Bug Fixes In Creative - v13.40

Posted by Twigsby on 7/30/2020

Islands

  • Renamed the Arena Island to Fortilla Island - A fortress on the water.
  • Added Debris Island - An empty version of the Fortilla Island.

Bug Fixes

  • Fixed an issue where the Roboto font was removed. 

Gameplay

Bug Fixes

  • Fixed a crash that occurred when chests were created while the player was respawning.
  • Fixed a network connection issue that could occur when multiple supply drops were spawned at once.

Weapons + Items

Bug Fixes

  • Fixed an issue where the Hoverboard could clip into the ground after jumping.
  • Fixed an issue where Junk Rift damage could be prevented by certain hideables.
  • Fixed an issue where the B.R.U.T.E. left behind visual effects when deleted.
  • Fixed an issue where the Mounted Turret could not aim down sights.
  • Fixed an issue where exiting the Mounted Turret did not display an interaction progress circle.
  • Fixed an issue where the player transformed into a prop and appeared much smaller to other players.
  • Fixed an issue where the Cannon Ball was getting stuck on indestructible structures.
  • Fixed an issue where players could change teams without respawning using the driver seat of a B.R.U.T.E.
  • Fixed an issue where the player could get into a broken state when entering the Quadcrasher while flying with the Jetpack.

Creative Tools + Phone

Bug Fixes

  • Fixed an issue where multi-selected props were not rotating properly.
  • Fixed an issue where a previously added prop would become active on the phone tool when selecting from the creative inventory.
  • Fixed an issue where players could not rotate non-prop structures while using cut and paste with resize on.
  • Fixed an issue where Quickbar icons would flicker into empty slots between filled slots.
  • Fixed an issue where replacing items when the hotbar was full caused the currently equipped weapon to be replaced.

Prefabs & Galleries

Bug Fixes

  • Fixed an issue where some props in the Nature Ice Cliff Gallery were displaying the wrong texture.
  • Fixed a collision issue with a tunnel in the Primitive Shapes Gallery.
  • Fixed an issue where the moving targets from the Shooting Range Gallery did not reset when leaving the game.
  • Fixed an issue where the Shooting Range Gallery targets did not register the bullseye correctly.
  • Fixed an issue where the blue and yellow walls were red in the Frenzy Farm prefabs.

Devices

Bug Fixes

  • Fixed an issue where the player’s POV was distorted after interacting with the X-4 Stormwing Spawn device. 
  • Fixed an issue where the X-4 Stormwing Spawn would de-sync after a player struck it with a pickaxe.
  • Fixed an issue where the Capture Area device’s ‘Can Receive Item From’ option was not functioning properly. 
  • Fixed an issue where the Elimination Manager could drop one more weapon than the setting indicated.
  • Fixed an issue where Capture Areas overlapping a Mutator Zone blocked mutator zone emote functionality.
  • Fixed an issue where Mutator Zone visual effects played every time an item was destroyed.
  • Fixed an issue where Movement Modulator speed adjustment did not function correctly in water after the second speed change.
  • Fixed an issue where the Damage Volume device’s ‘Affects Unmanned Vehicles’ option did not work if a player entered or exited a vehicle inside the Damage Volume.
  • Fixed an issue where the Search and Destroy audio clip from the Speaker device would not play during the warmup phase.

UI + Social

Bug Fixes

  • Fixed an issue where multiple devices in the Creative Inventory were still featuring a Recently Added tag.
  • Fixed an issue where assets in the minimap were appearing with corrupted textures.