Anti Material/AR build

By Slips_ForReal

Commander
Striker A.C.
Sustained Smash +

Decreases Seismic Smash energy cost by 75%

Team Perk
Long Arm of the Law
0x
Increases Anti-Material Charge Range by 1 tile(s). REQUIRES: 2 Outlanders
Support Team
Bearserker
Increases T.E.D.D.Y. damage by 30%
Requires commander with T.E.D.D.Y. ability
Strike Cost
Increases Anti-Material Charge heavy attack efficiency by 28.%
Requires commander with Anti-Material Charge
Fleet
Increases movement speed by 12.5%
Gameplay
Assault Damage
Increases Assault Damage by 17%
Assault
Assault Ammo Recovery
Dealing damage with assault weapons has a 24% chance to generate 1 ammo for the equipped weapon
Assault

Focus

Anti-Material Charge

Description

This is just what I use. AR ammo recovery can also be replaced by ghoulish cackle

Votes

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