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lCarlo1231

Commander Lvl
310
Collection Book Lvl
968
Last Update
10:56 AM - 7/19/2026
Overview Heroes Schematics Survivors
Filter Schematics
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
145
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Fury
145
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30% Attack Speed
+135% Crit Damage
Storm King's Ravager
145
Charging this weapon causes the laser to split and chain to multiple targets on hitting. Longer charge times increase the number of splits, up to a max of 3. Charged shots generate more heat and consume more ammo.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Wrath
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Broadside
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Electric Field
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+30% Effect Duration
Ceiling Gas Trap
145
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Zapper
145
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+42% Durability
Cozy Campfire
145
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+135% Crit Damage
+30% Damage
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
De-Atomizer 9000
145
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Floor Freeze Trap
145
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
+30% Healing Amount
Heals attached building 4.8% of its Max Health every 10 seconds
Healing Pad
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Retractable Floor Spikes
145
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Potshot
145
Element: Nature and +20% Damage
+135% Crit Damage
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
145
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Wall Darts
145
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Wall Dynamo
145
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Spikes
145
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
145
Element: Energy and +20% Damage
+135% Crit Damage
+42% Fire Rate
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Xenon Bow
145
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
+135% Crit Damage
+45% Damage to slowed and snared targets.
Unmapped
145
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Onslaught
130
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+30% Damage
+120% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+120% Heavy Attack Energy Efficiency
+90% Crit Damage
Storm King's Ravager
130
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+135% Crit Damage
+75% Heat Capacity
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Storm King's Scourge
130
+50% Range
+42% Reload Speed
+50% Range
+42% Reload Speed
+42% Durability
+42% Durability
Anti-Air Trap
130
+50% Range
+42% Reload Speed
+50% Range
+42% Reload Speed
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Anti-Air Trap
130
+5.4% Life Leech
+42% Durability
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Armaggeddon
130
+30 Critical Rating
+60% Weapon Stability
Element: Water and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Backbreaker
130
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+75% Reload Speed
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
Black Drum
130
+30% Damage
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Boom Bow
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bowler
130
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30 Critical Rating
+30% Damage
+42% Durability
Broadside
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Bundlebuss
130
+30% Damage
+60% Weapon Stability
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Eliminating enemies with this weapon can spawn healing candy pick ups.
Candy Corn LMG
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Cannonade
130
Element: Physical and +20% Damage
+10% Damage
+15% Damage
+20% Damage
+20% Damage
+28% Durability
Ceiling Drop Trap
130
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Ceiling Drop Trap
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
+135% Crit Damage
+14% Durability
Ceiling Drop Trap
130
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Drop Trap
130
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Ceiling Drop Trap
130
Element: Nature and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Electric Field
130
Element: Physical and +20% Damage
+14% Durability
+21% Reload Speed
+15% Damage
+28% Durability
+17% Increased Building Health
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+30% Effect Duration
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+42% Durability
+135% Crit Damage
+30% Damage
+30% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Gas Trap
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Ceiling Gas Trap
130
Element: Nature and +20% Damage
+30 Critical Rating
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Zapper
130
Element: Energy and +15% Damage
+25% Damage
+135% Crit Damage
+30% Damage
+42% Reload Speed
+6% Increased Building Health
Ceiling Zapper
130
Element: Energy and +20% Damage
+42% Durability
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+14% Durability
Ceiling Zapper
130
Element: Nature and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Ceiling Zapper
130
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Cocoa .45
130
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Compression Burster
130
+30 Critical Rating
+14% Movement Speed
Element: Physical and +44% Damage
+30% Attack Speed
+135% Crit Damage
On crit, increase pistol headshot damage by 40% for 15 seconds.
Corsair
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crankshot
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dam Buster
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Eliminating an enemy with this weapon causes nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Deciblaster
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Fire and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Doomhammer
130
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+60% Impact
+135% Crit Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Double Boiler
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragoon
130
+135% Crit Damage
+135% Crit Damage
Element: Physical and +44% Damage
+75% Magazine Size
+30 Critical Rating
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Duet
130
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+40 Armor
+135% Crit Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
130
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
+75% Reload Speed
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Easter Egg Launcher
130
Element: Fire and +15% Damage
+42% Durability
+42% Reload Speed
+30 Critical Rating
+25% Damage
+6% Increased Building Health
Flame Grill Floor Trap
130
Element: Fire and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+30% Effect Duration
Flame Grill Floor Trap
130
Element: Fire and +20% Damage
+35% Durability
+30% Damage
+30 Critical Rating
+35% Durability
+14% Durability
Flame Grill Floor Trap
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+30% Effect Duration
Floor Freeze Trap
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Floor Freeze Trap
130
+12.5% Impact and Knockback
+35% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+6% Increased Building Health
Floor Freeze Trap
130
+15% Impact and Knockback
+35% Reload Speed
+42% Durability
+15% Impact and Knockback
+42% Durability
+14% Durability
Floor Freeze Trap
130
+42% Durability
+42% Reload Speed
+35% Durability
+12.5% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
130
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+10% Effect Duration
Floor Freeze Trap
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Floor Freeze Trap
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+30% Effect Duration
Floor Freeze Trap
130
+12.5% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+35% Reload Speed
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+42% Durability
+42% Durability
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+42% Durability
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+35% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
Heals attached building 4.8% of its Max Health every 10 seconds
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Floor Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Durability
Floor Launcher
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Fire and +20% Damage
+25 Critical Rating
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
130
Element: Fire and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Durability
After 6 hits, trigger an explosion, dealing 106% weapon damage in a 0.5 tile radius.
Founder's Blazing Masamune
130
+75% Reload Speed
+135% Crit Damage
Element: Physical and +44% Damage
+30% Damage
+30 Critical Rating
Each bullet reloaded grants a 16% damage bonus, stacking up to 5 times. The first bullet to hit an enemy after reloading deals all of the extra damage.
Founder's Deconstructor
130
+60% Weapon Stability
+75% Reload Speed
Element: Physical and +44% Damage
+30% Damage
+75% Magazine Size
Every 10th round fired increases weapon damage by 15%, stacking up to 4 times. Reloading removes the effect.
Founder's Drumroll
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Freedom's Herald
130
Element: Water and +20% Damage
+30% Damage
+60% Weapon Stability
+30 Critical Rating
+30% Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Frostbite
130
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ghost Pistol
130
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+40% Headshot Damage
Eliminating enemies with this weapon can spawn healing gumdrop pick ups.
Ginger Blaster
130
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to afflicted targets
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Grave Digger
130
+135% Crit Damage
+75% Magazine Size
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ground Pounder
130
+42% Durability
+25% Healing Amount
+25% Healing Amount
+25% Healing Amount
+42% Durability
+6% Increased Building Health
Healing Pad
130
Element: Energy and +20% Damage
+30% Damage
+75% Magazine Size
+30 Critical Rating
+135% Crit Damage
+30% Weapon Damage when aiming down sights
Heartbreaker
130
Element: Energy and +20% Damage
+30 Critical Rating
+30% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
130
Element: Energy and +20% Damage
+135% Crit Damage
+60% Weapon Stability
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
130
Element: Physical and +44% Damage
+135% Crit Damage
+75% Reload Speed
+30% Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hydra
130
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+30% Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Jack-O-Launcher
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations boost critical hit chance with sword attacks for 15 seconds.
Jack's Revenge
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+60% Weapon Stability
+40% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Last Word
130
+30% Attack Speed
+14% Movement Speed
Element: Physical and +44% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Attack Speed for 5 seconds. Stacks up to 5 times.
Lead Sled
130
Keeping the bow drawn past max charge will fire an arrow that stuns the enemy for 10 seconds. Weapon damage will break this effect. Does not affect Bosses or enemies that have recently been Lovestruck.
+135% Crit Damage
+135% Crit Damage
Element: Energy and +20% Damage
+45% Damage to stunned, staggered, and knocked down targets.
+45% Damage to stunned, staggered, and knocked down targets.
Love Song
130
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
130
Stunning or Knocking back an enemy reduces your current health by 12.5% and deals 29-127 base damage based on the percentage of your missing health in a 0.75 tile radius. Can only occur every 6 seconds.
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Metal Marauder
130
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
+75% Reload Speed
+135% Crit Damage
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Neon Sniper Rifle
130
Element: Energy and +20% Damage
+75% Reload Speed
+30 Critical Rating
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Noble Launcher
130
+75% Magazine Size
+135% Crit Damage
Element: Water and +20% Damage
+135% Crit Damage
+135% Crit Damage
Hitting an enemy with this weapon marks them as a target, stacking with each hit. Upon reload each marked target explodes in a 0.5 tile radius dealing 65% of weapon damage dealt per mark applied and removes all marks from the target.
