Goin’ Constructor eliminations extend its duration by 1 second, up to a maximum of 10 eliminations.
Direct Threat +
Goin’ Constructor eliminations extend its duration by 2 seconds, up to a maximum of 10 eliminations.
Abilities
Goin' Constructor
Equip a hammer which deals **damage** physical damage per hit and a shield that reduces -5% damage from the front.
Bull Rush
Charge forward **distance** 3 tiles, dealing **damage** physical damage to enemies and pushing them away with your shield.
R.O.S.I.E.
Deploy a mountable turret which deals **damage** physical damage per shot and fires **shots** 7 shots per second. R.O.S.I.E. has **ammo** 150 ammo.
Class Abilities
B.A.S.E.
Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.
Kinectic Overload
Melee knockbacks and staggers trigger Kinetic Overload, dedaling 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.