Bug Fixes In Creative - v13.30

Posted by Twigsby on 7/21/2020

Islands

Bug Fixes

  • Fixed an issue where dropped items would remain in Featured Islands after players returned to the Hub and then came back in.

Gameplay

Bug Fixes

  • Fixed an issue where a player could never respawn or spectate if the game started at the same time as they were respawning.
  • Fixed an issue where the storm FX permanently remained on-screen when the storm circle finished outside of the minigame volume.

Weapons + Items

Bug Fixes

  • Fixed an issue which allowed players to place Player Spawns upside down, allowing them to spawn upside down.
  • Fixed an issue where the Cannon could destroy structures on islands configured not to allow structure damage.
  • Fixed an issue where the Air Strike consumable would not properly bombard the targeted location.

Creative Tools + Phone

Bug Fixes

  • Fixed an issue where selecting multiple props removed them from their grid snap.
  • Fixed an issue where setting an island snapshot could disable jumping and flight.
  • Fixed an issue where the Trap device blueprints would flicker wildly while being placed.
  • Fixed an issue where the props did not stay resized after being multi-selected.
  • Fixed an issue where a device would be removed after selecting its copy from the Quick Bar when its maximum instances had been reached.
  • Fixed an issue where asset icons were dark when copied from placed objects.

Prefabs & Galleries

Bug Fixes

  • Fixed an issue where the red flower prop from Sweaty Sands Duplex had too much health.
  • Fixed an issue where some walls from Sweaty Sands Wall Gallery A were giving the wrong harvested material.
  • Fixed an issue where part of the fog machine didn’t render from certain perspectives.
  • Fixed an issue with the Knepley’s Pawn sign collision.
  • Fixed an issue where tire piles appeared abnormally large from a distance.
  • Fixed an issue where the Yacht Prefab and Gallery pieces were missing proper textures.

Devices

Bug Fixes

  • Fixed an issue where Arabic user-generated text was not displayed correctly on some devices.
  • Fixed an issue where moving between adjacent Damage Volume devices resulted in no damage being taken.
  • Fixed an issue where the Beacon setting on the Objective Device was not functional.
  • Fixed an issue where Creatures and Sentries could not detect idle players.
  • Fixed an issue where the Trigger Device setting Trigger by Items did not register who had thrown an item.
  • Fixed an issue where the Baller cord would return, despite being attached, when reaching a certain distance.