Nocturno
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Obliterator
130
Element: Energy and +20% Damage
+30% Damage
+75% Reload Speed
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Pulsar 9000
130
+5.4% Life Leech
+5.4% Life Leech
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pulverizer
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Pulverizer
130
Element: Fire and +20% Damage
+42% Durability
+30% Damage
+30% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Quad Launcher
130
Element: Physical and +44% Damage
+30% Damage
+60% Weapon Stability
+40% Headshot Damage
+30 Critical Rating
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Ralphie's Revenge
130
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Rat King
130
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Retractable Floor Spikes
130
+75% Reload Speed
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Santa's Little Helper
130
+30 Critical Rating
+40 Armor
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
130
+120% Heavy Attack Energy Efficiency
+40 Armor
Element: Physical and +32% Damage
+40 Armor
+120% Heavy Attack Energy Efficiency
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Sir Lancelot
130
+14% Movement Speed
+30% Attack Speed
Element: Physical and +44% Damage
+30% Damage
+14% Movement Speed
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Six Feet Under
130
+120% Heavy Attack Energy Efficiency
+40 Armor
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Smasher Basher
130
Element: Water and +20% Damage
+30% Damage
+135% Crit Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Snowball Launcher
130
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Sound Wall
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Sound Wall
130
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Sound Wall
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Sound Wall
130
+42% Durability
+21% Reload Speed
+42% Durability
+42% Durability
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Sound Wall
130
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+20% Effect Duration
Sound Wall
130
+42% Durability
+14% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+25% Effect Duration
Sound Wall
130
+30 Critical Rating
+30% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+30% Attack Speed
+30% Attack Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Spectral Blade
130
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+135% Crit Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Spyglass
130
+30% Attack Speed
+5.4% Life Leech
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stabsworth the III
130
+135% Crit Damage
+60% Impact
Element: Physical and +44% Damage
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Steam Skewer
130
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Steam Thrasher
130
+135% Crit Damage
+30% Attack Speed
Element: Energy and +20% Damage
+60% Impact
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Surround Pound
130
Element: Fire and +20% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Tar Pit
130
Element: Fire and +20% Damage
+30% Damage
+42% Durability
+42% Durability
+30% Damage
+6% Increased Building Health
Tar Pit
130
Element: Fire and +20% Damage
+30% Damage
+42% Durability
+30 Critical Rating
+30% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Tar Pit
130
+90% Crit Damage
+40 Armor
Element: Water and +10% Damage
+40 Armor
+40 Armor
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
130
+3.6% Life Leech
+14% Movement Speed
Element: Physical and +32% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
130
+30% Attack Speed
+14% Movement Speed
Element: Energy and +20% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
130
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+40 Armor
+40 Armor
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
130
+25% Reload Speed
+30% Impact
Element: Physical and +26% Damage
+30% Impact
+20% Damage
Standing in place for 1 second regenerates 10% of your max shield value.
The Browbeater
130
Keeping the bow drawn past max charge will fire an arrow that debuffs the target, increasing their damage taken from all sources by 20% for 10 seconds. Does not affect Bosses.
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
The Instigator
130
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+135% Crit Damage
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Jabberwocky
130
+75% Reload Speed
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
The Paper Shredder
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Potshot
130
+42% Fire Rate
+75% Magazine Size
Element: Energy and +20% Damage
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tigerjaw
130
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Trash Cannon
130
+30% Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Every 8th hit cause a stun around the character.
Tree of Light
130
+30% Attack Speed
+30% Attack Speed
Element: Physical and +32% Damage
+20 Critical Rating
+30% Damage to stunned, staggered, and knocked down targets.
Every 8th hit cause a stun around the character.
Tree of Light
130
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
V6 Launcher
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Launcher
130
Element: Nature and +20% Damage
+30 Critical Rating
+75% Magazine Size
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sniper Rifle
130
Element: Nature and +15% Damage
+25% Damage
+35% Durability
+40% Headshot Damage
+37.5% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sniper Rifle
130
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
+135% Crit Damage
+30% Damage
Causes Affliction damage for 6 seconds.
Vindertech Seeker
130
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Wall Darts
130
Element: Nature and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
Wall Dynamo
130
Element: Nature and +20% Damage
+42% Durability
+42% Durability
+25 Critical Rating
+42% Reload Speed
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Dynamo
130
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Dynamo
130
Element: Energy and +20% Damage
+30% Damage
+30% Damage
+30% Damage
+42% Reload Speed
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Dynamo
130
Element: Energy and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
Wall Dynamo
130
Element: Nature and +15% Damage
+30 Critical Rating
+42% Durability
+25% Damage
+42% Reload Speed
+6% Increased Building Health
Wall Dynamo
130
Element: Energy and +20% Damage
+25% Damage
+42% Reload Speed
+25 Critical Rating
+135% Crit Damage
+6% Increased Building Health
Wall Dynamo
130
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
+42% Durability
+135% Crit Damage
+6% Increased Building Health
Wall Dynamo
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+42% Durability
+42% Durability
+35% Durability
+42% Reload Speed
+42% Durability
+6% Increased Building Health
Wall Launcher
130
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Launcher
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Launcher
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
Heals attached building 4.8% of its Max Health every 10 seconds
Wall Launcher
130
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
Wall Lights
130
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Lights
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+30% Effect Duration
Wall Lights
130
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+42% Durability
Wall Lights
130
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+30% Effect Duration
Wall Lights
130
Element: Physical and +44% Damage
+42% Durability
+30% Damage
+42% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wall Spikes
130
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+30 Critical Rating
+25% Damage
+14% Durability
Wall Spikes
130
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
130
+120% Heavy Attack Energy Efficiency
+120% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+120% Heavy Attack Energy Efficiency
+30% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
130
+30% Damage
+120% Heavy Attack Energy Efficiency
Element: Physical and +44% Damage
+40 Armor
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Walloper
130
+30% Attack Speed
+120% Heavy Attack Energy Efficiency
Element: Water and +20% Damage
+14% Movement Speed
+30 Critical Rating
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Wicked Wind
130
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
+17% Increased Building Health
Wooden Floor Spikes
130
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+42% Durability
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
Wooden Floor Spikes
130
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Xenon Bow
130
+75% Reload Speed
+135% Crit Damage
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Yeoman
130
+30% Damage
+42% Reload Speed
+35% Durability
+30% Damage
+42% Durability
+6% Increased Building Health
Anti-Air Trap
128
Element: Physical and +38% Damage
+25% Damage
+35% Reload Speed
+42% Durability
+42% Durability
+6% Increased Building Health
Broadside
128
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+42% Durability
+135% Crit Damage
+6% Increased Building Health
Broadside
128
Element: Nature and +20% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+25% Damage
+14% Durability
Ceiling Electric Field
128
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+135% Crit Damage
+14% Durability
Ceiling Electric Field
128
Element: Energy and +20% Damage
+42% Durability
+30% Damage
+42% Durability
+42% Durability
+6% Increased Building Health
Ceiling Electric Field
128
Element: Nature
+15% Damage
+15% Damage
+15 Critical Rating
+28% Durability
+11% Increased Building Health
Ceiling Zapper
128
Element: Fire and +20% Damage
+30 Critical Rating
+35% Reload Speed
+30 Critical Rating
+25% Damage
+14% Durability
Flame Grill Floor Trap
128
+113% Crit Damage
+75% Magazine Size
Element: Water and +20% Damage
+40% Headshot Damage
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Hammercrush
128
+42% Durability
+42% Reload Speed
+30% Healing Amount
+42% Durability
+30% Healing Amount
+6% Increased Building Health
Healing Pad
128
+35% Durability
+35% Reload Speed
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+10% Effect Duration
Sound Wall
128
+30 Critical Rating
+60% Weapon Stability
Element: Nature and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
Thunderbolt
128
Element: Nature and +15% Damage
+30% Damage
+50% Weapon Stability
+30 Critical Rating
+37.5% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Shotgun
128
Element: Energy and +20% Damage
+75% Reload Speed
+75% Reload Speed
+135% Crit Damage
+37.5% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Disintegrator
128
Element: Physical and +44% Damage
+30% Damage
+42% Reload Speed
+30% Damage
+42% Reload Speed
+6% Increased Building Health
Wall Darts
128
Element: Physical and +44% Damage
+30% Damage
+35% Reload Speed
+25 Critical Rating
+35% Durability
+14% Durability
Wall Darts
128
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+25% Damage
+42% Reload Speed
+6% Increased Building Health
Wall Darts
128
+15% Impact and Knockback
+35% Durability
+12.5% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+6% Increased Building Health
Wall Launcher
128
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Lights
128
Element: Physical and +44% Damage
+42% Durability
+135% Crit Damage
+30% Damage
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
128
Element: Physical and +44% Damage
+25 Critical Rating
+42% Durability
+42% Durability
+30% Damage
+14% Durability
Wall Spikes
128
Element: Physical and +44% Damage
+42% Durability
+135% Crit Damage
+25% Damage
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
128
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+30% Damage
+30% Damage
+14% Durability
Wooden Floor Spikes
128
Element: Energy and +20% Damage
+42% Fire Rate
+75% Reload Speed
+135% Crit Damage
+45% Damage to afflicted targets
+25% Impact and +400 Knockback Magnitude
Zap Zapp
128
+35% Durability
+42% Durability
+40% Range
+42% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Anti-Air Trap
127
+30% Damage
+42% Reload Speed
+50% Range
+42% Durability
+42% Durability
+14% Durability
Anti-Air Trap
127
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30% Damage
+135% Crit Damage
+10% Effect Duration
Ceiling Gas Trap
127
+5.4% Life Leech
+14% Movement Speed
Element: Energy and +15% Damage
+120% Heavy Attack Energy Efficiency
+36% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Doomhammer
127
+135% Crit Damage
+5.4% Life Leech
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
127
+42% Durability
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
+14% Durability
Floor Freeze Trap
127
+42% Durability
+15% Impact and Knockback
+42% Durability
+42% Durability
+42% Durability
+6% Increased Building Health
Floor Freeze Trap
127
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+12.5% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
127
+75% Reload Speed
+60% Weapon Stability
Element: Physical and +44% Damage
+40% Headshot Damage
+45% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Judge
127
+25 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+30% Attack Speed
+37.5% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Masters Driver
127
+30 Critical Rating
+30% Damage
Element: Physical and +44% Damage
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Increases impact by 40%. Stun duration increased by 1s.
