v10.20 Patch Notes

Posted by Twigsby on 8/27/2019

What’s New?

Long Road Home Questline
The past and future collide in a time destroying adventure! Help Ray, Dennis, and Lars fight their way through these difficult times.
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Cosmetic Pickaxes
Get ready to harvest in style as the Pickaxes swing their way into the locker.
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Sound Wall Trap
Get those Husks movin’, groovin’, and distracted from attackin’! Make the Husks dance to your heart's content with the new Sound Wall trap.
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Missions + Systems

  • Discover the possible future fates of Ray, Lars, Dennis, and even Ned in a series of quests where the past and future collide!
    • Progress your way through 15 quests to earn Gold, Event Tickets, a choice of new legendary ranged weapons, and a brand new Constructor Hero!
  • Hits the Road for part 2 of her Song of the Summer!
    • This week, Quinn continues her journey to the Radio Station to broadcast her Song of the Summer.
    • Catch up on part 1 of Quinn’s Song of the Summer as she prepares for her next adventure.
    • Part 1 is available until August 28 at 8:00 PM Eastern Time. 
    • Part 2 available starting August 28 at 8:00 PM Eastern Time.
  • “Husk Extermination (SMG)” has been added as a possible daily quest.
  • Updated the “Rescue the Survivors" badge UI to correctly display it’s  requirement for Silver, Gold and Platinum. (Silver is 3 or more Gold is 7 or more, Platinum is 9) 
  • The Radar Tower now only accepts the required amount of BluGlo for additional scans.
  • The Husk power level scaling between sub-objectives in Hit the Road has been reduced.
  • There is now a guaranteed “Evacuate the Shelter” mission in Canny Valley’s power level 64 region.
  • Increased the rewards obtained from the Shadow Orb Activity.
Bug Fixes
  • The Hit the Road vehicle will now despawn if the mission is failed. 
  • T.E.D.D.Y. and Shock Tower will now be destroyed by the Hover Truck in Hit the Road if placed in its path.
  • Locating the servers in the "Have You Tried Turning it On and Off again?" mission now requires closer proximity and cannot be discovered through walls.
  • The Canny Valley map will now indicate which zones the quest "The Big Picture" can be completed in.
  • Players in private parties will no longer be locked out of lower level zones in Hit the Road when paired with higher power level players.
  • Husks now spawn correctly on all Storm Shield Defense waves. 
  • Note: We discovered that this bug was blocking valid Husk spawn points, now some amplifiers will be attacked from new directions.

UI

Bug Fixes
  • Emote keybindings are now visible and assignable in Save the World.
  • Llamas on sale for 0 V-Bucks/X-Ray Tickets will now display as 0 V-Bucks instead of 0 X-Ray Tickets.
  • Fixed extra space between currency icons and quantities in the Item Shop.
  • The “Select” button no longer becomes disabled while using a mouse in the Collection Book Rewards flow.
  • Pinned quest will no longer become large or stretch horizontally while on the zone map.
  • Leader banner and stats now populate correctly in team bar after leaving a zone with a party.
  • Players can no longer change party leaders while matchmaking.
  • Weapons will no longer display “default data” in Hit the Road missions. It now shows a loading spinner until the correct information is ready to be displayed.
  • Item cards will no longer flicker when opening a Llama in the store.
  • Progression popups can no longer cause the quest tracker to overlap with the UI elements above it.
  • Disabled the PSA load screens that were covered up by objective bullet points when loading into a mission.
  • The Proximity Mine now has correct blast radius descriptions on the gadget upgrade screen.

Performance

  • Slight reduction in memory usage at the end of the level.

Heroes

  • Carbide answers the call of action, and returns to the event store!
    • Standard Perk: Zip and Zap
      • Lefty and Righty applies Affliction which deals 13 base energy damage per second for 3 seconds
    • Commander Perk: Zip and Zap+
      • Lefty and Righty applies Affliction which deals 26 base energy damage per second for 3 seconds. Lefty and Righty uses Space Pistols which fire piercing, bouncing lasers.
    • Available in the Event Store starting August 28 at 8:00 PM Eastern Time.
  • Dennis Jr., the new mythic Constructor, enters the stage!
    • Standard Perk: Shredder
      • Axe eliminations have an 11% chance to grant Rockin’ Riff (Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds).
    • Commander Perk: Shredder+
      • Axe eliminations have a 37% chance to grant Rockin’ Riff.
    • Team Perk: Totally Rockin’ Out
      • REQUIRES: 2 Totally Rad Heroes.
      • Rockin’ Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73 base health.
      • Available from “The Long Road Home” quest line.
  • Break down the competition with Breakbeat Wildcat, the new Soldier!
    • Standard Perk: Battle Beat
      • Eliminating 10 enemies within 9 seconds grants Rockin’ Riff.
    • Commander Perk: Battle Beat+
      • Eliminating 4 enemies within 9 seconds grants Rockin’ Riff.
    • Available from the Rad Llama.
  • Become the star with Power Pop Penny, the new Constructor!
    • Standard Perk: Bringin’ Down the House
      • Heavy attack eliminations have a 12.5% chance to grant Rockin’ Riff.
    • Commander Perk: Bringin’ Down the House+
      • Heavy attack eliminations have a 40% chance to grant Rockin’ Riff.
    • Available from the Rad Llama.
  • Steal the show with Main Stage Quinn, the new Outlander!
    • Standard Perk: Sub Wafers
      • Harvesting Metal objects has a 32% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.
    • Commander Perk: Sub Wafers+
      • Harvesting Metal objects has a 100% chance to give Sub Wafers. Consuming Sub Wafers grants Rockin' Riff.
    • Available from the Rad Llama.
  • Varsity Hiro, the new Ninja, becomes your MVP!
    • Standard Perk: Fumble
      • Eliminated enemies have a 7% chance to fumble a Football. Footballs grant Rockin' Riff when picked up.
    • Commander Perk: Fumble+
  • Eliminated enemies have a 23% chance to fumble a Football. Footballs grant Rockin' Riff when picked up.
  • Available from the Rad Llama.
Bug Fixes
  • Fixed Anti-Material Charge collision becoming inconsistent after charging off edges.
  • The Supercharged Traps buff is now properly removed from traps when B.A.S.E is destroyed.
  • Standing in T.E.D.D.Y no longer prevents the Husks from targeting players.

