
Element: Physical and +26% Damage
+15 Critical Rating
+30% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Two Step
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+15% Damage
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
20
+10 Critical Rating
+25% Reload Speed
Element: Physical and +32% Damage
+90% Crit Damage
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
20
Element: Nature and +5% Damage
+68% Crit Damage
+15% Damage
+20% Headshot Damage
+20 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
20
Element: Nature
+38% Reload Speed
+38% Reload Speed
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Revolver
20
Element: Nature
+10% Damage
+50% Reload Speed
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Vacuum Tube Rifle
20
Element: Nature and +5% Damage
+14% Fire Rate
+30% Weapon Stability
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sniper Rifle
20
Element: Energy and +5% Damage
+10% Damage
+30% Weapon Stability
+15 Critical Rating
+27% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blaster
20
Element: Energy and +5% Damage
+10 Critical Rating
+21% Durability
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Blazer
20
Element: Energy
+14% Fire Rate
+38% Magazine Size
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Burster
20
Element: Energy
+38% Reload Speed
+38% Magazine Size
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
Vindertech Disintegrator
20
Element: Energy
+15 Critical Rating
+30% Weapon Stability
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vindertech Disintegrator
20
Element: Energy
+14% Fire Rate
+38% Magazine Size
+15% Damage
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Jolter
20
Element: Energy and +5% Damage
+68% Crit Damage
+38% Magazine Size
+20% Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vindertech Pulsar
20
+15% Damage
+20 Armor
Element: Energy and +5% Damage
+90% Crit Damage
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slammer
20
+10 Critical Rating
+13 Armor
Element: Energy and +5% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slammer
20
Element: Nature
+10% Damage
+21% Durability
+15% Damage
+28% Durability
+28% Durability
Wall Dynamo
20
Element: Nature
+10 Critical Rating
+21% Reload Speed
+21% Durability
+68% Crit Damage
+28% Durability
Wall Dynamo
20
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+21% Durability
+7.5% Impact and Knockback
+11% Increased Building Health
Wall Launcher
20
+14% Durability
+7.5% Impact and Knockback
+21% Durability
+21% Reload Speed
+21% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Lights
20
+5% Impact and Knockback
+21% Reload Speed
+7.5% Impact and Knockback
+28% Reload Speed
+28% Durability
+28% Durability
Wall Lights
20
+21% Durability
+7.5% Impact and Knockback
+28% Durability
+28% Reload Speed
+28% Durability
+20% Effect Duration
Wall Lights
20
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Durability
+21% Reload Speed
+28% Durability
+28% Durability
Wall Lights
20
+5% Impact and Knockback
+5% Impact and Knockback
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Lights
20
+5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+28% Reload Speed
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Lights
20
+5% Impact and Knockback
+21% Durability
+21% Durability
+21% Reload Speed
+10% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Lights
20
Element: Physical and +26% Damage
+14% Durability
+90% Crit Damage
+20% Damage
+28% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Wall Spikes
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
20
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+27 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
20
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+15% Damage
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Whisper .45
20
+14% Fire Rate
+30% Weapon Stability
Element: Physical and +26% Damage
+20% Headshot Damage
+30% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Whisper .45
20
+10 Critical Rating
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+30% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Whisper .45
20
+68% Crit Damage
+38% Magazine Size
Element: Physical and +32% Damage
+20% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Whisper .45
20
+10% Damage
+20% Weapon Stability
Element: Physical and +32% Damage
+27% Headshot Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Whisper .45
20
+40% Heavy Attack Energy Efficiency
+10% Damage
Element: Physical and +26% Damage
+27 Armor
+20% Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Wicked Wind
20
+10% Attack Speed
+15% Damage
Element: Energy and +10% Damage
+40% Impact
+40% Impact
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wicked Wind
20
+60% Heavy Attack Energy Efficiency
+7% Movement Speed
Element: Energy and +10% Damage
+10% Movement Speed
+90% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Wicked Wind
20
+10 Critical Rating
+1.8% Life Leech
Element: Nature and +10% Damage
+7% Movement Speed
+20% Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wicked Wind
20
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20 Armor
+20 Critical Rating
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Wicked Wind
20
+10% Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+7% Movement Speed
+20% Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Wicked Wind
20
+10 Critical Rating
+21% Durability
Element: Physical and +26% Damage
+20 Armor
+20 Critical Rating
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Wicked Wind
20
+15% Damage
+7% Movement Speed
Element: Physical and +26% Damage
+15% Damage
+20 Critical Rating
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Wicked Wind
20
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+28% Durability
+68% Crit Damage
+11% Increased Building Health
Wooden Floor Spikes
20
+45% Crit Damage
+38% Reload Speed
Element: Nature and +5% Damage
+30% Impact
+20% Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+45% Crit Damage
+30% Impact
Element: Nature and +5% Damage
+15% Damage
+90% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
20
+21% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Wraith
20
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Wraith
20
+25% Reload Speed
+18% Damage to Mist Monsters and Bosses
Element: Physical and +26% Damage
+40% Impact
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
20
+25% Reload Speed
+18% Damage to Mist Monsters and Bosses
Element: Physical and +26% Damage
+40% Impact
+30% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
20
Element: Energy
+10% Damage
+50% Reload Speed
+15 Critical Rating
+30% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Zap Zapp
20
+10 Critical Rating
+38% Reload Speed
Element: Water and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bald Eagle
20
+15% Damage
+20% Weapon Stability
+20 Critical Rating
+22.5% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Bald Eagle
20
Element: Water
+5% Movement Speed
+68% Crit Damage
+27 Armor
+30% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Unmapped
20
Element: Fire and +5% Damage
+10% Damage
+24% Damage to Mist Monsters and Bosses
+20 Critical Rating
+27% Headshot Damage
Unmapped
20
Element: Fire
+25% Reload Speed
+30% Damage to stunned, staggered, and knocked down targets.