Maverick
127
+30% Damage
+75% Magazine Size
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
127
Element: Energy and +20% Damage
+5.4% Life Leech
+14% Movement Speed
+135% Crit Damage
+45% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Neon Scythe
127
+135% Crit Damage
+35% Durability
Element: Fire and +20% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
One Shot
127
+42% Fire Rate
+75% Magazine Size
Element: Water and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Pummeller
127
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+14% Durability
Sound Wall
127
+12.5% Impact and Knockback
+42% Reload Speed
+42% Durability
+35% Reload Speed
+15% Impact and Knockback
+10% Effect Duration
Sound Wall
127
Element: Fire and +20% Damage
+30 Critical Rating
+42% Reload Speed
+25% Damage
+25% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Tar Pit
127
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+25 Critical Rating
+30% Damage
+6% Increased Building Health
Wall Darts
127
+35% Durability
+42% Durability
+15% Impact and Knockback
+35% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Lights
127
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Lights
127
+15% Impact and Knockback
+35% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+35% Durability
+14% Durability
Wall Lights
127
+42% Durability
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
+6% Increased Building Health
Wall Lights
127
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+42% Durability
+135% Crit Damage
+14% Durability
Wooden Floor Spikes
127
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Broadside
125
+75% Reload Speed
+63% Magazine Size
Element: Nature and +15% Damage
+40% Headshot Damage
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
125
Element: Physical and +44% Damage
+30% Damage
+25% Damage
+35% Durability
+42% Reload Speed
+14% Durability
Ceiling Drop Trap
125
Element: Physical and +38% Damage
+35% Durability
+30% Damage
+25 Critical Rating
+30% Damage
+14% Durability
Ceiling Drop Trap
125
Element: Physical and +44% Damage
+30 Critical Rating
+42% Reload Speed
+42% Durability
+42% Reload Speed
+6% Increased Building Health
Ceiling Drop Trap
125
Element: Nature and +20% Damage
+30% Damage
+135% Crit Damage
+30% Damage
+135% Crit Damage
+6% Increased Building Health
Ceiling Electric Field
125
Element: Physical and +20% Damage
+10 Critical Rating
+28% Durability
+20% Damage
+20% Damage
+20% Effect Duration
Ceiling Gas Trap
125
Element: Energy and +20% Damage
+35% Durability
+135% Crit Damage
+42% Durability
+135% Crit Damage
+6% Increased Building Health
Ceiling Zapper
125
+135% Crit Damage
+30% Damage
Element: Fire and +20% Damage
+135% Crit Damage
+45% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Doomhammer
125
Element: Fire and +20% Damage
+30 Critical Rating
+30% Damage
+25 Critical Rating
+25% Damage
+14% Durability
Flame Grill Floor Trap
125
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+6% Increased Building Health
Floor Launcher
125
Element: Nature and +20% Damage
+42% Fire Rate
+30% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lightning Pistol
125
+75% Reload Speed
+50% Weapon Stability
Element: Energy and +20% Damage
+30% Damage
+37.5% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Super Shredder
125
Element: Fire and +15% Damage
+42% Durability
+42% Reload Speed
+25 Critical Rating
+42% Reload Speed
+6% Increased Building Health
Tar Pit
125
Element: Nature and +20% Damage
+4.5% Life Leech
+5.4% Life Leech
+113% Crit Damage
+45% Damage to slowed and snared targets.
Vacuum Tube Spear
125
Element: Energy and +15% Damage
+30 Critical Rating
+50% Impact
+30% Damage
+25 Critical Rating
On crit regain 2.64% of damage dealt as shields.
Vindertech Seeker
125
Element: Physical and +44% Damage
+35% Durability
+42% Reload Speed
+30% Damage
+42% Durability
+14% Durability
Wall Darts
125
+135% Crit Damage
+30% Damage
Element: Fire and +20% Damage
+30% Attack Speed
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Whirling Doom
125
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+35% Durability
+135% Crit Damage
+6% Increased Building Health
Wooden Floor Spikes
125
Element: Physical and +44% Damage
+30% Damage
+30% Damage
+42% Durability
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wooden Floor Spikes
125
+30% Damage
+42% Durability
+30% Damage
+42% Reload Speed
+42% Durability
+14% Durability
Anti-Air Trap
124
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
+14% Durability
Ceiling Drop Trap
124
+135% Crit Damage
+42% Durability
Element: Physical and +38% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathstalker
124
+30 Critical Rating
+60% Weapon Stability
Element: Nature and +20% Damage
+75% Magazine Size
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragonfly
124
Element: Fire and +20% Damage
+30% Damage
+35% Durability
+30% Damage
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Flame Grill Floor Trap
124
+12.5% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+42% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Launcher
124
+10% Healing Amount
+15% Healing Amount
+21% Durability
+21% Reload Speed
+28% Durability
+11% Increased Building Health
Healing Pad
124
+30% Damage
+25% Damage
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Stomper
124
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Masters Driver
124
+30% Damage
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Nightclaw
124
+42% Durability
+42% Durability
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+10% Effect Duration
Sound Wall
124
+30 Critical Rating
+42% Durability
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Stabsworth the III
124
+75% Reload Speed
+60% Weapon Stability
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stampede
124
Element: Nature and +15% Damage
+5.4% Life Leech
+120% Heavy Attack Energy Efficiency
+30% Attack Speed
+45% Damage to stunned, staggered, and knocked down targets.
Vacuum Tube Axe
124
Element: Nature and +20% Damage
+113% Crit Damage
+75% Reload Speed
+40% Headshot Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Rifle
124
Element: Nature and +20% Damage
+42% Fire Rate
+42% Durability
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
124
Element: Nature and +20% Damage
+30 Critical Rating
+75% Reload Speed
+63% Magazine Size
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
124
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+10% Effect Duration
Wall Lights
124
Element: Physical and +44% Damage
+42% Durability
+35% Durability
+30% Damage
+42% Durability
+14% Durability
Wooden Floor Spikes
124
Element: Physical and +38% Damage
+30% Damage
+30% Damage
+30% Damage
+42% Durability
+6% Increased Building Health
Wooden Floor Spikes
124
Element: Energy and +20% Damage
+42% Durability
+42% Reload Speed
+42% Durability
+42% Reload Speed
+6% Increased Building Health
Ceiling Electric Field
122
Element: Physical and +44% Damage
+25% Damage
+25% Damage
+30% Damage
+30% Damage
+6% Increased Building Health
Ceiling Gas Trap
122
+30 Critical Rating
+14% Movement Speed
Element: Water and +15% Damage
+30% Damage
+30% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
122
+30% Healing Amount
+42% Durability
+42% Durability
+35% Reload Speed
+42% Durability
+14% Durability
Cozy Campfire
122
+135% Crit Damage
+75% Reload Speed
Element: Nature and +20% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Dragon's Breath
122
+30% Attack Speed
+40 Armor
Element: Energy and +20% Damage
+113% Crit Damage
+37.5% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
122
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+6% Increased Building Health
Floor Freeze Trap
122
+5% Impact and Knockback
+14% Reload Speed
+28% Durability
+28% Durability
+7.5% Impact and Knockback
Heals attached building 3.2% of its Max Health every 10 seconds
Floor Freeze Trap
122
+15% Impact and Knockback
+42% Durability
+42% Durability
+12.5% Impact and Knockback
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Floor Freeze Trap
122
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+6% Increased Building Health
Floor Launcher
122
+12.5% Impact and Knockback
+35% Durability
+12.5% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+14% Durability
Floor Launcher
122
+4.5% Life Leech
+35% Durability
Element: Water and +15% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
122
Element: Energy and +20% Damage
+135% Crit Damage
+30% Damage
+75% Magazine Size
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Helium Shotgun
122
+25% Damage
+30% Damage
Element: Fire and +20% Damage
+63% Magazine Size
+45% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
One Shot
122
+25 Critical Rating
+75% Reload Speed
Element: Nature and +20% Damage
+75% Magazine Size
+37.5% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Room Sweeper
122
+135% Crit Damage
+60% Weapon Stability
Element: Energy and +20% Damage
+75% Magazine Size
+37.5% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Stampede
122
Element: Fire and +20% Damage
+42% Durability
+135% Crit Damage
+30 Critical Rating
+42% Reload Speed
Heals attached building 1.6% of its Max Health every 10 seconds
Tar Pit
122
+42% Fire Rate
+42% Durability
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Triple Tap
122
Element: Energy and +20% Damage
+42% Durability
+35% Reload Speed
+25 Critical Rating
+42% Reload Speed
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Dynamo
122
Element: Energy and +20% Damage
+30 Critical Rating
+135% Crit Damage
+42% Durability
+42% Durability
+14% Durability
Wall Dynamo
122
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+6% Increased Building Health
Wall Launcher
122
+15% Impact and Knockback
+15% Impact and Knockback
+35% Durability
+15% Impact and Knockback
+35% Durability
+6% Increased Building Health
Wall Launcher
122
Element: Physical and +38% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+25% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
122
+50% Range
+42% Durability
+50% Range
+42% Durability
Heals attached building 4.8% of its Max Health every 10 seconds
+14% Durability
Anti-Air Trap
121
Element: Nature and +15% Damage
+30 Critical Rating
+25% Damage
+25 Critical Rating
+35% Durability
+6% Increased Building Health
Ceiling Electric Field
121
+135% Crit Damage
+50% Impact
Element: Physical and +38% Damage
+30 Critical Rating
+30% Damage
Stunning or Knocking back an enemy deals them 12 base damage.
Compression Burster
121
+75% Reload Speed
+42% Durability
Element: Energy and +20% Damage
+60% Impact
+30 Critical Rating
Increases impact by 40%. Stun duration increased by 1s.
