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Decreases Goin' Commando cooldown by 30%
Goin' Again +
Decreases Goin' Commando cooldown by 66%
Equip a minigun which deals **damage** physical damage per shot and fires **shots** 18 shots per second.
Throw a grenage which deals **damage** energy damage in a **distance** 0.5 tile radius.
Slam a grenade into the ground, knocking back and dealing **damage** energy damage to nearby enemies.
Consecutive shots against the same target deal an additional 3% Damage, up to 5 stacks. Bonus lost on target switch.
After 3 eliminations, increases Ranged Weapon Damage by 10% and Weapon Stability by 35% for 7 seconds. Additional eliminations refresh duration.
Used In Loadouts
Amazing Ventures Class