T.E.D.D.Y. has 100% Crit Chance against new targets and has a 5% chance to Malfunction. During Malfunction T.E.D.D.Y. finds a new target after every shot and Zaps a nearby enemy for 51 base energy damage. Zapped targets deal 51 base energy damage to surrounding enemies.
T.E.D.D.Y.
For High Twine Peaks Missions, Encampments and Eliminate and Colect, To Be used allong with Xenom Bow in order for Plasma Arc to work its advisable to take the following Gadgets Adrenaline Rush (for healling) Stationary Hover Turret (to be used in between T.E.D.D.Y 'S CD or POP UP all togheter for burst damage).