Compression Burster
121
+30% Healing Amount
+25% Healing Amount
+42% Durability
+35% Durability
+42% Durability
+14% Durability
Cozy Campfire
121
+42% Durability
+35% Durability
+35% Durability
+25% Healing Amount
+25% Healing Amount
+14% Durability
Healing Pad
121
+30% Healing Amount
+42% Reload Speed
+30% Healing Amount
+35% Durability
+35% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Healing Pad
121
+25 Critical Rating
+75% Magazine Size
Element: Physical and +38% Damage
+113% Crit Damage
+37.5% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Husk Buster
121
+30% Damage
+75% Reload Speed
Element: Physical and +38% Damage
+40% Headshot Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
121
+75% Reload Speed
+30% Damage
Element: Physical and +44% Damage
+25% Damage
+37.5% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Jackal
121
+30 Critical Rating
+42% Durability
Element: Fire and +20% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Monsoon
121
+30% Damage
+42% Durability
Element: Fire and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Increases impact by 40%. Stun duration increased by 1s.
Pulverizer
121
+25% Attack Speed
+35% Durability
Element: Physical and +44% Damage
+25% Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Slice n' Dice
121
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+6% Increased Building Health
Sound Wall
121
Element: Fire and +20% Damage
+30% Damage
+42% Reload Speed
+42% Durability
+42% Durability
+14% Durability
Tar Pit
121
Element: Energy and +20% Damage
+75% Reload Speed
+42% Durability
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Vindertech Pulsar
121
Element: Energy and +20% Damage
+42% Durability
+25% Damage
+30 Critical Rating
+42% Durability
+6% Increased Building Health
Wall Dynamo
121
+42% Durability
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Lights
121
Element: Physical and +44% Damage
+30 Critical Rating
+35% Durability
+30 Critical Rating
+35% Durability
+14% Durability
Wooden Floor Spikes
121
Element: Physical and +20% Damage
+10% Damage
+21% Durability
+15% Damage
+90% Crit Damage
Heals attached building 3.2% of its Max Health every 10 seconds
Wooden Floor Spikes
121
Element: Energy and +20% Damage
+135% Crit Damage
+120% Heavy Attack Energy Efficiency
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Argon Axe
119
+75% Reload Speed
+75% Reload Speed
Element: Physical and +38% Damage
+113% Crit Damage
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
119
Element: Physical and +38% Damage
+42% Durability
+30% Damage
+25 Critical Rating
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Drop Trap
119
Element: Physical and +38% Damage
+30 Critical Rating
+25% Damage
+30% Damage
+42% Durability
+10% Effect Duration
Ceiling Gas Trap
119
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+30 Critical Rating
+25% Damage
+6% Increased Building Health
Ceiling Gas Trap
119
+42% Durability
+42% Durability
+30% Healing Amount
+35% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Cozy Campfire
119
+42% Durability
+15% Impact and Knockback
+12.5% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+14% Durability
Floor Launcher
119
Element: Energy and +15% Damage
+25% Attack Speed
+14% Movement Speed
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Krypton Sword
119
+30% Damage
+42% Durability
Element: Nature and +20% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Mr. Red
119
+75% Reload Speed
+50% Weapon Stability
Element: Fire and +20% Damage
+33% Headshot Damage
+45% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Pummeller
119
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+25 Critical Rating
+37.5% Damage to afflicted targets
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Revenant's Wrath
119
+135% Crit Damage
+42% Durability
Element: Physical and +38% Damage
+30% Attack Speed
+45% Damage to afflicted targets
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Stormchaser's Revenge
119
+35% Fire Rate
+75% Magazine Size
Element: Physical and +44% Damage
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Terminator
119
Element: Nature and +20% Damage
+75% Reload Speed
+75% Magazine Size
+40% Headshot Damage
+45% Damage to stunned, staggered, and knocked down targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vacuum Tube Revolver
119
Element: Energy and +20% Damage
+30 Critical Rating
+25% Damage
+60% Impact
+45% Damage to slowed and snared targets.
On crit regain 2.64% of damage dealt as shields.
Vindertech Seeker
119
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+35% Durability
+6% Increased Building Health
Wall Launcher
119
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+14% Durability
Wall Lights
119
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
+42% Durability
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
119
+135% Crit Damage
+33 Armor
Element: Water and +20% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Whirling Doom
119
Element: Energy and +20% Damage
+25 Critical Rating
+25% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Zapotron
119
+30 Critical Rating
+75% Reload Speed
Element: Fire and +15% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Backbreaker
118
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
+30% Damage
+42% Reload Speed
+6% Increased Building Health
Broadside
118
Element: Physical and +44% Damage
+25% Damage
+42% Reload Speed
+25 Critical Rating
+42% Reload Speed
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Gas Trap
118
+42% Durability
+30% Healing Amount
+30% Healing Amount
+42% Durability
+30% Healing Amount
+14% Durability
Cozy Campfire
118
+30% Damage
+30% Damage
Element: Nature and +20% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Dam Buster
118
Element: Fire and +20% Damage
+42% Durability
+30% Damage
+42% Durability
+30% Damage
+14% Durability
Flame Grill Floor Trap
118
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+15% Impact and Knockback
+10% Effect Duration
Floor Freeze Trap
118
+42% Durability
+42% Reload Speed
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+10% Effect Duration
Floor Freeze Trap
118
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+42% Durability
+14% Durability
Floor Launcher
118
+135% Crit Damage
+42% Durability
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
118
+5.4% Life Leech
+5.4% Life Leech
Element: Water and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormchaser's Revenge
118
+42% Fire Rate
+25% Damage
Element: Fire and +20% Damage
+40% Headshot Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
118
Element: Nature and +20% Damage
+5.4% Life Leech
+4.5% Life Leech
+120% Heavy Attack Energy Efficiency
+37.5% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vacuum Tube Spear
118
Element: Physical and +44% Damage
+42% Durability
+42% Reload Speed
+30 Critical Rating
+135% Crit Damage
+14% Durability
Wall Darts
118
+12.5% Impact and Knockback
+42% Durability
+42% Durability
+15% Impact and Knockback
+42% Durability
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Launcher
118
+42% Durability
+35% Durability
+15% Impact and Knockback
+35% Durability
+15% Impact and Knockback
+14% Durability
Wall Lights
118
Element: Physical and +44% Damage
+30% Damage
+42% Durability
+42% Durability
+42% Durability
+6% Increased Building Health
Wall Spikes
118
Element: Nature and +15% Damage
+35% Durability
+35% Reload Speed
+35% Durability
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Electric Field
116
Element: Nature and +20% Damage
+42% Durability
+135% Crit Damage
+30 Critical Rating
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Ceiling Electric Field
116
Element: Energy and +20% Damage
+42% Durability
+42% Reload Speed
+35% Durability
+42% Durability
+14% Durability
Ceiling Zapper
116
Element: Fire and +20% Damage
+30 Critical Rating
+30% Damage
+30% Damage
+25% Damage
+14% Durability
Flame Grill Floor Trap
116
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+42% Reload Speed
+15% Impact and Knockback
+14% Durability
Floor Launcher
116
+30% Damage
+40 Armor
Element: Nature and +20% Damage
+120% Heavy Attack Energy Efficiency
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Fortsville Slugger 3000
116
+30 Critical Rating
+12% Movement Speed
Element: Nature and +15% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Hack Axe
116
Element: Energy and +20% Damage
+30 Critical Rating
+5.4% Life Leech
+30% Attack Speed
+37.5% Damage to stunned, staggered, and knocked down targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Neon Scythe
116
+30% Damage
+30% Damage
Element: Water and +15% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pressure Cutter
116
+135% Crit Damage
+60% Weapon Stability
Element: Nature and +20% Damage
+25% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Siegebreaker
116
+30% Damage
+40 Armor
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Socket Slugger
116
Element: Nature and +20% Damage
+75% Reload Speed
+42% Durability
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Vacuum Tube Launcher
116
Element: Nature and +15% Damage
+25% Damage
+25% Damage
+25% Damage
+37.5% Damage to slowed and snared targets.
Vacuum Tube Rifle
116
+25 Critical Rating
+100% Heavy Attack Energy Efficiency
Element: Physical and +38% Damage
+25 Critical Rating
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Vindertech Slammer
116
+12.5% Impact and Knockback
+35% Reload Speed
+42% Durability
+35% Reload Speed
+42% Durability
+6% Increased Building Health
Wall Launcher
116
+42% Durability
+15% Impact and Knockback
+42% Durability
+12.5% Impact and Knockback
+15% Impact and Knockback
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Lights
116
Element: Physical and +44% Damage
+25 Critical Rating
+25% Damage
+42% Durability
+30% Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wall Spikes
116
Element: Physical and +38% Damage
+42% Durability
+30% Damage
+25 Critical Rating
+135% Crit Damage
+14% Durability
Wall Spikes
116
Element: Physical and +44% Damage
+42% Durability
+42% Durability
+30% Damage
+135% Crit Damage
Heals attached building 1.6% of its Max Health every 10 seconds
Wooden Floor Spikes
116
+35% Fire Rate
+50% Weapon Stability
Element: Water and +15% Damage
+25 Critical Rating
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Buzzcut
115
Element: Physical and +32% Damage
+35% Durability
+113% Crit Damage
+25 Critical Rating
+30% Damage
+10% Effect Duration
Ceiling Gas Trap
115
Element: Fire and +15% Damage
+25% Damage
+113% Crit Damage
+25% Damage
+42% Durability
+6% Increased Building Health
Flame Grill Floor Trap
115
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+6% Increased Building Health
Floor Launcher
115
+15% Impact and Knockback
+42% Reload Speed
+42% Durability
+42% Reload Speed
+42% Durability
+6% Increased Building Health
Floor Launcher
115
+15% Impact and Knockback
+15% Impact and Knockback
+15% Impact and Knockback
+42% Durability
+15% Impact and Knockback
+6% Increased Building Health
Floor Launcher
115
+42% Durability
+42% Durability
+42% Durability
+42% Reload Speed
+42% Durability
+14% Durability
Healing Pad
115
+20 Critical Rating
+35% Durability
Element: Physical and +38% Damage
+113% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Husk Stomper
115
+25% Damage
+30% Damage
Element: Fire and +15% Damage
+75% Magazine Size
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Judge
115
+28% Fire Rate
+63% Reload Speed
Element: Physical and +38% Damage
+25% Damage
+45% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Nailer
115
+20 Critical Rating
+28% Durability
Element: Fire and +15% Damage
+100% Heavy Attack Energy Efficiency
+45% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Pipe Down!
