v9.20 Patch Notes

Posted by Twigsby on 6/6/2019

What’s New?

Beyond the Stellar Horizon
Join the cast and crew of Beyond the Stellar Horizon as the VSS Gallant takes flight once more.
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Invasion
You don’t want to be in the way when the laser goes off in this new Wargames Simulation!
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Missions + Systems

  • New Wargames simulation: Invasion
    • A UFO invades the sky above your Storm Shield, blasting your defenses, and beaming down some unwanted company.
    • Destroy that spinning saucer to give your defenses a breather… but like every bad sequel, it will return!
    • A new Wargames simulation means more chances for Event Tickets, a new banner, and more variety to the Daily Quests.
    • Available in Wargames on June 5 at 8 PM Eastern Time.
  • Invasion, and any future Wargames releases, will now line up with the nightly Store rotation (8pm ET). This will better align new Wargames quest with the available simulations.
  • New Sci-Fi Llama is available in the store.
    • Features 4 new Sci-Fi Heroes, and 5 new Sci-Fi Weapons.
    • Costs 500 Summer Tickets
  • Players will now matchmake into Wargames and Storm Shield missions across different zones when using the Community Lookout feature. This will help reduce matchmaking times.
  • Rewards from weekly quests have been updated!
    • Upon completing a weekly quest, you will be rewarded 500 Summer Tickets and 1 other selectable reward (Gold, RE-PERK, or PERK-UP) based on your progression in the main questline.
    • Increased amount of Gold and Perk materials awarded.
  • You will no longer need to complete “Ride the Lightning” quest to unlock heavy melee attacks. They are unlocked from the start of the game.
Bug Fixes
  • Fixed issues with Wargames matchmaking not pairing players correctly. The fixes include using the Min/Max difficulty settings for Wargames, Play With Others, and properly distinguishing between SSD shield expansion missions and Wargames simulations.
  • The Trapped Out Wargames challenge properly restores traps when the simulation has concluded. This challenge has been added back into the rotation.
  • Fixed an issue that prevented traps from properly resetting durability after a Wargames / SSD mission has concluded.
    • The first version of this fix went out in v9.10.
  • Repair the Shelter hidden parts will no longer spawn inside the terrain.
  • SEE-Bot will now properly find hidden parts after he is successfully defended in Repair the Shelter missions.
  • Players now correctly receive the 'People' resource upon completing 'Rescue the Survivors' missions in high level zones.

UI

  • Items in the inventory overflow can now be selected to be used in Transforms.
  • Items that are evolved or have their rarity upgraded will no longer be flagged as new or unseen.
Bug Fixes
  • Hero spawn animations will no longer play twice on the Hero loadout screen.
  • Durability information is now correctly displayed for Ward trap schematics.
  • Drop down arrows now have more consistent behavior while navigating through the Collection Book.
  • The inventory screen now closes correctly if left open when a mission is completed.
  • Players can now properly toggle back and forth between Storage and Backpack in the Storage section of the armory tab.
  • Damage Resistance now takes into account the amount of armor granted from Support slot perks when displaying its value.
  • Players will no longer get soft locked to the account Boost sub-menu when navigating to it from the Daily Rewards screen.
  • Player names no longer appear over the incorrect player banners while on the score screen.
  • Quest Log descriptions now update properly when browsing multiple quests in rapid succession.
  • Portraits and item cards now display correctly after purchasing them from the Item Shop.
  • Fixed Hero level up reward names showing as survivors in the victory screen.

Performance

  • Improved performance while in the Transform menu and while navigating / crafting schematics.
  • Improved performance of monster movement and animations.
  • Improved performance of various attacks and abilities:
    • Sploder’s propane tank
    • Taker’s swoop attack
    • Beehive’s cloud attack
    • Lobber’s thrown attack
    • Riot Husky’s shield
    • Ninja’s Round Trip Perk
    • Outlander’s Shock Tower
    • Outlander’s Phase Shift
    • Goin’ Constructor
    • Lefty and Righty
Bug Fixes
  • Fixed menu hitching on low end PCs when switching to command or armory tabs for the first time.
  • Fixed a hitch when entering the Survivors menu and mission select map.