+21% Fire Rate
+40% Weapon Stability
Unmapped
20
Element: Energy
+20% Impact
+18% Damage to Mist Monsters and Bosses
+21% Durability
+30% Damage to stunned, staggered, and knocked down targets.
Unmapped
20
Element: Energy and +5% Damage
+2.7% Life Leech
+15% Damage
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Argon Axe
15
Element: Energy
+1.8% Life Leech
+60% Heavy Attack Energy Efficiency
+20% Damage
+80% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
15
Element: Energy
+10 Critical Rating
+7% Movement Speed
+15 Critical Rating
+20% Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
Element: Energy
+10% Attack Speed
+60% Heavy Attack Energy Efficiency
+15 Critical Rating
+80% Heavy Attack Energy Efficiency
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Atomic Light Expander
15
Element: Energy
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
+30% Impact
+10% Movement Speed
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Atomic Light Expander
15
Element: Energy
+10% Attack Speed
+3.6% Life Leech
+15 Critical Rating
+80% Heavy Attack Energy Efficiency
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Atomic Light Expander
15
+10 Critical Rating
+2.7% Life Leech
Element: Physical and +32% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Axle
15
+10% Damage
+13 Armor
Element: Nature and +5% Damage
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Axle
15
+10 Critical Rating
+21% Durability
Element: Energy and +5% Damage
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Axle
15
+45% Crit Damage
+2.7% Life Leech
Element: Physical and +26% Damage
+20 Critical Rating
+30% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Axle
15
+10% Damage
+20% Weapon Stability
Element: Fire and +5% Damage
+15% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Bald Eagle
15
+45% Crit Damage
+38% Reload Speed
Element: Physical and +26% Damage
+40% Weapon Stability
+20% Damage
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
15
+10% Damage
+38% Magazine Size
Element: Physical and +26% Damage
+50% Magazine Size
+27% Headshot Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
15
+15% Damage
+20% Weapon Stability
Element: Physical and +26% Damage
+38% Magazine Size
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
15
+21% Fire Rate
+25% Reload Speed
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
15
+10% Damage
+20% Weapon Stability
Element: Energy and +5% Damage
+38% Magazine Size
+27% Headshot Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
15
+14% Fire Rate
+20% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Basilisk
15
+14% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+30% Weapon Stability
+90% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
15
+21% Fire Rate
+38% Magazine Size
Element: Physical and +26% Damage
+30% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +3.5% Shield for 5 second. Stacks up to 10 times.
Basilisk
15
+25% Reload Speed
+25% Magazine Size
Element: Water and +5% Damage
+20% Headshot Damage
+90% Crit Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
15
+45% Crit Damage
+21% Durability
Element: Physical and +32% Damage
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
15
+10 Critical Rating
+25% Magazine Size
Element: Physical and +26% Damage
+30% Weapon Stability
+24% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Basilisk
15
+14% Fire Rate
+25% Magazine Size
Element: Physical and +26% Damage
+15 Critical Rating
+20% Damage
On crit regain 2.64% of damage dealt as shields.