115
+4.5% Life Leech
+35% Durability
Element: Water and +15% Damage
+113% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
115
+20% Damage
+35% Durability
Element: Energy and +15% Damage
+113% Crit Damage
+30% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
115
+50% Reload Speed
+35% Durability
Element: Water and +15% Damage
+63% Magazine Size
+45% Damage to afflicted targets
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Siegebreaker
115
Element: Nature and +15% Damage
+25% Damage
+25% Damage
+113% Crit Damage
+37.5% Damage to afflicted targets
[PH] Chain lightning - Eliminating an enemy causes chain lightning to strike up to 6 enemies. Has a 4 second cooldown.
Vacuum Tube Bow
115
Element: Nature and +10% Damage
+25 Critical Rating
+40% Weapon Stability
+25% Damage
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
Vacuum Tube Shotgun
115
Element: Nature and +20% Damage
+30% Damage
+30% Damage
+75% Magazine Size
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Shotgun
115
+25% Damage
+25% Damage
Element: Nature and +15% Damage
+25 Critical Rating
+45% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Vindertech Slammer
115
+5% Impact and Knockback
+14% Durability
+7.5% Impact and Knockback
+10% Impact and Knockback
+28% Durability
+11% Increased Building Health
Wall Launcher
115
Element: Energy and +15% Damage
+25 Critical Rating
+63% Reload Speed
+113% Crit Damage
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Zapotron
115
+120% Heavy Attack Energy Efficiency
+20 Armor
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Earsplitter
114
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+75% Reload Speed
Bullets chain to one nearby target.
Founder's Revolt
114
Element: Energy
+15 Critical Rating
+120% Heavy Attack Energy Efficiency
+120% Heavy Attack Energy Efficiency
+120% Heavy Attack Energy Efficiency
Eliminating an enemy creates an expanding ring of damage. This can only occur every 4 seconds.
Husk Warper
114
+10% Attack Speed
+40 Armor
Element: Physical and +26% Damage
+40 Armor
+40 Armor
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
114
+45% Crit Damage
+14% Movement Speed
Element: Physical and +26% Damage
+14% Movement Speed
+14% Movement Speed
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Baron
114
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lightning Pistol
110
+5% Impact and Knockback
+7.5% Impact and Knockback
+7.5% Impact and Knockback
+21% Reload Speed
+21% Durability
+20% Effect Duration
Sound Wall
103
+113% Crit Damage
+50% Magazine Size
Element: Physical and +38% Damage
+113% Crit Damage
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Razorblade
101
+28% Fire Rate
+25% Damage
Element: Water and +15% Damage
+63% Magazine Size
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Room Sweeper
101
+50% Reload Speed
+50% Reload Speed
Element: Fire and +15% Damage
+25 Critical Rating
+45% Damage to afflicted targets
Stunning or Knocking back an enemy deals them 12 base damage.
Dam Buster
100
+90% Crit Damage
+10% Movement Speed
Element: Physical and +32% Damage
+100% Heavy Attack Energy Efficiency
+37.5% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dissector
100
+113% Crit Damage
+25% Damage
Element: Fire and +15% Damage
+25 Critical Rating
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Husk Buster
100
Element: Energy and +15% Damage
+35% Fire Rate
+50% Weapon Stability
+25 Critical Rating
+45% Damage to slowed and snared targets.
Causes Affliction damage for 6 seconds.
Zap Zapp
100
Element: Energy and +10% Damage
+25 Critical Rating
+25% Damage
+25 Critical Rating
+37.5% Damage to stunned, staggered, and knocked down targets.
Hitting an enemy with this weapon grants +6% Damage for 5 seconds. Stacks up to 5 times.
Argon Axe
98
Element: Physical and +38% Damage
+20 Critical Rating
+20% Damage
+25 Critical Rating
+35% Durability
+10% Effect Duration
Ceiling Gas Trap
98
+25% Damage
+63% Magazine Size
Element: Water and +15% Damage
+33% Headshot Damage
+45% Damage to slowed and snared targets.
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Deathstalker
98
+35% Durability
+30% Healing Amount
+35% Durability
+35% Durability
+30% Healing Amount
+14% Durability
Healing Pad
98
+20% Attack Speed
+10% Movement Speed
Element: Energy and +15% Damage
+25 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Pipe Down!
98
+20% Damage
+25% Damage
Element: Physical and +32% Damage
+25 Critical Rating
+45% Damage to slowed and snared targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Sawtooth
98
+20% Damage
+63% Reload Speed
Element: Physical and +38% Damage
+113% Crit Damage
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragonfly
97
+135% Crit Damage
+25% Damage
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
97
+25% Attack Speed
+35% Durability
Element: Fire and +10% Damage
+113% Crit Damage
+36% Damage to Mist Monsters and Bosses
Fortsville Slugger 3000
97
+20% Damage
+100% Heavy Attack Energy Efficiency
Element: Energy and +15% Damage
+100% Heavy Attack Energy Efficiency
+37.5% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
97
+20% Damage
+100% Heavy Attack Energy Efficiency
Element: Energy and +10% Damage
+100% Heavy Attack Energy Efficiency
+45% Damage to afflicted targets
Hitting an enemy with this weapon grants +8 Armor for 5 seconds. Stacks up to 5 times.
Huskcleaver
97
Element: Energy and +10% Damage
+25% Attack Speed
+25% Damage
+100% Heavy Attack Energy Efficiency
+45% Damage to afflicted targets
Hitting an enemy with this weapon grants +6 Critical Rating for 5 seconds. Stacks up to 5 times.
Krypton Sword
95
Element: Energy and +10% Damage
+63% Magazine Size
+25 Critical Rating
+63% Magazine Size
+42% Fire Rate
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Mercury LMG
95
+20 Critical Rating
+63% Reload Speed
Element: Physical and +38% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Stunning or Knocking back an enemy deals them 12 base damage.
Old Smokey
95
+25% Damage
+63% Reload Speed
Element: Energy and +15% Damage
+25 Critical Rating
+45% Damage to slowed and snared targets.
Each shot fired grants +1.8 Critical Rating for 1 second. Stacks up to 15 times.
Room Sweeper
95
Element: Nature and +10% Damage
+63% Reload Speed
+63% Reload Speed
+25% Damage
+36% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Vacuum Tube Rifle
95
Element: Energy and +10% Damage
+35% Fire Rate
+50% Magazine Size
+33% Headshot Damage
+36% Damage to Mist Monsters and Bosses
On crit regain 2.64% of damage dealt as shields.
Vindertech Pulsar
94
+25% Attack Speed
+12% Movement Speed
Element: Fire and +10% Damage
+25% Attack Speed
+45% Damage to afflicted targets
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Doomhammer
92
+35% Fire Rate
+40% Weapon Stability
Element: Nature and +15% Damage
+63% Magazine Size
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hunter-killer
92
+25 Critical Rating
+25% Damage
Element: Energy and +15% Damage
+25 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Stunning or Knocking back an enemy deals them 12 base damage.
Old Smokey
92
Element: Nature and +10% Damage
+20% Damage
+63% Reload Speed
+113% Crit Damage
+45% Damage to afflicted targets
Vacuum Tube Launcher
91
Element: Energy and +15% Damage
+113% Crit Damage
+12% Movement Speed
+25 Critical Rating
+45% Damage to slowed and snared targets.
Hitting an enemy with this weapon grants +6% Movement Speed for 5 seconds. Stacks up to 5 times.
Vindertech Slicer
91
Element: Energy and +20% Damage
+135% Crit Damage
+75% Cooling Rate
+135% Crit Damage
+30 Critical Rating
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Plasmatron 9000
82
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+75% Magazine Size
+45% Damage to stunned, staggered, and knocked down targets.
Causes Affliction damage for 6 seconds.
Hydraulic Sniper Rifle
82
Element: Energy and +10% Damage
+4.5% Life Leech
+4.5% Life Leech
+25% Damage
+37.5% Damage to slowed and snared targets.
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Vindertech Slicer
79
+12.5% Impact and Knockback
+28% Durability
+28% Durability
+28% Durability
+12.5% Impact and Knockback
+14% Durability
Wall Launcher
79
+25% Damage
+35% Durability
Element: Physical and +38% Damage
+27% Headshot Damage
+37.5% Damage to stunned, staggered, and knocked down targets.
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Shredder
79
Element: Physical and +32% Damage
+20 Critical Rating
+25% Damage
+25% Damage
+35% Durability
Heals attached building 3.2% of its Max Health every 10 seconds
Broadside
67
+113% Crit Damage
+20% Damage
Element: Fire and +10% Damage
+25% Damage
+45% Damage to afflicted targets
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Dragon's Breath
67
Element: Energy and +10% Damage
+28% Fire Rate
+20% Damage
+20% Damage
+30% Damage to Mist Monsters and Bosses
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Argon Assault Rifle
57
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Assault Rifle
34
Element: Energy and +20% Damage
+30% Damage
+42% Durability
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Argon Axe
34
+135% Crit Damage
+14% Movement Speed
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Armaggeddon
34
Element: Energy and +20% Damage
+30% Attack Speed
+14% Movement Speed
+30 Critical Rating
+30% Damage
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Astro Bat 9000
34
+42% Fire Rate
+60% Weapon Stability
Element: Water and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bald Eagle
34
+30 Critical Rating
+42% Durability
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bazooka
34
+30% Damage
+60% Weapon Stability
Element: Water and +20% Damage
+30% Damage
+30 Critical Rating
Hitting an enemy with this weapon 6 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Beat Blaster
34
Eliminating an enemy with this weapon reduces your current health by 8% and deals 26-151 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 3 seconds.
