B.A.S.E. generates resources based on affected structures. Higher tier
structures generate more resources. Interact with B.A.S.E. to collect.
REQUIRES: 2 Constructors
Support Team
Electrified Floors
Enemies standing on structures affected by B.A.S.E take 12.7 base energy damage every 5 seconds
Requires commander with B.A.S.E.
Tough Traps
Increases Trap durability by 17.5%
Gameplay
Power Modulation
Structures affected by BASE are healed for 4% of max health every 10 seconds
Requires commander with B.A.S.E.
Fully Contained
Enemies that melee attack structures affected by BASE take 15 base damage