Heroes

  • Azalea Clark, the new Mythic Outlander, joins the crew!
    • Standard Perk: Space Technology
      • Increases Ability Energy Damage by 15%.
    • Commander Perk: Space Technology+
      • Increases Ability Energy Damage by 15%. Additionally, Shock Tower explodes, dealing 107 Energy Damage to nearby enemies.
    • Team Perk: Z.A.P.
      • REQUIRES: 2 Space Explorer Heroes.
      • Z.A.P. has your back, dealing 105 base Energy Damage to a random enemy every 6 seconds.
    • Available from the “Beyond the Stellar Horizon” quest line
  • Shock the enemies with Extraterrestrial Rio, the new Soldier!
    • Standard Perk: Resonant Frequency
      • Increases Energy Damage by 26% against shields.
    • Commander Perk: Resonant Frequency+
      • Increases Energy Damage by 78% against shields.
    • Available from the Sci-Fi Llama.
  • Go Constructor with ED-EE!
    • Standard Perk: MUST.PROTECT
      • Critical hits with Melee Weapon Energy Damage adds 32% of current shield to damage.
    • Commander Perk: MUST.PROTECT+
      • Critical hits with Melee Weapon Energy Damage adds 96% of current shield to damage.
    • Available from the Sci-Fi Llama.
  • Zap the Husks with Cyberclops, the new Outlander!
    • Standard Perk: Plasma Arc
      • Energy Damage has a 20% chance to zap nearby enemies for 58% of damage dealt.
    • Commander Perk: Plasma Arc+
      • Energy Damage has a 20% chance to zap nearby enemies for 116% of damage dealt. Additionally T.E.D.D.Y. deals Energy Damage.
    • Available from the Sci-Fi Llama.
  • Intergalactic Ken, the new Ninja, reports for duty!
    • Standard Perk: Energy Siphon
      • Eliminations with Energy Damage restore 8.5% of missing shields.
    • Commander Perk: Energy Siphon+
      • Eliminations with Energy Damage restore 17% of missing shields. Additionally, Throwing Stars deals Energy damage.
    • Available from the Sci-Fi Llama.
  • Archeolo-Jess returns to the Weekly Store!
    • Standard Perk: Strike Cost
      • Increases Anti-Material Charge heavy attack efficiency by 28%
    • Commander Perk: Strike Cost+
      • Increases Anti-Material Charge heavy attack efficiency by 128%
    • Start Date: June 5 at 8 PM Eastern Time
    • End Date: June 12 at 8 PM Eastern Time
Bug Fixes
  • The Survivalist perk no longer heals DBNO players.
  • Feel the BASE will properly continue to trigger after the player respawns.
  • Six Shooter+ now displays the correct tooltip values.
  • The Malfunction+ Commander perk now grants the appropriate amount of increased damage to Plasma Pulse.
  • Cannonballs and Present Arms presents will no longer sink into the ground.
  • Enemies no longer play incorrect animations while being hit by Bull Rush if the player is using the Long Rush perk.
  • Players will no longer become stuck after getting knocked back while placing B.A.S.E.
  • The armor buff is now properly removed from structures when B.A.S.E. is destroyed.

Weapons + Items

  • Added the Retro Sci-Fi weapons set, available in Sci-Fi Llamas:
    • Atomic Light Expander: Energy spear with an Electric Smash heavy attack that deals damage to enemies in a large radius.
    • Blastotron 9000: A scopeless automatic energy sniper rifle.
    • Blastotron Mini: Rapid firing automatic energy pistol.
    • Gammatron 9000: Rapid burst fire energy assault rifle.
    • Husk Warper: High damage, low impact energy hammer with a devastating Blackhole heavy attack that pulls Husks in before dealing damage.
  • Introducing the new Tar Pit Trap.
  • Enemies that step into this trap get stuck for a short duration. This trap is reactive to bullets, so if an enemy gets stuck just give it a shot!
  • Available in the Event Store on June 5 at 8 PM Eastern Time.
Bug Fixes
  • Fixed an issue that caused the Leprechaun to turn into a Troll when evolved.
    • Note: This previously caused item classification issues and may have resulted in players no longer having a Leprechaun to slot into their Collection Book. The Troll is now fully considered a Troll and everyone impacted by this issue will be granted the Leprechaun with the same personality as before.
  • The “Increased Building Health” and “Heal Attached Building” trap perks now properly apply to the wall/floor/ceiling that it’s attached to.
  • Fixed an issue where players would not receive Epic Schematics purchased from the item store.
    • Card packs containing Epic Schematics will be granted to players affected by this issue in the near future.

Gameplay

  • Autorun is now canceled after dying and respawning.
Bug Fixes
  • Bull Rush no longer destroys player-built buildings that are under construction.
  • Player shields will correctly begin refilling if a player respawns and takes damage with less than full shields.
  • Structures in Twine Peaks now scale up to the correct max health value.
  • Fixed an issue which caused the Flingers to stop attacking the Storm Shield.
  • Maximum Health/Shield of players is more consistent across Stonewood, Plankerton, Canny Valley, and Twine Peaks for Wargames.
  • High-level traps placed in early zones will now attempt to reset to their original crafted level when a high-level Wargame begins.
    • Traps existing in the Storm Shield, placed before this update, will reset to the max level for their tier.

Enemies

  • Zappers from beyond have invaded the world, replacing their gunslinger cousins for the time being.

Audio

Bug Fixes
  • The countdown timer SFX is properly heard at the end of waves in Wargames.

Known Issues

Wanting to track the top community issues? Head over to our Fortnite | Community Issues Trello board here.