+30% Damage
+5.4% Life Leech
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Black Blade
34
+30% Damage
+42% Fire Rate
Element: Physical and +44% Damage
+30% Damage
+36% Damage to Mist Monsters and Bosses
Black Drum
34
+30 Critical Rating
+30 Critical Rating
Element: Physical and +44% Damage
+40% Headshot Damage
+60% Impact
Blackout
34
Element: Water and +20% Damage
+60% Impact
+60% Weapon Stability
+42% Fire Rate
+45% Damage to afflicted targets
Hitting an enemy with this weapon 7 times causes them to freeze for a short duration. Does not affect enemies that have recently been frozen, and can only occur every 2.5 seconds.
Blizzard Blitzer
34
+42% Fire Rate
+30% Damage
Element: Physical and +44% Damage
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bobcat
34
+30% Damage
+60% Weapon Stability
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Bolt Bolt
34
+30% Damage
+75% Magazine Size
Element: Physical and +44% Damage
+60% Weapon Stability
+40% Headshot Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Bon Voyage
34
+5.4% Life Leech
+30% Damage
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Brood Slicer
34
+30 Critical Rating
+75% Reload Speed
Element: Water and +20% Damage
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Buzzcut
34
+30% Attack Speed
+40 Armor
Element: Physical and +44% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Claxe
34
+135% Crit Damage
+42% Durability
Element: Fire and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Eliminating an enemy creates a damaging cloud of steam. This can only occur every 5 seconds.
Cloudburst
34
+60% Impact
+60% Impact
Element: Physical and +44% Damage
+30 Critical Rating
+40% Headshot Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Crescendo
34
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Crossbow
34
Element: Energy and +20% Damage
+30% Damage
+75% Reload Speed
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathray
34
+135% Crit Damage
+60% Weapon Stability
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathstalker
34
+75% Reload Speed
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Deathwing
34
Reloading reduces your current health by 12.5%. On the next enemy hit, deal 29-132 base damage based on the percentage of your missing health in a 0.75 tile radius.
+60% Impact
+30 Critical Rating
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Dirge Song
34
+135% Crit Damage
+40 Armor
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dissector
34
+30% Attack Speed
+42% Durability
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Doomhammer
34
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
+75% Reload Speed
+45% Damage to afflicted targets
Causes Affliction damage for 6 seconds.
DragonFire
34
+75% Reload Speed
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragonfly
34
+135% Crit Damage
+60% Weapon Stability
Element: Fire and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Breath
34
Element: Fire and +20% Damage
+30 Critical Rating
+75% Reload Speed
+75% Magazine Size
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Claw
34
Element: Fire and +20% Damage
+135% Crit Damage
+42% Durability
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fang
34
Element: Fire and +20% Damage
+135% Crit Damage
+30 Critical Rating
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Landing 5 hits in a row on a single target causes a small explosion damaging enemies within 0.5 tiles of the target for 70% damage.
Dragon's Fist
34
Element: Fire and +20% Damage
+75% Reload Speed
+42% Durability
+30% Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Fury
34
Element: Fire and +20% Damage
+30% Damage
+60% Weapon Stability
+30% Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Might
34
Element: Fire and +20% Damage
+135% Crit Damage
+42% Durability
+30% Damage
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Roar
34
Element: Fire and +20% Damage
+30% Damage
+40 Armor
+30% Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Dragon's Tooth
34
+40% Headshot Damage
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Duelist
34
+30 Critical Rating
+14% Movement Speed
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Elegant Scythe
34
+135% Crit Damage
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Falcon
34
+30% Attack Speed
+14% Movement Speed
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Farmer's Glory
34
+30 Critical Rating
+60% Impact
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fishing Hook
34
+30% Damage
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Fortsville Slugger 3000
34
+42% Fire Rate
+60% Weapon Stability
Element: Physical and +44% Damage
+30% Damage
+75% Magazine Size
Hitting an enemy with this weapon grants a 1.7% weapon damage and 1% reload speed increase for 2 seconds, stacking up to 25 times.
Founder's QuickShot
34
+30 Critical Rating
+40 Armor
Element: Physical and +44% Damage
+30% Damage
+135% Crit Damage
After eliminating 5 enemies with this weapon within 15 seconds, regenerate 25% of your shield over 3 seconds.
Guardian's Will
34
+30% Attack Speed
+42% Durability
Element: Energy and +20% Damage
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hack Axe
34
+42% Fire Rate
+75% Magazine Size
Element: Physical and +44% Damage
+75% Reload Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
HackSAW
34
+42% Fire Rate
+75% Magazine Size
Element: Water and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hammercrush
34
+30% Damage
+75% Reload Speed
Element: Water and +20% Damage
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Haywire Storm
34
+5.4% Life Leech
+120% Heavy Attack Energy Efficiency
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Head Clipper
34
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+75% Reload Speed
+30 Critical Rating
Hitting an enemy with this weapon has a small chance to cause it and nearby enemies to dance and take fire affliction damage for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Hot Mix
34
+135% Crit Damage
+60% Weapon Stability
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Hunter-killer
34
+30 Critical Rating
+42% Durability
Element: Water and +20% Damage
+30 Critical Rating
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Buster
34
Stunning or Knocking back an enemy reduces your current health by 8% and deals 26-149 base damage based on the percentage of your missing health in a 0.5 tile radius. Can only occur every 5 seconds.
+60% Impact
+5.4% Life Leech
Element: Physical and +44% Damage
+30% Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Husk Grinder
34
+135% Crit Damage
+5.4% Life Leech
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Husk Stomper
34
Element: Energy and +20% Damage
+30 Critical Rating
+42% Durability
+30% Damage
+14% Movement Speed
Critical hits cause 7 exploding projectiles to scatter to the surrounding area. Can only occur every 3 seconds.
Husk Warper
34
+135% Crit Damage
+5.4% Life Leech
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Huskcleaver
34
+75% Reload Speed
+75% Reload Speed
Element: Fire and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Jackal
34
+135% Crit Damage
+60% Weapon Stability
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Judge
34
+135% Crit Damage
+30 Critical Rating
Element: Energy and +20% Damage
+135% Crit Damage
+30 Critical Rating
On hitting an enemy with this weapon regain 5.5% of damage dealt as shields.
Knightfire
34
Element: Energy and +20% Damage
+42% Fire Rate
+60% Weapon Stability
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Pistol
34
Element: Energy and +20% Damage
+30% Damage
+120% Heavy Attack Energy Efficiency
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Krypton Sword
34
Element: Nature and +20% Damage
+30% Damage
+60% Weapon Stability
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Lightning Pistol
34
+75% Reload Speed
+75% Reload Speed
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Longarm Enforcer
34
+42% Fire Rate
+60% Weapon Stability
Element: Physical and +44% Damage
+30% Damage
+40% Headshot Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Lynx
34
+135% Crit Damage
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Masters Driver
34
+30% Damage
+42% Durability
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Maverick
34
+30% Damage
+30 Critical Rating
Element: Physical and +44% Damage
+30% Damage
+30% Damage
Hitting an enemy with this weapon 3 times causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Mic Drop
34
+60% Weapon Stability
+30 Critical Rating
Element: Physical and +44% Damage
+40% Headshot Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Midnight Stalker
34
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Monsoon
34
+30% Damage
+5.4% Life Leech
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Mr. Red
34
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nailer
34
Element: Energy and +20% Damage
+30% Damage
+5.4% Life Leech
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Neon Scythe
34
Eliminating 2 enemies with this weapon reduces your current health by 12.5% and deals 29-129 base damage based on the percentage of your missing health in a 0.75 tile radius.
+135% Crit Damage
+30 Critical Rating
Element: Physical and +44% Damage
+135% Crit Damage
Adds up to 80% bonus damage based on the percentage of your missing health.
Night Owl
34
+30 Critical Rating
+42% Durability
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Nightclaw
34
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
Adds up to 80% bonus damage based on the percentage of your missing health.
Nightfall
34
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Old Smokey
34
+30% Damage
+60% Weapon Stability
Element: Fire and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
One Shot
34
+30 Critical Rating
+135% Crit Damage
Element: Physical and +44% Damage
+75% Magazine Size
+36% Damage to Mist Monsters and Bosses
Each shot fired grants +1.8% Damage for 1 second. Stacks up to 15 times.
Pain Train
34
+5.4% Life Leech
+14% Movement Speed
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pipe Down!
34
+30% Damage
+75% Reload Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Piston Spitter
34
+30 Critical Rating
+30% Damage
Element: Physical and +44% Damage
+75% Magazine Size
+60% Impact
Getting 5 headshots in a row increases ranged weapon damage +30% for 10 seconds.
Popshot
34
+135% Crit Damage
+14% Movement Speed
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pressure Cutter
34
+75% Reload Speed
+60% Weapon Stability
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Pummeller
34
+30% Damage
+75% Reload Speed
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Ranger
34
+42% Fire Rate
+42% Durability
Element: Physical and +44% Damage
+135% Crit Damage
+30 Critical Rating
Causes Affliction damage for 6 seconds.