Weapons + Items

  • The Rad Llama is now available!
    • Contains 4 new Totally Rad Heroes and 5 Boombox Weapons.
    • Cost: 500 Hit the Road Tickets
  • Added the Boombox weapons set, available in Rad Llamas
    • Beat Blaster: A high impact assault rifle that fires two shots of piercing projectiles.
    • Crescendo: A piercing sniper rifle that can be charged up for extra damage.
    • Earsplitter: A spear that deals heavy damage with long range thrusting attacks.
      • Heavy Attack: Sonic Pulse - Slam the spear into the ground, channeling damage and knocking back nearby enemies while also providing a temporary damage buff to you and your allies. Stacks up to 4 times.
    • Mic Drop: A chunky club with excellent knockback potential.
      • Heavy Attack: Feedback Pulse - Swing the mic head into the ground, blasting enemies in front of you with a sonic pulse.
    • Woofer: Shotgun that shoots sonic blasts at enemies in a mid-ranged cone, damaging and knocking them back.
  • New Sound Wall Trap is available via the new Hit the Road Quest, “Well-Traveled”
    • This trap stuns Mist Monsters and causes other Husks to dance for a short duration.
  • Updated the weapon icon shown next to a Defender’s item card to indicate if they can use SMGs.
  • Crafting times are now standardized and shortened for all crafted items regardless of rarity. 
    • Weapons craft in 5 seconds.
    • Traps craft in 3 seconds.
    • Ammo crafts in 2 seconds.
    • Crafted ingredients in 0.5 seconds.
  • Schematic crafting costs for Healing Pad traps have been reduced.
    • Common-Uncommon: 2 Herbs, 4 Flowers, and 1 Bacon.
    • Rare: 3 Herbs, 5 Flowers, 1 Bacon.
    • Epic: 4 Herbs, 5 Flowers, 1 Bacon.
    • Legendary:  5 Herbs, 6 Flowers, 1 Bacon.
Bug Fixes
  • SMG weapons can now be increased in Rarity.
  • Traps now rotate correctly when placing them without a floor. 
  • Mist blasters will no longer slide after being knocked back by players during their laser attack.
  • Fixed issue with the vacuum tube sniper rifle beam pointing at inconsistent locations on refire.
  • Deathray no longer causes bright white flashes when shot near other players.
  • Banner no longer self destructs unless a new banner is placed by the same player.

Gameplay

  • The pickaxe customization is now available in the locker!
    • Choose any of the styles you’ve unlocked through in-game progression, or choose any Pickaxe you have from Battle Royale.
    • You can also use your Save the World Pickaxes in Battle Royale. Log in to Save the World to unlock them.
    • More information available in our blog post.
      • Note: We're removing the Heavy Attack from Pickaxes, as they do not effectively fit in with harvesting. This change will also accommodate the addition of dual-wielding Pickaxes. Outlander's Anti-Material Charge will not be impacted by this change.
  • Wargames - Double Trouble: Increased the knockback resistance on the golden smashers so they cannot be held in place forever by freezing traps and launcher pads. 
Bug Fixes
  • Wargames: Quantum Countdown: Fixed an issue where the second wave spawns at an incorrect location.
  • The active Encampment beacon now correctly shows up for a player joining an in progress “Destroy the Encampments” mission.
  • The Hover Truck no longer gets visually stuck if a player reconnects to Hit the Road.
  • Fixed a rare crash that could occur when going into the down but not out state.
  • Adjusted spawn locations in the Wargames Simulation: Quantum Countdown.
  • Wall Spikes now provide combat score when they damage an enemy.
  • Fixed registration of PS4 trophies when completing achievements in StW

Art + Animation

Bug Fixes
  • Snare VFX no longer applies to environmental objects.
  • VFX for sleeping Smashers, Takers, and Blasters now display correctly. 

Audio

Bug Fixes
  • The end of day score audio will get stuck less frequently in an audio loop.
    • Note: The issue may still randomly occur at a low rate or get stuck on the end of mission reward screen. A permanent fix will be implemented in v10.30.
  • Fixed an increase in audio memory on PS4 that may have resulted in out of memory crashes.
  • Storm sounds no longer persist when switching game modes.