The v20.10 adds a new weapon to take care of those pesky vehicles, and an update to the Wildlife, Creature, and Guard spawners.
Battle Royale Weapons
![20BR S20 Week2 3 MOTDs HomingRocket 1900x600](https://cdn2.unrealengine.com/20br-s20-week2-3-motds-homingrocket-1900x600-1900x600-7abdda3c91fe.jpg)
Rock vehicles with the Anvil Rocket Launcher. With the Anvil Rocket Launcher, look into its scope and lock onto your vehicle target. Once your target’s locked, fire a rocket that’ll go flying its way!
Update: Wildlife, Creature, Guard Spawners
We’ve increased the max health of Wildlife, Creatures and Guards by up to 10 times the previous amount!
Other Feature Updates
- Additional fantasy music added to the Radio device, and sfx to the Speaker device.
Prefab & Gallery Updates
![20CM DrillandBlimpProps Social](https://cdn2.unrealengine.com/20cm-drillandblimpprops-social-1920x1080-1b7064f59390.jpg)
- Added 6 New Prefabs
- IO Blimp
- The Fortress
- 4 Command Cavern Prefabs
- Added 10 New Galleries
- 3 IO Blimp Galleries
- 2 The Fortress Galleries
- 4 Command Cavern Galleries
- Rocket League Prop Gallery
- Added prison assets to The Shark Wall Gallery, The Shark Floor & Stair Gallery and The Shark Prop Gallery.
- Added a sand dune fence to Sweaty Sands Prop Gallery.
Known issues: We’re aware of an issue that will prevent creators from opening the detailed view of the following galleries.
- Sweaty Sands Prop Gallery
- The Shark Wall Gallery
- The Shark Floor & Stair Gallery
- The Shark Prop Gallery
- The Shark Rock Gallery Large
- The Shark Rock Gallery
- The Shark Cliff Gallery
Prefab & Gallery Fixes
- Fixed an issue that caused rocks from the Scorched galley to have no textures.
- Fixed issues with Tall Grass Galleries, where a bundle of grass could be destroyed by weapons and bundles would float above the ground when placed.
- Fixed an issue with assets in the Glass Prop Gallery, from displaying the correct customization name.
- Fixed a shadow casting issue with the Torchlight, from the Ambient Gallery.
- Fixed a texture issue with the fuel tank from EGO prefabs.
- Fixed an issue where an ArtDeco pillar would give the wrong resource material.
- Fixed an issue where some mushrooms, in the Resource Prop Gallery, were not showing health/damage.
Device Fixes
- Fixed an issue that caused the sentry device to slide down uneven surfaces.
- Option to disable color glow and sound effect on the damage amplifier power up.
Island Fixes
- Fixed an issue on Survival Island that caused lakes and other water to appear invisible.
Gameplay Fixes
- Fixed an issue where new islands made with the Frosty Fortress starter island did not have mantling, sprint, and shoulder bash on by default.
- Fixed an issue with some cosmetics that appeared as a bright glow when using the Visual Effect powerup.
- Fixed an issue that caused vehicles to often hit an invisible wall.
- Fixed an issue with join in progress for certain team-specific devices.
- Fixed a texture issue on fuel tanks.
- Fixed an issue where a player who was eliminated from a game could respawn on a different island.
- Fixed an issue that caused Team Settings and Inventory to override health restoration settings when switching teams.
UI Fixes
- Fixed a missing icon issue with the ice block from the Ice House Gallery.
- Fixed an issue with being open to open General Props Gallery A in inventory.