Ratatat
34
+30 Critical Rating
+75% Magazine Size
Element: Fire and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Razorblade
34
+30 Critical Rating
+40 Armor
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Reaper Scythe
34
+135% Crit Damage
+42% Durability
Element: Energy and +20% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Revenant's Wrath
34
+42% Fire Rate
+42% Durability
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Riptide
34
+75% Reload Speed
+42% Durability
Element: Energy and +20% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Room Sweeper
34
+135% Crit Damage
+42% Durability
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sawtooth
34
+42% Fire Rate
+42% Durability
Element: Energy and +20% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scoped Dragonfly
34
+60% Impact
+30% Damage
Element: Fire and +20% Damage
+60% Weapon Stability
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Scrap Shot
34
+30% Damage
+135% Crit Damage
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Shark Attack!
34
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Siegebreaker
34
+75% Reload Speed
+60% Weapon Stability
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Silenced Specter
34
+5.4% Life Leech
+30% Damage
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sir Hootie
34
+135% Crit Damage
+14% Movement Speed
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Slice n' Dice
34
+30 Critical Rating
+42% Durability
Element: Physical and +44% Damage
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Socket Slugger
34
+135% Crit Damage
+60% Weapon Stability
Element: Energy and +20% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Space Invader
34
+60% Impact
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+60% Damage to dancing enemies
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Staccato Shotto
34
+30 Critical Rating
+75% Reload Speed
Element: Physical and +44% Damage
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stampede
34
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+30% Damage
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steam Piston
34
+30% Damage
+75% Reload Speed
Element: Fire and +20% Damage
+30% Damage
+75% Magazine Size
On hit, bullet splinters into shrapnel, dealing 40% damage in a cone behind target (1.5 second cooldown).
Steamroller
34
+5.4% Life Leech
+42% Durability
Element: Energy and +20% Damage
+30% Attack Speed
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormblade
34
+30 Critical Rating
+120% Heavy Attack Energy Efficiency
Element: Energy and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Stormchaser's Revenge
34
+75% Reload Speed
+75% Magazine Size
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Sunsetter
34
+75% Reload Speed
+60% Weapon Stability
Element: Water and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Super Shredder
34
+30 Critical Rating
+60% Impact
Element: Energy and +20% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Causes Affliction damage for 6 seconds.
Supersonic Slasher
34
+30 Critical Rating
+75% Reload Speed
Element: Energy and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Terminator
34
+30 Critical Rating
+42% Durability
Element: Nature and +20% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Bear
34
+75% Reload Speed
+60% Weapon Stability
Element: Physical and +44% Damage
+60% Impact
+42% Fire Rate
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Browbeater
34
+40% Headshot Damage
+40% Headshot Damage
Element: Energy and +20% Damage
+30% Damage
+30% Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cleaner
34
+30% Attack Speed
+30 Critical Rating
Element: Energy and +20% Damage
+60% Impact
+36% Damage to Mist Monsters and Bosses
+25% Impact and +400 Knockback Magnitude
The Contender
34
+42% Durability
+30 Critical Rating
Element: Physical and +44% Damage
+30% Damage
+30 Critical Rating
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Cyclops
34
+30% Damage
+40 Armor
Element: Nature and +20% Damage
+60% Impact
+30 Critical Rating
The Great Axeby
34
+75% Reload Speed
+135% Crit Damage
Element: Fire and +20% Damage
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Grunt
34
+60% Weapon Stability
+75% Magazine Size
Element: Physical and +44% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Pepper Sprayer
34
+30% Damage
+30% Damage
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
The Powder Keg
34
+30 Critical Rating
+30 Critical Rating
Element: Nature and +20% Damage
+30 Critical Rating
+30% Damage
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Trinity
34
+75% Magazine Size
+135% Crit Damage
Element: Physical and +44% Damage
+40% Headshot Damage
+30 Critical Rating
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
The Turncoat
34
+42% Fire Rate
+75% Magazine Size
Element: Physical and +44% Damage
+40% Headshot Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thrasher
34
+30% Damage
+42% Durability
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thumper
34
+75% Reload Speed
+60% Weapon Stability
Element: Energy and +20% Damage
+30 Critical Rating
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Thunderbolt
34
+42% Fire Rate
+75% Magazine Size
Element: Physical and +44% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Tiger
34
+75% Reload Speed
+75% Reload Speed
Element: Physical and +44% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tiny Instrument of Death
34
+30% Damage
+75% Magazine Size
Element: Physical and +44% Damage
+135% Crit Damage
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Triple Tap
34
+30 Critical Rating
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Tsunami
34
+30% Damage
+42% Durability
Element: Physical and +44% Damage
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Two Step
34
+30% Damage
+75% Magazine Size
Element: Physical and +44% Damage
+30 Critical Rating
+135% Crit Damage
Causes Affliction damage for 6 seconds.
Typewriter
34
Element: Nature and +20% Damage
+30 Critical Rating
+40 Armor
+30 Critical Rating
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Axe
34
Element: Nature and +20% Damage
+135% Crit Damage
+42% Durability
+30 Critical Rating
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Revolver
34
Element: Nature and +20% Damage
+75% Reload Speed
+42% Durability
+40% Headshot Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Rifle
34
Element: Nature and +20% Damage
+135% Crit Damage
+60% Weapon Stability
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Shotgun
34
Element: Nature and +20% Damage
+30 Critical Rating
+42% Durability
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Spear
34
Element: Nature and +20% Damage
+30 Critical Rating
+14% Movement Speed
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vacuum Tube Sword
34
Element: Energy and +20% Damage
+30% Damage
+60% Weapon Stability
+30 Critical Rating
+40% Headshot Damage
Headshot eliminations cause an explosion, damaging enemies within 0.5 tiles for 30% weapon damage.
Vindertech Blaster
34
Element: Energy and +20% Damage
+75% Reload Speed
+75% Magazine Size
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Blazer
34
Element: Energy and +20% Damage
+30 Critical Rating
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Burster
34
Element: Energy and +20% Damage
+75% Reload Speed
+60% Weapon Stability
+75% Magazine Size
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Disintegrator
34
Element: Energy and +20% Damage
+42% Fire Rate
+75% Magazine Size
+75% Magazine Size
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Jolter
34
Element: Energy and +20% Damage
+75% Reload Speed
+42% Durability
+30% Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Pulsar
34
Element: Energy and +20% Damage
+5.4% Life Leech
+120% Heavy Attack Energy Efficiency
+120% Heavy Attack Energy Efficiency
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Sever
34
+5.4% Life Leech
+14% Movement Speed
Element: Energy and +20% Damage
+30% Attack Speed
+36% Damage to Mist Monsters and Bosses
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slammer
34
Element: Energy and +20% Damage
+5.4% Life Leech
+5.4% Life Leech
+30 Critical Rating
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Vindertech Slicer
34
+75% Reload Speed
+75% Reload Speed
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Viper
34
+30% Attack Speed
+5.4% Life Leech
Element: Physical and +44% Damage
+30% Attack Speed
+45% Damage to afflicted targets
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Whirling Doom
34
+75% Reload Speed
+42% Durability
Element: Energy and +20% Damage
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Whisper .45
34
+135% Crit Damage
+75% Reload Speed
Element: Physical and +44% Damage
+60% Impact
+135% Crit Damage
Stunning or Knocking back an enemy with this weapon causes it and nearby enemies to dance for a short duration. Does not affect enemies that have recently been dancing. Dance does not affect Mist Monsters or Bosses.
Woofer
34
+42% Fire Rate
+75% Magazine Size
Element: Physical and +44% Damage
+40% Headshot Damage
+36% Damage to Mist Monsters and Bosses
Standing in place for 2 seconds grants +11% Damage. Stacks up to 5 times. Moving from that position removes the effect completely.
Wraith
34
Element: Energy and +20% Damage
+30% Damage
+60% Weapon Stability
+30% Damage
+45% Damage to stunned, staggered, and knocked down targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Zap Zapp
34
Element: Energy and +20% Damage
+42% Fire Rate
+75% Reload Speed
+135% Crit Damage
+45% Damage to slowed and snared targets.
Damage dealt with this weapon snares the target by 30% for 6 seconds.
Zapotron
34
Boost Pad (Straight)
21
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+68% Crit Damage
Element: Energy and +5% Damage
+15% Damage
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+68% Crit Damage
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+68% Crit Damage
+68% Crit Damage
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+2.7% Life Leech
+30% Impact
Element: Physical and +26% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+30% Impact
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10 Critical Rating
+68% Crit Damage
Element: Physical and +32% Damage
+20 Armor
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+15 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+30% Impact
Element: Energy and +5% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+68% Crit Damage
+68% Crit Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+10 Critical Rating
Element: Energy and +5% Damage
+20% Damage
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+20% Impact
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15% Attack Speed
+45% Crit Damage
Element: Physical and +26% Damage
+27 Armor
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+10 Critical Rating
Element: Energy and +5% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +32% Damage
+20% Attack Speed
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15% Damage
+20% Impact
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+68% Crit Damage
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+68% Crit Damage
Element: Physical and +26% Damage
+20% Attack Speed
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+40% Impact
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+68% Crit Damage
Element: Physical and +32% Damage
+27 Armor
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+45% Crit Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10 Critical Rating
+10 Critical Rating
Element: Energy and +5% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10 Critical Rating
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Attack Speed
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15 Critical Rating
+20% Impact
Element: Physical and +26% Damage
+20% Attack Speed
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+20% Impact
Element: Physical and +32% Damage
+15% Damage
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+68% Crit Damage
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+20% Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+30% Impact
Element: Physical and +26% Damage
+20% Damage
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10 Critical Rating
+20% Impact
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+20% Attack Speed
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+45% Crit Damage
+45% Crit Damage
Element: Physical and +26% Damage
+30% Impact
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+20% Impact
Element: Energy and +10% Damage
+30% Impact
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+20% Impact
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Attack Speed
+15% Damage
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+15% Damage
+45% Crit Damage
Element: Physical and +26% Damage
+27 Armor
+90% Crit Damage
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+2.7% Life Leech
+10 Critical Rating
Element: Physical and +32% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+1.8% Life Leech
+30% Impact
Element: Physical and +26% Damage
+40% Impact
+20 Critical Rating
Storm King's Fury
20
Hitting an enemy empowers Meteor Slam to summon meteors that each deal 313% of weapon damage in a 0.5 tile radius. Stacks up to 7 times, summoning 1 meteor per stack. All stacks are removed on using Meteor Slam or switching weapons.
