dmg constructor

By wlwzoey

Catstructor Penny
Rushed Rush +

Decreases Bull Rush cooldown by 67%

Team Perk
B.A.S.E. generates resources based on affected structures. Higher tier structures generate more resources. Interact with B.A.S.E. to collect. REQUIRES: 2 Constructors
Support Team
Lofty Architecture
B.A.S.E. increases building health by 28.%
Requires commander with B.A.S.E.
Base M.D.
Allies standing on structures affected by your B.A.S.E. heal for 3.75 base health every 1 second
Requires commander with B.A.S.E.
Feel The Base
Eliminating enemies standing on structures affected by B.A.S.E. charges B.A.S.E. After 30 charges, B.A.S.E. emits an explosion which knocks back enemies and deals 39 base energy damage in a 3 tile radius
Requires commander with B.A.S.E.
Electrified Floors
Enemies standing on structures affected by B.A.S.E take 12.7 base energy damage every 5 seconds
Requires commander with B.A.S.E.
Fully Contained
Enemies that melee attack structures affected by BASE take 15 base damage
Requires commander with B.A.S.E.




a build, focused on B.A.S.E. damage, while also giving you the ability to get in and out of fights easily with bullrush . this build works really well on category 4 storms , since it gives you a pretty decent change of being able to leave your atlas to help out teammates in need. if you want the extra base range, i’d recommend replacing base m.d. with mega base. it’ll allow that extra few floor tiles, which will be great for feeding electrified floors and charging feel the base.


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