Posted by Twigsby on 1/14/2020
Originally posted at https://www.epicgames.com/fortnite/en-US/news/what-s-new-in-creative---v11-40
Additional variants to the previous Village Galleries to help expand your own village!
A unique U-shaped island with more water for aquatic adventures.
Added Horseshoe Island - A U-shaped island with smaller outlying islands to swim between.
Shadows no longer show on the Grid Island surface when nothing is built on it.
The Creative Hub rift is placed consistently on all islands now.
Fixed an issue where the Creative Template Islands names and descriptions would not localize text properly when the game was set to different languages.
Trees and rocks no longer appear to be floating on Escape Map Tutorial Island.
Added Friendly Fire option to My Island settings and Team Settings device to allow players to deal damage to teammates during a game.
Added a new value to the Autostart option in the My Island settings.
Immediate - the game will automatically start as soon as the player has loaded into the island.
Changed how spectating players are grouped in voice chat when the Voice Chat option is set to Teams; rather than grouping all spectating players into the same voice chat, they are now grouped together by team.
Respawning in Creative Play mode will no longer change gravity settings back to default.
Players without edit permissions can no longer leave sprays on other players’ islands.
Fixed an issue where players were able to retain their inventory if they went to one island to set their inventory and then switched to another island.
Fixed an issue where changes to flight speed would not apply immediately after changing.
Players will no longer spawn over the water if they started or ended a mini game while swimming.
Fixed an issue where players wouldn’t be re-added to the correct voice chat when transitioning into and out of spectate mode during round-based games.
Added 2 New Galleries.
Variant Village Roof Gallery.
Snowy Village Roof Gallery.
Added additional roof peaks to Village Building Color Gallery A & B.
Added additional roof assets to Village Roof Gallery.
Added grass patches to Grass & Dirt Floor Gallery B.
Fixed a bug, which allowed the Prop-O-Matic to be used on the Sneaky Snowman and would duplicate the snowman.
The Creative Chest & Pandora Chest from the Chest & Ammo Gallery can now be pinged.
Removed an unnecessary gloss on the underside of floors from the Prison Gallery.
Re-arranged assets from the Water Tower Gallery to match the thumbnail icon.
Fixed some assets from the Power Plant Prop Gallery which appeared not to have bottoms.
The Power Plant Sign no longer appears backwards when deploying the Power Plant Prop Gallery.
The Spooky Particle Gallery will now show up correctly when the Particle tag is selected in the Creative Inventory.
The Ice Floor will no longer lose it’s slide effect when certain devices are placed on top of it.
Fixed an issue where trees in the Holiday Gallery would have leaf textures on their trunks when copied with the Phone Tool.
Fixed an issue where terrain tiles from the Brown Cliff Gallery would disappear.
The corner roof pieces from the Village Roof Gallery are no longer missing.
The Green Flame Particle Orb from the Dark Tilted Prop Gallery now functions properly.
Fixed an issue with the memory needed to deploy the Car Variant B Gallery.
The Car Variant B Gallery can now be deployed on Mac or iOS devices.
Added new option to Class Designer and Team Settings & Inventory devices.
Equip Granted Item - When the device grants items to a player, this option allows a specific item to be automatically equipped.
Don’t Equip, First Item, Second Item, Third Item, Fourth Item, Fifth Item (Default: Don’t Equip).
Fixed a number of cases where the holograms on Item Spawner devices would not disappear during games.
Fixed an issue where multiple items granted to a player at the same time by the Team Settings & Inventory, Class Designer and Item Granter devices would be delivered in an inconsistent order.
Fixed an issue where some traps would show health bars when at full health with environmental damage disabled.
Sentries will now properly spawn again if a minigame ended while they were respawning.
Fixed an issue where Button devices would not have collision when a radius was set and visibility was on.
Fixed an issue where objects slightly intersecting Billboards became unusable during gameplay.
Sentries and Creatures will not take damage from Damage Volumes that are set to the same Team as them.
Fixed an issue where the Objective HUD widget would not immediately update when an Objective Device was destroyed.
Fixed an issue where HUD Messages would show up inconsistently while playing on Featured Islands.
Fixed an issue where Creature Spawners would be visible on Featured Islands when set to be invisible.
The Lock Device will lock both doors on sets of Double Doors.
Mutator Zones will no longer prevent players from Shooting or Building after being disabled.
Fixed an issue where the Creature Placer still had collision during a game.
Hitting a Trick Tile with a pickaxe before it disappears will no longer destroy it.
Fixed an issue where the Tracker Device would track respawns while self-eliminations was set to ‘No’.
Fixed an issue where players were able to enter a broken animation state when exiting a barrier while being Down But Not Out.
Fixed an issue where the Mutator Zone option for On Player Stops Emoting Transmit On would not trigger if the player started emoting before entering the volume.
Fixed an issue where the Item Spawner device could be destroyed with weapons.
Players on controllers are able to reset devices properly.
Creatures can no longer walk on water to follow players.
Device visibility settings now work properly for players who joined while the game was in progress.
Fixed the Toggle Icon on Use option on the Conditional Button device.
While in create mode, the boundaries of the Barrier device will not be visible when the 'invisible' option is selected.
Fixed an issue where using the Prop-o-Matic on a Sneaky Snowman caused the player to change size.
The “Port-a-Fortress” and the “Chug Jug” now correctly show the infinity symbol when infinite ammo is turned on.
The Bandage Bazooka now respects infinite ammo settings.
Particle Orbs and Triggers can no longer be selected through walls.
Multi-selecting pieces will no longer highlight the same style pieces in other buildings.
Fixed an issue where the Quick Menu option would appear twice while the Phone Tool was equipped.
Fixed an issue where the Class Selector showed no icon when copied into the Quick Bar.
Fixed an issue where scoreboard and victory/defeat screens would show incorrectly for players who changed teams during the round.
The emissive glow on the Movement Modulator would appear overly bright and has been dimmed.
Fixed an issue where players would lose functionality while changing tabs in the Change Island UI with controllers.
The Sneaky Snowman is no longer tagged as being a ‘Healing’ consumable.
Flight speed will not change when navigating Creative Menus with controllers.
Fixed an issue where the My Island menu tabs would have inconsistent text colors while scrolling with a controller.
The Hero Mansion Prefabs and Galleries will now filter properly in the Content Browser.
Fixed an issue where selecting Reset All would not properly update the asterisks next to changed settings in the Device Property Editor.
Longer names in Content Browser will not get cut off.