What’s New?
Storm Shield Endurance!
Mo waves, Mo problems! How long will you be able to last in the new Storm Shield Endurance mode?
The Chrome Commandos Return!
Reload and recharge your boomstick with these returning Blockbuster Soldiers!
Missions + Systems
- New SSD Mission: Endurance
- Complete all of your Storm Shield Defense missions in any zone to unlock the Storm Shield Endurance mission.
- Storm Shield Endurance is 30 waves of escalating enemies that will test the best fort designs.
- The Major will occasionally throw in a Wargames simulation to keep you on your toes.
- The difficulty is based on the zone that you’re in, so it will be the easiest in Stonewood, but will require expert gameplay in Twine Peaks.
- Enemies drop more ammo than normal, but plan on bringing different weapon types just to be safe.
- Players who complete this challenge will earn:
- Four new and unique Endurance banners by completing all 30 waves for each zone.
- Earn a Legendary Troll Stash Llama for completing all 30 waves of a zone.
- Earn Gold, RE-PERK!, and PERK-UP! based on your wave progress.
- Retrieve the Data mission has been replaced with the Beta Storm version!
- Retrieve the data now has a Storm closing in on the landing zone.
- The landing zone defense area is a 1x1 area.
- Players can vote to allow the balloon to be shot down after locating the landing zone.
- The first Retrieve the Data in Stonewood does not have a Storm but has a 1x1 landing zone.
- Resupply is back as a permanent primary mission.
- Harvest and Collect a shopping list of items in 10 minutes as the Storm shrinks.
- The “Assist Wargames” and “Assist Wargames (Repeatable)” quests have been updated to count hosts who utilize the “Wait for Assistance” functionality in addition to players who use the Wargames Assist feature of Community Lookout.
- Stonewood, Plankerton, Canny Valley, and Twine Peaks will now all reward the same quantity of event tickets for Wargames.
- Players will now be rewarded any of the four evolution materials at all difficulties in Plankerton and Twine Peaks Wargames.
- PERK-UP! Rewards in High level Twine Peak Wargames will now only be of Epic or Legendary quality.
- In the Hexed Wargames simulation, statues no longer pop-out of visibility if the player moves far enough away from the statue.
- The recommended power and Husk rating in the last 2 difficulty zones in Twine Peaks have been increased to 132 and 140 respectively.
- This is only a visual change - there is no change in the Husks actual difficulty.
Bug Fixes and Adjustments
- The Target Practice secondary mission will now appear in more open areas.
- Statue icons in the Hexed Wargames simulation were disappearing from the minimap after a player disconnected from the group.
- If all party members are knocked down in Wargames, players would sometimes be revived before the defeat screen displayed.
- Repair the Shelter would take damage from Husks in underground caves below the shelter.
UI
- The Storm Shield computer has had an overhaul with an all new layout and art!
Bug Fixes and Adjustments
- Lighting issues were occurring in the lobby when shadowing was turned off.
- Quest names in the Quest Tab would not scroll if they were longer than the intended display area.
- Some languages were showing cut off text during a Llama opening choice sequence.
- The open Llama prompt wasn’t updating properly when claiming reward Llamas.
Performance
- Improved performance of the raft that appears in some Arid zones.
- Improved performance of the ceiling drop trap.
Bug Fixes and Adjustments
- A hitch was occurring when entering the Armory menu.
Heroes
- Chromium Ramirez returns to the event store!
- Standard Perk: In a Pinch
- Reloads with an empty magazine regenerates 13.5% of your Shield over 3 seconds.
- Commander Perk: In a Pinch+
- Reloads with an empty magazine are 50% faster and regenerates 13.5% of your Shield over 3 seconds.
- Available in the Event Store starting June 19 at 8 PM Eastern Time.
- Diecast Jonesy returns to the Event Store!
- Standard Perk: Boomstick!
- Increases Goin’ Commando Damage by 25%
- Commander Perk: Boomstick!+
- Increases Goin’ Commando Damage by 50% and changes Damage type to Energy.
- Available in the Event Store starting June 19 at 8 PM Eastern Time.
Bug Fixes and Adjustments
- The Standard Perk In a Pinch was incorrectly granting reload speed.
- As a result, Chromium Ramirez has been marked for an item reset.
- The Commander Perk In a Pinch was incorrectly granting the indicated shield value.
- Reload speed was not functioning properly when using the commander perk In a Pinch+.
- The In and Outlander perk was not properly tracking eliminations for Phase Shift.
- The Shifting Gears perk was causing Phase Shift to catch on inclines.
- Phase Siphon and Run and Stun perks weren’t properly colliding with the Husks.
Weapons + Items
- Defenders can once again see and shoot through walls with the Neon Sniper.
- Defenders can once again shoot through walls with the Obliterator.
- If there is a wall between the defender and Husk, the defender will only be able to hear the Husk up to 4 tiles away.
- As a result, the Obliterator is now marked as eligible for item reset.
- Energy Cells no longer cost Bacon to craft.
- Increased the Battery cost from 1 to 3 per 100 energy cells.
Bug Fixes and Adjustments
- Defenders could not fire the Plasmatron 9000.
- Fixed elemental alterations not showing correctly on the following weapon sets:
- Steampunk
- Ratrod
- Flintlock
- Medieval
- The weapon destruction effects weren’t correctly playing when the Easter Egg Launcher ran out of durability.
- Fixed Scatter Shot projectiles from Retro Sci-Fi weapon perks detonating against certain types of invisible collision.
- Elemental effects would sometimes grow to enormous scale after using a consumable and auto-equipping a weapon.
Gameplay
Bug Fixes and Adjustments
- The screen would sometimes zoom out and change color when taking damage from a rift.
Art + Animation
Bug Fixes and Adjustments
- Defenders would sometimes not hold certain weapons properly.
- Players could sometimes see or hear Storm effects when near a player who is on the other side of the Storm.
- Storm effects in the arid biome would not correctly change color gradients when a player entered the Storm.
Audio
Bug Fixes and Adjustments
- Updated the Supply Crate collect sound.
- Shock Tower explosions would sometimes be suppressed during combat.
- Phase Blaster impacts now were using incorrect audio.
- Pickaxing the landing zone sounds were playing incorrectly in Retrieve the Data missions.