Unlocks Team Perk
Totally Rockin’ Out Increases Damage by 50% and Melee Attack Speed by 32%, decaying over 8 seconds. Rockin’ Riff also increases your Crit Rating by 160 (decaying over 8 seconds) and Heals for 73 base health.
Perk
Shredder
Axe eliminations have an 11% chance to grant Rockin’ Riff.

Shredder +
Axe eliminations have an 37% chance to grant Rockin’ Riff
Abilities
Goin' Constructor
Equip a hammer which deals **damage** physical damage per hit and a shield that reduces -5% damage from the front.
R.O.S.I.E.
Deploy a mountable turret which deals **damage** physical damage per shot and fires **shots** 7 shots per second. R.O.S.I.E. has **ammo** 150 ammo.
Bull Rush
Charge forward **distance** 3 tiles, dealing **damage** physical damage to enemies and pushing them away with your shield.
Class Abilities
B.A.S.E.
Place B.A.S.E. to reinforce attached structures with 60 Armor. Extends 4 segments from placement. Placed from trap wheel.
Kinectic Overload
Melee knockbacks and staggers trigger Kinetic Overload, dedaling 25 base Energy Damage to nearby enemies. After melee critical hits, increases Melee Impact Damage by 10% for 5 seconds, up to 5 stacks.