Basilisk
15
+45% Crit Damage
+30% Weapon Stability
Element: Fire and +5% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+10% Damage
+25% Reload Speed
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+68% Crit Damage
+21% Durability
Element: Physical and +26% Damage
+15 Critical Rating
+90% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+45% Crit Damage
+30% Weapon Stability
Element: Water and +5% Damage
+40% Weapon Stability
+90% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+13% Headshot Damage
+30% Weapon Stability
Element: Nature and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+68% Crit Damage
+14% Durability
Element: Physical and +32% Damage
+27% Headshot Damage
+20% Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+25% Magazine Size
+14% Durability
Element: Physical and +32% Damage
+20% Damage
+20 Critical Rating
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+10 Critical Rating
+20% Weapon Stability
Element: Physical and +26% Damage
+20 Critical Rating
+40% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
+10% Damage
+30% Weapon Stability
Element: Physical and +32% Damage
+40% Weapon Stability
+20 Critical Rating
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+40% Impact
Black Drum
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+20% Weapon Stability
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+50% Reload Speed
Black Drum
15
+13% Headshot Damage
+25% Reload Speed
Element: Physical and +32% Damage
+30% Impact
+50% Reload Speed
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+15 Critical Rating
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+15% Damage
Element: Physical and +32% Damage
+20 Critical Rating
+40% Impact
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+15 Critical Rating
Element: Physical and +32% Damage
+20% Damage
+40% Impact
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+15 Critical Rating
+40% Impact
Black Drum
15
+15 Critical Rating
+21% Fire Rate
Element: Physical and +32% Damage
+15 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+30% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
+10 Critical Rating
+10 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+50% Reload Speed
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+15 Critical Rating
+25% Reload Speed
Element: Physical and +26% Damage
+15% Damage
+40% Impact
Black Drum
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Black Drum
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+13% Headshot Damage
+14% Fire Rate
Element: Physical and +26% Damage
+30% Impact
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+45% Crit Damage
Element: Fire and +5% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
Eliminating 3 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Headshot Damage
+25% Reload Speed
Element: Physical and +32% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Blackout
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+20% Weapon Stability
+38% Reload Speed
Element: Physical and +26% Damage
+20 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
+30% Weapon Stability
+10 Critical Rating
Element: Physical and +26% Damage
+15 Critical Rating
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+10% Damage
+45% Crit Damage
Element: Physical and +26% Damage
+20% Damage
+40% Impact
Blackout
15
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+30% Weapon Stability
+15% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
Adds up to 53% bonus damage based on the percentage of your missing health.
Blackout
15
+20% Weapon Stability
+38% Reload Speed
Element: Physical and +26% Damage
+27% Headshot Damage
+50% Reload Speed
Blackout
15
Element: Energy and +5% Damage
+10% Damage
+50% Magazine Size
+20 Critical Rating
+20% Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
15
Element: Energy
+21% Fire Rate
+38% Magazine Size
+50% Magazine Size
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron 9000
15
Element: Energy
+15 Critical Rating
+28% Durability
+27% Headshot Damage
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron 9000
15
Element: Energy
+14% Fire Rate
+21% Durability
+50% Magazine Size
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
15
Element: Energy
+21% Fire Rate
+38% Reload Speed
+20% Headshot Damage
+20 Critical Rating
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron 9000
15
Element: Energy
+14% Fire Rate
+21% Durability
+40% Weapon Stability
+90% Crit Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Blastotron 9000
15
Element: Energy
+68% Crit Damage
+38% Magazine Size
+20 Critical Rating
+20% Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron 9000
15
Element: Energy
+10% Damage
+50% Reload Speed
+38% Reload Speed
+90% Crit Damage
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
15
Element: Energy and +5% Damage
+10% Damage
+38% Magazine Size
+38% Reload Speed
+20% Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron Mini
15
Element: Energy
+10 Critical Rating
+40% Weapon Stability
+38% Reload Speed
+20 Critical Rating
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
15
Element: Energy
+15% Damage
+21% Durability
+20 Critical Rating
+24% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
15
Element: Energy
+20% Headshot Damage
+38% Reload Speed
+20% Damage
+90% Crit Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Blastotron Mini
15
Element: Energy
+45% Crit Damage
+30% Weapon Stability
+28% Durability
+20 Critical Rating
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Blastotron Mini
15
Element: Water
+25% Reload Speed
+20% Damage
+68% Crit Damage
+30% Damage to slowed and snared targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
15
Element: Water
+45% Crit Damage
+15 Critical Rating
+15 Critical Rating
+24% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
15
Element: Water and +5% Damage
+10% Damage
+30% Impact
+20% Damage
+30% Damage to slowed and snared targets.
Stunning or knocking back an enemy with this weapon causes nearby enemies to freeze for a short duration. Does not affect enemies that have recently been frozen, Mist Monsters, or Bosses. Can only occur every 1 second.
Blizzard Blitzer
15
Element: Water and +5% Damage
+10% Damage
+30% Impact
+20% Damage
+30% Damage to stunned, staggered, and knocked down targets.
Blizzard Blitzer
15
Element: Water
+30% Impact
+30% Impact
+20 Critical Rating
+30% Damage to slowed and snared targets.
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
15
Element: Water
+20% Impact
+30% Impact
+15 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Critical hits snare the target and nearby enemies by 30% for 4 seconds. Can only occur every 5 seconds.
Blizzard Blitzer
15
+21% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+38% Magazine Size
+24% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Bobcat
15
+10% Damage
+38% Reload Speed
Element: Physical and +26% Damage
+21% Durability
+20% Damage
Causes Affliction damage for 6 seconds.
Bon Voyage
15