+10% Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+90% Crit Damage
Storm King's Fury
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+25% Cooling Rate
+20% Headshot Damage
Element: Energy and +5% Damage
+27% Headshot Damage
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+13% Headshot Damage
Element: Physical and +32% Damage
+90% Crit Damage
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+25% Heat Capacity
Element: Physical and +32% Damage
+20% Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+13% Headshot Damage
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+15% Damage
+25% Heat Capacity
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+15% Damage
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+25% Heat Capacity
Element: Energy and +10% Damage
+27% Headshot Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+20% Headshot Damage
Element: Physical and +32% Damage
+18% Damage to Mist Monsters and Bosses
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+25% Heat Capacity
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+25% Heat Capacity
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+21% Fire Rate
Element: Physical and +26% Damage
+90% Crit Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+13% Headshot Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+25% Cooling Rate
+15 Critical Rating
Element: Energy and +10% Damage
+20% Headshot Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+20% Headshot Damage
Element: Physical and +26% Damage
+20% Damage
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+21% Fire Rate
+20% Headshot Damage
Element: Physical and +32% Damage
+68% Crit Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+20% Headshot Damage
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+21% Fire Rate
Element: Physical and +26% Damage
+90% Crit Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+21% Fire Rate
Element: Energy and +5% Damage
+18% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+21% Fire Rate
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+68% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+21% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+13% Headshot Damage
Element: Physical and +32% Damage
+15% Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+13% Headshot Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+20% Headshot Damage
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+38% Cooling Rate
+14% Fire Rate
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+13% Headshot Damage
Element: Energy and +5% Damage
+20% Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+38% Heat Capacity
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+25% Cooling Rate
+15 Critical Rating
Element: Physical and +32% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+38% Heat Capacity
Element: Physical and +26% Damage
+68% Crit Damage
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+13% Headshot Damage
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+15 Critical Rating
+38% Heat Capacity
Element: Energy and +10% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+38% Cooling Rate
+21% Fire Rate
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+25% Cooling Rate
+13% Headshot Damage
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+20% Headshot Damage
Element: Energy and +5% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+15% Damage
+20% Headshot Damage
Element: Physical and +32% Damage
+68% Crit Damage
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+15% Damage
Element: Energy and +5% Damage
+24% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+15 Critical Rating
+15 Critical Rating
Element: Physical and +26% Damage
+68% Crit Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+15 Critical Rating
+15% Damage
Element: Physical and +26% Damage
+27% Headshot Damage
+20% Damage
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+14% Fire Rate
+15% Damage
Element: Physical and +26% Damage
+68% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+15% Damage
+28% Fire Rate
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10% Damage
+21% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+40% Impact
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+21% Fire Rate
+21% Fire Rate
Element: Physical and +32% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+38% Heat Capacity
Element: Physical and +32% Damage
+20% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Fires homing projectiles that seek out the target's head. Aiming down sights increases the lock-on range from 4 tiles to 12, but decreases fire rate by 50%.
+10 Critical Rating
+21% Fire Rate
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Onslaught
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+40% Impact
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+15% Attack Speed
Element: Physical and +32% Damage
+20% Attack Speed
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+27 Armor
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+60% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+15% Attack Speed
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+15% Damage
Element: Energy and +5% Damage
+15% Attack Speed
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+15% Attack Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+40% Heavy Attack Energy Efficiency
Element: Physical and +26% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+15% Attack Speed
Element: Physical and +32% Damage
+20% Damage
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+10 Critical Rating
Element: Energy and +5% Damage
+80% Heavy Attack Energy Efficiency
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+15% Attack Speed
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+15% Attack Speed
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+15% Damage
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+45% Crit Damage
Element: Physical and +26% Damage
+20 Armor
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+20 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+15 Critical Rating
Element: Physical and +26% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+15% Damage
+45% Crit Damage
Element: Energy and +5% Damage
+27 Armor
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+2.7% Life Leech
+10% Damage
Element: Physical and +32% Damage
+15% Damage
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+10% Damage
Element: Physical and +26% Damage
+40% Impact
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+68% Crit Damage
+68% Crit Damage
Element: Physical and +32% Damage
+20% Damage
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10 Critical Rating
+10% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+15% Attack Speed
Element: Physical and +26% Damage
+20% Attack Speed
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+10% Attack Speed
Element: Physical and +32% Damage
+80% Heavy Attack Energy Efficiency
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10 Critical Rating
+60% Heavy Attack Energy Efficiency
Element: Energy and +5% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10 Critical Rating
+10 Critical Rating
Element: Energy and +5% Damage
+20% Attack Speed
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+15 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+15% Damage
Element: Physical and +26% Damage
+60% Heavy Attack Energy Efficiency
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10% Damage
Element: Energy and +10% Damage
+60% Heavy Attack Energy Efficiency
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+80% Heavy Attack Energy Efficiency
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+15% Attack Speed
Element: Physical and +26% Damage
+15% Damage
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+10 Critical Rating
Element: Energy and +5% Damage
+27 Armor
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10% Attack Speed
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+15% Attack Speed
Element: Physical and +26% Damage
+20% Attack Speed
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10 Critical Rating
+68% Crit Damage
Element: Physical and +26% Damage
+15% Damage
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+15 Critical Rating
+10 Critical Rating
Element: Physical and +32% Damage
+60% Heavy Attack Energy Efficiency
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+2.7% Life Leech
+60% Heavy Attack Energy Efficiency
Element: Physical and +32% Damage
+20 Armor
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+2.7% Life Leech
+15% Damage
Element: Physical and +26% Damage
+40% Impact
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+20 Critical Rating
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+10% Damage
Element: Physical and +26% Damage
+15% Attack Speed
+20% Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+1.8% Life Leech
+10 Critical Rating
Element: Energy and +10% Damage
+30% Impact
+24% Damage to Mist Monsters and Bosses
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+45% Crit Damage
+10% Attack Speed
Element: Physical and +26% Damage
+15% Attack Speed
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Attack Speed
+15% Attack Speed
Element: Physical and +26% Damage
+30% Impact
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy empowers Storm Wave to shoot a piercing wave of energy, dealing 245% of weapon damage. Stacks up to 7 times, increasing the width of the wave with each stack. All stacks are removed on using Storm Wave or switching weapons.
+10% Damage
+10% Attack Speed
Element: Physical and +26% Damage
+20 Armor
+90% Crit Damage
Storm King's Ravager
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+10% Damage
Element: Physical and +26% Damage
+20% Headshot Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+13% Headshot Damage
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+25% Heat Capacity
Element: Energy and +5% Damage
+20% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+13% Headshot Damage
Element: Energy and +5% Damage
+90% Crit Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+25% Cooling Rate
+10% Damage
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+15% Damage
Element: Energy and +10% Damage
+18% Damage to Mist Monsters and Bosses
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+10 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+15% Damage
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+38% Cooling Rate
+14% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10 Critical Rating
+21% Fire Rate
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+14% Fire Rate
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+68% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+25% Cooling Rate
+15% Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+21% Fire Rate
+38% Heat Capacity
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+10 Critical Rating
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+25% Heat Capacity
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+10% Damage
Element: Energy and +5% Damage
+15% Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+25% Cooling Rate
+10 Critical Rating
Element: Physical and +26% Damage
+27% Headshot Damage
+28% Fire Rate
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+15% Damage
Element: Physical and +26% Damage
+15% Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+15% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10 Critical Rating
+25% Heat Capacity
Element: Energy and +5% Damage
+68% Crit Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+10 Critical Rating
Element: Energy and +5% Damage
+27% Headshot Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+15 Critical Rating
Element: Physical and +26% Damage
+18% Damage to Mist Monsters and Bosses
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+10% Damage
+10% Damage
Element: Physical and +26% Damage
+90% Crit Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+25% Cooling Rate
+10 Critical Rating
Element: Physical and +26% Damage
+20% Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+25% Heat Capacity
Element: Physical and +26% Damage
+20% Headshot Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+13% Headshot Damage
Element: Physical and +32% Damage
+27% Headshot Damage
+20% Damage
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+20% Headshot Damage
Element: Physical and +26% Damage
+24% Damage to Mist Monsters and Bosses
+28% Fire Rate
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+21% Fire Rate
+10 Critical Rating
Element: Energy and +5% Damage
+20% Headshot Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+38% Heat Capacity
Element: Physical and +26% Damage
+27% Headshot Damage
+24% Damage to Mist Monsters and Bosses
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+14% Fire Rate
+10 Critical Rating
Element: Energy and +10% Damage
+90% Crit Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+14% Fire Rate
Element: Physical and +26% Damage
+27% Headshot Damage
+40% Impact
Storm King's Scourge
20
Hitting an enemy applies a charge. Building up to 5 charges or switching targets detonates the charges, dealing 100% of weapon damage to the target and nearby enemies. Each charge increases the radius, up to a max of 0.75 tiles.
+45% Crit Damage
+10 Critical Rating
Element: Physical and +26% Damage
+90% Crit Damage