This week we are adding new prefabs, two new Starter islands, and a variety of gameplay and device updates.
If you haven't had a chance yet, please read our Sept 9th, 2021, blog on the New Fortnite Discover Submission process, with details for creators on the new Discover UI. The blog is filled with everything you need to know to submit your next creation!
Prefab & Gallery Updates
- Added new mausoleum assets to Spooky Prop Gallery B.
- Fixed an issue where purple Invasion trees would show up as green on the minimap.
- Fixed an issue with some of the grass clipping through walls on the Spooky Mansion Prefab.
- Fixed a missing back issue with the golden emblem, from Colossal Coliseum Prop Gallery.
- Fixed an issue with the Invasion Confetti props from being invisible underneath the asset.
Island Updates
- Added 2 new Starter islands:
- Lake Hub Spoke Island
- Lake Hub Cardinal Island
Both of these islands can be used to build new hubs surrounded by swimmable water.
Gameplay Updates
- Added new Infinite Consumables setting to Team Settings Device
- This update separates consumables from the existing Infinite Ammo setting, including grenades, health/shield items, traps, jetpacks, and gliders.
- Islands/Devices that already had Infinite Ammo enabled before this change will have both Infinite Ammo and Infinite Consumables enabled when loaded to maintain functionality.
Other Device Updates
- Added the Cannon spawner device.
- This returns the Cannon to Creative, compatible with the new physics system.
- Known issues:
- Recoil is currently missing when firing the cannon.
- Cannon ammo appears as 1,000,000 (it should not be shown at all).
- An option to Support Wraps is shown, but the Cannon does not support wraps.
- All of these issues will be addressed in a future update.
- Added new option to the Creature Spawner device.
- Broadcast When An AI Has Been eliminated: No Channel, 1-300 (Default: No Channel)
- Transmits a signal on the selected channel when a Creature spawned from this device is eliminated.
- Added new option to the Creature Manager device.
- Broadcast When A Matching AI Type Has Been eliminated: No Channel, 1-300 (Default: No Channel)
- Transmits a signal on the selected channel when a Creature of the type managed by the device is eliminated anywhere on the island, regardless of the device that it was spawned from.
- Added “Match Position” color swatch to Lightsource Color option in Skydome Device.
- When using this color swatch, the color of the skydome will be dynamically set based on sun position.
Gameplay Fixes
- Fixed discrepancies between end conditions and final team scoring when determining the winning team for a game and/or round.
- Fixed an issue that caused memory costs of props and buildings to stay on an island after deleting them.
- Fixed an issue that caused players to be unable to switch between weapons that are assigned at the start of the game.
Device Fixes
- Fixed an issue with the Mutator On Player Exiting Zone for Mutator Zone does not trigger on first player elimination inside zone.
- Fixed an issue with the Mutator Zone Device that affects various player interactions when the movement multiplier is set to “0”.
- Fixed an issue with the Radio Device that caused it to play outside the times specified by Play During setting.
- Fixed an issue with Timer Device that caused the countdown timer to not reset.
UI Fixes
- Fixed an issue that caused some UI elements to be missing when switching tabs after opening a prefab or gallery.
- Fixed an issue with the Alien Nanites showing up in the Weapons tab instead of the Consumables tab.
- Reordered the Create Island UI to feature newer and more popular islands at the top of the list.