What's New in Creative - v12.50

Posted by Twigsby on 4/23/2020

What’s New?

Updated Galleries
More props have been added to the Slurp Swamp, Pueblo and Nature Shrub Galleries.

Gameplay

Bug Fixes

  • Players can no longer access My Island settings while in a game.
  • Fixed an issue where players cannot activate or deactivate phase mode using a controller.
  • Fixed an issue where players can respawn in game modes that has one elimination per round.

Creative Tools + Phone

​​​​​​Bug Fixes
  • Fixed an issue where phone tool settings would be ignored when placing prefabs or gallery items from the quickbar.
  • Fixed an issue where the Cost Preview for items placed from the quickbar were not showing the proper cost on first placement of asset types.
  • Fixed an issue where players would be able to access the phone tool after placing a spawn plate outside of the island volume.
  • Fixed an issue where “Open” and “Add to Quick Bar” settings bound to the same button when building with a Controller in the Content Browser.
  • Fixed an issue where a previously selected player built structure preview appears when selecting the hotkey to build traps while holding the phone tool.
  • Fixed an issue where the search bar loses focus when words are added then deleted.
  • Fixed an issue where some assets had overly bright background in the Inventory.
  • Fixed an issue where a copied asset would lock in place after a player fell.

Prefabs & Galleries

  • Added the Lily Pad to Slurp Swamp Prop Gallery
  • Added a Shrub and Lily Pad to Nature Shrub Gallery
  • Added 2 different wooden roof corners to the Pueblo Gallery

Bug Fixes

  • Fixed an issue where the coloring of the tiles from the Snow & Mud Floor Gallery would not visibly match up.
  • Fixed an issue where an unselectable Coconut would spawn after destroying the palm tree when placing the “Paradise Palms Hotel Pool.”
  • Fixed an issue where some of the assets, from the Frenzy Farm Prop Gallery, had too high of health.
  • Fixed an issue where the wood destruction effect appears when the Fire Pit is destroyed.
  • Fixed an issue where some assets from the Diner Prop Gallery and Frenzy Farm Prop Gallery are not fully in the preview volume.
  • Fixed an issue where a wall section was rotated the wrong way, in the Frenzy Farm House Prefab.

Devices

Bug Fixes

  • Fixed items spawned from various devices not firing their pickup transmitters if they were combined with another item that wasn't dropped from a spawner device.
  • Fixed an issue where the Class Selector would block line of site visibility of the Perception trigger.
  • Fixed an issue where Capture Area colors would not update when a player would switch teams.
  • Fixed an issue where the Speaker device would not be activated by a Sequencer Device if set to Not Visible in game.
  • Fixed an issue where Trick Tiles would trigger at the beginning of a game, if the player switching to the safe team was standing on it prior to the game starting.
  • Fixed an issue where Button Devices could not be interacted with when “Visibility During Games” is set to “Off.”
  • Fixed an issue where the Perception trigger would not respect team settings.
  • Fixed an issue where items equipped to an Item Spawner Plate had low res when viewed from a distance.
  • Fixed an issue where the “Invert Airborne Control” settings on the “X-4 Stormwing Spawn” would not be respected in game.
  • Fixed an issue where the “Breakthrough Health Threshold” and “Direct Hit Health” settings on the “X-4 Stormwing Spawn” would not function in game.

UI + Social

​​​​​​Bug Fixes
  • Fixed an issue where the Power Ups would not appear in the Channel Browser.
  • Fixed an issue where Button Devices would not show up in the Channel Browser.
  • Fixed an issue where the Color Changing Tiles would not show up in the Channel Browser.
  • Fixed an issue where the player’s score HUD was duplicated in the minigame.
  • Fixed an issue where the game start screen was missing the SAC and details button.
  • Fixed an issue where some individual asset icons were showing with an overexposed lighting effect.
  • Fixed an issue with a faulty icon, on the Customizable Light Gallery Torch.